Commit Graph

36 Commits

Author SHA1 Message Date
nhmall
10cafddcb0 more bundle work for macOS
This iteration:

Places the resulting bundle folder off the top of the tree, rather than as a subdirectory of src.

Leaves the Applescript files out for now.

Builds the Info.plist (for now) via hard-coded values in the Makefile.

Builds the bundle launch script on the fly at make-time.

I think this revision may be working, at lease on my test machine.
There are more improvements to be done.
2023-02-12 01:19:05 -05:00
nhmall
24461058e6 more work on bundle and starting from Finder 2023-02-10 01:55:49 -05:00
nhmall
738bccc344 updated to Makefile bundling 2023-02-09 15:25:42 -05:00
nhmall
4ce722b8b2 more follow-up 2023-02-08 18:12:15 -05:00
nhmall
c67d9e96a6 correct a typo 2023-02-08 17:48:26 -05:00
nhmall
aad0586239 add new macOS target 'bundle'
This creates a new target 'bundle' for make on macOS, when using
sys/hints/macOS.370.

The 'bundle' recipe:
    - creates a subdirectory of src called 'bundle', and creates
      a bundle (nethack.app/ etc) below that.
    - the executable that is placed inside the bundle
      (bundle/nethack.app/Contents/MacOS/nethack) will find resources
      within the bundle, including the sounds, so a manual placement
      of the sounds into your '~/Library/Sounds' is no longer
      required when using the executable that's inside the bundle.
    - the sounds are included in the bundle if a soundlib option is
      chose at build time (for example 'make WANT_MACSOUND=1'), such
      that the bundled executable supports sounds.
    - the executable inside the bundle seems to find the resources
      it needs, even if invoked through a symlink elsewhere that points
      to the executable that's inside the bundle (only limited testing of that
      has been done).
    - at some point, its probably appropriate to add a
      'mv bundle/nethack.app <proper location>', possibly under
      a subsequent 'make install' step.
    - right now, the bundle step has a dependency on 'update'. I don't
      know if that's the right ordering or not, yet.

make WANT_MACSOUND=1 update
make WANT_MACSOUND=1 bundle

or, you can probably get away with:

make WANT_MACSOUND=1 bundle

if the nethack bundle is the goal anyway.

make clean
will clear the bundle subdirectory and everything below it.
2023-02-08 17:17:43 -05:00
nhmall
fbd9a7bae8 another update to the soundlib interface
sound_verbal(char *text, int32_t gender, int32_t tone, int32_t vol,
             int32_t moreinfo);
    -- NetHack will call this function when it wants to pass text of
       spoken language by a character or creature within the game.
    -- text is a transcript of what has been spoken.
    -- gender indicates MALE or FEMALE sounding voice.
    -- tone indicates the tone of the voice.
    -- vol is the volume (1% - 100%) for the sound.
    -- moreinfo is used to provide additional information to the soundlib.
    -- there may be some accessibility uses for this function.

It may be useful for accessibility purposes too.

A preliminary implementation has been attempted for macsound to test
the interface on macOS. No tinkering of the voices has been done.

Use of the test implementation requires the following at build time with make.
    WANT_SPEECH=1
That needs to be included on the make command line to enable the test code,
otherwise just the interface update is compiled in.

I don't know for certain when AVSpeechSynthesizer went into macOS, but older versions
likely don't support it, and would just leave off the WANT_SPEECH=1.

If built with WANT_SPEECH=1, the 'voices' NetHack option needs to be enabled.

It was a bit strange, when I first started up the test, to hear Asidonhopo,
the shopkeeper, talking to me as I entered his shop and interacted with him.
2023-02-07 00:44:36 -05:00
nhmall
86368148bf soundlib in the Makefile hints updated
Move pieces of the Makefile hints sound-related changes that
are not macOS-specific from sys/unix/hints/macOS.370 to some new
include files. The WANT_MACSOUND block stays in
sys/unix/hints/macOS.370 because it is system-specific.

Before this change, the various Makefiles were assembled via
hints files macOS.370 or linux.370. Both were using included
portions from the following files in the sys/unix/hints/include
directory, in this sequence:

    -INCLUDE multiw-1.370
    -INCLUDE multiw-2.370
    -INCLUDE compiler.370
    -INCLUDE multiw-3.370
    -INCLUDE cross-pre.370
    -INCLUDE gbdates-pre.370
    -INCLUDE gbdates-post.370
    -INCLUDE cross-post.370

After this change, the various Makefiles will still be assembled
via hints files macOS.370 or linux.370. They will continue to use
included portions from the following files in the
sys/unix/hints/include directory, but with three additional
include files related to sound and soundlibs. This is the new
sequence:

    -INCLUDE multiw-1.370
    -INCLUDE multiw-2.370
    -INCLUDE compiler.370
    -INCLUDE multiw-3.370
+   -INCLUDE multisnd1-pre.370
    -INCLUDE cross-pre.370
    -INCLUDE gbdates-pre.370
+   -INCLUDE multisnd2-pre.370
    -INCLUDE gbdates-post.370
+   -INCLUDE multisnd-post.370
    -INCLUDE cross-post.370

The include mechanism continues to allow common portions that can
be shared between macOS and Linux to be maintained in a single
place only, with minimal duplication. Now, that has been extended
to include Makefile lines related to sounds and soundlib.
2023-01-28 22:43:48 -05:00
nhmall
a48e32a1f9 add missing Magic_Flute files 2023-01-25 01:16:08 -05:00
nhmall
5171fcdc1d some macsound instrument play refinements
Also some better core placement of some of the Hero_playnotes calls.
2023-01-24 13:02:29 -05:00
nhmall
3d908c49ef take initial stab at macsound interface
Use macOS AppKit framework routines for a first cut at a
macsound soundlib interface.

Requires WANT_MACSOUND=1 on build.

Nothing has been done to move the stock sounds into the resources
of a bundle, so after building, if you want to try the stock sounds
out:
	cp sound/wav/*.wav ~/Library/Sounds

Because the NSSound macOS routines always do the search, supposedly
the following locations are searched in this order:
   1. the application’s main bundle
   2. ~/Library/Sounds
   3. /Library/Sounds
   4. /Network/Library/Sounds
   5. /System/Library/Sounds

Although not specifically implemented as of yet, it may be pretty
close to being able to put soundeffects wav files (by se_ name)
into ~/Library/Sounds working for the SND_SOUNDEFFECTS_AUTOMAP feature.

Feedback is welcome. Contributions for improving it are even more
welcome.

The new soundlib supporting file is named
sound/macsound/macsound.m since it's got objective C in it.

Known bugs and glitches:

The Hero_playnotes on a set of 5 notes goes too fast, so there
needs to be a slight delay added between the note of a multi-note
play.
2023-01-23 23:50:43 -05:00
nhmall
ea4a81901d add an interface for sound libraries
Groundwork for a more versatile interface for using
sound libraries. A lot of sound libraries work across
multiple platforms.

The current NetHack sound stuff is quite limited.

Binaries can have a variety of window ports linked into
them, and it makes sense to have something similar for
sound.

This tries to set things up in a more soundlib-centric way,
rather than inserting things in a platform-centric way.

It establishes a new top-level directory sound (akin to win
for the window interface routines, or "window-port") where
sound-related additions and sndprocs and support files can be
added and used across platforms.

The default interface is nosound and the 'nosound' interface
is in src/sounds.c

The interface for 'windsound', which contains the same minimal
USER_SOUNDS support using built-in routines that has been in the
windows port for a long time is added to
sound/windsound/windsound.c.

For now, the sound interface support for 'qtsound' has been added
to the existing Qt files win/Qt/qt_bind.h and win/Qt/qt_bind.cpp,
and a note has been placed in sound/qtsound/README.md to avoid
confusion.

New header file added: include/sndprocs.h.
2023-01-19 18:51:42 -05:00
nhmall
3f93d54b66 some Makefile and hints tinkering
1. remove all window interface bits from compiler.370, and have
   the preceding include files set some variables to control
   the behavior of compiler.370 when it comes to c++.
2. some more common Makefile lines into sys/unix/hints/include/multiw-3.370.
3. make it so you can pass cppregex=1 on the Make command line to build with
   sys/share/cppregex.cpp instead of posixregex.c
4. fix sys/share/cppregex.cpp so that it will build with clang compiler
   (required an additional header include). I don't know if it would have
   worked with g++ without that change. The include can be placed into an #ifdef
   block if there's an issue with the change on other compilers.
5. Anything that needs to compile using c++ (Qt, sys/share/cppregex.cpp) can
   just ensure that CPLUSPLUS_NEEDED Makefile variable is set above the lines
   in compiler.370 to ensure that things get set up for c++. It no longer
   checks specifically for Qt. That is what sys/unix/hints/include/multiw-2.370
   does now.
2022-11-13 22:25:07 -05:00
nhmall
21203c950e multiw-3.370
Add a 3rd multi-window include file that comes after compiler.370.

Relocate a small section of Makefile lines common to both macOS.370
and linux.370 to multiw-3.370.

Also relocate a section near the tail of compiler.370 that really
has nothing to do with compilers or compiler flags, but was
related to Qt which is one of the supported multi-window interfaces.
2022-11-13 12:17:27 -05:00
PatR
4de71302a3 unix Makefile.src and hints
Change the handling for windowing system specific files so that
when building for more than one set, each gets compiled as a set
instead of some being interspersed among rival window systems.
Put differently, handle tile.o specially so that there's no need
for the hints to sort the WINOBJ list in order to avoid tile.o
duplication.

So the order of compilation is
  common source files
  unix-specific files
  tty files
  curses files
  X11 files
  Qt files
  tile.c (if applicable), version.c, date.c

Previously, some of the X11 files were scattered around among the
others because of the spelling of their file names.

Only matters if you're watching the progress of a build.
2022-09-18 14:25:33 -07:00
nhmall
98a4673a0c Guidebook datestamping
Allow the hints file to apply a correct timestamp to
the Guidebooks prior to use.

Detect the NH_DATESUB in the Guidebook.mn or Guidebook.tex
files and replace the datestamping line that follows.

If git is available, it determines the hash of the last commit
applied to doc/Guidebook.mn, and then determines the date of
that commit.  The interim Guidebook.dated.mn (or
Guidebook.dated.tex) gets the datestamp applied.

If git isn't available or doesn't correctly provide the hash
for doc/Guidebook.mn, it should just continue to use whatever
hard-coded date in the Guidebook.mn source file (it uses it
instead of the interim file).
2022-06-18 10:29:15 -04:00
nhmall
ab169d7961 recent changes caused a compile issue with QT
On a machine with both homebrew and macports, the presence of
macports was causing the homebrew Qt settings to be overwritten
right after they were set. Check to see if QTDIR is already
defined before proceeding with QT macports.
2022-06-15 22:22:15 -04:00
nhmall
ef0620eadd remove a couple of debugging-output lines in macOS.370 2022-06-15 19:17:30 -04:00
nhmall
3c9fa6d9d6 another macOS.370 hint tweak 2022-06-15 19:07:28 -04:00
nhmall
1f2033562d correct some conditional code in hints macOS.370 2022-06-15 18:58:44 -04:00
nhmall
57390a7b2c more macOS.370 ncurses tinkering 2022-06-15 18:34:47 -04:00
nhmall
f3dc168366 some macports updates
if macports is detected:
- check for ncurses from macports
- adjust the library search path to include /opt/local/lib
- adjust the C compiler include search path to include /opt/local/include
  via -I/opt/local/include.
- if libncursesw* is in /opt/local/lib, link with it.

Also, USEMACPORTS=1 will use macports if you have both homebrew and macports.
It isn't required, but the ordering in the Makefile will use homebrew first
otherwise.
2022-06-15 16:00:13 -04:00
nhmall
fc0bb9631a synchronize some recent changes between linux.370 and macOS.370 2022-06-03 21:26:21 -04:00
nhmall
7d186332ae attempt to autodetect homebrew and macports
If homebrew is detected, and if the homebrew ncurses package
is installed, the set things up to use it.

Hopefully, this works okay for everyone right away, but it may need
some tweaking.
2022-05-31 08:17:29 -04:00
nhmall
4d212e9864 Merge branch 'homebrewed-curses' of https://github.com/perryprog/NetHack into pr659 2022-05-27 16:16:25 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
nhmall
281d959b8b revisit Qt6 macOS QSoundEffect
- After reverting previous related commit, add the QtMultimedia folder to
the include search path as suggested by PatR, and leave qt_bind.cpp alone
2022-04-27 19:06:06 -04:00
nhmall
75f3008123 Revert "Qt6 QSoundEffect on macOS"
This reverts commit f6149904c3.
2022-04-27 19:00:18 -04:00
nhmall
f6149904c3 Qt6 QSoundEffect on macOS 2022-04-27 13:56:01 -04:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
nhmall
2f83190f8a macOS.370 Lua 2022-02-04 18:55:12 -05:00
nhmall
b8489de8eb support use of git submodules with the Makefiles
git=1 when invoking make will use the submodule submodules/lua.

On windows, it will also use the submodule submodules/pdcurses.
2022-02-04 14:48:29 -05:00
nhmall
3db819478f update OS terminology used in some text references 2022-02-04 11:26:14 -05:00
Perry Fraser
9cad1fcb71 Add option to link to Homebrew ncurses for macOS hints file
It's probably possible to conditionally check if the directory where Homebrew
curses lives exists, but that feels a bit iffy for me, and also isn't very easy
to do in a Makefile. This solution is simpler, albeit a bit harder to find.
2022-01-19 11:42:13 -05:00
nhmall
07575f6344 macOS homebrew qt@5
Once 'brew update' and 'brew upgrade' had been done, the qt@5
package did become available for installation and the original
line in the hints file worked, so put it back as it was.
2021-12-31 16:06:30 -05:00
nhmall
7a44b3b52e hints updates
move out-of-date hints files to the outdated folder.

rename the hints files, and hints/include files that are currently
named *.2020 to *.370 (next release number).
2021-12-31 08:48:24 -05:00