Commit Graph

14217 Commits

Author SHA1 Message Date
Ray Chason
31859f562e Make the Terminus fonts an external package
Credit to Michael Allison for the patch and for the previous one
to build the fonts in the cross-compile.
2022-10-05 20:03:11 -04:00
Ray Chason
03a82720ef Build fonts in the native build 2022-10-03 20:53:07 -04:00
Ray Chason
cb010b9859 Ignore the PSFs 2022-10-03 20:24:20 -04:00
Ray Chason
daf18eac91 Build the PSF fonts in the cross-compile 2022-10-03 20:22:11 -04:00
Ray Chason
176e94d1b9 Merge branch 'unicode' of https://github.com/chasonr/nethack into unicode 2022-10-02 20:41:21 -04:00
Ray Chason
d3cb84a313 Update the README for the fonts 2022-10-02 20:41:02 -04:00
Ray Chason
37f43c3b79 Rewrite the makefont program in Lua 2022-10-02 20:41:02 -04:00
Ray Chason
b4832b40fc Support the DOSVGA build 2022-10-02 20:41:02 -04:00
Ray Chason
db74f82101 More native compile fixes
* subst doesn't seem to work in variable assignments
* LUADLL isn't meaningful for MS-DOS
2022-10-02 20:41:02 -04:00
Ray Chason
76a88ef2b0 Updates to the native compile 2022-10-02 20:41:02 -04:00
Ray Chason
8b6fe9d205 Support wide Curses on MS-DOS
Also, fix IBMGraphics on Curses
2022-10-02 20:41:02 -04:00
Ray Chason
df7bea0dbd Update the README for the fonts 2022-10-02 20:38:30 -04:00
PatR
a8bfeb4dca fix wishing help for X11
Pass the wait-for-response arg when displaying the wishing help text
window.  tty, curses, and Qt waited regardless, but X11 honors the
no-wait request.  It was showing the text window then letting the
core immediately resume, resulting in reissuing the wish prompt on
top of the help window.  Entering a successful wish then dismissed
the prompt but left the help on the screen, possibly obscuring the
map depending on placement.
2022-10-02 12:42:12 -07:00
Ray Chason
b259184fad Rewrite the makefont program in Lua 2022-10-02 13:29:47 -04:00
Ray Chason
05612f5c0f Support the DOSVGA build 2022-10-02 03:12:03 -04:00
Ray Chason
53be334eff More native compile fixes
* subst doesn't seem to work in variable assignments
* LUADLL isn't meaningful for MS-DOS
2022-10-02 01:44:06 -04:00
Ray Chason
85be4b8ac6 Updates to the native compile 2022-10-02 01:05:46 -04:00
Ray Chason
cab1f6d8c5 Support wide Curses on MS-DOS
Also, fix IBMGraphics on Curses
2022-10-01 23:44:42 -04:00
PatR
b6a3d4b984 fix github issue #679 - orc strength
Reported by eakaye:  orcish hero has maximum strength of 18/50 but
hero poly'd into an orc was given 18/100 strength.  Also, a comment
from vultur-cadens pointed out that orcish heroes start with poison
resistance while monster orcs lack it.

Even though the boost to 18/100 is only temporary until the poly
times out, make orcs a special case where strongmonst from poly'ing
into them only gives 18/50 strength instead of 18/100.  Adopt the
suggestion that Uruk-hai be an exception and continue to give hero
poly'd into them 18/100.

If any gnome becomes strongmonst (currently none are), treat them
as 18/50 too.  Elvenking and elf-lord are strongmonst; treat their
forms as plain 18 though, matching the limit of elf heroes.  Lesser
monster elves aren't strongmost.

While in there, add another special case so that hero poly'd into a
giant gets 19 strength.  Monster giants are still plain strongmonst
so might warrant some sort of adjustment.

Give orcs poison resistance, but eating their corpses doesn't provide
an opportunity to confer it.  Note goblins and hobgoblins still don't
have the resistance (to distinguish them from orcs a bit).

Take away strongmonst from orc shamans and give it to orc mummies.
Human mummies should have it too (at least according to movies) but
I didn't alter them becuase they're already pretty dangerous at the
point they start occurring.  Take away strongmonst from plain 'elf'
placeholder.

New:  when hero polymorphs into a form that lacks the strongmonst
attribute, take away any exceptional strength (drop 18/01 through
18/100 down to 18; as mentioned above, the drop is only temporary).
There's no attempt to set the maximum even lower for wimpy forms.

Fixes #679
2022-10-01 18:14:59 -07:00
PatR
abfbbab16e use Norep() for searching while engulfed
Suggested by entrez:  when you search while engulfed the feedback asks
whether you're looking for the exit, but the joke about the exit isn't
funny when repeated over and over which happens if the player waits to
be expelled by using 's','s',... rather than '.','.',....
2022-10-01 02:35:51 -07:00
PatR
1da5cf570c fix #K3739: engraving in dust mentions frost
[sic] should be "engraving in frost mentions dust"

Writing on ice with fingers is described as writing in frost, but if
you overwrite an existing engraving rather than add to it the game
said you wiped out the engraving in the dust (immediately followed
by writing in the frost).

Not mentioned in the report:  finishing a multi-turn engraving on
ice had the same problem.
2022-10-01 02:34:28 -07:00
PatR
7eab6a3678 fixes entry for PR #884 - X11 extended command
Pull request from entrez:  X11's get-extended-command widget
allocated 1 extra byte for a couple of end-or-array terminators
and then wrote more than 1 byte to them when initializing its list
of extended commands.

Fixes #884
2022-09-30 08:32:45 -07:00
Michael Meyer
44dcf95e04 Fix: X11 extcmd menu heap buffer overflow
Instead of allocating space for ((n + 1) * size) (to make room for all
entries plus terminator), it allocated space for (n * size + 1).
init_extended_commands_popup would therefore write past the end of the
memory allocated for command_list and command_indx when trying to store
their respective terminator entries.  This meant the X11 windowport
would crash when accessing the extended command menu, if NetHack had
been compiled with -fsanitize=address.

I also did some minor cleanup/refactoring to eliminate variables and
lines that were made redundant or useless by 9d64d13, which changed the
way the function worked and removed the need for things like tracking
indices in the source and destination arrays with separate variables.
2022-09-30 08:16:19 -07:00
nhmall
83f64ee2b6 a couple of warnings 2022-09-30 08:59:57 -04:00
PatR
3dea129a38 curses: scrollbars on clipped map
A change to the curses interface from three years ago to make sure
that round-off didn't make the horizontal and vertical clipped map
indicators appear to not be clipped was using ROWNO for both instead
of COLNO for the horizontal one.  For modest clipping the mistake
was unnoticeable; I don't know whether that remained true for more
extreme clipping.

[Not fixed:  the curses scrollbar stuff ignores the fact that map
column 0 is unused.]
2022-09-29 13:58:50 -07:00
nhmall
8bb4bf3e59 huge chunk of meant name change not comprehensive
warning: for tile 250 (numbered 250) of objects.txt,
        found 'huge chunk of meat' while expecting 'enormous meatball'
	../win/share/objects.txt: 460 tiles
2022-09-29 12:48:03 -04:00
PatR
064ee2021b more genocide prompts
Make the prompt for single genocide be more precise
 from:  What monster do you want to genocide?
 _to_:  What type of monster do you want to genocide?
and the re-prompt for it be slightly more verbose
 from:  What... [type the name of a monster]
 _to_:  What... [enter the name of a type of monster]

Also, make the already verbose re-prompt for class genocide even
more verbose
 from: What class... [type the symbol representing a class]
 _to_: What class... [type the symbol or name representing a class]

Possibly should have changed 'type' to 'enter' on the last one to
keep them consistent but I left that as-is.
2022-09-28 15:19:41 -07:00
PatR
40b16eb8c7 pull request #882 - prompting for genocide target
Pull request from entrez:  genocide prompt has a short explanation
appended.  Skip that on first try, and on all tries if 'cmd_assist'
option is Off.

For class genocide, don't retry an unlimited number of times if
player supplies an empty response.  Any empty response will now
count toward the 5 chances available to supply a valid choice, as
it does with single genocide.

Fixes #882
2022-09-28 14:48:48 -07:00
Michael Meyer
365d728be7 Show genocide prompt help iff 'cmdassist' enabled
The "[type the name]" prompt seems appropriate for handling via
cmdassist, so experienced players who don't need the help can hide it.
I also added a corresponding help note for the class genocide prompt.
2022-09-28 14:47:56 -07:00
Michael Meyer
fc7a2a9869 Don't screen out empty input in class genocide
So that a blank line wouldn't use up one of the player's "tries" for
class genocide, the game would continue to prompt until the input was
non-blank (or the user hit <esc>), with a tight loop around the getlin
call that only exited when it got some non-empty input.  This apparently
risked leaving the game endlessly looping under some worst-case-scenario
hangup conditions.  It was also inconsistent with normal genocide, which
doesn't have special handling of blank lines.  Make the class genocide
prompt behave like the normal genocide prompt by removing the "blank
input" loop (and consequently treating a blank line the same way as any
other attempt to write a name).
2022-09-28 14:47:56 -07:00
PatR
c88e5f2f8b fixes entry for pull request #881 - curses exit
Pull request from chasonr:  if the curses interface did a full screen
update while the game was ending, it could attempt to refresh windows
that had already been removed.

For #if PDCURSES, raw_print() could attempt to write to the message
window after it had been removed.

[Why is raw_print() using the message window at all?  Isn't the main
point of it to bypass that?]

Fixes #881
2022-09-28 14:31:11 -07:00
Ray Chason
31862b95b0 Fix undefined behavior when exiting Curses
* When saving: curses_exit_nhwindows calls curses_uncurse_terminal,
  which calls endwin. curses_exit_nhwindows then calls raw_print,
  which calls more Curses functions after endwin has been called.
  Fix this by having curses_raw_print use puts if window_inited
  is false.

* When dying, quitting, etc.: really_done opens the "Goodbye" window,
  which refreshes the other windows when it closes. But the status
  window (and possibly the map and message windows) are gone by that
  point. The window pointers are properly NULLed, but the NULL is then
  passed to touchwin. Fix this by checking window pointers for NULL.
2022-09-28 14:23:27 -07:00
PatR
a29351f9ce github pull request #859 - IS_SUBROOM_INDEX
Pull request from entrez:  fix an off by one error in the allowed
range of subroom indices.

I've never understood subrooms and am accepting this fix on faith.

Fixes #859
2022-09-28 14:11:57 -07:00
Michael Meyer
d1f4e7df85 Fix: IS_SUBROOM_INDEX range
The macro (currently unused, I think) for checking whether a particular
index designates a subroom was off by one on the maximum allowable
value.

Because of the dedicated extra space for the g.rooms array terminator
flag (hx == -1), subroom indices in g.rooms are set out in the range
[MAXNROFROOMS+1, MAXNROFROOMS*2], inclusive.

Also some minor formatting tweaks.
2022-09-28 14:11:05 -07:00
PatR
d74791f4a2 github pull request #733 - prices of unID'd gems
Pull request from vultur-cadens:  don't change unID'd gem prices
when source changes insert some new object before them or the game
gets rebuilt with different featues enabled such as MAIL.

This is more about keeping the spoiler table in the wiki accurate
than anything to do with game play.  It definitely gives players
who use spoilers an advantage over ones who don't, but does so in
such an insignificant aspect of play that it likely doesn't matter.

I'm fairly sure that the remark that keeping the prices the same
is what the original implementor intended is not correct.  I don't
recall who implemented this and the commit log for the first cvs
repository is long gone so it's moot.

Fixes #733
2022-09-28 13:43:03 -07:00
vultur-cadens
ae37a1197a Unidentified gem selling prices
Make the token selling prices for unidentified gems not depend on how
many items were defined before FIRST_GEM.  Now the unidentified gem
selling prices will depend only on the number and defined order of the
types of gems, and won't inexplicably change when objects are added,
or depend on compile-time options such as MAIL.

Also don't do the regular item price reduction for unidentified gems,
since they are already not based on the actual value.  This restores
the pre-3.6 behavior, allowing players to gain a bit more information
from the nominal selling prices of unidentified gems.

Whoever first introduced this special handling for gems probably
intended for players to be able to gain information from gem prices
this way, but probably nobody has been doing it since 3.6.
2022-09-28 13:42:18 -07:00
PatR
8509951291 rename "huge chunk of meat" to "enormous meatball"
Pull request #607 by Vivit-R proposed renaming "huge chunk of meat"
to "giant meatball" to better reflect the similarity to meatball.
But an object name that contains a monster name prefix requires extra
work in the wishing code.  I considered "huge meatball" which retains
more of the original name but decided to go with "enormous meatball"
becaues it seems more evocative.

Supersedes #607
Closes #607
2022-09-27 13:32:51 -07:00
PatR
a9436f1311 __attribute__(returns_nonnull)
Refine commit 4885653014.

> I'm not sure whether gcc 3 is really the right test for whether the
> returns_nonnull attribute setting is available.

The gcc.gnu.org website only goes back to 5.1, and searching the
documentation of that version for returns_nonnull finds it.  I used
ftp to get gcc-core-3.0.0 and gcc-core-4.0.0 and their doc files don't
mention this attribute.  It might have been added for some later 4.x
but that really doesn't matter for nethack's purposes.

Use __GNUC__ >= 5 instead of __GNUC__ >= 3 when testing whether
__attribute__(returns_nonnull) is available.
2022-09-26 15:49:42 -07:00
PatR
fdd7b0c0b9 windowborders menu bit
The menu to interactively set the windowborders option for curses
uses 'a'..'e' for choosing 0..4.  Accept '0'..'4' (via unseen group
accellerator) too.
2022-09-26 15:05:22 -07:00
PatR
2b7e82728b more TTYINV=4 - lamps/leashes
When persistent inventory is set to only show items-in-use, include
leashes attached to pets and lit lamps and candles, same as the '*'
command.
2022-09-26 14:50:10 -07:00
PatR
effc29c000 TTYINV vs end-of-game disclosure
If environment had TTYINV=4 (perm_invent shows worn/wielded only),
disclosing inventory at end of game only showed worn and wielded
items instead of full inventory.  Didn't matter whether perm_invent
is On or which interface is in use or whether game was built with
TTY_PERM_INVENT enabled.
2022-09-26 14:34:23 -07:00
PatR
0735b790f9 object name assignment vs persistent inventory
This is an alternate way to deal with pull request #876, where
splitting a stack that has a name assigned updated perm_invent when
cloning the name and ran into trouble with shop billing when trying
to format for persistent inventory display.

The PR#876 fix has been left in place but wouldn't have been needed
if this had gone in first.
2022-09-26 14:25:06 -07:00
PatR
caf1eeebf9 fix #H5459 - explosions and steeds
Reported nearly five and half years ago:  mounted hero and steed
shared resistances if they got hit by an explosion.
2022-09-25 01:21:07 -07:00
PatR
f4e87e8744 fix "unique monster doppelganger and bones bug"
Reported by paxed 8 years ago:  if a bones file contains a
doppelganger imitating a unique monster, when it gets loaded
that monster ends up being marked as having been created.  The
doppelganger itself will shapechange to other forms, but the
unique monster won't be created when it should be because it has
become extinct.

Report involved creating a statue of a unique monster which
yields a doppelganger in that monster's shape, then using stone
to flesh to animate the statue, dying before it changes to some
other shape, and having bones be saved.
2022-09-24 18:49:48 -07:00
PatR
65b8cf7981 pull request #850 - level teleporter feedback
Pull request from copperwater:  don't give "flash of light" feedback
when activating a level teleporter because it's too much like one of
the outcomes of a magic trap.

This doesn't use the suggested commit.  Getting the "you feel
disoriented" feedback before being asked for destination level (when
having teleport control) seemed contradictory.  This gives different
feedback and does so after the actual teleport.

Supersedes #850
and since nhcopier doesn't seem to understand "supersede"
Closes #850
2022-09-24 15:27:13 -07:00
PatR
4885653014 alloc() never returns Null
Mark alloc()--also dupstr() and re_alloc()--for gcc and clang as
always returning non-Null.  This should silence some of the static
analysis complaints.

Almost all the monster and object naming functions (anything that
returns an mbuf or an obuf) should be marked this way too but I'll
leave that for somebody else to deal with.

I didn't attempt to mark alloc() with the 'malloc' attribute because
macro definitions could end up causing trouble.  Specifying its
deallocator would probably be useful but is at even bigger risk of
macro interference.

I'm not sure whether gcc 3 is really the right test for whether the
returns_nonnull attribute setting is available.
2022-09-24 04:39:12 -07:00
Pasi Kallinen
ef093d0b30 Fix curses cursor keys
My change to allow fuzzer run in curses caused the cursor keys
to not work (eg. paging through menus with left and right cursor),
so fix that.
2022-09-24 10:40:38 +03:00
PatR
c3b007186c italic attribute on tty
If switching to italic isn't supported for tty, switch to underline
instead.  Comparable to the curses interface.
2022-09-23 23:37:02 -07:00
PatR
f9e5e4966a fix github issue #581 - "You see no door there."
Year old issue from copperwater:  'open' directed at a non-door told
player that there isn't a door and took no time unless character was
blind and learned what type of terrain it is, applying a key gave
the same message but used a turn and didn't update map to reflect any
terrain discovery.

Attempting to open an adjacent door or applying a key to one while in
a pit had a similar issue:  they produced the same "you can't reach
it from here" but had different time vs no-time outcome.

There may be other actions in the same situation.

Closes #581
2022-09-23 15:30:00 -07:00
PatR
e5714b7161 github PR #868 - fix replacement of 'w' terrain
Pull request from copperwater:  terrain replacement couldn't match
'w' because it only checked actual terrain types.

Fixes #868
2022-09-22 23:56:31 -07:00