Commit Graph

15397 Commits

Author SHA1 Message Date
PatR
5daec07300 PR #1008 - get doppelganger form from 'record'
Pull request from NulCGT:  when a doppelganger is choosing to become
a fake player, get role from an entry in the high scores file.  Use
that entry's name too if the doppelganger is within view at the time.

I'm not sure how well this will work for a single user score file if
the player always runs the same role and name.  I've given it a small
chance (1/13) to ignore the topten and stay with random role instead.

Closes #1008
2023-07-02 14:58:11 -07:00
Kestrel Gregorich-Trevor
8e43b684e8 Doppelgangers mimic top ten list members.
I saw this in the YANI archive, and I think it's fairly interesting.
Doppelgangers are known for commiting identity theft, but in NetHack
they function as just another shapeshifter. This commit makes them
a bit more interesting, I think.

Original YANI by aosdict and Andrio.
2023-07-02 14:43:29 -07:00
PatR
ad01b23090 mondead() uncluttering
Pull request #1005 introduced some code that needed minor reformatting.
This goes beyond that, splitting the livelog/#chronicle handling and
the vampire unshifting code out of mondead() into separate routines.

The livelog phrasing for death of a unique monster always assumed that
the hero was directly responsible:
 "killed|destroyed <unique mon|shk+details> (Nth time)."
If it dies while monsters are moving, switch to:
 "<unique mon|shk+details> has been killed|destroyed (Nth time)."
It isn't phrased as if the hero is responsible if the monster dies due
to passive counter-attack against poly'd hero but that isn't blatantly
wrong and doesn't seem worth worrying about.
2023-07-02 11:58:13 -07:00
PatR
99c1bf10ee pull request #1005 - livelogging shopkeeper deaths
Pull request from vultur-cadens:  issue a livelog/#chronicle message
the first time any given shopkeeper dies.

Closes #1005
2023-07-02 02:42:38 -07:00
vultur-cadens
a1df88d565 livelog shopkeeper deaths
The livelog message includes the shopkeeper's shop type, since the
livelog for stealing also mentions the shop type.

Only the first kill per shopkeeper is logged.
2023-07-02 02:14:15 -07:00
nhmall
02343aa43b fixes entry for Windows setlocale issue 2023-07-01 09:34:56 -04:00
nhmall
5e34883f36 windows: more setlocale 2023-07-01 09:24:57 -04:00
PatR
43079cf72f paranoid_confirm menu followup
The command name is expected to be short and the menu description is
expected to be short, but use a bigger buffer for the combination of
the two just in case.
2023-06-30 16:54:43 -07:00
PatR
b05bc01061 paranoid_confirm menu
In the paranoid_confirm submenu for 'm O', dynamically substitute the
correct key into the description of the 'swim' choice if #reqmenu is
bound to something other than 'm'.
2023-06-30 16:44:14 -07:00
PatR
9212ae75f8 tentative fix for issue #1026 - Enhanced1
Issue reported by ostrosablin (and mentioned previously but I still
I haven't remembered where):  loading a roguesymset removes any utf8
data that has been set up for primary symset.  The curses interface
explicitly initializes roguesymset to the default set and if config
file has specified OPTIONS=symset:Enhanced1 (or some other uft8 set
if someone adds such), that stays the active set but no longer gets
rendered with the intended symbols.

I have no idea whether having symset and roguesymset both use uft8
with different symbols and/or colors works at all and if so whether
it will still work after this revision, but this prevents loading one
set with non-utf8 while the other still uses utf8 from clearing out
the cached utf8 data.

Closes #1026
2023-06-30 12:55:33 -07:00
nhmall
52dcd101e4 windows: don't dupstr if setlocale returns NULL 2023-06-30 15:15:24 -04:00
nhmall
4d9bfccc90 update tested versions of Visual Studio 2023-06-30 2023-06-30 12:34:29 -04:00
PatR
e44a2a9738 gcc -fanalyze vs artifact.c
This should pacify the analyzer.  get_artifact(obj) expands to code
which checks whether obj is Null.  untouchable() knows that it will
always be non-Null so didn't perform any comparable test and the
analyzer complained.

Using get_artifact() before the 'beingworn' assignment instead of
after would just have shifted the complaint to the assignment's use
of obj->owornmask.  Adding a test for Null to that expression should
eliminate the complaint but I haven't verified that.
2023-06-28 07:56:34 -07:00
PatR
ab0de251cd fix #K3938 - sleeping monster tamed by thrown food
Player reported that a cat which was asleep in a treasure zoo would
catch and eat thrown food, becoming tamed in the process, without
waking up.

Temporary sleep was handled (via checking for !mon->mcanmove) but
indefinite sleep wasn't.  Make a monster hit by taming effect (either
magic or thrown food) wake up from indefinite sleep.  For temporary
sleep, the remaining duration is cut in half.  The timeout isn't
dropped all the way to 0 because a monster with mon->mfrozen set
isn't necessarily asleep.  That timeout is shared by timed sleep,
timed paralysis, and busy time when donning armor.
2023-06-27 08:51:29 -07:00
nhmall
e1bae750de update DOS cross-compiler version 2023-06-27 10:49:35 -04:00
PatR
2918026b58 redo config file paranoid_confirm:value handling
Introduce
 OPTIONS=paranoid_confirm:+foo bar
to add the 'foo' and 'bar' bits to any confirmation bits already set and
 OPTIONS=paranoid_confirm:-foo bar
to clear the 'foo' and 'bar' bits without changing any others that are
already set.  Values '+foo +bar' or '+foo -bar' or '!foo bar' aren't
accepted.
 OPTIONS=paranoid_confirm:foo bar
still replaces existing settings with just the specified bits.
 OPTIONS=!paranoid_confirm:foo bar
is treated like 'paranoid_confirm:-foo bar', although I'm wondering
whether that was good idea.  Negation combined with plus or minus is
rejected.

Replace the handling for 'prayconfirm' to use 'paranoid_confirm:+pray'
and '!prayconfirm' with 'paranoid_confirm:-pray'.  Issue a warning
(which is described as "error" but it still works) about it being
deprecated when that out of date boolean is used.

Reorder swim and AutoAll in the paranoid_confirm menu so that the ones
that add a new 'y' question (pray and AutoAll) are together and the
two that change game play (swim and Remove) without asking questions
are together.  (The description of swim in its menu entry now mentions
the 'm' prefix and should probably plug in the value instead since it
might be bound to some other key.)

Undefine the macros defined for option.c's use prior to end of file.
2023-06-27 00:48:51 -07:00
PatR
6cef49ed54 Guidebook update; mostly paranoid_confirmation
add paranoid_confirmation:AutoAll
update paranoid_confirmation:pray (for paranoid_confirm:Confirm)
update paranoid_confirmation:swim (reorder, and on by default)

update menustyle:full (for paranoid_confirm:AutoAll)

Guidebook.tex is updated but not tested.
2023-06-25 15:51:41 -07:00
PatR
b1d30fbce9 address github issue #303 - paranoid_confirm:pray
An issue from nearly three years ago, reported by Anerag:  asking
player whether to really pray isn't paranoid enough because it
accepts 'y' rather than requring "yes".

This changes it to require "yes" followed by <return> or <enter> if
paranoid_confirm:Confirm is also set.  (A side-effect of that is
explicit "no<return|enter>" is required instead of just 'n' to
decline--for all the paranoid confirmations, not just for prayer.)
This extension of paranoid:Confirm applies to paranoid:AutoAll too.

A comment asks why paranoid_confirm:pray is different from the other
paranoid questions in the first place.  The answer is that when it
isn't set, no confirmation prompt is issued at all.  The others all
have y/n confirmation prompts when the corresponding paranoid option
isn't set.

Once upon a time there was a boolean option called 'prayconfirm' that
issued "really pray?" prompt when True.  It was added after players
whinged about typing Alt+p when they meant to type Alt+o.  When the
more advanced 'paranoid_confirmation' was introduced, paranoid:pray
superseded prayconfirm, but it still only issues a confirmation
prompt where there normally wouldn't be one rather than change an
existing one to require "yes<return|enter>" instead of 'y'.

Closes #303
2023-06-24 16:12:54 -07:00
PatR
456a87fdc6 refine paranoid_confirm:Autoall
If confirmation for menustyle:Full 'A' choice is on and player
chooses 'A' but answers no at the "Really autoselect All?" prompt,
just remove 'A' from the list of choices and act on the rest.  If it
was the only choice, the menu operation will behave as if no choices
had been made.  (That was the previous behavior even when other
choices were also present.)  But when other choices have been made
along with 'A', use them without 'A':  the normal second menu will
be put up, listing objects matching the specified classes and not
autoselecting anything.
2023-06-24 12:56:41 -07:00
nhmall
079ea3a449 get build working on Windows following cd9f145d
The code prior to cd9f145d would have returned 0 on an argc other
than 2 or 3 so this just does the same.
2023-06-24 13:18:16 -04:00
PatR
2f25ee734e paranoid_confirm:Autoall followup 2023-06-24 01:24:52 -07:00
PatR
0cd337c78b address issue #1065 - Auto-select every item
Issue most recently reported by Xdminsy (previously reported by
others):  it is too easy to accidentally pick choice 'A' in object
class selection menus for menustyle:Full.  Previous change relevant
to this was to exclude choices 'A' and 'a' from being set by '.'
(choose all entries) and '~' (toggle all entries).  That was an
improvement but doesn't help with pressing shift when meaning to
type 'a' by those who type faster than they cogitate.

This implements a suggestion by janne-hmp:  add new choice for the
paranoid_confirmation option, 'Autoall' (synonym 'Autoselect-all').
If the player sets this and includes 'A' among the choices for
class selection, prompt to confirm whether to honor it.  Like
confirmation for praying, it adds an extra y/n prompt rather than
change an existing y/n prompt into a yes/n or yes/no one.  If the
player declines, then nothing is selected and the operation is
cancelled rather than putting the menu back up to choose again.

OPTIONS=paranoid_confirm:autoall requires at least two letters
('au') even if the 'a' is capitalized.  paranoid_confirm:a means
confirm attacking peaceful monsters.  And it should be
OPTIONS=paranoid_confirm:autoall pray swim
if someone just wants to add autoall to the default paranoid bits.

The Guidebook hasn't been updated to describe the new choice since
it seems likely that it might undergo adjustments.

Closes #1065
2023-06-24 01:15:44 -07:00
PatR
cd9f145dba fix leaving the tutorial levels
While running the tutorial, the Save command is disabled.  When the
tutorial was extended to two levels, stashing and restoring the
hero's equipment stopped working as intended if player entered the
second level.  The attempted fix for that broke re-enabling Save
even if the player left the tutorial without entering its second
level.

This seems to fix things, but I'm flailing around with barely a clue
here.  A couple of simpler attempts didn't work and I haven't figured
out why, so this is a bit more complex than what I wanted.

Reorganizing nhl_callback() isn't part of the fix, just avoids use
of some redundant code.
2023-06-23 15:19:36 -07:00
nhmall
47fc27d188 update for vmsbuild.com 2023-06-23 16:37:59 -04:00
PatR
ef534e053d basename() for util/*.c
Update dlb_main to use the revised vms_basename() for #if VMS in
case it issues a usage message.

Change recover to use similar setup, but the vms-specific bit is
commented out because I'm not sure whether the necessary routine
is being linked with it.
2023-06-23 12:10:38 -07:00
nhmall
0616a83ef8 updated build command file 2023-06-23 13:25:09 -04:00
nhmall
c891066bf1 cppregex.cpp: move NetHack includes below c++ includes
Avoid a conflict with c++ std header file on at least one platform.

Build log prior:
In file included from DKA100:[DEVEL.nethack-37.sys.share]cppregex.cpp;1:12:
In file included from /SYS$COMMON/VSICXX$LIB/INCLUDE/LIB_CXX/INCLUDE/regex:768:
In file included from /SYS$COMMON/VSICXX$LIB/INCLUDE/LIB_CXX/INCLUDE/stdexcept:5
1:
In file included from /SYS$COMMON/VSICXX$LIB/INCLUDE/LIB_CXX/INCLUDE/exception:8
7:
In file included from /SYS$COMMON/VSICXX$LIB/INCLUDE/LIB_CXX/INCLUDE/cstdlib:91:
In file included from /SYS$COMMON/VSICXX$LIB/INCLUDE/LIB_CXX/INCLUDE/stdlib.h:10
3:
/SYS$COMMON/VSICXX$LIB/INCLUDE/DECC$RTLDEF/stdlib.h:200:24: error: too many argu
ments provided to function-like macro invocation
    void     abort    (void);
                       ^
../INCLUDE/vmsconf.h:307:9: note: macro 'abort' defined here
#define abort() vms_abort()             /* vmsmisc.c */
        ^
2023-06-23 13:15:01 -04:00
PatR
16d0a9e4ef vms_basename fix
vms_basename() was recently changed to take a second argument to
control whether to include the suffix portion of the name but an
existing call to set up 'hname' still had only one.

More than just adding the extra argument was needed.  It returns
a static buffer so if it got called for DEBUGFILES, 'hname' would
have been clobbered.
2023-06-22 15:59:56 -07:00
PatR
643b78bc40 vms_basename fix
vms_basename() was recently changed to take a second argument to
control whether to include the suffix portion of the name (used for
DEBUGFILES) but an existing call still had only one.
2023-06-22 15:30:27 -07:00
PatR
c86595001c menustyle:full skip_inverted for u and x
Use of select-all, select-page, toggle-all, and toggle-page in the
object class selection menu for menustyle:full excluded A (auto-
select all), a (all classes), B, C, U, X (bless/curse states), and
P (recently picked up) but allowed u and x (unpaid and used-up shop
goods) to be set.  Treat u and x like the other pseudo-classes;
they have to be chosen explicitly rather than be set with . and ~.
2023-06-21 18:40:14 -07:00
PatR
1209b15bcf fix static analyzer vs alloc.c
gcc-13.1 static analyzer complains that alloc() returns long *
without guaranteeing to allocate an integral number of longs.  Fix
by rounding the requested amount up to the next long when dividing
the amount by 'sizeof (long)' yields a remainder.  Surprisingly--to
me, at least--the analyzer recognizes that this extra argument
manipulation will always produce a viable amount no matter what
alloc()'s caller passes in.

Also, the declarations for alloc() and re_alloc() in alloc.c didn't
match the ones in global.h for the MONITOR_HEAP config.  I guess
nobody has tested that since NONNULL got introduced.

A year ago the two FITSxxx routines were moved from hacklib.c to
alloc.c so that they could easily be linked into various programs
instead of being replicated in each, but the declarations for them
weren't moved from hacklib.c section in extern.h to alloc.c one.
2023-06-21 03:31:41 -07:00
PatR
e5055e5f60 unix veryold(), take II
Instead of adding extra complexity to deal with something that had
become too complicated, simplify.  Having veryold() conditionally
close the lock file made sense when the usage was just
'if (veryold()) goto gotlock;' but didn't after that became
'if (veryold() && clearoldlocks()) goto gotlock;'.  Have veryold()
always leave the file open and getlock() always close it.
2023-06-18 16:29:16 -07:00
PatR
90f9b0742e unix veryold() file handling
Fix another analyzer complaint, about potentially calling close(fd)
for a file descriptor number that has already been closed.  This time
it was right, although I think nothing bad would happen if that
occurred.

With the original code, veryold() might succeed and close the file,
then clearoldlocks() fail so skip 'goto gotlock'.  Then the already
closed file would passed to close() again.

Normal usage still works.  No testing using failure conditions has
been done.
2023-06-18 14:43:43 -07:00
PatR
97a1724f17 avoid drinksink() complaint from gcc13.1 -fanalyze
'Fix' fountain.c:598:18: warning: check of 'otmp' for NULL after
already dereferencing it [-Wanalyzer-deref-before-check]

The original code was ok.  Either the analyzer has a bug or NONNULL
in extern.h's 'extern struct obj *mkobj(int, boolean) NONNULL;' is
not expanding to the expected value.

This replacement code should be easier to comprehend and with any
luck be simpler to analyze.
2023-06-17 20:28:07 -07:00
PatR
8b9a93f797 stinking nemesis
Noticed when testing erodeproof Mitre of Holiness:  the cloud of
stinking gas released by Nalzok when he died ending up killing my pet
and my hero got blamed for that.  Don't blame--or credit--the hero for
monsters affected by the gas cloud when a dying nemesis produces such.
2023-06-17 14:15:49 -07:00
PatR
8fd8d1defa Mitre of Holiness
If the priest quest artifact Mitre of Holiness (a helm of brilliance,
so crystal helmet) is acquired via the quest (rather than by wishing)
make it start out tempered (aka crackproof|erodeproof).
2023-06-17 13:27:40 -07:00
PatR
bbba8b82d2 fix issue #1062 - monster hiding messages
Reported by Umbire:  if a statue of a hider-under was activated by
a statue trap, it would hide underneath its own statue.  Also, the
hero saw a snake hide under unseen submerged kelp.

Both of those things were exposed by new "you see <monster> hide"
message rather than caused by it.  It also led to the [re-]discovery
that an existing monster hiding under a statue that was a not-yet-
triggered trap prevented the trap from producing a monster.

This redoes yesterday's can't-hide-under-statue change:  hiders can
hide under statues again, but they can't hide under anything at trap
locations.  [Pits containing one or more objects are an exception,
although it seems silly that a hero is prevented from falling into
one by the presence of a tiny creepy-crawly hiding under a ring or
dart in there.]  So, hider-underers won't be able to interfere with
statue traps by being present at the trap location.  [Trappers and
lurkers-above probably need a similar restriction; I didn't look.
They avoid trap spots rather than get lured to such by objects.]

It also prevents newly created hider-underers from becoming hidden
as part of the their creation (except when that creation is part
of level creation) whether their creation uses up an object (statue
activation, egg hatching) or there are simply other items present.
That will prevent statue of a hider producing a monster that hides
under the activated statue (which was happening due to the sequence
create monster, transfer any statue contents to monster inventory,
destroy statue).

The can't-hide-under-statues code has been repurposed to prevent
hiding under gold pieces unless there are at least 10 (arbitrary
threshold) of those or they're in a pile with some other object(s).

Sea monsters hide in water regardless of the presence of objects.
Prevent other swimmers from hiding under objects at water locations.
Such creatures don't have gills and shouldn't be able to stay
submerged in hiding for an arbitrary length of time.  [No exception
is made for non-breathers.  The overlap between swimmers and hider-
underers is limited to small snakes, even though it is feasible for
a creature wearing an amulet of magical breathing to polymorph into
one.  Heros don't spend enough time underwater to worry about snakes
hiding under kelp or thrown junk.]

Lastly, alter the "suddenly, you notice a <monster>" message if
monster-vs-monster activity causes one you've just seen going into
hiding comes back out again without any intervening messages.  [I'm
not sure whether something similar is needed for the "Wait.  There's
something there" message in the you-vs-monster case.]

Fixes #1062
2023-06-16 21:19:43 -07:00
nhmall
5688754684 update tested versions of Visual Studio 2023-06-16 2023-06-16 07:13:55 -04:00
nhmall
fee66f2905 don't hide under statues, statue trap or not
Unlike ground clutter, statues are typically in pretty tight contact
with the ground; statue traps are sometimes proclaimed as "monsters
posing as statues".
2023-06-15 09:29:41 -04:00
PatR
1bd966f826 fix issue #1061 - dipping container into water
Issue reported by loggersviii:  dipping a container into an uncursed
potion of water mentions water getting into the container.  That
happens even when that type of potion hasn't been discovered yet.

Make POT_WATER become discovered if this occurs.  Doesn't apply when
hallucinating where a random liquid is mentioned instead of water.

Fixes #1061
2023-06-15 02:29:51 -07:00
PatR
7d052bafb0 crystal armor bit
Accidentally left out of the "breaking crystal armor" commit
e9c58c2fe4.
2023-06-14 16:14:18 -07:00
PatR
e9c58c2fe4 breaking crystal armor
Instead of a 5% chance for crystal plate mail or crystal helmet to
break each time it's subjected to breakage, switch to a 10% chance
but the damage is treated as erosion rather than break/don't-break.
'crystal foo' will need to go through four stages of damage before
breaking:  cracked crystal foo, very cracked crystal foo, thoroughly
cracked crystal foo, then gone.  Crackproof handling is included,
described as tempered crystal foo.

It mostly still applies to throwing and kicking the item.  Having
some hits trigger damage might be worthwhile but isn't implemented.

Object creation within lua code probably needs to be updated, and
when the Mitre of Holiness is created in the priest/priestess quest
it should start out as tempered (erodeproof).  Perhaps it ought to
be erodeproof regardless of where/how it's created.
2023-06-14 15:54:04 -07:00
PatR
450f060132 github issue #1060 - crystal helmet
Issue reported by vultur-cadens:  changing helm of brilliance to
crystal made it stop being classified as "hard helmet" so it gave
less protection against things falling onto the hero's head.

Change the is_metallic() tests used on helmets to new hard_helmet().
Unlike when thrown, crystal helmets don't break when objects fall
on them.

Fixes #1060
2023-06-14 06:13:11 -07:00
nhmall
0440eb5091 missing punctuation 2023-06-14 08:36:28 -04:00
PatR
fb0509a6b3 fix #3841 - steed and engulfer on same map spot
Reported five months ago, a save was performed while a mounted hero
was engulfed.  Restore issued a warning about the engulfer being
placed on top of the steed (who shouldn't have been on the map).

The report arrived at about the same time as engulfing a riding
hero was changed to force a dismount instead of engulfing both hero
and steed so nothing further was done about it.  This changes
restore to not put a steed on the map and then take it off again.
It also attempts to simplify usteed and ustuck handling during save
and restore.

Testing so far indicates that things are still working correctly.
Keep makeplural(body_part(FINGER)) crossed.

Existing save and bones files are invalidated.
2023-06-14 00:04:21 -07:00
PatR
bf47cc878e fountain and sink bookkeeping
This replaces most of commit 0ca2af4d8b
from a couple of days ago with something more robust.  That change
actually introduced redundant code that caused fountain and/or sink
count to be off instead of preventing it.

Revise set_levltyp() to update level.flags.nfountains and
level.flags.nsinks if setting the type to or from fountain or sink.
A bunch of places that were setting levl[x][y].typ directly needed
to be revised to use set_levltyp() instead.  set_levltyp() itself
hadn't been updated to handle LAVAWALL (to force such to be lit).
2023-06-12 15:07:34 -07:00
nhmall
299d49aebf another follow-up for curses_putmixed
We received a report from someone whose build was failing because
of the use of cchar_t and setcchar(). They were getting errors
even though they were using an up-to-date curses library.

Apparently, ncurses requires that _XOPEN_SOURCE_EXTENDED must be
defined before the curses header files in order for those features
to be available.

We had already updated our .370 series of hints and hints/include
files with
    -D_XOPEN_SOURCE_EXTENDED=1
but this person must have been building in some other way.

Instead of failing to build in that situation, allow the
fallback to the older, less-functional genl_putmixed() function,
but also try not to do so silently and display a message that
functionality is reduced.

The difference between the use of genl_putmixed() and
curses_putmixed() or tty_putmixed(), is that when doing
'/' farlook operations, curses_putmixed() and tty_putmixed() try to
display a character in the message window that looks exactly the same
as the one on the map, even if a symbol from a symset is being used
on the map, or when using ENHANCED_SYMBOLS.

Related note: curses_putmixed() matches the symbol and the color,
whereas tty_putmixed() (at present) does not attempt to match the
color.
2023-06-12 14:03:39 -04:00
nhmall
36ba2b9a0e fix curses build issue caused by "attr_t same as int" assumption
In file included from ../win/curses/cursmisc.c:6:
../win/curses/cursmisc.c: In function 'curses_convert_attr':
../lib/pdcursesmod/curses.h:562:32: warning: overflow in conversion from 'long long unsigned int' to 'int' changes value from '2147483648' to '-2147483648' [-Woverflow]
  562 | #define PDC_ATTRIBUTE_BIT( N)  ((chtype)1 << (N))
      |                                ^
../lib/pdcursesmod/curses.h:574:27: note: in expansion of macro 'PDC_ATTRIBUTE_BIT'
  574 |     # define A_DIM        PDC_ATTRIBUTE_BIT( PDC_CHARTEXT_BITS + 10)
      |                           ^~~~~~~~~~~~~~~~~
../win/curses/cursmisc.c:752:23: note: in expansion of macro 'A_DIM'
  752 |         curses_attr = A_DIM;
      |                       ^~~~~
2023-06-12 13:53:34 -04:00
nhmall
41c9c660e8 follow-up for curses_putmixed vs genl_putmixed 2023-06-11 09:58:36 -04:00
nhmall
37b21dd9fd bypass curses_putmixed if -DCURSES_GENL_PUTMIXED is defined 2023-06-11 09:23:07 -04:00