Commit Graph

13722 Commits

Author SHA1 Message Date
nhmall
480bb234e7 comment still not right 2022-06-27 08:34:41 -04:00
nhmall
3c130e8585 comment update 2022-06-27 08:21:37 -04:00
nhmall
af58acccd2 some tty perminvent follow-up() 2022-06-27 08:13:37 -04:00
PatR
4f781e7850 fix #K3627 - impossible placing long worm at <0,0>
When migrating, a long worm is removed from the map to take off the
tail, then its head is put back to be treated like other monsters.
If that occurred when being forced to re-migrate during failure to
arrive from a prior migration, it wouldn't have valid coordinates
and the place_monster attempt produced an impossible warning.
(Other types of monsters don't get removed and put back so didn't
trigger the problem.)

The routine to format a monster when the data is suspect mistakenly
thought it was dealing with a long worm tail because the monster
didn't match level.monsters[0][0], so the warning inaccurately
reported the problem as "placing long worm tail".
2022-06-26 12:22:09 -07:00
Brian Campbell
f9d7bc63bf Fix underflow in free_window_info
At the end this is called after `WIN_MESSAGE` is reset to `-1`, so we
need a check here.
2022-06-26 15:30:58 +01:00
nhmall
d2ca61a0a0 TTY_PERM_INVENT tweaks 2022-06-25 22:26:18 -04:00
nhmall
86bf8cfb45 initializers, take 2 2022-06-25 15:29:27 -04:00
nhmall
4c3fb47900 initializers 2022-06-25 15:16:57 -04:00
PatR
174cac42a6 partial vampire fix
From a followup comment to a reddit post:  a vampire who has gained
levels loses them when reverting to base form.  This fixes the case
where it grows into a vampire lord; change the base form from plain
vampire to lord when that happens.

It does not fix the case where shapechanging to fog or bat or wolf
and then back to base form yields a new vampire or vampire lord
instead of the one that built itself up.  Mainly affects pet vampires
since wild oees don't tend to grow very much.
2022-06-25 11:26:05 -07:00
nhmall
2770223d10 interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
2022-06-25 13:21:51 -04:00
nhmall
b60dae1706 remove now unneeded {} block in switch 2022-06-25 09:32:10 -04:00
nhmall
87475e2dda rework mode settings on the windowport-side 2022-06-25 09:17:56 -04:00
nhmall
e6b4e59523 rework the mode settings initialization core-side 2022-06-25 09:06:39 -04:00
PatR
cde9b7e481 streamline the tty perm_invent bounder box set up
For the tty perm_invent boundary box initialiation, instead of doing
one of many assignments that do glyph lookup, do one of many symbol
assignments and one glyph lookup.  No change in observable behavior.

Also, use the main dungeon's walls for box rendering instead of
selecting ones for whatever branch the hero happens to be in at the
time perm_invent gets enabled.
2022-06-24 23:35:26 -07:00
nhmall
1967b7616e move TTYINV environ var check outside of if block 2022-06-25 00:15:40 -04:00
nhmall
3c1c59dd89 environment variable TTYINV ignored
> Setting TTTINV in the environment no longer has any effect
> for me.

Variable was set immediately prior to the all-zeros
initialization. Fix the ordering of the two statements.
2022-06-24 20:39:15 -04:00
nhmall
1c2cf78b48 fix perm_invent via 'O' border issue
> Start with default symbol set and with perm_invent Off.
> Use 'O' to change perm_invent to On.  The inventory with
> boundary box lines will briefly appear, then immediately be
> redrawn without those lines.
2022-06-24 20:10:11 -04:00
nhmall
c504a21122 follow-up 2022-06-24 15:22:38 -04:00
nhmall
18b28084f8 move some parts of TTY_PERM_INVENT into core
This starts the tty perm_invent just in time later in the
startup rather than initializing it with the other
game windows.

This also splits the duties:

The core will inquire from the window port about how many
inventory slots it can fill.

The core will handle figuring out the inventory text and
inventory letters, and will do the traversing of internal
data structures like obj chains, and passing customization
options on to the window port.

The window port will look after placing each inventory slot's
text at an appropriate location on the screen.

This, in theory, makes the core-portion available for
window ports other than tty to use, though none currently do.
The decision of what goes in an inventory slot is all left up
to the core with the update_invent_slot interface.

Documentation updates will come later, not at this time.
2022-06-24 15:01:38 -04:00
nhmall
90e7fdaa4b follow-up on corner menu appearance
move variable and its init out of ifdef block
add a comment and some range checking
2022-06-23 21:48:05 -04:00
nhmall
010eabcf38 refresh content between really long menu pages
For a long while, I've noticed that if the first page of corner menu is
quite long, and the second page is much shorter, the content obliterated
by the first page is left missing until the menu is fully dismissed.

This attempts to fix that missing content up.

===========================================================================
BEFORE THIS PATCH - menu Page 1
===========================================================================
                                   Amulets
                                   J - a circular amulet
        ------------               Weapons
        |..........|       ------- a - a +0 two-handed sword (weapon in hands)
        |..........|       |...... b - a +0 axe (alternate weapon; not wielded)
       #...........|      #....... w - 7 orcish arrows
       #|{..........#######|...... G - a battle-axe
       #------------       |...... P - 7 ya
       ###                 ------- Armor
         ##                        c - an uncursed +0 ring mail (being worn)
          #                        E - a splint mail
          #                        Comestibles
    ------#                        d - an uncursed food ration
    |.....#                        f - 6 food rations
    |....|                         h - 2 sprigs of wolfsbane
    |....|                         i - a cream pie
    |....-###                      k - 3 tripe rations
    |.<..|  ######  ############## Scrolls
    |.d@..######################## r - a scroll labeled ETAOIN SHRDLU
    ------                 ####    u - a scroll labeled PHOL ENDE WODAN
                              #### z - a scroll labeled XIXAXA XOXAXA XUXAXA
                                   Spellbooks
Wizard the Plunderer           St: o - a tan spellbook
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7  q - a wrinkled spellbook
                                   v - a thin spellbook
---------------------------------- x - a plain spellbook
|a - +0 two-handed sword (weapon i y - a tan spellbook
|b - +0 axe (alternate weapon; not H - an indigo spellbook
|c - uncursed +0 ring mail (being  W - a light blue spellbook
|d - uncursed food ration          X - a velvet spellbook
|e - uncursed oil lamp             Potions
|f - 6 food rations                g - a brilliant blue potion
|g - brilliant blue potion         j - a fizzy potion
|h - 2 sprigs of wolfsbane         m - an effervescent potion
|i - cream pie                     B - 2 golden potions
|j - fizzy potion                  D - a dark green potion
|k - 3 tripe rations               I - a bubbly potion
|l - moonstone ring                Rings
|m - effervescent potion           l - a moonstone ring
|n - tiger eye ring                n - a tiger eye ring
|o - tan spellbook                 Y - a topaz ring
|p - tinning kit                   Wands
|q - wrinkled spellbook            s - a crystal wand
|r - scroll labeled ETAOIN SHRDLU  Tools
|s - crystal wand                  e - an uncursed oil lamp
|t - oil lamp                      p - a tinning kit
|u - scroll labeled PHOL ENDE WODA t - an oil lamp
|v - thin spellbook                A - a stethoscope
|w - 7 orcish arrows               C - a bugle
|x - plain spellbook               F - an oil lamp
|y - tan spellbook                 Gems/Stones
|z - scroll labeled XIXAXA XOXAXA  L - 4 blue gems
---------------------------------- (1 of 2)

===========================================================================
BEFORE THIS PATCH - menu Page 2

While the second page is displayed, there are gaping missing portions of
the map, status lines, and now the tty perm_invent window.
===========================================================================

                                   V - a white gem
                                   (2 of 2)
        ------------
        |..........|       -------
        |..........|       |......
       #...........|      #.......
       #|{..........#######|......
       #------------       |......
       ###                 -------
         ##
          #
          #
    ------#
    |.....#
    |....|
    |....|
    |....-###
    |.<..|  ######  ##############
    |.d@..########################
    ------                 ####
                              ####

Wizard the Plunderer           St:
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7

----------------------------------
|a - +0 two-handed sword (weapon i
|b - +0 axe (alternate weapon; not
|c - uncursed +0 ring mail (being
|d - uncursed food ration
|e - uncursed oil lamp
|f - 6 food rations
|g - brilliant blue potion
|h - 2 sprigs of wolfsbane
|i - cream pie
|j - fizzy potion
|k - 3 tripe rations
|l - moonstone ring
|m - effervescent potion
|n - tiger eye ring
|o - tan spellbook
|p - tinning kit
|q - wrinkled spellbook
|r - scroll labeled ETAOIN SHRDLU
|s - crystal wand
|t - oil lamp
|u - scroll labeled PHOL ENDE WODA
|v - thin spellbook
|w - 7 orcish arrows
|x - plain spellbook
|y - tan spellbook
|z - scroll labeled XIXAXA XOXAXA
----------------------------------

===========================================================================
AFTER THIS PATCH - menu Page 2

The obliterated content of the map, status lines, and tty perm_invent
are refreshed prior to displaying menu Page 2.
===========================================================================

                                   V - a white gem
                                   (2 of 2)
        ------------                                    ----------------
        |..........|       ---------------             #...............|
        |..........|       |.............|             #|..............|
       #...........|      #..............|             #|........^.....|
       #|{..........#######|.........{...|             #-+--------------
       #------------       |.............|             ###############
       ###                 -------------.-                #          #
         ##                             #                 #          #####
          #                            ##       ----------#      --------.-
          #                            #       #+........|#      |........|
    ------#                            #     ###|.........#      |........|
    |.....#                          # #     #  |...>....|   ####.........|
    |....|                         ----.--######..........####   |........|
    |....|                         |.....|#     ----------       |........|
    |....-###                      |.....|#             #        |........|
    |.<..|  ######  ###############+......#                      ----------
    |.d@..#########################|.....|#
    ------                 ####    -------#
                              #############

Wizard the Plunderer           St:18/01 Dx:16 Co:18 In:8 Wi:8 Ch:6 Chaotic
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1 Stressed

------------------------------------------------------------------------------
|a - +0 two-handed sword (weapon in hands|A - stethoscope                    |
|b - +0 axe (alternate weapon; not wielde|B - 2 golden potions               |
|c - uncursed +0 ring mail (being worn)  |C - bugle                          |
|d - uncursed food ration                |D - dark green potion              |
|e - uncursed oil lamp                   |E - splint mail                    |
|f - 6 food rations                      |F - oil lamp                       |
|g - brilliant blue potion               |G - battle-axe                     |
|h - 2 sprigs of wolfsbane               |H - indigo spellbook               |
|i - cream pie                           |I - bubbly potion                  |
|j - fizzy potion                        |J - circular amulet                |
|k - 3 tripe rations                     |L - 4 blue gems                    |
|l - moonstone ring                      |P - 7 ya                           |
|m - effervescent potion                 |V - white gem                      |
|n - tiger eye ring                      |W - light blue spellbook           |
|o - tan spellbook                       |X - velvet spellbook               |
|p - tinning kit                         |Y - topaz ring                     |
|q - wrinkled spellbook                  |                                   |
|r - scroll labeled ETAOIN SHRDLU        |                                   |
|s - crystal wand                        |                                   |
|t - oil lamp                            |                                   |
|u - scroll labeled PHOL ENDE WODAN      |                                   |
|v - thin spellbook                      |                                   |
|w - 7 orcish arrows                     |                                   |
|x - plain spellbook                     |                                   |
|y - tan spellbook                       |                                   |
|z - scroll labeled XIXAXA XOXAXA XUXAXA |                                   |
------------------------------------------------------------------------------
2022-06-23 20:35:43 -04:00
PatR
38433b4075 tty perm_invent bits
Mostly comments.
2022-06-23 16:10:17 -07:00
PatR
d8377fe091 skip update_inventory during character init
With a debugging pline() in place, I could see that tty perm_invent
was being redrawn for each item added to hero's initial inventory.
Avoid that.  There is an update_inventory() call just prior to
entering moveloop() which handles all of starting invent as a unit.
2022-06-23 13:14:28 -07:00
PatR
64c1f83dd8 tty perm_invent: fix right-hand panel
Introducing 'maxslot' at the last second invalidated a ton of prior
testing.  This should fix all the modes of tty perm_invent, including
the missing bottom boundary for TTYINV=4 (show in-use items only, an
approximation of Qt's "paper doll" and of the '*' command).

The boundary box characters are set using cmap_to_glyph(S_<wall_type>)
which in theory makes them change depending on which branch of the
dungeon the hero is in.  That isn't noticeable since they aren't drawn
as tiles, but it doesn't seem right.
2022-06-23 13:03:32 -07:00
nhmall
736e9f14f8 groundwork for an interface change
Add a new window-port interface function
     perminvent_info *
     update_invent_slot(winid window, int slot, perminvent_info *);

That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.

Information useful to the core can be exchanged from the
window-port in struct to_core.

Information useful from the core to the window-port can be
passed in struct from_core.

I'm not going to update any docs until much later after things
are fully working and settled.

This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
2022-06-23 14:01:35 -04:00
PatR
da3c5dfe87 experimental change for tty perm_invent
This checks for 'TTYINV' in the environment and if found, it uses that
as a number describing a bit mask for how to show the perm_invent.
 0 = current behavior, a-zA-Z in two columns (I've started referring
     to those as panels because "column" is already used a lot);
 1 = "show gold" => $a-zA-Z# in two columns; requires 1 more line;
 2 = "sparse" => list all letters a-z in the left panel and A-Z in
     the right whether there is an item in the slot or not, so that
     open slots will be obvious;
 3 = 1|2, "sparse" with $a-zA-Z$ instead of just letters;
 4 = "in use" => full lines instead of side-by-side panels, listing
     only items with non-zero obj->owornmask; currently requires 17
     lines instead of 28 (or 29 for show-gold):  room for top border,
     15 lines of worn/wielded items, and bottom border; normal usage
     would be capped at 3 weapon slots, 7 armor slots, and 4 accessory
     slots, but it is possible to have more items in use (simplest
     case is to pick up the iron ball while punished).
The #4 case isn't displaying its bottom border correctly and I haven't
figured out why.

If this turns out to be useful, perm_invent can become a compound or
some new option for perminv mode could be added.
2022-06-23 02:05:52 -07:00
PatR
295a8523f5 tty perm_invent fixes
Modify the error message delivery when too-small so that it works for
both NETHACKOPTIONS or .nethackrc and for 'O'.  "Early failure" isn't
very early; using pline() instead of raw_print() ends up writing to
the base window but also works normally when used for failed attempt
to set perm_invent with 'O'.

Fix the off by one error in height which required an extra line that
ended up going unused.

Fix an off by one error in the middle divider.  Forcing the same item
from the left column to the right column, I was seeing
 "f - an uncursed +0 pair of leather glove" ["s (being worn)" truncated]
 "F - an uncursed +0 pair of leather gl"
After the fix I get
 "f - an uncursed +0 pair of leather glov"
 "F - an uncursed +0 pair of leather glo"
(When terminal width is even, the left side is one character wider
than the right.)

Split the invent window creation code out of tty_create_nhwwindow() to
new routine tty_create_invent().  I came across
  if (r == 0 || (newwin->maxrow - 1)
in the process (note lack of 'r ==' in the second part).  I'm not sure
what the initialization code is intended to accomplish but missing
that init for the bottom (boundary box) row didn't seem to be causing
any problem.

This forces the required size to be big enough to handle statuslines:3
regardless of what the setting for that is at the time the perm_invent
window is created.  When the value is 2, there will be a blank line
between status and the boundary box of perm_invent.  When it is 3, the
third line will use that line and the only separator will be the top
boundary box line.  Toggling back and forth with 'O' works as expected.
2022-06-22 14:21:57 -07:00
nhmall
5caae51234 remove spurious edit 2022-06-22 14:21:13 -04:00
nhmall
b215abb698 more optlist verbose follow-up 2022-06-22 14:11:51 -04:00
nhmall
7c579ba7fd optlist verbose follow-up
When the NHOPTP syntax was copied and pasted from cond_ a few lines
above, the opt_out/opt_in setting should have been changed to opt_out
to match the verbose boolean.
2022-06-22 13:50:53 -04:00
nhw_cron
52284be874 This is cron-daily v1-May-8-2022. 000files updated: Files 2022-06-21 22:09:10 -04:00
PatR
6b5c3fa979 more '&m'
For what a key does, when operating on 'm' which produces two lines
of output, append a command to the first line so that the combination
forms a complete sentence.  Also, expand on the explanattion of what
is going on in dowhatdoes().
2022-06-21 16:22:44 -07:00
PatR
c6c1e381b0 fix recent Guidebook typo/thinko 2022-06-21 15:49:30 -07:00
PatR
27c287997b tentative fix for #K3626 - segfault when swallowed
release_hold() checked for (Upolyd && sticks(g.youmonst.data)) before
checking for (u.uswallow) and it could set u.ustuck to Null while
u.uswallow remained set to 1.  dmove_core() was accessing u.ustuck->mx
and u.ustuck->my after that, resulting in a crash.

This fixes that particular case but there might be others that also
assume sticky poly'd hero should be handled before swallowed hero.
Being swallowed/engulfed needs to be handled first.
2022-06-21 12:52:29 -07:00
PatR
3a0c1541dd tty perm_invent options again
I'm not sure what happened but something that worked when I tested
yesterday wouldn't work today.  Have 'O' was pass TRUE rather than
FALSE to tty_perm_invent_toggled() when perm_invent is set to 'on'.
And skip that code for .nethackrc or NETHACKOPTIONS because it was
segfaulting.
2022-06-21 09:56:59 -07:00
PatR
d886b43107 fix [again] exploiting artifact name rejection
Reported by entrez:  attempting to name certain undiscovered items
after an artifact could be used to tell whether the item being named
was the same type as the artifact, so trying to name a gray stone
the Heart of Ahriman would let you tell whether it was a luckstone.
That was fixed years ago to reject for any undiscovered gray stone
rather than only for luckstone; you'll get "your hand slips" and the
name would be smudged.  But that fix allowed a loophole and could
still be exploited if the player used lowercase for the name:  it
would get changed to mixed capitalization if the object was the
artifact's type or stay lowercase if it only matched by description.

This changes to the capitalized name even when the type isn't an
exact match, so attempting to name either a luckstone or a touchstone
"the heart of ahriman" will name it "The Aeart of Xhriman" with at
least one smudged letter to avoid the actual artifact name.

Unrelated change:  when attempting to apply a new name to an existing
artifact, it now says "<Artifact> resists" rather than "The artifact
seems to resist" because there's no "seeming" about it.
2022-06-21 08:57:58 -07:00
nhmall
8162de1a85 fix msdos build in CI 2022-06-21 08:31:52 -04:00
PatR
6c686c82cb boolean options parsing bit
Boolean switches: add an omitted 'break', plus a few 'default' cases
that would matter if someone turned on the warning about a switch
statement with 'enum' index that doesn't have cases for all possible
values of that enum.  I haven't made any attempt to be exhaustive
about those; these few were just right in the same place.
2022-06-21 01:08:07 -07:00
nhmall
0085cd9e8c updates for msdos cross-compile
gcc 12.1.0

also incorporate a libc patch for djgpp
2022-06-21 03:15:25 -04:00
nhmall
4944338a73 some tty perm_invent follow-ups
end-of-game disclosure toggles perm_invent so
react to that to tear down the tty perm_invent

fix if-block layout in tty_create_nhwindow()
2022-06-20 21:17:45 -04:00
nhmall
249f8a182f trouble linking
Add a switch to the C files if the ++ linker will be used due
to WANT_WIN_QT=1.
2022-06-20 19:58:16 -04:00
nhmall
ce9aa451f4 clear an unused variable warning 2022-06-20 19:57:13 -04:00
PatR
305967add4 tty perm_invent option handling
The code for toggling perm_invent when windowtype=="tty" was inserted
into the middle of several switch cases that share 'need_redraw' so
was getting executed for various other options such as 'use_inverse'
that precede it in the list of cases.  It was also continuing on to
general feedback for boolean options, reporting "'perm_invent option
toggled on" even if it failed and the option stayed off.
2022-06-20 16:18:50 -07:00
nhmall
58b41ccdae silence -Wunused-parameter warning 2022-06-20 14:17:57 -04:00
nhmall
8fca10029a keep perm_invent option
Make it apparent why tty perm_invent can't be set in-game
if the terminal cannot support it.
2022-06-20 13:43:50 -04:00
Patric Mueller
cb0dd7af3f Enable TTY_PERM_INVENT
The permanent inventory will be automatically shown if the terminal size
allows.
But only output an error message if the player requested it via
perm_invent option.
2022-06-20 18:07:24 +02:00
nhmall
65659b2cab experimental config option TTY_PERM_INVENT
Add a rudimentary experimental always-up inventory display
capability to tty when the perm_invent option is in effect.
It requires an additional 28 rows available on the terminal
underneath the bottom status line.

It hasn't been optimized for performance as of yet.
2022-06-20 10:40:55 -04:00
nhmall
377be376fe more Verbose
Make verbose a prefix compound option. verbose and !verbose
should still work just as the boolean option did.

verbose0, verbose1, verbose2, verbose3, verbose4 must be
given a decimal value in the config file to set the bits in
verbosity_suppressions[0] through verbosity_suppressions[4].
That can be used to suppress any messages represented by the
verbosity_values defined in include/hack.h.

This also adds a more verbose variation of prinv() where the
total count is included in the message (that particular more
verbose message can be suppressed with OPTIONS=verbose3:134217728).

  Verbose(n,x) name     Hex Value       Decimal             Option
  -------------------------------------------------------------------
  interrupt_multi       0x00000001               1          verbose0
  use_stethoscope       0x00000002               2          verbose0
  Mb_hit                0x00000004               4          verbose0
  adjattrib             0x00000008               8          verbose0
  ballfall              0x00000010              16          verbose0
  use_crystal_ball1     0x00000020              32          verbose0
  use_crystal_ball2     0x00000040              64          verbose0
  digactualhole1        0x00000080             128          verbose0
  digactualhole2        0x00000100             256          verbose0
  mdig_tunnel1          0x00000200             512          verbose0
  mdig_tunnel2          0x00000400            1024          verbose0
  boulder_hits_pool1    0x00000800            2048          verbose0
  boulder_hits_pool2    0x00001000            4096          verbose0
  drop1                 0x00002000            8192          verbose0
  drop2                 0x00004000           16384          verbose0
  drop3                 0x00008000           32768          verbose0
  go_to_level1          0x00010000           65536          verbose0
  go_to_level2          0x00020000          131072          verbose0
  go_to_level3          0x00040000          262144          verbose0
  rot_corpse            0x00080000          524288          verbose0
  getpos1               0x00100000         1048576          verbose0
  getpos2               0x00200000         2097152          verbose0
  off_msg               0x00400000         4194304          verbose0
  on_msg                0x00800000         8388608          verbose0
  Blindf_on             0x01000000        16777216          verbose0
  dog_eat               0x02000000        33554432          verbose0
  dog_invent            0x04000000        67108864          verbose0
  dokick                0x08000000       134217728          verbose0
  toss_up               0x10000000       268435456          verbose0
  consume_tin1          0x20000000       536870912          verbose0
  consume_tin2          0x40000000      1073741824          verbose0
  doengrave1            0x00000001               1          verbose1
  doengrave2            0x00000002               2          verbose1
  doengrave3            0x00000004               4          verbose1
  explode               0x00000008               8          verbose1
  moverock              0x00000010              16          verbose1
  still_chewing         0x00000020              32          verbose1
  trapmove1             0x00000040              64          verbose1
  trapmove2             0x00000080             128          verbose1
  trapmove3             0x00000100             256          verbose1
  trapmove4             0x00000200             512          verbose1
  trapmove5             0x00000400            1024          verbose1
  getobj1               0x00000800            2048          verbose1
  getobj2               0x00001000            4096          verbose1
  doprgold              0x00002000            8192          verbose1
  doorlock1             0x00004000           16384          verbose1
  doorlock2             0x00008000           32768          verbose1
  monpoly1              0x00010000           65536          verbose1
  monpoly2              0x00020000          131072          verbose1
  mswingsm              0x00040000          262144          verbose1
  missmu                0x00080000          524288          verbose1
  mswings               0x00100000         1048576          verbose1
  wildmiss              0x00200000         2097152          verbose1
  gulpmu                0x00400000         4194304          verbose1
  explmu                0x00800000         8388608          verbose1
  meatmetal1            0x01000000        16777216          verbose1
  meatmetal2            0x02000000        33554432          verbose1
  meatmetal3            0x04000000        67108864          verbose1
  meatmetal4            0x08000000       134217728          verbose1
  relobj                0x10000000       268435456          verbose1
  ready_weapon          0x20000000       536870912          verbose1
  wield_tool            0x40000000      1073741824          verbose1
  meatobj1              0x00000001               1          verbose2
  meatobj2              0x00000002               2          verbose2
  meatobj3              0x00000004               4          verbose2
  meatobj4              0x00000008               8          verbose2
  meatcorpse1           0x00000010              16          verbose2
  meatcorpse2           0x00000020              32          verbose2
  mpickgold             0x00000040              64          verbose2
  mpickstuff            0x00000080             128          verbose2
  setmangry             0x00000100             256          verbose2
  mb_trapped            0x00000200             512          verbose2
  m_move1               0x00000400            1024          verbose2
  m_move2               0x00000800            2048          verbose2
  m_move3               0x00001000            4096          verbose2
  m_move4               0x00002000            8192          verbose2
  m_move5               0x00004000           16384          verbose2
  thitu1                0x00008000           32768          verbose2
  thitu2                0x00010000           65536          verbose2
  m_throw               0x00020000          131072          verbose2
  handler_menustyle     0x00040000          262144          verbose2
  handler_autounlock    0x00080000          524288          verbose2
  handler_msg_window    0x00100000         1048576          verbose2
  handler_whatis_coord1 0x00200000         2097152          verbose2
  handler_whatis_coord2 0x00400000         4194304          verbose2
  dolook                0x00800000         8388608          verbose2
  describe_decor1       0x01000000        16777216          verbose2
  describe_decor2       0x02000000        33554432          verbose2
  loot_mon              0x04000000        67108864          verbose2
  dotip                 0x08000000       134217728          verbose2
  polymon               0x10000000       268435456          verbose2
  teleds                0x20000000       536870912          verbose2
  level_tele            0x40000000      1073741824          verbose2
  ghost_from_bottle     0x00000001               1          verbose3
  dodip1                0x00000002               2          verbose3
  dodip2                0x00000004               4          verbose3
  dodip3                0x00000008               8          verbose3
  intemple              0x00000010              16          verbose3
  doread1               0x00000020              32          verbose3
  doread2               0x00000040              64          verbose3
  doread3               0x00000080             128          verbose3
  doread4               0x00000100             256          verbose3
  doread5               0x00000200             512          verbose3
  doread6               0x00000400            1024          verbose3
  doread7               0x00000800            2048          verbose3
  drop_boulder_on_player0x00001000            4096          verbose3
  do_genocide           0x00002000            8192          verbose3
  call_kops1            0x00004000           16384          verbose3
  call_kops2            0x00008000           32768          verbose3
  call_kops3            0x00010000           65536          verbose3
  erode_obj1            0x00020000          131072          verbose3
  erode_obj2            0x00040000          262144          verbose3
  erode_obj3            0x00080000          524288          verbose3
  trapeffect_rocktrap   0x00100000         1048576          verbose3
  climb_pit             0x00200000         2097152          verbose3
  drown                 0x00400000         4194304          verbose3
  mon_adjust_speed      0x00800000         8388608          verbose3
  hit                   0x01000000        16777216          verbose3
  miss                  0x02000000        33554432          verbose3
  makewish              0x04000000        67108864          verbose3
  prinv                 0x08000000       134217728          verbose3
  do_attack             0x00000001               1          verbose4
  known_hitum           0x00000002               2          verbose4
  hmon_hitmon1          0x00000004               4          verbose4
  hmon_hitmon2          0x00000008               8          verbose4
  mhitm_ad_tlpt         0x00000010              16          verbose4
  mhitm_ad_wrap1        0x00000020              32          verbose4
  mhitm_ad_wrap2        0x00000040              64          verbose4
  mhitm_ad_dgst         0x00000080             128          verbose4
  damageum              0x00000100             256          verbose4
  missum                0x00000200             512          verbose4
  hmonas1               0x00000400            1024          verbose4
  hmonas2               0x00000800            2048          verbose4
  hmonas3               0x00001000            4096          verbose4
  hmonas4               0x00002000            8192          verbose4
  passive               0x00004000           16384          verbose4
  flash_hits_mon        0x00008000           32768          verbose4
2022-06-19 21:02:50 -04:00
PatR
916cd4a57d fix #2779 - Windows GUI pulldown help menu \
specifies duplicate accelerator keystrokes

Reported and diagnosed nine and half years ago but never fixed.

In the WinGUI-specific help menu (under the titlebar, not nethack's
'?' command), both "&Long description of the game" and "&Longer list
of game options" use &L as accelerator.  Typing 'L' or 'l' highlights
one of the entries, then <enter> is needed to execute it or typing
another 'L' or 'l' unhighlights it and highlights the other.  Other
accelerators in that menu execute their entries immediately, without
the need for <enter>.

Change the first one to "Long description of the &game" so that 'G'
or 'g' becomes its accelerator.

That menu is missing several things that have been added to the menu
for '?'.  I put in placeholder comments for them but won't pursue
them further.

Untested.
2022-06-19 16:55:39 -07:00
PatR
d80752ad4b \#wizkill feedback
If is mon not sensed or seen and you use #wizkill to kill it, report
"You kill an unseen mon." rather than just "You kill the mon."  Also,
override hallucination when identifying the victim.
2022-06-19 13:50:15 -07:00