The two options are very similar but probably mutually exclusive
except when using look-here and look-into-container (both via ':')
with the default setting for 'sortloot', or with inventory when
'sortpack' has been toggled off.
This removes 'use_menu_glyphs' and changes 'menu_objsyms' from a
boolean to a compound taking six possible values:
| 0: no object symbols in menus,
| 1: append object class symbol to object header lines (same as old
|menu_objsyms boolean),
| 2: include object symbol in menu entry lines for objects (same as
|recently added use_menu_glyphs),
| 3: both 1 and 2,
| 4: display as #2 but only if the menu lacks class header lines,
| 5: if header lines are present, display as #1; if headers are not
|present, then display as #4 (which will implicitly be #2).
Default is #4.
Effectively replaces the options portion of pull request #1406 and
retains the functionality, but not as default for normal menus.
Guidebook.tex is only partially updated. Someone else will need to
finish that.
heaputil reported an attempt to free a null pointer at line 1314 of
cursdial.c (in menu_display_page()).
curses_break_str() can return Null but its callers aren't prepared
for that. Make it return an empty string that can be passed to
free() instead.
I got confused and thought that this one (actually pair) was more
complicated than it actually is. have_mixed_leadin is used in an
ordinary way, but resetting it to false happens in spots where it
can't be used again. The analyzer complains that the assignments
don't do anything useful.
Remove start_screen() and end_screen() from the
Window-port interface.
They were only ever used by tty, and there was a comment
carried to several window-ports about how they "really
should go away. They are tty-specific"
term_start_screen() and term_end_screen() are part of
terminal/NO_TERMS supporting routines now.
There was a transcription error in the comments in cstd.h for
the standard list of header files, where only the description
remained for <stdlib.h>, not the name of the file itself.
Remove several extraneous inclusions of the standard C99 headers.
Tested on the following afterwards:
Linux (using hints/linux.370) including tty, curses, qt6, and X11
macOS (using hints/macOS.370) including tty, curses, qt5, and X11
Windows MSYS2 using sys/windows/GNUmakefile
Windows Visual Studio using sys/windows/Makefile.nmake
msdos cross-compile on Ubuntu using djgpp cross-compiler
GNU make looks first for a file called GNUmakefile, ahead of
looking for Makefile and then makefile.
Renaming sys/windows/Makefile.mingw32 to sys/windows/GNUmakefile
allows:
o src/GNUmakefile (for use by GNU make) and src/Makefile (for use
Microsoft nmake) to both reside in the src folder during build.
o src/GNUmakefile will be used by GNU make, without having to
explicitly specify "-f GNUmakefile" on the GNU make command line.
o src/Makefile will be used by Microsoft nmake, without having to
explicitly specify "-f Makefile" on the Microsoft nmake command line.
For the gcc build, the movemement of sys/windows/GNUmakefile needs
to be copied to src/GNUmakefile as part of the build process (see
sys/windows/build-msys2.txt).
For the Microsoft Visual Studio command line build with nmake,
sys/windows/Makefile.nmake needs to be copied to src/Makefile as
part of the build process (see sys/windows/build-nmake.txt).
They are both copied to the src folder from their respective
repository source file names when the nhsetup.bat file is used.
gcc has recognized various "magic comments" for white-listing
occurrences of implicit fallthrough in switch statements for
a long time:
The range and shape of "falls through" comments accepted are
contingent upon the level of the warning. (The default level is =3.)
-Wimplicit-fallthrough=0 disables the warning altogether.
-Wimplicit-fallthrough=1 treats any kind of comment as a "falls through" comment.
-Wimplicit-fallthrough=2 essentially accepts any comment that contains something
that matches (case insensitively) "falls?[ \t-]*thr(ough|u)" regular expression.
-Wimplicit-fallthrough=3 case sensitively matches a wide range of regular
expressions, listed in the GCC manual. E.g., all of these are accepted:
/* Falls through. */
/* fall-thru */
/* Else falls through. */
/* FALLTHRU */
/* ... falls through ... */
etc.
-Wimplicit-fallthrough=4 also, case sensitively matches a range of regular
expressions but is much more strict than level =3.
-Wimplicit-fallthrough=5 doesn't recognize any comments.
Plenty of other compilers did not recognize the gcc comment convention,
and up until now the compiler warning for detecting unintended
fallthrough had to be suppressed on other compilers. That's because the code
in NetHack has been relying on the gcc approach, and only the gcc approach.
The C23 standard introduces an attribute [[fallthrough]] for the
functionality, when implicit fallthrough warnings have been enabled.
Several popular compilers already support that, or a very similar attribute
style approach, today, even ahead of their C23 support:
C compiler whitelist approach
--------------------------- -------------------------------------
C23 conforming compilers [[fallthrough]]
clang versions supporting
standards prior to
C23 __attribute__((__fallthrough__))
Microsoft Visual Studio
since VS 2022 17.4.
The warning C5262 controls
whether the implict
fallthrough is detected and
warned about with
/std:clatest. [[fallthrough]]
This adds support to NetHack for the attribute approach by inserting a
macro FALLTHROUGH to the existing cases that require white-listing, so
other compilers can analyze things too.
The definition of the FALLTHROUGH macro is controlled in include/tradstdc.h.
The gcc comment approach has also been left in place at this time.
timeout.c:550:1: warning: no previous prototype for ‘region_dialogue’ [-Wmissing-prototypes]
550 | region_dialogue(void)
| ^~~~~~~~~~~~~~~
../win/curses/curswins.c: In function ‘curses_destroy_win’:
../win/curses/curswins.c:202:33: warning: variable ‘dummyht’ set but not used [-Wunused-but-set-variable]
202 | int mapwidth = 0, winwidth, dummyht;
| ^~~~~~~
Issue reported by g-branden-robinson: vertical status panel ended
up with an extra closing paren on the energy line, and sometimes
popups left some text and/or border to the right of the map.
I haven't been able to reproduce the energy anomaly. It is possible
that it is dependent on the version of curses.
This fixes the leftover popup traces that the base window catches
(and hangs onto) when there is extra space to the right of the map.
Erasing a popup prior to deleting it suffices to make base window
forget it.
I have a more elaborate fix that covers the space to the right of
the map, when there is some, with an extra window and erases that
window when refreshing the map. It works but adds a bunch of code
that we can get by without.
Issue #1285 is still open.
First noticed this when watching someone livestream, and managed
to figure it out from there: The window that pops up when looking
at a pile of objects under you by pressing ':' is marked as a menu,
but has no selectable options. Curses still allowed you to use the
menu-search command (':') on it.
Prevent the menu search command in windows with no selectable entries.
Reported by ars3niy, the curses interface could behave strangely on
the first turn if the 'pauper' option/conduct was specified.
There isn't any definitive flag indicating whether or not the game
has started. Since 'moves' has traditionally been initialized to 1
rather than to 0, there were several instances of
| if (moves <= 1 && invent != NULL)
being used to determine the starting state on the assumption that
once hero has inventory, the game has begun. Introduction of the
'pauper' option made the test for non-Null invent become unreliable.
For paupers, the program would behave as if the game hadn't started
yet until the player finally made a time-consuming move.
This changes compile-time initialization of 'moves' from 1 to 0,
then sets it to 1 when initial inventory would be bestowed (even
when 'pauper' inhibits that). That's probably not the best place
for it, but testing for 'moves==0' now should produce an identical
effect as 'moves<=1 && invent!=NULL' used to accomplish.
It would have been much simpler just to give paupers 1 gold piece,
or perhaps one rock, in place of usual starting gear so that their
initial inventory wouldn't be empty, but the moves+invent way of
checking for start-of-play has always bothered me.
Should 'pauper' be preventing 'nethack -X' from giving its starting
wand of wishing? Conducts and explore mode don't really overlap so
maybe it doesn't matter.
Fixes#1275
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
curletter is screened to be in valid range in all
other switch/case branches except in the default case,
which is fallthrough.
Add check for valid range in here also, otherwise
array might be addressed with invalid offset.
This should fix the following, found
with UBSAN and #debugfuzzer:
../win/curses/cursdial.c:1558:49: runtime error: index -154 out of bounds for type 'char [256]'
0x5f3857eff140 in menu_get_selections ../win/curses/cursdial.c:1558
0x5f3857ef78c8 in curses_display_nhmenu ../win/curses/cursdial.c:801
0x5f3857edd390 in curses_select_menu ../win/curses/cursmain.c:768
For curses, behave like tty by keeping a count of messages issued via
raw_print, then if that is non-zero issue a prompt and require the
player to acknowledge them before it erases the screen. Mainly so
that complaints during RC file processing will be seen.
For tty, force getret() to be an unconditional routine instead of
sometimes a routine, sometimes a macro which calls another routine.
For tty, make hitpointbar blink if current HP falls to the critical
HP threshold. Doesn't require status highlighting. Not changed:
when status highlighting is active, use the HP color but force the
attribute to be inverse (plus blink if the criterium is met) rather
than whatever the HP highlight specifies.
For curses, do the same thing. It used to honor HP attribute for
hitpointbar, now it behaves the same as tty: always inverse, maybe
combined with blink. The new code assumes that inverse and color
can be turned off without turning off active blink in the process.
I had intended to make hitpointbar be a full-fledged status field
(which happens to be rendered on top of title) so that it could be
highlighted differently from hit points (mainly so that one could
highlight up and down changes while the other showed percentages).
This is less versatile than that but much simpler.
The curses colorpair rework I did changed the pile hilite background
color from blue to red. Change it back to blue, and use a function
to get the color pair instead of hardcoding the value.
move the custom color data into its own field in the glyphmap
and disassociate it from the unicode/utf8 stuff.
move the glyphcache stuff during options processing and parsing
into new file glyphs.c and out of utf8map.c, and make it
general, and not part of ENHANCED_SYMBOLS.
Do the groundwork for allowing glyph color customizations to
work when any symset is loaded and not restrict it only to
the enhanced1 H_UTF8 symsets.
The customizations in effect are still affiliated with a particular
symset.
Also closes#1224, but the PR itself references a data structure
made obsolete by this commit. The curses comment from the PR was
added into the code.
The PR also made several suggestions, but only the first
one has been included in this commit (and no longer based on
the handler), that being:
"allow defining colors if other symbol handling modes are used
(possibly limited to the standard 16 colors)."
FredrIQ also wrote the following suggestions in PR#1224:
Something I was also contemplating, unrelated to implementation of this
support in curses, would be the ability for the following:
allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)
allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline)
allow specifying glyphs as wildcards for defining global color/attribute changes
Something I also want to see are keywords for "don't change the current defined data". If this
were to be added, you could for example do this:
OPTIONS=glyph:G_*_fox:U+0064/blue
OPTIONS=glyph:G_statue_*:basechar/gray/underline
for "make all foxes use a blue color, make all statues gray with underline" without needing
to specify the relevant character for every statue. This ("basechar", "basefg", etc)
should perhaps also be added for MENUCOLORS and statushilites, so that you can, for
example, underline all items being worn without needing to specify a bunch of
near-duplicate rules for combining BUC colors + underline worn items
as per #1064
Make sure the windowcolors option can be specified more than
once without a config file warning.
Make the struct holding the details a little more extendable.
Curses handles menu and text windows specially; their id numbers
keep going up, so we need to check if the id is for a menu or
text window instead of directly accessing the windows array.
When removing a temporary (menu, text, popup) window, the code
was erasing it from memory and then refreshing the screen.
This is unnecessary, as we're refreshing all the windows anyway.
The map frame (background) colors were all over the place; the
code should be much cleaner now, and still work exactly the same
as before.
I tested this with terminals with 8, 16, and 256 COLORS.
The curses message window shows new messages bold, and removes the
bolding from older ones. The code was calling curses mvwchgat with
attribute and color parameters in the wrong order. Also change the
code to actually retain the color of the window, so it just removes
the bold attribute.
The wishy-washy warning for case BL_VERS was "may fall through" when
it always fell through, and there was no mention of the fact that the
assignment had no effect because it was immediately overwritten by
similar assignment for the fall through cases.
It may have 'spacing = 2' rather than 1 at some point, but since that
field is right justified it wouldn't make any difference.