Commit Graph

13 Commits

Author SHA1 Message Date
Pasi Kallinen
5d116a892a Minor variation for Earth and Astral planes 2015-05-02 22:17:47 +03:00
Pasi Kallinen
a155d1d474 Solidify the astral plane
...to prevent xorns appearing in the inaccessible map fringes
2015-04-21 11:22:34 +03:00
Pasi Kallinen
323b8b4038 Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource into paxed-new_lev_comp
Conflicts:
	src/trap.c
	sys/winnt/Makefile.msc
2015-04-01 16:09:53 +03:00
Pasi Kallinen
9f605ed2b3 Moving clouds on the plane of air
Reusing the plane of water air bubbles code
2015-03-31 11:46:46 +03:00
Pasi Kallinen
79eb17a0a7 New level compiler: des-file changes 2015-03-17 18:52:49 +02:00
keni
25cd007c48 Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-03-17 18:45:12 +02:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
keni
df20791e59 Add RCS version lines 2009-05-06 10:45:32 +00:00
nethack.rankin
e3229e6d3b questpgr support for special level arrival messages (trunk only)
Suggested by <email deleted>.  The level compiler allows
MESSAGE directives to provide text given upon initial entry to particular
levels.  Modify the code that delivers them to support quest pager text
substitution.  It could also be tweaked to support deliver-by-popup-window
in addition to deliver-by-pline, but I didn't go that far.

     He also suggested revising the message for the Plane of Air, but it
seems ok to me.  Instead, I've changed the message for the Astral Plane to
announce that it holds "the High Temple of <your deity>" rather than the
quite lame "the High Temples of the aligned gods".
2007-03-03 04:51:47 +00:00
nethack.allison
e5a3d7ebf5 housekeeping: mark trunk sources 3.5 (dat) 2005-01-02 16:54:29 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
nethack.rankin
4f032d38ec airplane/taxi transportation
The player can teleport objects and monsters on no-teleport
levels, a strange quirk which I think has become entranched as
a feature.  When swallowed or engulfed, teleporting the monster
from inside ends up teleporting the character along with that
monster.  Some players have been exploting this on Plane of Air
to avoid facing elementals and dragons and whatnot by repeatedly
teleporting any vortex that engulfs them until they land somewhere
in the vicinity of the portal leading to Plane of Fire.

     This patch divides the Plane of Air into three zones that
teleportation can't cross.  You'll arrive in the left-hand 30% of
the level, as before, but no longer at a specific spot.  The exit
portal is in the right-hand 30% as before (although it used to
have more range, perhaps 40%).  Teleporting within the left 30%
always arrives in that same area; within the central 40% always
remains within that same area; and teleporting within the right
30% always sticks in that area.  So it's still possible to get
around quite a bit via multiple teleports, but you'll need to walk
at least across the two unmarked boundaries to actually traverse
the whole level.

     A moderately long description for a very short patch....
2002-01-22 06:59:00 +00:00
jwalz
6bb0943510 *** empty log message *** 2002-01-05 21:05:46 +00:00