The short exclamations ("Gasp!", "Why?", &c) led to ambiguity
about which monster was vocalizing them. Use full sentences
which refer to the speaker. It can become quite a bit more
verbose but is less likely to lead to confusion. Perhaps it
should cut those off after a modest number of them have been
issued?
The code for peaceful monsters witnessing the hero attack another
peaceful monster and getting angry had a 20% of making them gasp in
surprise or exclaim "why?" in shock. It was only requiring them to
have humanoid shape rather than checking for speech capability, so
peaceful zruty or minotaur, possibly other animals, could exclaim
comprehensibly. Other things which shouldn't talk, like mummies,
would behave similarly.
This categorizes how a bunch of MS_foo types should react. It has
only been lightly tested.
Assuming you have the prerequisite packages, You can specify the
window ports to include on the make command line:
make WANT_WIN_QT=1 WANT_WIN_X11=1 WANT_WIN_CURSES=1 WANT_WIN_TTY=1 all
Prequisites for window ports beyond tty:
(some sample homebrew commands to obtain them shown but that is not the
only way):
xquartz for x11 support
brew install xquartz
Qt for Qt support
brew install Qt
fixes#361
Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.
Compile time option TTY_SOUND_ESCCODES required to build that support in.
It should be independent of TTY_TILE_ESCCODES.
Add the "if these walls could talk" gag. Use an array of message
strings rather than switch/cases of pline calls, and add a couple
more messages.
Also, only give wall feedback if the map indicates a wall (so not
while blind unless the wall is already known) and prevent chat from
pinpointing secret doors (via lack of wall feedback when they're
shown as walls).
If regex_compile() fails, free the regexp before doing anything else
in case failure reason is "out of memory". Feedback to the user is
highly likely to panic or crash after memory runs out; this should
let the regex failure message be issued and the game continue.
User sound regular expressions were never freed. This frees them
when FREE_ALL_MEMORY is enabled.
MS_MOO was placed among the humanoid sounds, resulting in a minotaur
being able to articulate "I'm hungry". Move it to the animal sounds,
which causes almost all the sounds to be renumbered.
Give MS_MOO to rothes.
Change mumak from MS_ROAR to new sound MS_TRUMPET and mastodon from
silent to that.
I changed MS_ORC from a synonym for MS_GRUNT into a distinct type
which also just grunts. Grunt is in the animal group of sounds and
orc is now in the 'other' group (neither animal nor understandable
humanoid). [There are a bunch of other humanoid monsters (gnomes and
ogres, for example) that still use MS_GRUNT. They aren't animals so
that's not right.]
Have pets who beg for food but happen to have 'other' sounds between
animal and humanoid be described as looking hungry instead of being
skipped.
Hat tipped to a peaceful humanoid will behave as non-peaceful if
Conflict is active (without giving the monster a resistance check).
Despite mons[].msound getting new values, save files should be ok.
Allow #tip to do something if you pick your worn helmet instead of
a container. It's mostly just a variation of #chat but probably adds
several new bugs....
Message is a reference to The Silver Chair. Most of the other races had
their own messages already, but gnomes would just default to discussing
dungeon exploration, which doesn't make that much sense most of the
times when you would be chatting to them in their own mines.
The quotation is edited from the source to reflect the dungeon
environment, but the sentiment is actually pretty spot-on given the
average player's win ratio.
Note: this doesn't interfere with the South Park gnome speech added to
3.6 a while ago; that only occurs when hallucinating and this only
occurs when not hallucinating.
When GOLDOBJ was activated unconditionally, several texts started referencing
"money" instead of "gold".
As we don't have the intention to introduce a complex coin system with
different denominations, change it back and also some other places that
reference "money".
If you chat with a peaceful gnome while hallucinating, you might
get a silly message from the TV show South Park.
To make it work for non-gnome characters, I changed the speech of
monsters who normally just grunt (gnomes, orcs, ogres, a couple
of other groups) to full humanoid when the hero is hallucinating.
(It already does that for orcs if the hero--hallucinating or not--
is an orc and for gnomes when the hero is a gnome.)
Preserve temporary fake object's previous dknown value by storing it
as a flag value within the m_ap_type field of the posing monster, and
recalling it when it is needed.
This is intended to help eliminate observable differences in price display
between real objects and mimics posing as objects.
98% of this is just switching the code to utilize macro M_AP_TYPE(mon)
everywhere to ensure that the flag bits are stripped off when needed.
Chatting with Death doesn't always deliver a tribute Death Quote but
when it does, it wasn't giving each of them once before reusing them
even though they should have been treated the same as passage
selections from a novel. I'm still not sure why it wasn't working
as intended, but after some revision to the tribute parsing code, now
it is. If you #chat with Death enough times to get 20 tribute quotes,
you will see each of the 20 quotes once (in random order), then
further chatting will give them again (in different random order).
This is a fix for H4101, bz192.
add non-audio (felt) outcome to yelp()
This also add #wizintrinsic command because testing this was a pain
without a simple, straightforward way to go deaf that didn't time-out
before the situation being tested recurred.
Last few && or || followed by end-of-line comments, plus tab replacement
and 'return' parentheses. Not as many of those; some of these files had
already had that done.
Also, tweaked non-cursed scroll of charging read while confused to be a
tiny bit more effective.
To do: find and fix block comments that immediately follow a line with
an end-of-line comment and got misindented to line up with that comment.
Replace instances of strings split across lines which rely on C89/C90
implicit concatenation of string literals to splice them together
with single strings that are outdented relative to the code that uses
them. It's uglier but it won't break compile for pre-ANSI compilers.
This covers many files in src/ that only have one or two such split
strings. There are several more files which have three or more. Those
will eventually be '(2 of 2)'.
Noticed along the way: the fake mail message/subject
Report bugs to devteam@nethack.org.
wasn't using its format string of "Report bugs to %s.", so would have
just shown our email address. Doesn't anybody enable fake mail anymore?
I modified that format to enclose the address within angle brackets and
made a similar change for the 'contact' choice of the '?' command.
Changes to be committed:
modified: include/context.h
modified: include/extern.h
modified: src/files.c
modified: src/invent.c
modified: src/sounds.c
modified: src/spell.c
Add a couple more tribute easter eggs.
- can lead to a remark by Death if you happen to have a pratchett book on
your person, as suggested by M. Stephenson (fat chance you will, or
think to #chat if you do, but it could be a tournament novelty or something
obscure to strive for).
- can draw some additional Death quotes from the tribute file. (There's two
in there right now. If anyone wants to add or suggest some more, please go
ahead. The Death quotes are at the end of the tribute file. One-liners
only please or the code will only pull the last line.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!