Commit Graph

12 Commits

Author SHA1 Message Date
nethack.allison
b4a65cab8f silver dragon colour
Back in 2000 "Pat Rankin" wrote:
>      From a user (in a message which had several unrelated things):
>
> > I think the colour of silver dragon scales / scale mail should not be
> > SILVER (which is not a colour), but HI_SILVER. Of course the colour of
> > silver dragons would have to be adjusted to match this.
>
> I don't normally have access to a color display, so I hadn't noticed
> that silver dragons are CLR_BRIGHT_CYAN.  It is pure coincidence
> that material SILVER happens to have the same numeric value as that.
> Is bright cyan intentional, to make them distinguishable from gray
> dragons (since color HI_SILVER is defined to be the same as CLR_GRAY)?
> Or was it done for the monsters just because the corresponding objects
> accidentally had the wrong value?  It seems to me that they ought to
> be the same shade of silver (ie, gray) as other silver things, even
> if that makes them look identical to gray dragons.

Using the material value SILVER in the "color"
field was wrong, no matter what the reason. I
suspect it was probably a mistake originally.

This patch does not alter the displayed colour for the
bug-fix release, but does correct the misuse of the
material.
2003-01-04 17:37:09 +00:00
warwick
d82393d891 Apelike creatures now have a sensible category. 2002-10-31 08:39:17 +00:00
cohrs
3738c42da2 B12008: more stoning quest nemeses 2002-09-30 17:22:10 +00:00
cohrs
c0f63425df R920: Weird message when stoning quest nemesis
Make all the quest nemesis monsters resist stoning so their death messages
make sense.  Some already did resist.  Stoning seems like such a trivial
way to overcome a quest nemesis anyway.  If it were to be allowed, multiple
death messages would be needed in the quests.
2002-06-26 15:19:05 +00:00
cohrs
5e94392acc tweak dowhatis description of the "Y" monster symbol
- "or other large beast" could be interpretted as meaning that all "Y"
monsters are large, but monkeys are not large
2002-03-31 07:23:36 +00:00
arromdee
06b7862906 air elementals
This reduces the damage of those unreasonably deadly air elementals.
2002-02-16 03:50:55 +00:00
kmhugo
38e91a320d Twoweapon update
Make two-weapon combat dependant on the hero's current form.
Adds the macro could_twoweap() and performs some housekeeping
in monst.c.
2002-02-13 17:31:07 +00:00
cohrs
5b242aafce Vlad wants the Candelabrum
Since Vlad starts with the Candelabrum, he should want it back
2002-02-13 03:37:51 +00:00
cohrs
60fd75bbfd vampire bats breath
if bats are not undead, they breath
2002-02-11 05:05:42 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
cohrs
c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz
b3c47fa998 *** empty log message *** 2002-01-05 21:05:49 +00:00