air elementals

This reduces the damage of those unreasonably deadly air elementals.
This commit is contained in:
arromdee
2002-02-16 03:50:55 +00:00
parent 2ed510a1b9
commit 06b7862906
2 changed files with 2 additions and 1 deletions

View File

@@ -432,6 +432,7 @@ Vlad should want the Candelabrum
if you float_down on a trap in which you're already trapped, don't retrap
applying whip toward hidden mimic displays mimic name before "Wait!" message
stealing a container didn't multiply cost of stolen contained objects by quan
halve air elemental damage to compensate for side effect of speed system
Platform- and/or Interface-Specific Fixes

View File

@@ -1363,7 +1363,7 @@ NEARDATA struct permonst mons[] = {
M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_WHITE),
MON("air elemental", S_ELEMENTAL,
LVL(8, 36, 2, 30, 0), (G_NOCORPSE|1),
A(ATTK(AT_ENGL, AD_PHYS, 2,10),
A(ATTK(AT_ENGL, AD_PHYS, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0,
M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY,