Commit Graph

86 Commits

Author SHA1 Message Date
Pasi Kallinen
4af086be73 More interesting Gehennom levels
Instead of just plain old boring mazes, spice up Gehennom by
occasionally adding lava, iron bars, or even mines-style levels
(with lava, of course).

Of the fixed Gehennom levels, only Asmodeus' lair has been changed
to add some random lava pools.

Also some lua fixes and changes:
- Fixed a selection negation bounding box being wrong.
- Fixed a selection negated and ORed returning wrong results.
- des.map now returns a selection of the map grids it touched.
- When using des.map contents-function the commands following the
  map are not relative to it.
2023-01-10 12:20:21 +02:00
PatR
9a7f8418ee 'nethack --usage' and '?' menu
Write up a description of how the command line works on UNIX and put
that in new file dat/usagehlp.  Add support for
|nethack --usage | --help | -? | ?
to display it and exit.

Also add a menu entry for nethack's help command to show it during
play.  That can be suppressed by uncommenting new '#define HIDE_USAGE'
in config.h since it won't be useful on servers that don't give
players access to command lines.

New genl_display_file() just writes to stdout.  opt_usage(), which
calls it, might need some suid/sgid handling to make sure the output
is done as the player rather than as nethack.

doc/nethack.6 is already out of date again.
2022-11-18 16:07:15 -08:00
Ray Chason
daf18eac91 Build the PSF fonts in the cross-compile 2022-10-03 20:22:11 -04:00
nhmall
1d46fad717 some documentation-related changes
add a command-line pdf option to Makefile for use in CI.
fix .tex file errors.
2022-06-18 13:32:17 -04:00
nhmall
98a4673a0c Guidebook datestamping
Allow the hints file to apply a correct timestamp to
the Guidebooks prior to use.

Detect the NH_DATESUB in the Guidebook.mn or Guidebook.tex
files and replace the datestamping line that follows.

If git is available, it determines the hash of the last commit
applied to doc/Guidebook.mn, and then determines the date of
that commit.  The interim Guidebook.dated.mn (or
Guidebook.dated.tex) gets the datestamp applied.

If git isn't available or doesn't correctly provide the hash
for doc/Guidebook.mn, it should just continue to use whatever
hard-coded date in the Guidebook.mn source file (it uses it
instead of the interim file).
2022-06-18 10:29:15 -04:00
nhmall
27119907a7 use updated lua library name in make spotless 2022-05-19 08:18:52 -04:00
nhmall
f57555ae6b differentiate lua object library names by Lua ver 2022-05-19 07:44:29 -04:00
nhmall
439087ec6d remove a commented out test line from Makefile.utl 2022-03-13 11:37:00 -04:00
nhmall
2234cc256d some parallel Make glitches noticed
observed: parallel build attempts of makedefs that trampled over
one another.

attempted workaround: Add a dependency as per Pat R's suggestion.

observed: Concurrent header file movement collisions were sometimes
causing file busy errors and build failures.

workaround: Eliminate tile.h header file movement from the
Makefile build so that the collisions won't occur with that
particular file. Leave the header file tile.h in win/share as it
is in the distribution and just adjust the include path in the
rule for the specific files that use it.

observed: tiletxt.c created on-the-fly from Makefile echo statements
sometimes resulted in garbled and duplicate content in it when
parallel makes were involved, and that caused a build failure.

workaround: Instead of creating a tiletxt.c on-the-fly via echo
statements in the Makefile, simplify things and use that
same #include "tilemap.c" approach but make it an actual file
in the distribution. That makes it available for other platforms
too.
2022-03-13 11:06:45 -04:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
nhmall
6af710bc97 provide a Makefile target to clean the Lua submodule 2022-02-04 17:11:09 -05:00
nhmall
b8489de8eb support use of git submodules with the Makefiles
git=1 when invoking make will use the submodule submodules/lua.

On windows, it will also use the submodule submodules/pdcurses.
2022-02-04 14:48:29 -05:00
nhmall
13ee03be1f support for build with current Lua version 5.4.4
On some platforms this may require:
       re-using a sys/unix/hints file to generate updated Makefiles
       make spotless
       make fetch-lua
2022-01-27 18:23:17 -05:00
PatR
5f14f0ff57 options help one more time...
Move the help text for the 'O' command from the code into its own file
and allow that to be accessed from the '?' menu as well as by choosing
entry '?' in the 'O' menu.

sys/unix/Makefile.top has been updated to handle new 'optmenu', others
need to catch up.  The game will still build and run without the file
but asking for options menu help won't work until they do.
2022-01-19 14:22:21 -08:00
PatR
acfbf20958 unix/Makefile.top fetch-Lua bit
% make spotless
% sh sys/unix/setup.sh sys/unix/hints/macOS.2020
% make fetch-Lua

worked, but the last ended with

|rm include/nhlua.h
|rm: include/nhlua.h: No such file or directory
|make: [fetch-Lua] Error 1 (ignored)

which might frighten skittish users (like me).  Check whether the
constructed header file exists (so is assumed to be for an earlier
Lua version) and only delete it in that case.  No more scary report
of benign failure when it isn't there (after 'make spotless' or for
brand new source setup).

Also, some time ago we came to the conclusion that 'if [ ]' was an
extension for GNU 'bash' and wouldn't work with some older actual
'sh' implementations.  This replaces the one post-3.6 instance of
|if [ ! -d foo ] then bar; fi
in Makefile.top with
|if test -d foo; then true; else bar; fi
Testing was successful but done with bash rather than an old sh. :-}
2021-06-02 17:13:56 -07:00
nhmall
5c95603a82 Makefile command echo suppression 2021-06-02 19:21:37 -04:00
nhmall
e69808987e support for build with current Lua version 5.4.3
On some platforms this may require:
	make spotless
	make fetch-lua

I did attempt to force a reminder message about the latter to
Makefile.top this time, and hope that works correctly for everyone.
2021-06-02 19:12:47 -04:00
PatR
0cdb91aa50 Unix 'make update'
Revise Makefile.top to remove the obsolete commands which change
the last modified date of save and bones files during 'make update'.
Using file dates to validate save files against nethack hasn't been
useful for many years.

Also, update assorted comments.
2021-05-23 18:14:13 -07:00
Pasi Kallinen
29868036f1 Lua: nhcore script with function callbacks
Adds possible callbacks for "start_new_game", "restore_old_game",
"moveloop_turn", and "game_exit" which when defined, will be called
from core code at the appropriate time.

Adds lua hooks for dump_fmtstr (only if DUMPLOG), dnum_name, u.moves,
u.uhave_amulet, and u.depth.
2021-05-21 21:24:59 +03:00
PatR
62ba302851 Unix 'make clean' and 'make spotless'
Provide a reasonably straightforward way to leave lua alone when
changing git branches (which I precede with 'make spotless').
 make clean-keep-lib
and
 make spotless-keep-lib
are new alternate forms of top level 'make clean' and 'make spotless'
that won't touch lib/lua/.
2021-01-03 11:27:17 -08:00
PatR
31ed7f6896 unix/Makefile.top vs tiles2bmp
Add a missing update to sys/unix/Makefile.top.  Makefile.dat
only requires that tiles2bmp exist, without knowing anything
about whether it needs to be rebuilt.  So force Makefile.top to
make sure that it's up to date, similar to how tiles2x11 gets
handled.
2020-12-27 05:01:39 -08:00
nhmall
1a369f1af0 ensure a rebuild of include/nhlua.h after fetching Lua source 2020-12-13 10:40:02 -05:00
PatR
bc7fb05dcf Makefile vs lua fix
I've been ignoring submodules so far.  For the old method of
dealing with lua, the instructions

You might need to do
  make spotless
  make fetch-lua

aren't adequate.  They should be

When lua version has changed in Makefile.top, before running
setup.sh to put that new Makefile in place, do
  make spotless
then
  sys/unix/setup.sh [hints/...]
  make fetch-lua

otherwise it will try to clean up the not yet fetched new lua
version instead of the old one.
2020-12-12 14:10:18 -08:00
nhmall
affb60dd97 support for build with current Lua version 5.4.2
This may require
    	make spotless
    	make fetch-lua
for some platforms.
2020-12-11 09:20:26 -05:00
nhmall
9ea45d7a1f remove some trailing whitespace 2020-11-25 07:23:23 -05:00
nhmall
f965d187b8 support for build with current Lua version 5.4.1
This may require
	make spotless
	make fetch-lua
for some platforms.
2020-11-15 11:08:10 -05:00
nhmall
0adb64e384 get this working: "make wasm" 2020-10-11 10:51:46 -04:00
nhmall
eaa8b99eea follow-up bit
remove an unnecessary dependency for top Makefile wasm
2020-10-11 09:16:23 -04:00
nhmall
75f852f277 cross-compiles need not build host native lua library
Because some Makefile.top dependencies triggered the build
of the host native lua library, the cross-compiles were
building it needlessly.

Make it a make variable so that it can be overridden by
cross-compile recipes in sys/unix/hints/include/cross-*.2020
2020-10-11 09:08:27 -04:00
nhmall
dc47c46314 more wasm cross-compiling follow-up 2020-10-06 01:47:19 -04:00
Adam Powers
dc2d757399 libnethack pr385
roll parts of pr385 into source tree

This does not take the PR as is.

Unlike the PR, this streamlines and minimizes the integration somewhat:

- use hints/include mechanism instead of creating alternative
  Makefile.dat, Makefile.src, Makefile.top, Makefile.utl in sys/lib;
  those would have been a maintenance nightmare.

- don't have alternative mkmkfile.sh and setup.sh in sys/lib.

- sys/lib/libnethackmain.c differed from sys/unix/unixmain.c by
  very little, so just place a small bit of conditional code at the
  top of sys/unix/unixmain.c instead.

- changed the conditional code bits from __EMSCRIPTEN__ to
  CROSS_TO_WASM.

- You should be able to build the wasm result by:
    cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
    make fetch-lua    (<-one time)
    make WANT_LIBNH all

- You should be able to build LIBNBH by:
    cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
    make fetch-lua    (<-one time)
    make CROSS_TO_WASM=1 all

As it is currently coded, winshim.c requires C99.
2020-10-04 14:46:32 -04:00
nhmall
b9b4755fe3 expand sys/unix Makefiles scope
Expand the use of the sys/unix Makefiles to be used for both normal
local builds and installs, as well as cross-compiles for other
platforms/targets.

Up until now, the primary unix Makefiles have treated util/host-side
component compiles, links and target object files just the same as
the game component compiles, links, and target object files.

Unfortunately, that meant that cross-compile effort typically had
to re-invent Makefiles specific to the cross-compile, creating a
maintenance burden and deviation from the typical local unix build
and providing a daunting obstacle to those that want to establish
build for a target environment/platform.

This change distinguishes between util/host-side component builds,
links, and component builds and targets object files destined for
the game (and other target platforms) in the Makefiles.

In theory, this will ease the effort for people that want to try to
resurrect NetHack perhaps on an old platform where it is no longer
viable to build NetHack-3.7 on the platform itself using old, outdated
compile tools, possibly with an old, outdated C dialect.

Some details:

-  Game-related targets in the Makefiles (as opposed to util/host-side
   targets that will be executed on the host), which could be destined
   for another platform in a cross-compile scenario are prefixed with
   $(TARGETPFX) so that they are distinguished.

   The default scenario where no cross-compiler is involved, is to
   define TARGETPFX to nothing, and therefore meant to have no effect.

-  Game-related compile and link commands in the Makefiles and their
   associated command line flags are distinguished from util/host-side
   compile and link commands in the Makefiles by using $(TARGET_CC),
   $(TARGET_CFLAGS), $(TARGET_LINK), $(TARGET_LFLAGS), $(TARGET_CXX),
   $(TARGET_CXXFLAGS), $(TARGET_LIBS).

   Those are used in the Makefile in place of $(CC), $(CFLAGS), $(LINK),
   $(LFLAGS), $(CXX), $(CXXFLAGS), $(LIBS).

   The default scenario where no cross-compiler is involved, defines
   the TARGET_ version of those Makefile variables to match their
   typical non-TARGET_ ounterparts.

-  The dependency lists in the Makefiles includes the $(TARGETPFX)
   prefix for stuff that would potentially be produced from a
   cross-compile build.

-  It adds pregame targets and $(PREGAME) variable, so that hints files
   can add some additional stuff if required for a cross-compile
   scenario.

   The default scenario where no cross-compiler is involved doesn't
   do anything for $(PREGAME).

-  It adds $(BUILDMORE) target and variable, so that hints files
   can add some additional things to be built for a cross-compile
   scenario.

-  It adds a "package" target and $(PACKAGE) variable, so that hints files
   can add steps for the target platform in a cross-compile
   scenario.

   The "install" target assumes local build and placement and
   isn't really applicable to a cross-compile scenario where the results
   really just need to be bundled up for transport to the target platform.

-  Also, this adds a pair of include files that can be updated with some
   cross-compile recipes as they evolve. They are named "cross-pre.2020"
   (for stuff to be included in the PRE section) and "cross-post.2020"
   for stuff to be included in the POST section via sys/unix/setup.sh.

   Those are included in sys/unix/hints/linux.2020 and
   sys/unix/hints/macOS.2020 hints files.
2020-09-28 16:25:31 -04:00
nhmall
084d1a8773 Use the same compiler for Lua as specified for NetHack
It tried to use gcc for Lua when no gcc was available and failed.
2020-08-09 23:54:15 -04:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
b967f73b96 build with the current Lua version 5.4.0 by default if not overridden 2020-07-07 17:36:23 -04:00
PatR
ed5a2ea11e unix/Makefile.top bit
Guard against SYSCFLAGS someday containing space-separated tokens.
2020-05-19 11:07:48 -07:00
PatR
ce5eebcb9b fix lua tmpname() vs mkstemp() on linux
Avoid the warning that tmpname should be replaced by mkstemp by
replacing tmpname with mkstemp.  lua has code to do that but it isn't
trivial to activate while leaving the lua distribution unmodified.
[I've no idea whether nethack's usage even results in liblua ever
creating any temporary files.]

Using nethack's hints to pass -DLUA_USE_POSIX from top Makefile to
lib/lua-$(LUA_VERSION)/Makefile has been tested, building liblua.a
on linux with that has not.
2020-05-18 12:01:23 -07:00
Pasi Kallinen
9b74ea0b22 Shaped and themed rooms
Allows creating shaped or themed rooms for the Dungeons of Doom
via lua script.

Invalidates bones and saves.

Makefiles updated for unix/linux by adding themerms.lua, but other
OSes need to have that added.
2020-04-18 19:55:09 +03:00
Pasi Kallinen
fcfa5dc267 Fail fetch-lua in Unix Makefile more gracefully
If missing curl or failing to download the lua tarball,
don't try to untar the nonexistent file.
2020-03-07 22:38:33 +02:00
nhmall
47b18d7bde Merge 'NetHack-3.6' changes into NetHack-3.7-Jan2020 2020-01-25 22:17:42 -05:00
PatR
2b5dc80278 unix 'make clean' update
Remove dat/gitinfo.txt which has been getting overlooked.
Hardly urgent, but useful if this is the last 3.5.x release.
2020-01-25 12:08:28 -08:00
PatR
1c30c437c3 'make' => 'make all'
In sys/unix/Makefile.{top,src}, move the 'all' target first so that
it's the default if no target is specified.  Recent lua handling
unintentionally broke that for Makefile.top by putting 'lua_support'
target in front of 'all'.
2019-12-09 15:02:30 -08:00
PatR
865607a392 3.7 Unix Makefiles
Copy lib/lua-$(VERSION)/src/liblua.h to lib/lua/ rather than lib/.

Instead of copying any of the header files or telling the compiler
where to find the lua ones, generate include/nhlua.h on the fly and
restrict the knowledge of where they are to it (paths are relative
to include/).

|/* nhlua.h - generated by top Makefile */
|#include "../lib/lua-5.3.5/src/lua.h"
|LUA_API int   (lua_error) (lua_State *L) NORETURN;
|#include "../lib/lua-5.3.5/src/lualib.h"
|#include "../lib/lua-5.3.5/src/lauxlib.h"
|/*nhlua.h*/

This might need to be redone (or augmented by having CFLAGS add back
'-I path-to-lua') if some compiler can't find '#include "luaconf.h"'
issued by lua.h.
2019-11-26 19:27:00 -08:00
PatR
1b2b330e9f lua reorganization
Reduce the implied reliance of a specific version of lua.

Instead of copying liblua.a to src/, copy it to lib/.  Instead of
telling the compiler to look for headers in lib/lua-5.3.5/src/ as
well as in include/, copy the relevant ones to lib/ and tell the
compiler to look for them there.  'make spotless' in src/ will
remove both the object library and the header files from lib/ but
there really should be a new Makefile.lib to take care of that
directory.

Update Makefile.src to be able to build lua in case someone starts
with 'make all' there instead of in the top Makefile.  It doesn't
duplicate the option to fetch the lua source package though.

NHinternal/../genFiles.c has been updated to mention lib/liblua.a
and lib/lua*.h as 'generated at compile time' in Files and to skip
lib/lua-* entirely if it comes across that (so not operating on a
completely clean tree).  But it won't be accurate unless/until
other ports stage their lua files there instead of in src/ and
lib/lua-$(VERSION)/src/.

I haven't tried 'make depend' to see what it makes of the numerous
changes....
2019-11-25 12:20:42 -08:00
Pasi Kallinen
8b87013fba Move quest texts to lua 2019-11-24 17:41:39 +02:00
nhmall
8bd6ef629a update post-Lua
add lib/ to .gitignore

add optional "make fetch-Lua" step to simplify prerequisite to "make all"
2019-11-15 11:12:00 -05:00
Pasi Kallinen
9cd9280276 Lua: remove dgn_comp, use lua instead 2019-11-06 18:45:10 +02:00
Pasi Kallinen
fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00
Bart House
f4fb476e50 Modified the spotless make rule to use double colon syntax. 2018-11-21 21:21:43 -08:00
keni
0f58af6f37 add missing copyright info 2018-04-25 16:54:50 -04:00