Commit Graph

7885 Commits

Author SHA1 Message Date
Michael Meyer
1ee9e6ae3d wizmgender: include corpstat gender in object name
Add another use to wizmgender: when it is enabled, include the gender
specified in corpstat flags in the name of a statue, corpse, or
figurine, since it can influence various things but otherwise remains
invisible (for monsters without gendered names).  A little while ago
lichen corpses weren't stacking because, despite being a neuter monster,
the corpses they produced were being flagged as female or male; this
could be useful for debugging issues along those lines.
2022-07-03 16:34:29 -07:00
PatR
d1d4614b26 more #802 - lava running
From entrez, then modified possibly beyond recognition:  don't run
or travel onto lava even with known safe lava-walking because that
isn't 100% safe.  But if already on/over lava, allow moving onto
adjacent lava in that situation.
2022-07-03 16:27:19 -07:00
nhmall
c84e0ba6e1 rework TTY_PERM_INVENT; update window port interface
Change the inner workings of the experimental TTY_PERM_INVENT.

Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).

This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.

Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two.  Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
2022-07-03 00:35:32 -04:00
Michael Meyer
ee002ee91e Don't prompt to continue eating with one bite left
There was already handling in place to prevent showing the "continue
eating?" prompt for one-gulp food (like a wraith corpse), since the hero
would finish eating the food on that turn regardless of what the player
answered to the prompt.  Resuming an interrupted multi-bite meal with
only a single bite remaining had the same problem, but wasn't accounted
for in the special "one gulp" handling.  Modify the condition so it
checks for the number of bites remaining in the food, not the number of
bites total, and show the prompt only when there's more than one bite
left.
2022-07-02 15:27:49 -07:00
Michael Meyer
6d222e88b0 Allow travel on water with IDed water walking
If you have a known source of water walking (i.e. are wearing formally
IDed water walking boots), allow travel to path you over water and allow
running over water.  A transition from land to water will still cause
the hero to stop in modes other than the shift+dir "move until you hit
something" running mode, so that you don't careen across the entire
level unless you really want to.

Also, fix running over water when levitation or flying is equipped.
This stopped working after f88dce6970, only allowing the hero to move
one square at a time.  And prevent travel from pathing the hero into a
wall of water even if flying or levitation is equipped, since they don't
allow you to bypass that terrain.
2022-07-02 15:10:54 -07:00
Michael Meyer
141b568944 Make monsters trigger landmines based on weight
The 1/3 likelihood of a monster setting off a landmine seemed a little
arbitrary to me, especially in that it applied equally to all monsters,
from giants to insects.  Change the flat 33% chance to one based on the
monster's body weight, so that lightweight monsters have little to no
chance of setting off a mine, with the likelihood increasing from there
with the monster's weight.

With a trigger weight of 400, as it is in this commit, a dingo has a 0%
chance of setting off a landmine, a gelatinous cube the same 33% chance
as before, an elf a 50% chance, a human a 72% chance, and something the
size of a dragon (ignoring the reduced likelihood for flying monsters) a
91% chance.
2022-07-02 15:02:32 -07:00
PatR
896686e860 boulder sanity check
From entrez, pushing a boulder into the water on Plane of Water
resulted in a sanity check warning about a boulder at water location
(every turn until bubble movement eventually pushed it back out of
the water).  Make boulders in that situation always fail to plug the
water and vanish rather not attempt to plug and remain intact.

This also changes the chance to plugging water from 90% to 50% when
dealing with a wall of water somewhere other than Plane of Water.
2022-07-02 11:54:31 -07:00
nhmall
75c5f3713f a couple of follow-ups 2022-07-02 09:21:58 -04:00
nhmall
3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
PatR
0bd5b3d39e teleport feedback for STRAT_APPEARMSG mon
Reported by entrez:  if a monster with the STRAT_APPEARMSG flag is
seen to teleport away from its current position, an arrival message
would always be given too.  If you couldn't see that arrival, you'd
get nonsensical "It suddenly appears!".

Minor fix:  when a monster is seen to vanish at one spot and appear
at another, if it was not close you'd get either "appears closer to
you" or "appears farther from you" even if the new spot was the same
distance as the old spot.
2022-07-01 15:53:53 -07:00
PatR
dda4cd0530 regex handling
Change the regex_error_desc() interface.  Have the caller pass in
a pointer to a buffer of at least BUFSZ characters and have
regex_error_desc() populate that.  No need for static buffers or
extra dynamic alloction.

Also, change it to never return Null.  None of its callers were
checking for that and could have passed Null to config_error_add()
or raw_print().  printf("%s", NULL) produces "null" on OSX but other
systems would probably crash if a Null result ever actually occurred.

The error explanation returned by cppregex included a trailing period.
config_error_add() adds one, so the message ended up with two.  Have
regex_error_desc() check for final period and strip it off if found.
(My test case used a menucolor pattern of "[" which triggers an error
about mismatched brackets.)

Reformat cppregex.cpp; treat 'extern "C" {' as if it isn't introducing
a nested block.  Fix the '#include <hack.h>' that 'make depend' was
ignoring.
2022-07-01 13:08:43 -07:00
nhmall
1de758179b don't alter perm_invent during fuzzer 2022-07-01 08:36:33 -04:00
nhmall
30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00
nhmall
e2b77e51ad Revert "follow-up 4"
This reverts commit 9e38fb661d.
2022-06-30 22:36:21 -04:00
nhmall
9e38fb661d follow-up 4 2022-06-30 13:43:44 -04:00
nhmall
f228fefabd updated window_procs
Add a non-string identifier to window_procs for use in runtime
identification of the current window port being used.

Use a macro WPID to add the identification at the top of the
various existing window_procs declarations. It expands to the
existing text string, as well as the newly added field wp_id
with a wp_ identifier.

For example, WPID(tty) expands to: "tty", wp_tty

The generated wp_tty must be present in the wp_ids enum at
the top of include/winprocs.h.

The WINDOWPORT(x) macro has been updated to expand to a simple
value comparison (port.wp_id == wp_x), instead of a
string comparison.
2022-06-29 23:21:19 -04:00
nhmall
a518d82c54 no quotes in WINDOWPORT macro invocation 2022-06-29 22:13:28 -04:00
Michael Meyer
721c4b77aa Fix: running through quest expulsion
If a player was in the process of running past the quest leader when she
got expelled from the quest, she would continue running out of the quest
portal on the portal level.  Interrupt any running (or other multi-turn
action) when expelling the hero from the quest level.
2022-06-29 18:17:07 -07:00
PatR
b25961fb13 pull request #792 - pet w/ engulf+digest \
can gain intrinsics by swallowing monsters whole

Pull request #792 from entrez:  monsters can gain instrinsics now but
the case for an engulfer digesting a live monster was overlooked.

Add the same for non-pet monsters digesting other monsters, likely
under the influence of conflict but possibly counter-attacking a pet.

Closes #792
2022-06-29 18:08:50 -07:00
Michael Meyer
0eadf8dfe1 Allow intrinsic gain from pet's digestion attack
Add possible pet intrinsic gain from swallowing a monster in one gulp
(in situations where a corpse is created and eaten by the engulfer),
making it equivalent in this regard to eating the corpse off the floor.

One possible extension or modification would be to reduce the chance of
receiving an intrinsic when the corpse is consumed via digestion attack,
similar to how the corpse nutrition is 50% of its normal value.  I
didn't incorporate that into this commit since the chance of receiving
an intrinsic is tied to monster level rather than nutrition, so I wasn't
sure if it made sense.
2022-06-29 17:40:46 -07:00
PatR
46652d3cef fix 'D' vs obj->bypass
Reported by entrez:  dropping items with the 'D' command sets
obj->bypass which prevents an otherwise compatible item from merging
with non-bypass floor stack.

'D' sets the bypass bit to avoid trouble if a dropped item triggers
an explosion that destroys some of inventory (making straightforward
invent traversal be unreliable).  Having bypass set prevented merging
with a floor stack that had that flag bit clear.  That was very
noticeable if a subset of a stack was picked up and then 'D' used to
drop it again, resulting in two stacks instead of recombining into
the original.

Change the test for mergability to ignore bypass so items will merge
when one has it set and other doesn't.  And when successfully merging
set bypass on the combined stack if either part had that set.
2022-06-29 11:46:31 -07:00
SHIRAKATA Kentaro
8a78442e2d remove unnecessary code on destroy_one_item()
`physical_damage` is initialized to FALSE, and no codes change it.
2022-06-28 12:52:06 -07:00
SHIRAKATA Kentaro
a377a1fc67 split displaying trap map into separate function 2022-06-28 12:39:38 -07:00
PatR
bb238b5ef3 avoid becoming stunned due to level teleporting
Reported by entrez:  the code to have a hero become stunned for 1..3
turns when going though a level teleporter trap effectively negated
teleport control (except in wizard mode which is probably why this
slipped through).  Make the effect happen after level_tele instead of
before, change it from being stunned to being confused, and only
happen if hero lacks teleport control.

The association between confusion and level teleportation already
exists and this might be just enough of a hint for someone who isn't
aware of that yet to figure it out.  (Probably just wishing thinking.)

Magic portal traversal hasn't changed; it still causes brief stun.
2022-06-28 12:37:06 -07:00
nhmall
59cc1d18de fix build without TTY_PERM_INVENT defined 2022-06-27 17:43:47 -04:00
nhmall
480bb234e7 comment still not right 2022-06-27 08:34:41 -04:00
nhmall
3c130e8585 comment update 2022-06-27 08:21:37 -04:00
nhmall
af58acccd2 some tty perminvent follow-up() 2022-06-27 08:13:37 -04:00
PatR
4f781e7850 fix #K3627 - impossible placing long worm at <0,0>
When migrating, a long worm is removed from the map to take off the
tail, then its head is put back to be treated like other monsters.
If that occurred when being forced to re-migrate during failure to
arrive from a prior migration, it wouldn't have valid coordinates
and the place_monster attempt produced an impossible warning.
(Other types of monsters don't get removed and put back so didn't
trigger the problem.)

The routine to format a monster when the data is suspect mistakenly
thought it was dealing with a long worm tail because the monster
didn't match level.monsters[0][0], so the warning inaccurately
reported the problem as "placing long worm tail".
2022-06-26 12:22:09 -07:00
nhmall
d2ca61a0a0 TTY_PERM_INVENT tweaks 2022-06-25 22:26:18 -04:00
nhmall
86bf8cfb45 initializers, take 2 2022-06-25 15:29:27 -04:00
nhmall
4c3fb47900 initializers 2022-06-25 15:16:57 -04:00
PatR
174cac42a6 partial vampire fix
From a followup comment to a reddit post:  a vampire who has gained
levels loses them when reverting to base form.  This fixes the case
where it grows into a vampire lord; change the base form from plain
vampire to lord when that happens.

It does not fix the case where shapechanging to fog or bat or wolf
and then back to base form yields a new vampire or vampire lord
instead of the one that built itself up.  Mainly affects pet vampires
since wild oees don't tend to grow very much.
2022-06-25 11:26:05 -07:00
nhmall
2770223d10 interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
2022-06-25 13:21:51 -04:00
nhmall
e6b4e59523 rework the mode settings initialization core-side 2022-06-25 09:06:39 -04:00
nhmall
1967b7616e move TTYINV environ var check outside of if block 2022-06-25 00:15:40 -04:00
nhmall
3c1c59dd89 environment variable TTYINV ignored
> Setting TTTINV in the environment no longer has any effect
> for me.

Variable was set immediately prior to the all-zeros
initialization. Fix the ordering of the two statements.
2022-06-24 20:39:15 -04:00
nhmall
c504a21122 follow-up 2022-06-24 15:22:38 -04:00
nhmall
18b28084f8 move some parts of TTY_PERM_INVENT into core
This starts the tty perm_invent just in time later in the
startup rather than initializing it with the other
game windows.

This also splits the duties:

The core will inquire from the window port about how many
inventory slots it can fill.

The core will handle figuring out the inventory text and
inventory letters, and will do the traversing of internal
data structures like obj chains, and passing customization
options on to the window port.

The window port will look after placing each inventory slot's
text at an appropriate location on the screen.

This, in theory, makes the core-portion available for
window ports other than tty to use, though none currently do.
The decision of what goes in an inventory slot is all left up
to the core with the update_invent_slot interface.

Documentation updates will come later, not at this time.
2022-06-24 15:01:38 -04:00
PatR
d8377fe091 skip update_inventory during character init
With a debugging pline() in place, I could see that tty perm_invent
was being redrawn for each item added to hero's initial inventory.
Avoid that.  There is an update_inventory() call just prior to
entering moveloop() which handles all of starting invent as a unit.
2022-06-23 13:14:28 -07:00
nhmall
736e9f14f8 groundwork for an interface change
Add a new window-port interface function
     perminvent_info *
     update_invent_slot(winid window, int slot, perminvent_info *);

That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.

Information useful to the core can be exchanged from the
window-port in struct to_core.

Information useful from the core to the window-port can be
passed in struct from_core.

I'm not going to update any docs until much later after things
are fully working and settled.

This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
2022-06-23 14:01:35 -04:00
PatR
295a8523f5 tty perm_invent fixes
Modify the error message delivery when too-small so that it works for
both NETHACKOPTIONS or .nethackrc and for 'O'.  "Early failure" isn't
very early; using pline() instead of raw_print() ends up writing to
the base window but also works normally when used for failed attempt
to set perm_invent with 'O'.

Fix the off by one error in height which required an extra line that
ended up going unused.

Fix an off by one error in the middle divider.  Forcing the same item
from the left column to the right column, I was seeing
 "f - an uncursed +0 pair of leather glove" ["s (being worn)" truncated]
 "F - an uncursed +0 pair of leather gl"
After the fix I get
 "f - an uncursed +0 pair of leather glov"
 "F - an uncursed +0 pair of leather glo"
(When terminal width is even, the left side is one character wider
than the right.)

Split the invent window creation code out of tty_create_nhwwindow() to
new routine tty_create_invent().  I came across
  if (r == 0 || (newwin->maxrow - 1)
in the process (note lack of 'r ==' in the second part).  I'm not sure
what the initialization code is intended to accomplish but missing
that init for the bottom (boundary box) row didn't seem to be causing
any problem.

This forces the required size to be big enough to handle statuslines:3
regardless of what the setting for that is at the time the perm_invent
window is created.  When the value is 2, there will be a blank line
between status and the boundary box of perm_invent.  When it is 3, the
third line will use that line and the only separator will be the top
boundary box line.  Toggling back and forth with 'O' works as expected.
2022-06-22 14:21:57 -07:00
nhmall
5caae51234 remove spurious edit 2022-06-22 14:21:13 -04:00
nhmall
b215abb698 more optlist verbose follow-up 2022-06-22 14:11:51 -04:00
PatR
6b5c3fa979 more '&m'
For what a key does, when operating on 'm' which produces two lines
of output, append a command to the first line so that the combination
forms a complete sentence.  Also, expand on the explanattion of what
is going on in dowhatdoes().
2022-06-21 16:22:44 -07:00
PatR
27c287997b tentative fix for #K3626 - segfault when swallowed
release_hold() checked for (Upolyd && sticks(g.youmonst.data)) before
checking for (u.uswallow) and it could set u.ustuck to Null while
u.uswallow remained set to 1.  dmove_core() was accessing u.ustuck->mx
and u.ustuck->my after that, resulting in a crash.

This fixes that particular case but there might be others that also
assume sticky poly'd hero should be handled before swallowed hero.
Being swallowed/engulfed needs to be handled first.
2022-06-21 12:52:29 -07:00
PatR
3a0c1541dd tty perm_invent options again
I'm not sure what happened but something that worked when I tested
yesterday wouldn't work today.  Have 'O' was pass TRUE rather than
FALSE to tty_perm_invent_toggled() when perm_invent is set to 'on'.
And skip that code for .nethackrc or NETHACKOPTIONS because it was
segfaulting.
2022-06-21 09:56:59 -07:00
PatR
d886b43107 fix [again] exploiting artifact name rejection
Reported by entrez:  attempting to name certain undiscovered items
after an artifact could be used to tell whether the item being named
was the same type as the artifact, so trying to name a gray stone
the Heart of Ahriman would let you tell whether it was a luckstone.
That was fixed years ago to reject for any undiscovered gray stone
rather than only for luckstone; you'll get "your hand slips" and the
name would be smudged.  But that fix allowed a loophole and could
still be exploited if the player used lowercase for the name:  it
would get changed to mixed capitalization if the object was the
artifact's type or stay lowercase if it only matched by description.

This changes to the capitalized name even when the type isn't an
exact match, so attempting to name either a luckstone or a touchstone
"the heart of ahriman" will name it "The Aeart of Xhriman" with at
least one smudged letter to avoid the actual artifact name.

Unrelated change:  when attempting to apply a new name to an existing
artifact, it now says "<Artifact> resists" rather than "The artifact
seems to resist" because there's no "seeming" about it.
2022-06-21 08:57:58 -07:00
PatR
6c686c82cb boolean options parsing bit
Boolean switches: add an omitted 'break', plus a few 'default' cases
that would matter if someone turned on the warning about a switch
statement with 'enum' index that doesn't have cases for all possible
values of that enum.  I haven't made any attempt to be exhaustive
about those; these few were just right in the same place.
2022-06-21 01:08:07 -07:00
nhmall
ce9aa451f4 clear an unused variable warning 2022-06-20 19:57:13 -04:00