Commit Graph

6990 Commits

Author SHA1 Message Date
nhmall
429e9bae55 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-06-15 22:37:09 -04:00
nhmall
78fca9bef0 build fix, avoid use of 'class'
Build fix, avoid use of 'class'

include\hack.h(199): error C2236: unexpected token 'class'. Did you forget a ';'?
include\hack.h(199): error C2332: 'class': missing tag name
include\hack.h(199): error C2027: use of undefined type 'sortloot_item::<unnamed-tag>'
2018-06-15 22:35:32 -04:00
nhmall
ce37c41613 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-06-15 22:16:24 -04:00
PatR
f81818e85d fix #H7226 - vault guard should have whistle
Implement the suggestion that since teleporting away from the vault
while being confronted by the guard results in a shrill whistling
sound, the vault guard ought to have a tin whistle in his inventory.

I also added a check that he does have the whistle and to give an
alternate message if not, but after half a dozen tries to have a
squad of beefed up monkeys steal the whistle, they never accomplished
that.  At least three times they took everything except the whistle
but I never succeeded in verifying the alternate message.
2018-06-15 16:24:02 -07:00
PatR
3eb452ad94 another sortloot tweak
The code that formats an object for use in alphabetic comparisons
during sorting is forcing off wizard mode to avoid any alternate
formatting that might produce.  Add a guarantee that doing this can't
be used as a backdoor to create a normal mode panic file if someone
figures out a way to make xname() panic.
2018-06-14 17:29:59 -07:00
PatR
0b93d26269 sortloot - enhanced sorting [re-revamp anyone?]
When objects are in the same class, sortloot orders them by their
formatted name.  It was reformatting each object every time it got
compared to another object.  Change that to remember the formatted
name so that any given object is formatted at most once (during the
current sort; future sorts will need to format it again).

Armor and weapon classes are subdivided into smaller subclasses
and the formatting plus alpha compare is only done for items in
the same subclass, so helms come out before cloaks and don't get
their names compared, for instance.  [That was from my 'revamp'
rather than the original implementation.]  This adds a couple more
subclass sets:  food (named fruit, 'other' food, tins, eggs, corpses,
globs) and tools (containers, pseudo-containers [bag of tricks and
horn of plenty once those have become discovered; prior to discovery,
bag of tricks is classified as a container and horn of plenty as an
instrument], instruments, 'other' tools).

The main difference, aside from the formatting efficiency improvement,
is to change the previous sort order
| pink potion
| potion of enlightenment
| purple-red potion
to be
| pink potion
| purple-red potion
| potion of enlightenment
by grouping undiscovered items before discovered items when class and
subclass match.  So discovery state is essentially a sub-subclass and
formatting plus string comparison is only done for members of the
same sub-subclass.  There are actually four state values:  unseen
(which applies to particular objects rather than to their type),
unknown (not discovered and not named), named (not discovered but has
player-assigned type name), and discovered (either fully discovered
or considered not interesting to discover [no alternate description,
not nameable]).

My testing was primarily done with pickup ('m,' with menustyle:T)
and sortloot:Loot (the default) plus !sortpack (not the default and
not a setting I ordinarily use, but less verbose without the class
separators).  It won't astonish me if oddities crop up with other
usage combinations.
2018-06-12 16:33:35 -07:00
PatR
595ad9a5e9 more sortloot - picking up cockatrice corpses
Yesterday's sortloot() overhaul didn't include some cockatrice corpse
handling for pickup.  If there's an object class filter in place and
pickup has been told to care about cockatrice corpses, have sortloot()
include them in the loot array even if food class isn't accepted by
the filter.  In the pre-sortloot days, and in 3.6.[01] which didn't
attempt to deliver a filtered subset of loot, the check for such
corpses was done before pickup checks the filter.  They need to be in
the loot array to retain the same behavior.
2018-06-11 16:32:34 -04:00
PatR
77d478c939 fix #H7205, #H7120, #H5216 - sortloot
H7205 - full-pack identify might skip items if perm_invent is on
        because updating the inventory window might reorder 'invent'
        while the identify code is in the midst of traversing it;
H7120 - pickup that doesn't pick anything up can change the glyph
        shown on the map because the pile might be reordered such
        that a different item is on top;
H5216 - performing a sortloot operation on a pile and then switching
        back to sortloot:none doesn't restore pile's original order.

The 'revamp' that changed the contributed sortloot feature to switch
to simpler usage (object list itself was sorted rather than having a
parallel array that needed to be constructed, sorted, traversed, and
discarded) turns out to have too many problems.  This reverts to a
hybrid solution that constructs an array for traversal, leaving the
linked list in its original order, but hides most of the details of
that from sortloot() callers.  The 'revamp' benefit of being able to
use normal list traversal is lost, as is the potential to skip
sorting when the list turns out to already be in the desired order.

This could stand to have a lot more testing than it's had so far.
2018-06-11 16:31:58 -04:00
PatR
7951557057 makeknown()
Noticed while investigating the report about sortloot interacting
with persistent inventory window when identifying all of invent and
possibly skipping some items.  [This doesn't fix that.]

End of game disclosure was using makeknown() on inventory.  It is a
jacket around discover_object() which passes the flag to exercise
Wisdom.  That's useless at end of game [now; conceivably wrong if
disclosure of characteristics exercise ever got added], so call
discover_object() directly to suppress exercise of Wisdom.

discover_object() was also calling update_inventory() for every item
being discovered.  That's not useful when looping through inventory
at end of game.
2018-06-11 16:31:36 -04:00
PatR
0b52288154 more sortloot - picking up cockatrice corpses
Yesterday's sortloot() overhaul didn't include some cockatrice corpse
handling for pickup.  If there's an object class filter in place and
pickup has been told to care about cockatrice corpses, have sortloot()
include them in the loot array even if food class isn't accepted by
the filter.  In the pre-sortloot days, and in 3.6.[01] which didn't
attempt to deliver a filtered subset of loot, the check for such
corpses was done before pickup checks the filter.  They need to be in
the loot array to retain the same behavior.
2018-06-10 18:02:20 -07:00
PatR
c7f357e783 fix #H7205, #H7120, #H5216 - sortloot
H7205 - full-pack identify might skip items if perm_invent is on
        because updating the inventory window might reorder 'invent'
        while the identify code is in the midst of traversing it;
H7120 - pickup that doesn't pick anything up can change the glyph
        shown on the map because the pile might be reordered such
        that a different item is on top;
H5216 - performing a sortloot operation on a pile and then switching
        back to sortloot:none doesn't restore pile's original order.

The 'revamp' that changed the contributed sortloot feature to switch
to simpler usage (object list itself was sorted rather than having a
parallel array that needed to be constructed, sorted, traversed, and
discarded) turns out to have too many problems.  This reverts to a
hybrid solution that constructs an array for traversal, leaving the
linked list in its original order, but hides most of the details of
that from sortloot() callers.  The 'revamp' benefit of being able to
use normal list traversal is lost, as is the potential to skip
sorting when the list turns out to already be in the desired order.

This could stand to have a lot more testing than it's had so far.
2018-06-09 18:03:37 -07:00
PatR
fc2d38ed50 makeknown()
Noticed while investigating the report about sortloot interacting
with persistent inventory window when identifying all of invent and
possibly skipping some items.  [This doesn't fix that.]

End of game disclosure was using makeknown() on inventory.  It is a
jacket around discover_object() which passes the flag to exercise
Wisdom.  That's useless at end of game [now; conceivably wrong if
disclosure of characteristics exercise ever got added], so call
discover_object() directly to suppress exercise of Wisdom.

discover_object() was also calling update_inventory() for every item
being discovered.  That's not useful when looping through inventory
at end of game.
2018-06-06 17:45:44 -07:00
keni
0e51afc7cd update Files attributes with priorities and %s substitution 2018-05-31 21:42:06 -04:00
keni
a1b19734e9 update autogenerated Files file 2018-05-29 19:33:33 -04:00
keni
13db5d2db8 add autogenerated Files 2018-05-29 19:31:40 -04:00
keni
e7b901419b Merge branch 'NetHack-3.6.2' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2 2018-05-29 19:31:18 -04:00
keni
9858f69fa8 update .gitattributes files for auto-generation of Files 2018-05-29 19:28:26 -04:00
nhmall
1886492a91 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-05-28 08:46:17 -04:00
nhmall
15995375dd Guidebook date for merge verification 2018-05-28 08:45:35 -04:00
nhmall
29ecc5761b Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-05-28 08:30:06 -04:00
nhmall
2b52b093e7 expand on patch 2 so far in patchlevel.h 2018-05-27 21:39:20 -04:00
nhmall
959f0e557b Guidebook 2018-05-27 13:44:46 -04:00
nhmall
dfdd44249e Guidebook 2018-05-27 17:39:16 +00:00
nhmall
d9975e5afc Revert "update some history"
This reverts commit 61bf743fb1.
2018-05-27 11:50:57 -04:00
nhmall
acfc1d1fe8 Revert "Guidebook.tex typo"
This reverts commit d9ce033915.
2018-05-27 11:50:36 -04:00
nhmall
2b1b4cc768 Revert "Update Guidebook.txt"
This reverts commit ad52611a6b.
2018-05-27 11:50:19 -04:00
nhmall
283bcbbfd0 Revert "yet more Guidebook"
This reverts commit ff80f6be74.
2018-05-27 11:49:59 -04:00
nhmall
6f82802364 Revert "more pre-release updates"
This reverts commit 175b0b1960.
2018-05-27 11:04:46 -04:00
nhmall
ec8c01f310 Revert "update Files"
This reverts commit e4f23a929c.
2018-05-27 11:04:19 -04:00
nhmall
b92296dc54 Revert "generted files not present in the source tree updated in Files"
This reverts commit d2788d0c04.
2018-05-27 11:03:56 -04:00
nhmall
e6eb8162c3 Revert "prep bit makedefs.c"
This reverts commit 9ad1690bdb.
2018-05-27 11:03:32 -04:00
nhmall
1007dd0672 Revert "remove unmaintained Files from distribution"
This reverts commit d09d427831.
2018-05-27 11:03:07 -04:00
nhmall
0dda4b4546 Revert "README bit"
This reverts commit aec409262e.
2018-05-27 11:02:45 -04:00
nhmall
aec409262e README bit 2018-05-26 20:37:06 -04:00
nhmall
d09d427831 remove unmaintained Files from distribution 2018-05-26 20:15:37 -04:00
nhmall
9ad1690bdb prep bit makedefs.c 2018-05-26 20:04:04 -04:00
nhmall
d2788d0c04 generted files not present in the source tree updated in Files 2018-05-26 19:47:00 -04:00
nhmall
e4f23a929c update Files
Done via automation
2018-05-26 19:27:00 -04:00
nhmall
175b0b1960 more pre-release updates 2018-05-26 18:55:28 -04:00
nhmall
8cec582b9b Merge branch 'NetHack-3.6.2' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2 2018-05-26 18:47:16 -04:00
nhmall
ff80f6be74 yet more Guidebook 2018-05-26 22:43:09 +00:00
nhmall
afcbf56168 more Guidebook 2018-05-26 18:39:19 -04:00
nhmall
ad52611a6b Update Guidebook.txt 2018-05-26 22:32:46 +00:00
nhmall
d9ce033915 Guidebook.tex typo 2018-05-26 18:27:29 -04:00
nhmall
61bf743fb1 update some history 2018-05-26 18:23:19 -04:00
nhmall
e41c80e5eb missed one 2018-05-25 18:57:41 -04:00
nhmall
6c9aa091cd guidebk.txt over guideboo.txt 2018-05-25 18:52:26 -04:00
nhmall
4d7f2869c6 Merge branch 'msdos-build' of https://github.com/chasonr/NetHack into msdos 2018-05-25 18:42:50 -04:00
Ray Chason
bd5743f758 MS-DOS does not use getreturn_enabled 2018-05-23 21:44:42 -04:00
Ray Chason
2357cb3fc2 Work around quirky FreeDOS behavior 2018-05-23 21:44:20 -04:00