Commit Graph
466 Commits
Author SHA1 Message Date
jwalz 3e6e2ff7c6 Lint part 2, mostly parameters. 2002-03-10 04:05:59 +00:00
jwalz bab78d03c8 Lint part 1, unused variables, routines, and return codes. 2002-03-10 00:30:53 +00:00
cohrs ce22d17c01 lava effects while riding
- a case missed by the earlier lava patch, if you enter the lava while
mounted, your steed would be unaffected if you were lifesaved
- fix by making more code shared with the is_pool case
2002-03-09 04:10:24 +00:00
cohrs 91c5521009 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:24:49 +00:00
nethack.rankin 41bb37c369 autodig bit 2002-02-06 07:04:34 +00:00
nethack.allison 7d1e6f7d57 from Yitzhak
Add absent prototypes to some core routines.
Also add some port function() to function(void) in some win32 routines.
Also updates the Borland C Makefile for win32.
2002-02-05 13:21:43 +00:00
nethack.allison 06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
warwick c4a0faa9f1 test_move() fixes, for travel.
Turns lots of duplicated "flags.move = 0; nomul(0);" code into
a single instance, fixing the ones that weren't complete.

Doesn't feel_locations when only testing.
2002-02-04 10:41:22 +00:00
cohrs f73a1879c9 landmines and boulders
Make pushing a boulder onto a landmine share code with the trap case,
resulting in pits, waking sleepers, et al.
Don't leave a boulder suspended over the new pit, fill it.
Make sure any remaining boulder is placed on top of the pile.
If player sets off landmine, monsters killed are credited to/blamed on player.
2002-01-25 06:38:42 +00:00
nethack.allison 6cfec715ac no message 2002-01-24 20:39:16 +00:00
nethack.allison eed0831f28 Fix a crash-causing null pointer dereference.
(Thanks to Yitzhak)
2002-01-24 18:21:24 +00:00
cohrs e7bdcb157f lava effects for monsters and objects
This patch, based on code sent to us by <Someone> well over a year ago, addresses
bugs recently resurfaced.  Namely, that lava does not generally do anything
to monsters or objects that land in java.  Newly renamed minliquid() handles
both water and lava, and new fire_damage() is used similar to water_damage().
2002-01-20 07:04:18 +00:00
cohrs e3ac04eac1 riding a non-swimming steed into water
Patch from <Someone> to the list on 10/01/2001.  The changes cause riding a steed
into water to result in a dismount, and, if the steed can't survive in
water, the death of the steed, with the usual pet-death penalties.
2002-01-16 07:05:43 +00:00
arromdee 4b6b5d7b8c This adds in <Someone>'s autodig patch. 2002-01-15 02:50:36 +00:00
cohrs c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz 1248c85e1e *** empty log message *** 2002-01-05 21:05:49 +00:00