Files
nethack/win/curses
PatR 0ce2439e82 github issue #1275: curses init vs pauper
Reported by ars3niy, the curses interface could behave strangely on
the first turn if the 'pauper' option/conduct was specified.

There isn't any definitive flag indicating whether or not the game
has started.  Since 'moves' has traditionally been initialized to 1
rather than to 0, there were several instances of
|  if (moves <= 1 && invent != NULL)
being used to determine the starting state on the assumption that
once hero has inventory, the game has begun.  Introduction of the
'pauper' option made the test for non-Null invent become unreliable.
For paupers, the program would behave as if the game hadn't started
yet until the player finally made a time-consuming move.

This changes compile-time initialization of 'moves' from 1 to 0,
then sets it to 1 when initial inventory would be bestowed (even
when 'pauper' inhibits that).  That's probably not the best place
for it, but testing for 'moves==0' now should produce an identical
effect as 'moves<=1 && invent!=NULL' used to accomplish.

It would have been much simpler just to give paupers 1 gold piece,
or perhaps one rock, in place of usual starting gear so that their
initial inventory wouldn't be empty, but the moves+invent way of
checking for start-of-play has always bothered me.

Should 'pauper' be preventing 'nethack -X' from giving its starting
wand of wishing?  Conducts and explore mode don't really overlap so
maybe it doesn't matter.

Fixes #1275
2024-08-31 14:08:04 -07:00
..
2018-11-16 20:53:38 -05:00
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INTRO
=====

The "curses" windowport is a new text-based interface for NetHack,
using high-level curses routines to control the display.  Currently, it
has been compiled and tested on Linux, macOS, Windows, and msdos, but it
should also be portable to a number of other systems, such as other
forms of UNIX and OS/2.

Some features of this interface compared to the traditional tty
interface include:

 * Dynamic window resizing (e.g. maximizing a terminal window)
 * Dynamic configurable placement of status and message windows,
 relative to the map
 * Makes better use of larger terminal windows
 * Fancier display (e.g. window borders, optional popup dialogs)
 * "cursesgraphics" option for fancier line-drawing characters for
 drawing the dungeon - this should work on most terminals/platforms


BUILDING
========

UNIX/Linux/macOS build instructions:

Follow the instructions in
sys/unix/Install.unx.  By default, the Makefile is setup to compile
against ncurses.  Edit Makefile.src if you wish to compile against a
different curses library, such as PDCurses for SDL.
See sys/unix/NewInstall.unx for more information about building
NetHack 3.7 and above.

Windows build instructions:

By default, the Makefile.msc and Makefile.mingw32 are set up to build
curses from the submodules/pdcurses submodules folder (assumes you
obtained your NetHack sources via cloning a git repository),
If you obtained your NetHack by another means, such as a zip download,
follow the instructions in sys/windows/Install.windows.

If you are using a different compiler, you will have to manually modify
the appropriate Makefile to include the curses windowport files.

GAMEPLAY
========

Gameplay should be similar to the tty interface for NetHack; the 
differences are primarily visual.  This windowport supports dymanic
resizing of the terminal window, so you can play with it to see how it
looks best to you during a game.  Also, the align_status and
align_message options may be set during the game, so you can experiment
to see what arrangement looks best to you.

For menus, in addition to the normal configurable keybindings for menu
navigation descrived in the Guidebook, you can use the right and left
arrows to forward or backward one page, respectively, and the home
and end keys to go to the first and last pages, respectively.

Some configuration options that are specific to or relevant to the
curses windowport are shown below.  Copy any of these that you like to
your nethack configuration file (e.g. .nethackrc for UNIX or
NetHack.cnf for Windows):
#
# Use this if the binary was compiled with multiple window interfaces,
# and curses is not the default
OPTIONS=windowtype:curses
#
# Set this for Windows systems, or for PDCurses for SDL on any system.
# The latter uses a cp437 font, which works with this option
#OPTIONS=IBMgraphics
#
# Set this if IBMgraphics above won't work for your system.  Mutually
# exclusive with the above option, and should work on nearly any
# system.
OPTIONS=cursesgraphics
#
# Optionally specify the alignment of the message and status windows
# relative to the map window.  If not specified, the code will default
# to the locations used in the tty interface: message window on top,
# and status window on bottom.  Placing either of these on the right or
# left really only works well for winder terminal windows.
OPTIONS=align_message:bottom,align_status:right
#
# Use a small popup "window" for short prompts, e.g. "Really save?".
# If this is not set, the message window will be used for these as is
# done for the tty interface.
OPTIONS=popup_dialog
#
# Specify the initial window size for NetHack in units of characters.
# This is supported on PDCurses for SDL as well as PDCurses for
# Windows.
OPTIONS=term_cols:110,term_rows:32
#
# Controls the usage of window borders for the main NetHack windows
# (message, map, and status windows).  A value of 1 forces the borders
# to be drawn, a value of 2 forces them to be off, and a value of 3
# allows the code to decide if they should be drawn based on the size
# of the terminal window.
OPTIONS=windowborders:3


CONTACT
=======

Please send any bug reports, suggestions, patches, or miscellaneous
feedback to me (Karl Garrison) at: kgarrison@pobox.com.  Note that as
of this writing, I only have sporadic Internet access, so I may not get
back to you right away.

Happy Hacking!

Karl Garrison
March, 2009