Commit Graph

2230 Commits

Author SHA1 Message Date
nhmall
3a9e53a629 issue #1205 - crash using the curses interface
curses_yn_function() was returning a value that wasn't in the
subset of legal return values. This fixes that.

The unexpected return value of 32 (or space) then brought to
light an indexing error in the core that's been there a while,
apparently since at least 3.2.0, and that caused a null pointer
dereference in a strlen() call, which is what actually caused
the crash in issue #1205. This fixes that too.

Close #1205
2024-02-06 13:12:04 -05:00
Pasi Kallinen
8c815d3bfa Init petattr in core, not in curses
My recent change to petattr caused a crash in curses when no
petattr was used in config file - because curses was setting
petattr to curses-specific value.  Init the setting in core
instead.
2024-02-06 08:50:16 +02:00
PatR
73feb80a00 fix #K4097 - ^C during DECgraphics on tty
For tty, if ^C interrupt occurred while the terminal was displaying
VT line drawing characters, it wouldn't finish updating the map and
switch back to regular characters, so the "Really quit?" prompt was
illegible.

Rather than muck about with the signal handler, just add a fixup to
tty_putstr() since prompting ultimately uses putstr(WIN_MESSAGE).
Reproducing the situation isn't straightforward; I didn't even try.
2024-02-03 16:22:45 -08:00
nhmall
b9bf956ec9 follow-up 2 for italic 2024-01-29 10:55:44 -05:00
nhmall
d3dd9277f9 follow-up 1 for italic 2024-01-29 10:00:06 -05:00
nhmall
0dfe92ac61 more italic support
There might be some follow-ups to this.
2024-01-29 08:40:05 -05:00
Pasi Kallinen
74a1caf536 Qt: support italic in menucolors 2024-01-29 14:54:46 +02:00
Pasi Kallinen
f6fae82633 Remove leftover curses extern definitions 2024-01-28 12:00:22 +02:00
Pasi Kallinen
fd8b2b58d1 petattr: Change accepted parameters, add support for tty 2024-01-28 10:05:42 +02:00
nhmall
4e19221e55 variable 'display' causes shadow variable warnings in X11 build
display.botl      -> disp.botl
display.botlx     -> disp.botlx
display.time_botl -> disp.time_botl
2024-01-05 05:58:51 -05:00
nhmall
49a5d043c0 consistent use of TRUE vs 1 with botl and botlx 2024-01-04 23:48:38 -05:00
nhmall
22e52ee905 bundle the display-related hints, that tell bot() and others
that an update is required, into a struct. Remove it from
context since there is no reason to save those.
2024-01-04 23:16:27 -05:00
PatR
d4dfb1765c curses menu revision
Redo menu sizing to eliminate one of the analyzer hacks.  There's no
need to loop through the menu entries a second time to find the last
one.  The first time can remember it.

Also, some routines were taking arguments with
 some_function(WINDOW *win, nhmenu *menu, ...)
and others with
 other_function(nhmenu *menu, WINDOW *win, ...).
Change them all to have the window pointer 1st and menu pointer 2nd.
2023-12-29 18:16:14 -08:00
nhmall
9d32956616 curses static analyzer bits
This is mostly just adding some Null guards ahead of
code that was already dereferencing pointers, so there
should be no change in behavior.

Also adds one validation of an array index that was
drawing a complaint.
2023-12-29 10:38:37 -05:00
PatR
36c5843103 TTY_PERM_INVENT crash fix
The change 3 weeks ago for #4059 (to fix tty perm_invent memory leak)
resulted in nethack crashing during exit if built with TTY_PERM_INVENT
enabled and ending the game when perm_invent window isn't displayed.

This exits cleanly with or without perm_invent being shown and avoids
the memory leak which triggered the prior change.
2023-12-28 14:25:39 -08:00
nhmall
e69c98c14a Windows follow-up: minimize pragma scope
Avoid disruption to mingw32-x64 build, by placing
some Visual Studio pragmas in #ifdef _MSC_VER
conditional blocks.
2023-12-27 15:00:08 -05:00
nhmall
3eb0fab317 Windows error checking and warnings 2023-12-27 14:56:03 -05:00
nhmall
0006ff7d01 Merge branch 'combo_msg_window_vs_getlin' of https://github.com/entrez/NetHack into NetHack-3.7 2023-12-10 10:39:58 -05:00
Pasi Kallinen
ad833ce02d Add more tile grayscale mappings
Color I added to the warg tiles was missing from the greyscale
mapping when generating statue tiles.  Map the missing greys
to slightly darker shades.
2023-12-08 21:16:02 +02:00
PatR
4140a0023c fix #4059 - TTY_PERM_INVENT not freeing memory
As part of the tty resize handling revision, code dealing with the
perm_invent window was moved out of tty_destroy_nhwindow() was moved
into a separate routine.  The new routine would have been called for
a window of NHW_PERMINVENT, but WIN_INVENT doesn't have that type,
just ordinary NHW_MENU, so the cleanup wasn't happening, resulting in
a memory leak.
2023-12-07 18:36:14 -08:00
Pasi Kallinen
3b2d3eabed Change wolf, werewolf, and warg colors
There were 6 brown 'd' monsters; move wolf and werewolf to grey,
and warg to black, as those colors had no canines.

The wolf tiles are already greyish; changed warg tile to be
slightly darker.
2023-12-07 17:47:21 +02:00
nhmall
4140491289 Merge branch 'fix-exit-crash' of https://github.com/chasonr/NetHack into NetHack-3.7 2023-12-07 10:08:07 -05:00
Ray Chason
df66ee1ad9 Avoid calling Curses after it is shut down 2023-12-07 07:07:21 -05:00
Pasi Kallinen
6e2fa24344 Change hezrou and vrock color to green
There are many red major demons, and hezrous and vrocks
now emit poison gas, so change the symbol color to green.

Also adjust vrock tiles to have green. The hezrou tiles
already are green.
2023-12-07 13:50:51 +02:00
PatR
634f492827 fix #K4058 - tty: perm_invent fixes
I think this fixes all problems with the boundary boz drawn around
perm_invent.  Also, if you enabled perm_invent in inuse_only mode
while there are already more items in use than would fix in the
available number of lines, it wasn't switching to two columns until
the next update_inventory().  And the new color handling wasn't
incorporate into tty_refresh_inventory() so after a corner window
clobbered some of perm_invent, it got redrawn but without color,
again until the next update_inventory().

With any luck this fixes more bugs than it introduces....
2023-12-07 03:22:44 -08:00
PatR
7c20bf4afa tty: term_start_color(NO_COLOR)
Make term_start_color() more versatile.  If it gets passed NO_COLOR
then it performs term_end_color().  Should be able to streamline
some of the color handling this way although this hasn't done so.
2023-12-07 02:52:41 -08:00
nhmall
11a926c4cc TTY_PERM_INVENT: menucolors colors text, not inv letter
This diff is slightly inflated because I relocated a tty function
within win/tty/wintty.c.
2023-12-06 15:41:06 -05:00
Alex Smith
0d508cc936 Implement the spellbook of chain lightning
Prior to this commit, there was no good way to deal with swarms of
weak, good-AC enemies using magic; trying to play a wizard as a
pure spellcaster would make bees and ants very difficult to deal
with (because they would usually dodge force bolts).

This commit adds a new spell designed to be very good against
swarms of weak enemies: "chain lightning", which does 2d6 lightning
damage to every monster around you. It has an initially short range,
but can chain from monster to monster to cover potentially large
distances (as long as none of the monsters en route are shock
resistant or tame/peaceful; the spell can't chain past shock
resistant monsters and avoids peacefuls). Monsters within one
space of the visible lightning bolts are affected. Unlike other
lightning effects, this one does only 2d6 damage, not enough to
blind affected monsters.

This commit breaks existing save and bones files (thus the
EDITLEVEL increase).
2023-12-06 20:02:35 +00:00
nhmall
45856e3b5b follow-up: bordercolor lacked have expected offset 2023-12-06 13:49:33 -05:00
nhmall
8018fe64cf remove an outdated TODO: comment in wintty.c
A comment made reference to something that is fulfilled by
the core now, but that probably wasn't the case when that
comment was originally added.
2023-12-06 13:42:28 -05:00
nhmall
54332f5598 TTY_PERM_INVENT: honor color passed by add_menu()
Features like menucolors and so forth, are now done in the
core, and passed to the window interfaces via add_menu().

TTY_PERM_INVENT was disregarding the passed color value.

That can be turned off by the option !menucolors.

If a way to turn off menucolors in TTY_PERM_INVENT (or
perhaps in any perm_invent implementation), while keeping
it on for other menus, then a new option will be required.
2023-12-06 13:30:33 -05:00
PatR
1b1c45d3ce TTY_PERM_INVENT perminv_mode=inuse
Revise the tty permanent inventory window's in-use mode to be able to
switch back and forth between one full width panel and two side-by-side
half width panels on the fly as needs dictate.

A lot of trial and error involved but I think it has reached a state
where it is reliable, and the smaller number of lines required at
present can probably be viable for actual usage.  At the moment it
requires at least 10 extra lines below the standard tty mesg+map+stat
display, 34 lines total for statuslines:2 or 35 for statuslines:3.
The top and bottom of the 10 or more extra lines get drawn as boundary
lines using wall characters, leaving 8 lines for full width or 16 half
lines when 8 isn't enough.  If more that 16 items are in use (maybe
lots of lit candles forced into separate inventory slots or a
menagerie on leashes), the excess get skipped.  However, it will use
more lines if they are available.  Prior to a few days ago it was
requiring 17 extra lines and able to show 15 items as full lines only,
unable to take advantage of more lines when available.
2023-12-06 02:19:41 -08:00
PatR
2d8ba944e1 add some flexibility to TTY_PERM_INVENT
Allow perm_invent to be enabled with 1 less line when statuslines==2
by not reserving a line for statuslines==3.  If the player changes
that from 2 to 3, the perm_invent window is torn down and repositioned
one line lower if that will fit.  If it won't fit, it won't reenable.

Temporarily(?) allow perminv_mode==InUse to be enabled with room for
only 8 lines instead of requiring 15.  It will use more than 8 if are
more rows.

8 happens to be the amount (via 1+21+3+(1+8+1)) that will fit within
35 lines which is the biggest I can make fit on may laptop without
switching to a smaller font.  Switching is a nuisance, worse than that
for the font tiny enough to fit the full perm_invent.

ToDo:  if in-use won't fit in the number of lines allotted, switch to
two columns before resorting to ignoring the excess.

Maybe:  allow fewer lines for full perm_invent too and use the '|'
command to scroll them.  Might be too clumsy to be worthwhile.
2023-12-04 13:20:25 -08:00
nhmall
706232faf0 invlet_basic follow-up 2023-11-30 11:23:29 -05:00
nhmall
d7fef5f194 avoid another magic number
Some of the hardcoded +1 scattered about are likely
invlet_gold or invlet_overflow, but I didn't hunt those down.
2023-11-30 11:15:32 -05:00
Michael Meyer
79cdcff7e4 Fix: msg_window:combination and TTY getlin() ^P
The ability to use ^P from within a TTY getlin prompt didn't work with
msg_window:combination: it's a combination (unsurprisingly) of 'full'
and 'single', but hooked_tty_getlin() was treating it like 'full': i.e.
expecting everything to be displayed at once, with doprev_message()
returning only once the user was finished reading.  I didn't even know
^P was supposed to be accessible from a getlin prompt until Pat's recent
commit 5120764, because I have always used msg_window:combination -- I
had come up with a system where I'd name a potion thrown at me "xx",
check the previous messages with ^P, and then rename it from the
discoveries list.  This will be a lot easier!
2023-11-30 01:06:28 -05:00
PatR
5120764560 ^P in getlin()
Replace magic number 020 with ^P.
2023-11-29 11:24:46 -08:00
Pasi Kallinen
febda956ee Fix status hilites in curses
TEXTCOLOR removal left one #ifndef line in, breaking
status hilites in curses.
2023-11-27 20:12:29 +02:00
nhmall
e0dd6a916a CROSS_TO_WASM bits 2023-11-26 22:52:46 -05:00
nhmall
04082a2033 Remove TEXTCOLOR build option 2023-11-22 16:01:58 -05:00
PatR
e723a4aafa rename engraving symbols and tiles
"engraved part of a room" and "engraved part of a corridor" sound
silly.  Change to "engraving in a room" and "engraving in a corridor".
Still displayed to player as just "engraving".

An orhpaned wintype.h tweak got dragged in.  Renumbers to_core_flags.
2023-11-20 00:47:12 -08:00
PatR
f23176155c tty: fix 'statuslines' off by 1 error
With CLIPPING disabled you should need a terminal or window with at
least 25 lines to change the 'statuslines' option from 2 to 3, but
it was being allowed on tty when there were only 24 lines available.

I think the other interfaces always have clipping capability enabled
so aren't affected.

Not many level maps extend to the bottom row (line 22 for a 1-based
count) so it wasn't likely to be noticed during play.  That points
that maps which don't use all rows and/or all columns could get by
without clipping by adjusting their position.  However, implementing
adaptive clipping is not something that I'm going to try to tackle.
2023-11-19 01:11:43 -08:00
PatR
3021423a5f github issue #1145 - ^C-induced panic on tty
Issue reported by entrez:  on tty, ^C while a menu was open followed
by 'yes' to "Really quit?" would lead to a bad window panic.

Brought on by screen erasure changes included with recent SIGWINCH
(window resize signal) changes.

Closes #1145
2023-11-18 17:45:43 -08:00
nhmall
4803022e90 Revert "follow-up for alternative fix for menu search (':')"
This reverts commit 569955ccac.
2023-11-17 13:54:41 -05:00
nhmall
569955ccac follow-up for alternative fix for menu search (':') 2023-11-17 13:40:38 -05:00
nhmall
0a13d759a3 more bot() tinkering 2023-11-17 09:47:39 -05:00
nhmall
a46c71f4c5 replace useful descriptive comment in tty getline 2023-11-17 09:04:27 -05:00
nhmall
8d1001842d alternative fix for menu search (':')
This avoids clearing core context variables within a window port.
2023-11-17 08:37:54 -05:00
PatR
73fed3d5d8 tty: menu search (':') fix
'm O' is a prime candidate for using ':' to select a menu item since
you can use that to avoid scrolling through many pages, but typing ':'
would immediately overwrite two or three lines of the menu with a
status refresh.  curses doesn't suffer from this problem.  X11 and Qt
show menus in separate windows do don't either.  Not sure about WinGUI.

I think that this may have been reported in the past, but if so I don't
recall by whom, or why it wasn't addressed.
2023-11-16 23:11:54 -08:00
nhmall
a82a897da3 avoid ctrl_nhwindow-related impossible
Remove the impossible(), so that new functionality can be added
incrementally without requiring every window-port to be visited up front.
2023-11-16 21:00:59 -05:00