Commit Graph

7814 Commits

Author SHA1 Message Date
SHIRAKATA Kentaro
8a78442e2d remove unnecessary code on destroy_one_item()
`physical_damage` is initialized to FALSE, and no codes change it.
2022-06-28 12:52:06 -07:00
SHIRAKATA Kentaro
a377a1fc67 split displaying trap map into separate function 2022-06-28 12:39:38 -07:00
PatR
bb238b5ef3 avoid becoming stunned due to level teleporting
Reported by entrez:  the code to have a hero become stunned for 1..3
turns when going though a level teleporter trap effectively negated
teleport control (except in wizard mode which is probably why this
slipped through).  Make the effect happen after level_tele instead of
before, change it from being stunned to being confused, and only
happen if hero lacks teleport control.

The association between confusion and level teleportation already
exists and this might be just enough of a hint for someone who isn't
aware of that yet to figure it out.  (Probably just wishing thinking.)

Magic portal traversal hasn't changed; it still causes brief stun.
2022-06-28 12:37:06 -07:00
nhmall
59cc1d18de fix build without TTY_PERM_INVENT defined 2022-06-27 17:43:47 -04:00
nhmall
480bb234e7 comment still not right 2022-06-27 08:34:41 -04:00
nhmall
3c130e8585 comment update 2022-06-27 08:21:37 -04:00
nhmall
af58acccd2 some tty perminvent follow-up() 2022-06-27 08:13:37 -04:00
PatR
4f781e7850 fix #K3627 - impossible placing long worm at <0,0>
When migrating, a long worm is removed from the map to take off the
tail, then its head is put back to be treated like other monsters.
If that occurred when being forced to re-migrate during failure to
arrive from a prior migration, it wouldn't have valid coordinates
and the place_monster attempt produced an impossible warning.
(Other types of monsters don't get removed and put back so didn't
trigger the problem.)

The routine to format a monster when the data is suspect mistakenly
thought it was dealing with a long worm tail because the monster
didn't match level.monsters[0][0], so the warning inaccurately
reported the problem as "placing long worm tail".
2022-06-26 12:22:09 -07:00
nhmall
d2ca61a0a0 TTY_PERM_INVENT tweaks 2022-06-25 22:26:18 -04:00
nhmall
86bf8cfb45 initializers, take 2 2022-06-25 15:29:27 -04:00
nhmall
4c3fb47900 initializers 2022-06-25 15:16:57 -04:00
PatR
174cac42a6 partial vampire fix
From a followup comment to a reddit post:  a vampire who has gained
levels loses them when reverting to base form.  This fixes the case
where it grows into a vampire lord; change the base form from plain
vampire to lord when that happens.

It does not fix the case where shapechanging to fog or bat or wolf
and then back to base form yields a new vampire or vampire lord
instead of the one that built itself up.  Mainly affects pet vampires
since wild oees don't tend to grow very much.
2022-06-25 11:26:05 -07:00
nhmall
2770223d10 interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
2022-06-25 13:21:51 -04:00
nhmall
e6b4e59523 rework the mode settings initialization core-side 2022-06-25 09:06:39 -04:00
nhmall
1967b7616e move TTYINV environ var check outside of if block 2022-06-25 00:15:40 -04:00
nhmall
3c1c59dd89 environment variable TTYINV ignored
> Setting TTTINV in the environment no longer has any effect
> for me.

Variable was set immediately prior to the all-zeros
initialization. Fix the ordering of the two statements.
2022-06-24 20:39:15 -04:00
nhmall
c504a21122 follow-up 2022-06-24 15:22:38 -04:00
nhmall
18b28084f8 move some parts of TTY_PERM_INVENT into core
This starts the tty perm_invent just in time later in the
startup rather than initializing it with the other
game windows.

This also splits the duties:

The core will inquire from the window port about how many
inventory slots it can fill.

The core will handle figuring out the inventory text and
inventory letters, and will do the traversing of internal
data structures like obj chains, and passing customization
options on to the window port.

The window port will look after placing each inventory slot's
text at an appropriate location on the screen.

This, in theory, makes the core-portion available for
window ports other than tty to use, though none currently do.
The decision of what goes in an inventory slot is all left up
to the core with the update_invent_slot interface.

Documentation updates will come later, not at this time.
2022-06-24 15:01:38 -04:00
PatR
d8377fe091 skip update_inventory during character init
With a debugging pline() in place, I could see that tty perm_invent
was being redrawn for each item added to hero's initial inventory.
Avoid that.  There is an update_inventory() call just prior to
entering moveloop() which handles all of starting invent as a unit.
2022-06-23 13:14:28 -07:00
nhmall
736e9f14f8 groundwork for an interface change
Add a new window-port interface function
     perminvent_info *
     update_invent_slot(winid window, int slot, perminvent_info *);

That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.

Information useful to the core can be exchanged from the
window-port in struct to_core.

Information useful from the core to the window-port can be
passed in struct from_core.

I'm not going to update any docs until much later after things
are fully working and settled.

This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
2022-06-23 14:01:35 -04:00
PatR
295a8523f5 tty perm_invent fixes
Modify the error message delivery when too-small so that it works for
both NETHACKOPTIONS or .nethackrc and for 'O'.  "Early failure" isn't
very early; using pline() instead of raw_print() ends up writing to
the base window but also works normally when used for failed attempt
to set perm_invent with 'O'.

Fix the off by one error in height which required an extra line that
ended up going unused.

Fix an off by one error in the middle divider.  Forcing the same item
from the left column to the right column, I was seeing
 "f - an uncursed +0 pair of leather glove" ["s (being worn)" truncated]
 "F - an uncursed +0 pair of leather gl"
After the fix I get
 "f - an uncursed +0 pair of leather glov"
 "F - an uncursed +0 pair of leather glo"
(When terminal width is even, the left side is one character wider
than the right.)

Split the invent window creation code out of tty_create_nhwwindow() to
new routine tty_create_invent().  I came across
  if (r == 0 || (newwin->maxrow - 1)
in the process (note lack of 'r ==' in the second part).  I'm not sure
what the initialization code is intended to accomplish but missing
that init for the bottom (boundary box) row didn't seem to be causing
any problem.

This forces the required size to be big enough to handle statuslines:3
regardless of what the setting for that is at the time the perm_invent
window is created.  When the value is 2, there will be a blank line
between status and the boundary box of perm_invent.  When it is 3, the
third line will use that line and the only separator will be the top
boundary box line.  Toggling back and forth with 'O' works as expected.
2022-06-22 14:21:57 -07:00
nhmall
5caae51234 remove spurious edit 2022-06-22 14:21:13 -04:00
nhmall
b215abb698 more optlist verbose follow-up 2022-06-22 14:11:51 -04:00
PatR
6b5c3fa979 more '&m'
For what a key does, when operating on 'm' which produces two lines
of output, append a command to the first line so that the combination
forms a complete sentence.  Also, expand on the explanattion of what
is going on in dowhatdoes().
2022-06-21 16:22:44 -07:00
PatR
27c287997b tentative fix for #K3626 - segfault when swallowed
release_hold() checked for (Upolyd && sticks(g.youmonst.data)) before
checking for (u.uswallow) and it could set u.ustuck to Null while
u.uswallow remained set to 1.  dmove_core() was accessing u.ustuck->mx
and u.ustuck->my after that, resulting in a crash.

This fixes that particular case but there might be others that also
assume sticky poly'd hero should be handled before swallowed hero.
Being swallowed/engulfed needs to be handled first.
2022-06-21 12:52:29 -07:00
PatR
3a0c1541dd tty perm_invent options again
I'm not sure what happened but something that worked when I tested
yesterday wouldn't work today.  Have 'O' was pass TRUE rather than
FALSE to tty_perm_invent_toggled() when perm_invent is set to 'on'.
And skip that code for .nethackrc or NETHACKOPTIONS because it was
segfaulting.
2022-06-21 09:56:59 -07:00
PatR
d886b43107 fix [again] exploiting artifact name rejection
Reported by entrez:  attempting to name certain undiscovered items
after an artifact could be used to tell whether the item being named
was the same type as the artifact, so trying to name a gray stone
the Heart of Ahriman would let you tell whether it was a luckstone.
That was fixed years ago to reject for any undiscovered gray stone
rather than only for luckstone; you'll get "your hand slips" and the
name would be smudged.  But that fix allowed a loophole and could
still be exploited if the player used lowercase for the name:  it
would get changed to mixed capitalization if the object was the
artifact's type or stay lowercase if it only matched by description.

This changes to the capitalized name even when the type isn't an
exact match, so attempting to name either a luckstone or a touchstone
"the heart of ahriman" will name it "The Aeart of Xhriman" with at
least one smudged letter to avoid the actual artifact name.

Unrelated change:  when attempting to apply a new name to an existing
artifact, it now says "<Artifact> resists" rather than "The artifact
seems to resist" because there's no "seeming" about it.
2022-06-21 08:57:58 -07:00
PatR
6c686c82cb boolean options parsing bit
Boolean switches: add an omitted 'break', plus a few 'default' cases
that would matter if someone turned on the warning about a switch
statement with 'enum' index that doesn't have cases for all possible
values of that enum.  I haven't made any attempt to be exhaustive
about those; these few were just right in the same place.
2022-06-21 01:08:07 -07:00
nhmall
ce9aa451f4 clear an unused variable warning 2022-06-20 19:57:13 -04:00
PatR
305967add4 tty perm_invent option handling
The code for toggling perm_invent when windowtype=="tty" was inserted
into the middle of several switch cases that share 'need_redraw' so
was getting executed for various other options such as 'use_inverse'
that precede it in the list of cases.  It was also continuing on to
general feedback for boolean options, reporting "'perm_invent option
toggled on" even if it failed and the option stayed off.
2022-06-20 16:18:50 -07:00
nhmall
58b41ccdae silence -Wunused-parameter warning 2022-06-20 14:17:57 -04:00
nhmall
8fca10029a keep perm_invent option
Make it apparent why tty perm_invent can't be set in-game
if the terminal cannot support it.
2022-06-20 13:43:50 -04:00
Patric Mueller
cb0dd7af3f Enable TTY_PERM_INVENT
The permanent inventory will be automatically shown if the terminal size
allows.
But only output an error message if the player requested it via
perm_invent option.
2022-06-20 18:07:24 +02:00
nhmall
65659b2cab experimental config option TTY_PERM_INVENT
Add a rudimentary experimental always-up inventory display
capability to tty when the perm_invent option is in effect.
It requires an additional 28 rows available on the terminal
underneath the bottom status line.

It hasn't been optimized for performance as of yet.
2022-06-20 10:40:55 -04:00
nhmall
377be376fe more Verbose
Make verbose a prefix compound option. verbose and !verbose
should still work just as the boolean option did.

verbose0, verbose1, verbose2, verbose3, verbose4 must be
given a decimal value in the config file to set the bits in
verbosity_suppressions[0] through verbosity_suppressions[4].
That can be used to suppress any messages represented by the
verbosity_values defined in include/hack.h.

This also adds a more verbose variation of prinv() where the
total count is included in the message (that particular more
verbose message can be suppressed with OPTIONS=verbose3:134217728).

  Verbose(n,x) name     Hex Value       Decimal             Option
  -------------------------------------------------------------------
  interrupt_multi       0x00000001               1          verbose0
  use_stethoscope       0x00000002               2          verbose0
  Mb_hit                0x00000004               4          verbose0
  adjattrib             0x00000008               8          verbose0
  ballfall              0x00000010              16          verbose0
  use_crystal_ball1     0x00000020              32          verbose0
  use_crystal_ball2     0x00000040              64          verbose0
  digactualhole1        0x00000080             128          verbose0
  digactualhole2        0x00000100             256          verbose0
  mdig_tunnel1          0x00000200             512          verbose0
  mdig_tunnel2          0x00000400            1024          verbose0
  boulder_hits_pool1    0x00000800            2048          verbose0
  boulder_hits_pool2    0x00001000            4096          verbose0
  drop1                 0x00002000            8192          verbose0
  drop2                 0x00004000           16384          verbose0
  drop3                 0x00008000           32768          verbose0
  go_to_level1          0x00010000           65536          verbose0
  go_to_level2          0x00020000          131072          verbose0
  go_to_level3          0x00040000          262144          verbose0
  rot_corpse            0x00080000          524288          verbose0
  getpos1               0x00100000         1048576          verbose0
  getpos2               0x00200000         2097152          verbose0
  off_msg               0x00400000         4194304          verbose0
  on_msg                0x00800000         8388608          verbose0
  Blindf_on             0x01000000        16777216          verbose0
  dog_eat               0x02000000        33554432          verbose0
  dog_invent            0x04000000        67108864          verbose0
  dokick                0x08000000       134217728          verbose0
  toss_up               0x10000000       268435456          verbose0
  consume_tin1          0x20000000       536870912          verbose0
  consume_tin2          0x40000000      1073741824          verbose0
  doengrave1            0x00000001               1          verbose1
  doengrave2            0x00000002               2          verbose1
  doengrave3            0x00000004               4          verbose1
  explode               0x00000008               8          verbose1
  moverock              0x00000010              16          verbose1
  still_chewing         0x00000020              32          verbose1
  trapmove1             0x00000040              64          verbose1
  trapmove2             0x00000080             128          verbose1
  trapmove3             0x00000100             256          verbose1
  trapmove4             0x00000200             512          verbose1
  trapmove5             0x00000400            1024          verbose1
  getobj1               0x00000800            2048          verbose1
  getobj2               0x00001000            4096          verbose1
  doprgold              0x00002000            8192          verbose1
  doorlock1             0x00004000           16384          verbose1
  doorlock2             0x00008000           32768          verbose1
  monpoly1              0x00010000           65536          verbose1
  monpoly2              0x00020000          131072          verbose1
  mswingsm              0x00040000          262144          verbose1
  missmu                0x00080000          524288          verbose1
  mswings               0x00100000         1048576          verbose1
  wildmiss              0x00200000         2097152          verbose1
  gulpmu                0x00400000         4194304          verbose1
  explmu                0x00800000         8388608          verbose1
  meatmetal1            0x01000000        16777216          verbose1
  meatmetal2            0x02000000        33554432          verbose1
  meatmetal3            0x04000000        67108864          verbose1
  meatmetal4            0x08000000       134217728          verbose1
  relobj                0x10000000       268435456          verbose1
  ready_weapon          0x20000000       536870912          verbose1
  wield_tool            0x40000000      1073741824          verbose1
  meatobj1              0x00000001               1          verbose2
  meatobj2              0x00000002               2          verbose2
  meatobj3              0x00000004               4          verbose2
  meatobj4              0x00000008               8          verbose2
  meatcorpse1           0x00000010              16          verbose2
  meatcorpse2           0x00000020              32          verbose2
  mpickgold             0x00000040              64          verbose2
  mpickstuff            0x00000080             128          verbose2
  setmangry             0x00000100             256          verbose2
  mb_trapped            0x00000200             512          verbose2
  m_move1               0x00000400            1024          verbose2
  m_move2               0x00000800            2048          verbose2
  m_move3               0x00001000            4096          verbose2
  m_move4               0x00002000            8192          verbose2
  m_move5               0x00004000           16384          verbose2
  thitu1                0x00008000           32768          verbose2
  thitu2                0x00010000           65536          verbose2
  m_throw               0x00020000          131072          verbose2
  handler_menustyle     0x00040000          262144          verbose2
  handler_autounlock    0x00080000          524288          verbose2
  handler_msg_window    0x00100000         1048576          verbose2
  handler_whatis_coord1 0x00200000         2097152          verbose2
  handler_whatis_coord2 0x00400000         4194304          verbose2
  dolook                0x00800000         8388608          verbose2
  describe_decor1       0x01000000        16777216          verbose2
  describe_decor2       0x02000000        33554432          verbose2
  loot_mon              0x04000000        67108864          verbose2
  dotip                 0x08000000       134217728          verbose2
  polymon               0x10000000       268435456          verbose2
  teleds                0x20000000       536870912          verbose2
  level_tele            0x40000000      1073741824          verbose2
  ghost_from_bottle     0x00000001               1          verbose3
  dodip1                0x00000002               2          verbose3
  dodip2                0x00000004               4          verbose3
  dodip3                0x00000008               8          verbose3
  intemple              0x00000010              16          verbose3
  doread1               0x00000020              32          verbose3
  doread2               0x00000040              64          verbose3
  doread3               0x00000080             128          verbose3
  doread4               0x00000100             256          verbose3
  doread5               0x00000200             512          verbose3
  doread6               0x00000400            1024          verbose3
  doread7               0x00000800            2048          verbose3
  drop_boulder_on_player0x00001000            4096          verbose3
  do_genocide           0x00002000            8192          verbose3
  call_kops1            0x00004000           16384          verbose3
  call_kops2            0x00008000           32768          verbose3
  call_kops3            0x00010000           65536          verbose3
  erode_obj1            0x00020000          131072          verbose3
  erode_obj2            0x00040000          262144          verbose3
  erode_obj3            0x00080000          524288          verbose3
  trapeffect_rocktrap   0x00100000         1048576          verbose3
  climb_pit             0x00200000         2097152          verbose3
  drown                 0x00400000         4194304          verbose3
  mon_adjust_speed      0x00800000         8388608          verbose3
  hit                   0x01000000        16777216          verbose3
  miss                  0x02000000        33554432          verbose3
  makewish              0x04000000        67108864          verbose3
  prinv                 0x08000000       134217728          verbose3
  do_attack             0x00000001               1          verbose4
  known_hitum           0x00000002               2          verbose4
  hmon_hitmon1          0x00000004               4          verbose4
  hmon_hitmon2          0x00000008               8          verbose4
  mhitm_ad_tlpt         0x00000010              16          verbose4
  mhitm_ad_wrap1        0x00000020              32          verbose4
  mhitm_ad_wrap2        0x00000040              64          verbose4
  mhitm_ad_dgst         0x00000080             128          verbose4
  damageum              0x00000100             256          verbose4
  missum                0x00000200             512          verbose4
  hmonas1               0x00000400            1024          verbose4
  hmonas2               0x00000800            2048          verbose4
  hmonas3               0x00001000            4096          verbose4
  hmonas4               0x00002000            8192          verbose4
  passive               0x00004000           16384          verbose4
  flash_hits_mon        0x00008000           32768          verbose4
2022-06-19 21:02:50 -04:00
PatR
d80752ad4b \#wizkill feedback
If is mon not sensed or seen and you use #wizkill to kill it, report
"You kill an unseen mon." rather than just "You kill the mon."  Also,
override hallucination when identifying the victim.
2022-06-19 13:50:15 -07:00
PatR
efcd07f814 another x_monnam() tweak
The former special case for a/an prefix wasn't partlicularly special.
2022-06-19 11:36:40 -07:00
PatR
f598acd1c9 code paths through x_monnam()
Reduce the number of early returns in x_monnam().  There shouldn't be
any change in observable behavior.
2022-06-19 02:44:18 -07:00
PatR
5e09a86766 yet more magic whistle
'optr' was accidentally left around from an intermediate revision.
There's no reason to keep it as a comment.
2022-06-19 02:39:43 -07:00
nhmall
c3fcf9dbd6 silence three compile warnings
apply.c:495:22: warning: variable 'optr' set but not used [-Wunused-but-set-variable]
    struct permonst *optr;
                     ^
1 warning generated.
cmd.c:4577:26: warning: variable 'how' set but not used [-Wunused-but-set-variable]
    const char *dothat, *how;
                         ^
cmd.c:4578:29: warning: variable 'viawindow' set but not used [-Wunused-but-set-variable]
    boolean prefixhandling, viawindow;
                            ^
2 warnings generated.
2022-06-19 04:56:48 -04:00
PatR
e6a5ef8e59 magic whistle followup 2022-06-19 01:40:07 -07:00
PatR
304888c99f feedback for bad command prefix usage
The old code to supply a list of directions if a prefix was followed
by a non-direction didn't work as intended anymore.  Add some more
precise feedback for gGF mis-use and comment out some code that never
gets executed.

A number_pad user can get a complaint about 'G' when using '5' followed
by a non-directional command.  Too bad for them.

Supersedes pull request #803
2022-06-17 17:59:05 -07:00
PatR
e5180d1587 magic whistle bandage
Reported by entrez:  if magic whistle summoned a pet onto a trap, the
messages produced could be in the wrong sequence or contradictory.
The code was collecting counts and name-of-first for shift (was seen
before whistling, seen at different spot after), for appear (wasn't
seen before, now is), and for disappear (was seen before, now isn't)
before dealing with a trap at arrival location.  The trap could issue
a message (including pet killed, pet sent away--teleport trap, hole,
&c--or pet changed shape--which occurred after its name/old shape was
saved for use when it was the only one in its category), and finally
the summary message was issued.

Change the code to handle arriving in a trap before the collection
into the three categories that provide feedback, and skip the latter
if any message was given during mintrap().  That handles the most
glaring anomalies like killed followed by shifted location or takes
on new shape followed by old shape shifted or appeared.  But it no
longer gives specific shift/appear/disappear feedback for those cases.
Pets that don't land on traps or who land on ones that don't issue
any feedback aren't affected.

The accessibility aspect of this--message feedback in order to avoid
tedious screen reading of the map--will need to be satisfied by the
trap feedback unless/until someone comes up with a better solution.
One possibility is an option to allow player to have rloc() always
issue its vanish and appear messages.  Right now it does so when magic
whistle hasn't been discovered yet, then avoids that hyper-verbosity
(if hero has multiple pets) once it has.  Or the whistle code could
count the number of pets first, then behave as if such an option is in
effect when the count is small and only resort to the current summary
method if the count is larger than some threshold.
2022-06-17 14:58:02 -07:00
PatR
3806dae153 ignoring features when checking version compat
The nomakedefs stuff for cross-compiling support broke the code to
treat enabling or disabling some optional features as not breaking
save and bones file compatibility.  It was relying on a macro whose
definition was local to mdlib.c rather than propagated among files.
makedefs still constructs date.h with a value indicating the ignored
features but the actual compatability check doesn't use that anymore.
Toggling SCORE_ON_BOTL shouldn't have caused existing files to be
rejected but they were.
2022-06-16 11:00:53 -07:00
PatR
479945257b minor perm_invent fix 2022-06-16 09:42:52 -07:00
PatR
3c75e6b01a itemized billing vs persistent inventory, round II
Reported by entrez:  buying an unpaid item using itemized billing used
to result in the price information for unpaid items disappearing when
they get shown by perm_invent.  (Their status as unpaid didn't change;
persistent inventory just got redrawn without cost information.)  The
fix for that didn't handle buying a used-up item.  There's no invent
update for the gone-item item but there is one for moving gold out of
hero's inventory to add to shopkeeper's inventory.  The vanishing
price phenomenon applied to that situation too.

I can't think of any situation where persistent inventory would want
to hide unpaid status and/or cost, so always prevent those from being
excluded during perm_invent update.
2022-06-14 15:48:45 -07:00
PatR
00fd2b79de simulated mouse click for #therecmdmenu
The #therecmdmenu command calls getdir() which issues an "in what
direction?" prompt.  This allows you to answer with "_" instead of a
regular direction, then it will call getpos() to allow you to move
the cursor and type "," (or ";") to behave as if a left-click had
been done or type "." (or ":") to behave as right-click.

Ordinarily I would think of the 'normal' getpos() response of "."
as suitable for left-click, then one of the other getpos finishers
for right-click, but comma is left of period on a standard keyboard
and that seems useful for remembering which is used for which click.

Left clicking on a spot farther than one step away offers travel,
throw iff lined up, and also click-look as choices.  If you right
click farther than one step away, it will only offer click-look.
The look choice for either left or right click isn't inhibited by
having the clicklook option set to False.  After all, player is
explicitly choosing the menu entry to look at something.

New getdir.mouse can be bound to some other key than "_" and the
getpos.pick* responses could already be re-bound, but there's no
separate getdir.left/right that could be used to bind different keys
from those used for the four getpos responses.
2022-06-13 16:06:06 -07:00
PatR
145232a16f fix 'simplify streamlined act_on_act()'
Still more PR #777.  Commit c4c6c3d73a broke #therecmdmenu travel,
throw, and far-look.  It was restricting dx and dy unnecessarily
and that resulted in not specifying the correct location when the
destination was farther than one step away.

Testing those properly requires a mouse.  I've implemented a way
to simulate a left or right click at getdir()'s prompt (only useful
for #therecmdmenu).  That will be committed separately.
2022-06-13 14:44:20 -07:00
PatR
c4c6c3d73a simplify streamlined act_on_act()
More PR #777:  there's no need for there_cmd_menu() to pass absolute
<x,y> instead of <dx,dy> for a couple of actions.  Those actions can
reconstruct <x,y> by adding <dx,dy> to <u.ux,u.uy>.
2022-06-13 11:30:59 -07:00
PatR
778eb2603d better feedback for '& m' and '? f m'
For the description of what a keystroke does, augment 'm' (or whatever
key has been bound to #reqmenu) to replace the default description
|m      prefix: request menu or modify command (#reqmenu).
with
|m      movement prefix: move without autopickup and without attacking
|m      non-movement prefix: request menu or modify command (#reqmenu).

The text is delivered by pline so tty will issue --More-- between the
two lines.
2022-06-13 04:41:31 -07:00