Commit Graph

312 Commits

Author SHA1 Message Date
PatR
05cf948007 fix github issue #1186 - eating Medusa's corpse
and having temporary stoning resistance timeout before finishing.

Issue reported by Umbire:  hero was able to finish eating Medusa's
corpse safely after getting the message about no longer being
protected against stoning that is given when temporary resistance
times out.

The eating code was extending temporary resistance--when eating
something protected by such--to avoid just that.  I thought this
was probably a message sequencing situation but it turns out that
the code was using touch_petrifies() to test the meal.  It should
use flesh_petrifies() instead; Medusa doesn't pass touch_petrifies().

I didn't figure that out until after rewriting how the duration is
extended.  The old way probably would have worked as desired with
the revised petrify test but I'm checking in the new version anyway.

Fixes #1186
2023-12-23 17:38:05 -08:00
nhmall
d7fef5f194 avoid another magic number
Some of the hardcoded +1 scattered about are likely
invlet_gold or invlet_overflow, but I didn't hunt those down.
2023-11-30 11:15:32 -05:00
nhmall
76d328d86a gi.invalid_obj -> hands_obj 2023-11-11 19:49:38 -05:00
nhmall
f97ff175de bring a couple of comments up to date 2023-11-10 13:17:09 -05:00
nhmall
24b6f6a03e follow-up cast removal in eat.c 2023-11-10 11:28:08 -05:00
nhmall
314a2a9489 use gi.invalid_obj instead of cg.zeroobj
cg.zeroobj was originally added (under its previous unprefixed name)
for providing a one-line way to zero out the fields of a struct obj.

    struct obj tempobj;
    tempobj = cg.zeroobj;

    initfn(struct obj *otmp)
    {
        if (otmp)
            *otmp = cg.zeroobj;
    }

More recently, the address of cg.zeroobj began to be used as a return
flag to indicate some things, but the 'const struct obj zeroobj' wasn't
an ideal fit for the purpose and required a number of casts, including
casting away const.

Provide a better fitting variable (gi.invalid_obj) and eliminate a
number of casts.
2023-11-10 11:07:49 -05:00
nhmall
6cbefc7c2d Revert "granular verbose message suppression mechanics"
This reverts commit be76727265.
2023-10-29 20:39:07 -04:00
Pasi Kallinen
7bf3888118 Shopkeepers consider monster type for some items
Tins, eggs, and corpses will now cost different amounts
based on what intrinsics the monster type could give
2023-10-25 18:45:16 +03:00
Michael Meyer
fa1f1134c8 Disambiguate b_trapped null bodypart value
b_trapped was treating 0 as a null value for its bodypart parameter, but
0 is actually the value of ARM, so b_trapped(..., ARM) would be treated
as intending no A_CON abuse.  Add NO_PART = -1 to the bodypart_types
enum, and use that instead of 0 as the "no body part" value in
b_trapped, so that ARM can be passed to it without any ambiguity.

aosdict identified this issue in xNetHack and handled it differently; he
added NO_PART with a value of 0, incremented the existing bodypart_types
values, and padded the body part arrays so the actual body parts would
start at index 1.  I think using NO_PART = -1 is simpler, but that's an
alternative approach that can be used instead -- it is advantageous in
that it automatically fixes any other places where 0 is assumed to be a
non-body-part value that I may have overlooked.
2023-09-27 10:40:27 +03:00
PatR
dd05f5183e addinv_nomerge()
Replace several instances of
 obj->nomerge = 1;
 addinv(obj);
 obj->nomerge = 0;
with new
 addinv_nomerge(obj);
and add various related comments.
2023-09-19 14:40:33 -07:00
Pasi Kallinen
50084750c4 Ring of hunger prevents choking on food
... but you will not be prompted to stop eating,
and you will vomit enough to be hungry afterwards.
2023-09-03 18:27:00 +03:00
PatR
1c94bdac89 blindness overhaul
I was working on this at the time 3.6.0 was released and set it aside
until later.  Later has finally arrived.  Redo the Blind, Blinded,
Blindfolded,&c macros to make more complete use of intrinsic property
handling.  Blinded was being treated as a number which could be added
to or subtracted from; now that has to be done via TIMEOUT mask
because it has FROMOUTSIDE (OPTIONS:blind) and FROMFORM (poly'd into
!haseyes() form) bits included.  Object definitions for blindfold and
towel now specify the BLINDED property; overriding blindness via the
Eyes of the Overworld is accomplished via props[BLINDED].blocked.

Code generated for the scores of Blind and !Blind tests throughout
the program should be smaller.

One bug that has been fixed is that putting on the Eyes of the
Overworld cured permanent blindness (from OPTIONS:blind).  The
u.uroleplay.blind flag was cleared and stayed so after taking them
off.  Putting the Eyes on still breaks blind-from-birth conduct but
now blindness will resume when they are removed.

This was untested at the time it was set aside and is only lightly
tested now.  A large number of the changes here are just to switch
from Blinded to BlindedTimeout for current timed value and to call
set_itimeout() for setting a new value.
2023-04-27 14:53:28 -07:00
nhmall
5f69dc6228 make attack result macros more distinguishable from makemon macros
Use the MM_ prefix only for the makemon macros, and change these five as follows:

 MM_MISS 0x0     -> M_ATTK_MISS      /* aggressor missed */
 MM_HIT 0x1      -> M_ATTK_HIT       /* aggressor hit defender */
 MM_DEF_DIED 0x2 -> M_ATTK_DEF_DIED  /* defender died */
 MM_AGR_DIED 0x4 -> M_ATTK_AGR_DIED  /* aggressor died */
 MM_AGR_DONE 0x8 -> M_ATTK_AGR_DONE  /* aggressor is done with their turn */

include/hack.h:#define NO_MM_FLAGS     0x000000L /* use this rather than plain 0 */
include/hack.h:#define MM_NOWAIT       0x000002L /* don't set STRAT_WAITMASK flags */
include/hack.h:#define MM_NOCOUNTBIRTH 0x000004L /* don't increment born count (for revival) */
include/hack.h:#define MM_IGNOREWATER  0x000008L /* ignore water when positioning */
include/hack.h:#define MM_ADJACENTOK   0x000010L /* acceptable to use adjacent coordinates */
include/hack.h:#define MM_ANGRY        0x000020L /* monster is created angry */
include/hack.h:#define MM_NONAME       0x000040L /* monster is not christened */
include/hack.h:#define MM_EGD          0x000100L /* add egd structure */
include/hack.h:#define MM_EPRI         0x000200L /* add epri structure */
include/hack.h:#define MM_ESHK         0x000400L /* add eshk structure */
include/hack.h:#define MM_EMIN         0x000800L /* add emin structure */
include/hack.h:#define MM_EDOG         0x001000L /* add edog structure */
include/hack.h:#define MM_ASLEEP       0x002000L /* monsters should be generated asleep */
include/hack.h:#define MM_NOGRP        0x004000L /* suppress creation of monster groups */
include/hack.h:#define MM_NOTAIL       0x008000L /* if a long worm, don't give it a tail */
include/hack.h:#define MM_MALE         0x010000L /* male variation */
include/hack.h:#define MM_FEMALE       0x020000L /* female variation */
include/hack.h:#define MM_NOMSG        0x040000L /* no appear message */

include/hack.h:#define MM_NOEXCLAM     0x400000L /* more sedate "<mon> appears." mesg for ^G */
include/hack.h:#define MM_IGNORELAVA   0x800000L /* ignore lava when positioning */
2023-03-19 12:19:34 -04:00
Pasi Kallinen
e29bfcab54 Split eating non-food into separate function 2023-03-19 15:12:08 +02:00
nhmall
de79240dea some comment spelling fixes 2023-03-16 22:27:01 -04:00
PatR
3ab5e7b380 eliminate static analysis complaints about eat.c
This is fairly ridiculous but it prevents the bogus complaints
when compiling eat.c with 'gcc -fanalyzer' about some fields in
gc.context.victual being used without having been initialized.

There's bound to be a better way to handle this and I'm curious
whether it will work with the 'onefile' testing.
2023-03-05 16:19:32 -08:00
Pasi Kallinen
d19c92281a Give gremlin the property it stole, if possible 2023-01-25 21:55:11 +02:00
Pasi Kallinen
1d8c944c5a Eating garlic makes some monsters flee 2023-01-24 06:17:17 +02:00
PatR
d6872c0431 analyzer vs eat.c
scan-build from llvm-14 (clang) doesn't complain about bite() or
maybe_finished_meal() so this is unlikely to fix those.  But this
does fix one bogus complaint it has for doeat().  Testing whether
the result from touchfood() is Null was fooling it into thinking
that that was a possibility when it's not.

Also, use plain 1 and 0 instead of TRUE and FALSE when assigning
to the victual bit-fields.  The analyzer doesn't care but the type
was mismatched due to the cast to (boolean) hidden in their macro
definitions.
2023-01-21 01:52:04 -08:00
nhmall
8bbe9282aa add soundeffects hooks to core
Insert the calls to trigger a number of potential soundeffects
into the core.

If no additional soundlib support is integrated into the
build, then the Soundeffect macro (sndprocs.h) expands to nothing:

[#define Soundeffect(seid, vol)
]

If, however, at least one additional soundlib support is integrated
into the build, then the Soundeffect macro gets defined as this
in sndprocs.h:

[#define Soundeffect(seid, vol) \
    do {                                                              \
        if (!Deaf && soundprocs.sound_soundeffect                     \
            && ((soundprocs.sndcap & SNDCAP_SOUNDEFFECTS) != 0))      \
            (*soundprocs.sound_soundeffect)(emptystr, (seid), (vol)); \
    } while(0)
]

That macro definition checks for the hero not being Deaf; it checks
to ensure that the active soundlib interface has a non-null
sound_soundeffect() function pointer; and it checks to ensure
that the active soundlib interface has declared that it supports
soundeffects by setting the SNDCAP_SOUNDEFFECTS bit in its sndcap
entry. That just means that the interface routines are prepared to
accept and deal with the calls from the core, whether or not it
actually produces the desired soundeffect.
2023-01-20 14:20:08 -05:00
Pasi Kallinen
b1fd7344e3 Poly into fire elemental, eat flammable items 2023-01-20 18:56:01 +02:00
nhmall
b0a5c0ee0d quiet a new warning
src/eat.c(74,46): warning C4132: 'zero_victual': const object should be initialized
2023-01-17 19:59:24 -05:00
nhmall
c5cc631b13 comment typo: vicutal -> victual 2023-01-17 19:44:05 -05:00
PatR
2ca7916fdf maybe pacify static analyzer - eat.c
The complaint is that victual.canchoke might be used without having
been initialized.  I'm fairly sure that that isn't correct but get
dizzy trying to trace through the eating code.

This might improve the situation, or maybe not.
2023-01-17 16:31:59 -08:00
nhmall
ba5356603a yn()
A number of C compiler suites have a math.h library that includes a yn()
function name that conflicts with NetHack's yn() macro:
"The y0(), y1(), and yn() functions are Bessel functions of the second kind,
for orders 0, 1, and n, respectively. The argument x must be positive. The
argument n should be greater than or equal to zero. If n is less than zero,
there will be a negative exponent in the result."

At one point, isaac64.h included math.h, although that has since been removed.

Some libraries used in NetHack (Qt for one) do include math.h and that required
build work-arounds to avoid the conflict.

Rename the NetHack macro from yn() to y_n() and avoid the math.h conflict
altogether, eliminating the need for that particular work-around.
2023-01-12 16:04:40 -05:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
Michael Meyer
02367077bd Use function for combined str/hp loss from poison
Since losestr and losehp calls go together most of the time, this feels
like it probably makes more sense than repeating the killer name/format
twice in a row all over the place.
2022-10-08 16:29:56 -07:00
Michael Meyer
70fe2ce5cd Don't make callers responsible for losestr death
Remove callers' responsibility to deal with possible hero death when
calling losestr.  This is less fragile and error-prone than leaving it
in the caller's hands, but it means that death from the monster spell
'weaken target' no longer goes through done_in_by, and the death reason
is no longer "killed by <monster name>".
2022-10-08 16:29:55 -07:00
Michael Meyer
c78e7af013 Digestion attack can grant hero intrinsics
Monster purple worms can now gain intrinsics from swallowing foes whole,
so maybe the hero should be able to do so too.  Intrinsics aren't
granted immediately upon swallowing (that would probably have been
easier), but only once a corpse is created and then entirely digested.

I'm not sure if this is too powerful and was being avoided deliberately
for that reason, since it includes potential level gain from wraith
corpses in addition to other intrinsics.  That's consistent with monster
purple worms but may be a bit too much in the hands of the hero, though
it is limited by needing the corpse creation roll to succeed.
2022-10-08 16:06:50 -07:00
PatR
8509951291 rename "huge chunk of meat" to "enormous meatball"
Pull request #607 by Vivit-R proposed renaming "huge chunk of meat"
to "giant meatball" to better reflect the similarity to meatball.
But an object name that contains a monster name prefix requires extra
work in the wishing code.  I considered "huge meatball" which retains
more of the original name but decided to go with "enormous meatball"
becaues it seems more evocative.

Supersedes #607
Closes #607
2022-09-27 13:32:51 -07:00
PatR
f4210542f0 enc_stat[], hu_stat[]
The definition of enc_stat[] got changed by a pull request nearly a
year ago ('const char *enc_stat[]' -> 'const char *const enc_stat[]')
but the separate declarations for it weren't changed to match.

Make the same change for hu_stat[].  Not sure why the pull request
didn't include it since the old declaration and the usage are same.

The curses one is in code that isn't used.
2022-09-10 19:30:36 -07:00
nhmall
c548fff9e4 some spelling corrections
The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.

behaviour  -> behavior
speach     -> speech
knowlege   -> knowledge
incrments  -> increments
stethscope -> stethoscope
staiway    -> stairway
arifact    -> artifact
extracing  -> extracting

The uses of "iff" were left alone.

Close #869
2022-09-08 10:54:11 -04:00
Pasi Kallinen
535eb9327a Fix the corpse taste adjectives
Use proper grammar, and just go with randomized, not fixed by corpse type.
2022-08-20 16:35:31 +03:00
Pasi Kallinen
fd9745f9c6 Command repeating by using cmd queues
This replaces the old pushq/saveq arrays (which were used to save
the keys pressed by the user for repeating a previous command)
with a new command queue.  This means there's no hard-coded limit
to the saved keys, and it can repeat extended commands which are
not bound to any key.
2022-08-09 11:54:45 +03:00
Pasi Kallinen
486ed29077 Blessed potion of polymorph asks user for monster to poly into
... unless there's some other form that would override the choice,
such as a worn dragon armor, lycanthropy, or vampirism.

The polymorph will be in effect for 10-24 turns.
2022-07-14 14:04:27 +03:00
Pasi Kallinen
e339f8a1fa More message variation on eating palatable corpses 2022-07-12 21:51:41 +03:00
PatR
6249fa7e54 rephrase some livelog messages
From entrez:  rephrase the terse livelog messages so that they form
complete sentences.
2022-07-08 18:24:36 -07:00
Michael Meyer
ee002ee91e Don't prompt to continue eating with one bite left
There was already handling in place to prevent showing the "continue
eating?" prompt for one-gulp food (like a wraith corpse), since the hero
would finish eating the food on that turn regardless of what the player
answered to the prompt.  Resuming an interrupted multi-bite meal with
only a single bite remaining had the same problem, but wasn't accounted
for in the special "one gulp" handling.  Modify the condition so it
checks for the number of bites remaining in the food, not the number of
bites total, and show the prompt only when there's more than one bite
left.
2022-07-02 15:27:49 -07:00
PatR
e2d694ed32 fix github issue #769 - revive panic
Issue #769, reported by k2 and diagnosed by entrez:  eating a troll
corpse that revives on the last turn of the meal was using up the
corpse while the revival was in progress (unless the hero couldn't
observe the resulting monster), leading to a panic when trying to
use it up at the end of revival.  Brought on by a recent change to
interrupt an occupied hero who can observe a hostile monster being
created nearby.

The fix isn't perfect.  If revival fails because there's no place
to put the revived troll, the meal will be interrupted with one bite
left instead of finishing.  If that happens, the interruption will
include a "you stop eating" message, just with no explanation why.
The partly eaten--almost completely eaten--corpse will remain.

Closes #769
2022-06-10 11:35:07 -07:00
nhmall
be76727265 granular verbose message suppression mechanics
Switch to using a macro invocation Verbos(n, s) in place of the
flags.verbose checks.

Provide the mechanics for individual suppression of any of the
existing messages that were considered verbose.

Mechanics only - this code update does not provide any means of
setting the suppression bits.

iflags.verbose = 0
is still a master suppression of all the verbose messages.

iflags.verbose = 1
turns on the verbose messages only for those whose suppression
bit is 0 (not set).
2022-06-09 13:53:20 -04:00
nhmall
caeac77239 bear trap vanishes when poly'd hero fails to eat
Closes #781
2022-06-01 12:31:32 -04:00
PatR
a021424af8 maybe_finished_meal() comment bit
An end of line comment that spans multiple lines needs to start the
continuation line(s) with '*' or clang-format will convert it into
a block comment that follows the initial line.

  foo(); /* call foo
            but not bar */
would become
  foo();
  /*
   * call foo but not bar
   */
however
  foo(); /* call foo
          * but not bar */
would stay as-is.

All that for a one-line change, and then I've changed this particular
instance to be
  /* call foo but not bar */
  foo();

There are lots of these that should eventually be fixed.  I just
happened to notice this one when looking for something else.
2022-05-25 12:20:48 -07:00
PatR
e8374b36a1 fix github issue #742 - suit of no digestion
Reported by vultur-cadens:  slow digestion from wearing white dragon
scales/mail blocked per-turn hunger and didn't cause any hunger,
unlike ring of slow digestion which blocks per-turn hunger but still
causes some hunger as a worn ring itself.  If no rings or amulet
were worn, wearing the suit prevented the hero from ever burning any
nutrition.

Change to treat wearing the suit to be quite a bit like wearing a
ring, unless hero is also wearing an actual ring of slow digestion
(then the hunger cost of the suit is 'free').

Wearing a ring of slow digestion and another ring consumes two units
of nutrition every 20 turns, no matter what suit.  Wearing white
dragon scales/mail and two non-slow digestion rings now consumes three
units of nutrition every 20 turns.  Using the suit to effectively get
an extra ring finger isn't free.

Fixes #742
2022-04-22 06:11:12 -07:00
PatR
e584f718a8 fix github issue #729 - edibility_prompts()
Issue #729 by argrath points out that one of the checks in
edibility_prompts() couldn't work.

For the next-meal effect after reading a blessed scroll of food
detection, the check whether a corpse was tainted but not dangerous
because the hero had sickness resistance could never be evaluated.
An earlier condition would cause the routine to return before
reaching that check.

Move it sooner, even though doing so violates the "order by most
to least dangerous" guideline.  It was either that or eliminate it
altogether.

edibility_prompts() had a lot of repetitive code that has now been
condensed.

Simplify acid blob corpse handling--for all of eating, not just for
edibility_prompts()--by treating that as "never rots" so that the
'rotted' variable always stays 0.  Now checks for that variable
being greater than some threshold don't need to include "and not an
acid blob corpse" as an exception.  A side-effect of this change is
that not only do they never become tainted, they'll no longer yield
the "you feel sick" outcome when they're old but not old enough to
exceed the tainted threshold.

Bug fix:  edibility testing stopped warning about green slimes.
That worked in 3.6.x, but 3.7 changed the 'cadaver' variable to
exclude them so the check for eating a glob of green slime could no
longer be reached.

Fixes #729
2022-04-21 16:40:43 -07:00
PatR
52cfe40d33 eating, drinking via #herecmdmenu
Fix eat floor food and drink from dungeon feature via #herecmdmenu.
That uses queued commands, but those two actions were changed to
skip the floor when queued input was present because asking about
floor items interfered with context-sensitive inventory item-actions.

I was misled by a comment that says it couldn't insert an m-prefix;
that was for treating the 'm' key as typed text rather than as a
command.  There's no problem with inserting a #reqmenu command which
is what 'm' is these days.  So item actions can force 'm' to skip the
floor and go directly to inventory, also the #eat and #quaff commands
don't have to alter their behavior when queued input is pending so
the #herecmdmenu usage for them gets fixed.
2022-04-16 15:32:41 -07:00
PatR
a15b587b81 fix a comment
At one point temp_resist() was boolean and when it was changed to
long the comment preceding it wasn't updated.
2022-04-15 00:45:35 -07:00
PatR
670b7edf1d eating/offering/tinning
Make being offered floor food and declining behave similarly to
being offered a chance to drink from or dip into a fountain and
declining:  insert "else" into
| "You don't have anything [else] to {eat | offer | tin}."
when there is nothing applicable in inventory.
2022-04-13 13:03:14 -07:00
PatR
53e10d582d context-sensitive invent: corpses
Picking a corpse while looking at inventory issued a menu that had
entry for eating that and if on an altar another one for offering
that.  Picking the eat or offer choice worked as long as there
weren't any other corpses on the ground or altar.  If there were
others, they'd be skipped but you'd get prompted for which item in
inventory to eat or offer instead of operating on the one that was
used to initiate the action.
2022-04-11 15:02:44 -07:00
vultur-cadens
3de34c83fe fix "pertrified" typo 2022-04-01 10:02:49 -07:00
PatR
e96d4ea9ef adjust temporary acid/stoning resistance
When eating a meal that is affected by acid resistance or stoning
resistance and protected by temporary resistance, increase the timeout
so that the resistance doesn't expire until after the meal finishes.
That avoids getting the "you no longer feel safe from {acid,stoning}"
during the meal and not being affected by the dangerous food despite
that message.  Useful because the protection is checked at the start
of the meal and not rechecked during; extending the duration hides
the latter.
2022-03-28 10:17:01 -07:00