Commit Graph

59 Commits

Author SHA1 Message Date
kmhugo
e1f5ddd820 sound cleanup
+ Separate the two uses of flags.soundok.
+ Player-settable option is now called "acoustics".
+ Deafness is now handled as a full-fledged attribute.
+ Check for deafness in You_hear(), rather than caller.
+ Check for deafness in caller, rather than verbalize(),
  because gods can speak to characters in spite of deafness.
+ Since changes are being made to prop.h, reorder it to the
  same order as youprop.h and enlightenment.

There are still some extraneous checks and missing checks
for deafness, which will be followed up in a future patch.

Because of the size of this patch and its savefile incompatibilities,
it is only being applied to the trunk code.  Portions of this patch
were written by Michael Allison.
2003-09-28 03:42:50 +00:00
nethack.allison
22ce5ed6f2 trunk only: preserving context (src files)
Pat Rankin wrote:
> collect them all into some new struct and
> save that separately rather than jamming more non-option stuff
> into struct flags.

This patch:
- collects all context/tracking related fields from flags
  into a new structure called "context."
It also adds the following to the new structure:
- stethoscope turn support
- victual support
- tin support
2003-09-21 11:52:54 +00:00
nethack.allison
416412f92b Remove vestiges of old overlay source split
[trunk only]
2003-09-05 02:45:18 +00:00
nethack.allison
217e9dadbb xorns sink follow-up
|
2003-02-09 02:10:55 +00:00
nethack.allison
0a0c4dde30 xorns sink when drawbridge is raised
From <Someone>'s list: Xorns don't sink if the drawbridge they're standing on is
raised.
2003-02-09 02:05:02 +00:00
arromdee
08c463759c iron balls/teleds
Fixing some iron ball/teleds stuff:
-- If the player can pass through walls, ignore all checks for walls, or else
things will behave weirdly.
-- Instead of using the kludge "if the distance is >2 it must be a teleport",
pass a parameter indicating whether they crawled or teleported onto the new
space.  This fixes a special case, where the player moved one space and the
ball didn't move, but the chain moved through solid rock.  This is acceptable
if teleporting and unacceptable if dragging.
This also required some rearrangement of teleds() so that u.ux,u.uy
are set after placing the ball, not before.  I'm still not sure the pit
filling line is in the right place; anyone know?
-- add some comments so I can look at the code in a month and still know what
I did.
Most of this patch is just adding the new parameter.
2002-04-01 05:18:28 +00:00
cohrs
cf37a7bac0 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:16:35 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
jwalz
815ca1c67c *** empty log message *** 2002-01-05 21:05:48 +00:00