currently it's locked behind _MSC_VER, but anything that runs on Win32
should be able to use those functions as long as it has something that
can pass as a debug window.
also, add a non-wildcard-accepting version of showdebug for the dumpit()
functions in dungeon.c and questpgr.c; this makes DEBUGFILES=* workable
without being excruciatingly painful
It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.
Still don't know why the beetle is disappearing.
Changes to be committed:
modified: include/extern.h
modified: src/bones.c
modified: src/do.c
modified: src/files.c
modified: src/music.c
modified: src/restore.c
modified: src/save.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
In order to get level file locking correctly again post 3.4.3
with the newer compilers for windows, I had to funnel close()
calls to an intercepting routine.
I had two choices:
1. Surround every close() in at least 9 source files with messy:
#ifdef WIN32
nhclose(fd);
#else
close(fd);
#endif
OR
2. Replace every close() with nhclose() and
deal with the special code in the nhclose()
version for windows, while just calling
close() for other platforms (in files.c).
It is also possible, although not done in this commit,
to
#define nhclose(fd) close(fd)
in a header file for non-windows, rather than funnel
though a real nhclose() function in files.c.
-Add a boolean option menucolors to toggle menu color
-Add MENUCOLOR -config file option
TODO:
-Better support for win32
-Support more windowports
-Update Guidebook
-Allow changing menucolor lines in-game
With SYSCF, the SYSCF_FILE name was overwriting the
default config file name making it unavailable for
subsequent user config file options handling.
- Keep the name of the last config file successfully opened.
- Do it without orphaning the default config file name needed
for the next pass.
Since that line of code is used by a lot of different ports, I decided to
recant its removal and just add #ifdef to ensure it isn't compiled on WIN32.
I think other ports might encounter the same issue where the first pass with
filename set to 'sysconf', is then going to overwrite the hard-coded user
config file name, but I can't fix or test those so for those ports, it
will be now be back the way it was.
Whenever SYSCF was enabled on Windows, the option
processing would go bonkers with illegal options
at startup. I noticed it months ago, and Derek
had it happen the other evening.
It turns out, the hard-coded 'defaults.nh' setting
was being overwritten with the name sysconf on
the first SET_IN_SYS pass, so all subsequent passes
were re-opening the SYSC_FILE instead of the
user config file.
I opted to take it out as I couldn't ascertain
why it was there in the first place.
Things won't build for ports that first
define SYSCF.
This moves assure_syscf_file() from unixmain.c
to files.c and adjusts extern.h to get it
out from under #ifdef UNIX.
The call to assure_syscf_file() in options.c was
only #ifdef SYSCF, SYSCF_FILE and not UNIX,
so new ports #defining SYSCF would get an erro.
assure_syscf_file() will be utilized by mswin
when SYSCF is defined.
If getenv("DEBUGFILES") yields a value then it takes precedence over
sysconf.DEBUGFILES or sys.c's #define DEBUGFILES. (It probably should
only be controlled via environment since it is not a system-wide
attribute, but I haven't taken out the SYSCF handling for it.)
USERPROFILE is always set on a Win32 box, and doesn't conflict in the
case of an MSDOS box. so look for our config file in this order:
1) USERPROFILE\defaults.nh
2) CWD\defaults.nh
3) USERPROFILE\NetHack.cnf
4) CWD\NetHack.cnf
after that, the settings inside can take over (PREFIXES_IN_USE).
* Replace variadic debugpline() with fixed argument debugpline0(str),
debugpline1(fmt,arg), and so on so that C99 support isn't required;
* showdebug() becomes a function rather than a macro and handles a
bit more;
* two debugpline() calls in light.c have been changed to impossible();
* DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
setting in !SYSCF configuration (I hope that's temporary).
If you run a server, then you know of the somewhat annoying perm_lock
errors that creep up, requiring your attention before anyone else can
start a game.
This patch properly implements fcntl(2) locking on systems that can
handle it (*nix systems), that results in the lock being automatically
released on program termination, whether abnormal or not.
Original patch by Drew Streib, update by Edoardo Spadolini
This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.