air elementals
This reduces the damage of those unreasonably deadly air elementals.
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@@ -432,6 +432,7 @@ Vlad should want the Candelabrum
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if you float_down on a trap in which you're already trapped, don't retrap
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applying whip toward hidden mimic displays mimic name before "Wait!" message
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stealing a container didn't multiply cost of stolen contained objects by quan
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halve air elemental damage to compensate for side effect of speed system
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Platform- and/or Interface-Specific Fixes
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@@ -1363,7 +1363,7 @@ NEARDATA struct permonst mons[] = {
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M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_WHITE),
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MON("air elemental", S_ELEMENTAL,
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LVL(8, 36, 2, 30, 0), (G_NOCORPSE|1),
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A(ATTK(AT_ENGL, AD_PHYS, 2,10),
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A(ATTK(AT_ENGL, AD_PHYS, 1, 10),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0,
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M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY,
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