Commit Graph

7885 Commits

Author SHA1 Message Date
PatR
d1d0f1103c artifact name formatting bit
All the quest artifacts are named "The <something> of <someone>".
Change xname() to force "the" instead of "The" when that occurs in
the middle of "a skeleton key named The Master Key of Thievery" or
"a pair of lenses named The Eyes of the Overworld".

This change isn't applied to user-assigned names; they're used as-is.
2022-06-06 16:15:07 -07:00
SHIRAKATA Kentaro
ed7fb3895f split cleaning-up on gd_move() into separate function 2022-06-06 20:28:21 +09:00
PatR
59c73cf0ae monpolycontrol bit
I tried to polymorph a shopkeeper into a long worm (which isn't
allowed) and EDIT_GETLIN preserved "long worm" for default input
on the first retry.  I just pressed <return> without modifying the
preloaded input, so a cycle of repitition occurred until eventually
it returned Null.  But then the outer caller also retried, starting
it all over (at least without preserving the old failed input this
time).

Change it so that if the same unacceptible input is given twice in
a row, or empty input even once, preload the buffer for the next
retry with "random".  Player can still edit that but if <return> is
used then an acceptable random choice gets made.

Only applies to the "what type of monster?" for polymorph target
when monpolycontrol is On since that's where two levels of retrying
happens.
2022-06-05 14:39:48 -07:00
PatR
1791dda512 atttempting to close a blocked door
Simplify the message handling for trying to close a door when there's
a monster in the doorway.
2022-06-05 14:37:00 -07:00
nhmall
d98d76a88e fix a potential leak of monst struct in montraits
Resolves #789
2022-06-04 09:33:36 -04:00
Michael Meyer
fd3f50ebba Reset justpicked only when picking up items
With reset_justpicked called unconditionally near the top of pickup, it
was impossible to pick up some items, walk over to a chest, and use 'P'
to deposit the items with autopickup on: pickup is called with every
move, and autopickup allowed execution to reach the reset_justpicked
call whenever the hero stepped on a square with an item in it.  As a
result, stepping onto a square with a container would clear all the
justpicked flags in inventory (pressing ',' and then declining to pick
anything up would have a similar effect).

Instead, call reset_justpicked only when the hero (or autopickup) has
actually selected an item to pick up.  This makes the code a bit more
complicated than before -- I don't think there's a way to do it with
just one reset_justpicked call any more, due to the structure of pickup
and the need to call reset_justpicked before actually putting any items
into inventory -- but it means that justpicked info will be much less
ephemeral and more useful when managing stashes, etc.
2022-06-03 12:48:38 -07:00
nhmall
0039d332e7 Merge branch 'fix-doorwish-horizontal' of https://github.com/entrez/NetHack into pr788 2022-06-03 15:29:02 -04:00
Michael Meyer
092e8c37fd Fix: wished-for doors in wizmode always vertical
Wishing for a door is intended to retain the existing 'horizontal' value
of the surrounding wall or door (see comment in the wizterrainwish
'door' case).  However, the field was being reset by mistake, causing
all door wishes to create vertical doors.  Preserve it as intended.
2022-06-03 15:17:03 -04:00
Michael Meyer
fd55dfba1f Fix: segfault on wizmode terrain wish
The new livelogging of wish results caused a segfault when attempting to
handle the results of a wizard mode terrain wish, since a successful
terrain wish returns a nonzero obj which nonetheless is just a dummy
object.  Move the existing check for that further up to skip all the
livelogging stuff entirely, since such wishes will never happen in a
real game and exist purely for debugging purposes.
2022-06-03 14:53:57 -04:00
nhmall
516df172d0 fix message when monster's two-handed weapon welds
K3610 reported to devteam:
When you see a monster wield a cursed two-handed weapon,
the weapon "welds itself to the foo's hand" instead of its "hands."

Observed on hill orcs wielding a cursed two-handed sword.
2022-06-02 19:20:21 -04:00
PatR
afbb7e2827 fix #K3603 - multiple stacks of gold in container
When taking stuff out of a container, specifying a subset count for
an item and getting the pickup_burden prompt, answering 'q' undid the
subset split but answering 'n' did not.  If the item in question was
a stack of gold, the container would end up with two stacks.  That
action could be repeated as long as any of the stacks was big enough
to trigger pickup_burden confirmation so an arbitrary number of gold
stacks could be produced.  (Eventually they would be too small for a
subset to cause an increase in encumbrance, or possibly all reduced
to just one gold piece, then no more stacks could be created.)

Situation occurred for all menustyles; traditional and via-menu needed
separate fixes.  It didn't occur for pickup off the floor.

Report was for 3.6.6 but the bug was still present in dev version.
2022-06-02 14:44:30 -07:00
PatR
cc2332946e fix #K3608 - glob quantity
Wishing for "N <size> globs [of pudding type]" produces 1 glob
starting at <size> and then multiples weight by N (so possibly
increasing <size>).  When not it wizard mode, N can be replaced by
a random amount to prevent the total weight from being huge.  When
N was less than 6, it was possible for that random amount to be
larger than what the player asked for.

Change the way the random amount is calculated so that it won't
ever be larger than what player specified.  Also for wizard mode
prompt whether to make the substitution so that the player can
choose to abide by the limit or to obtain a huge glob for whatever
testing is being conducted.
2022-06-02 13:02:45 -07:00
PatR
e764026a1f more wish logging - show the result
Extend the log event for a wish to include what was produced.  It
would be better to show the item as fully ID'd but then #chronicle
gives away information.

The backslash+newline pairs were inserted for this log message.  In
the game and in dumplog those two lines are each one wide line.  The
turn numbers shown are actually arbitrary since ^W takes no time.

|Logged events:
| Turn
|    1: wizard the chaotic male orcish Wizard entered the dungeon
|    2: made his first wish - "protection", got "a tattered cape"
|    3: made his first artifact wish - "blessed +2 rustproof magicbane",\
 got "an athame named Magicbane"
|    4: wished for "master key of thievery", got "a key named The Master\
 Key of Thievery"
2022-06-02 07:51:54 -07:00
vultur-cadens
53f782dcd6 Livelog declined wishes and (non-cursed) genocides 2022-06-02 06:57:53 -07:00
nhmall
8848a81990 restrict stunning effect to is_xport trap types
The issue first arose in commit 6a65b412.
Reported to devteam via email by entrez.
2022-06-02 09:41:47 -04:00
PatR
5977fa4481 another lua warning bit
I forgot to do this with yesterday's post garbage collection fix
update.  Record lua warnings in paniclog during normal play too, not
just when in wizard mode.
2022-06-01 13:45:57 -07:00
nhmall
1b8cadba2b Merge branch 'fix-splev' of https://github.com/argrath/NetHack into pr782 2022-06-01 12:41:00 -04:00
nhmall
caeac77239 bear trap vanishes when poly'd hero fails to eat
Closes #781
2022-06-01 12:31:32 -04:00
SHIRAKATA Kentaro
4faf79dccc fix memory leaks related to selection_new()
selection_new() returns an address of malloc()'ed buffer.
If ov is null, this value is discarded without freeing the buffer.
To avoid this, move null-checks before calling selection_new().

Also, remove null-check of the return value of selection_new()
because it always returns non-null.
2022-06-01 21:38:51 +09:00
PatR
18639d2ef2 send lua warnings to paniclog instead to player
Now that the garbage collection problem has been fixed, record lua
warnings in the paniclog file rather than showing them on the screen.

Move nhl_warn()'s warnbuf[] to struct g in case restart ever gets
implemented so that it can be cleared if the restart occurred while
a warning message was under construction.
2022-06-01 01:03:11 -07:00
PatR
e7080a6183 paniclog fix
Writing lua warnings to paniclog (coming soon; tested without the
garbage collection fix in order to have test data) could crash on
the last pair.  Those are written after the 'nomakedefs' structure
had been freed so version_string was Null.

The NAO PANICLOG_FMT2 code triggered a warning about the test for
g.plname; it is array so will never be Null.
2022-06-01 00:37:52 -07:00
Rebecca Kelly
78658e9609 patch from ToxicFrog 2022-05-31 19:09:52 -04:00
PatR
42981361d7 another re_alloc() bit
realloc(NULL, size) is legitimate usage and nhrealloc() shouldn't
log a "<  0x00000000 __FILE__ __LINE__" entry for it.  heaputil
would complain about freeing Null.
2022-05-31 10:36:12 -07:00
PatR
af497bfb25 fix up a couple of realloc comments 2022-05-31 06:10:22 -07:00
PatR
687e7c12f7 implement realloc() for MONITOR_HEAP or vice versa
Add new routine 're_alloc()' that functions as MONITOR_HEAP-aware
libc realloc().  'nhrealloc()' is the version that passes source
file and line info if built with MONITOR_HEAP enabled.  The heaplog
data might now contain '<' (freed by realloc), '>' (replacement
allocation by realloc), and '*' (resized by realloc) entries in
addition to the previous '+' (allocated) and '-' (freed) entries.
heaputil has already been updated in the NHinternal repository.

Move FITSint_() and FITSuint_() from hacklib.c to alloc.c so that
they can be accessed by miscellaneous utility programs.

Remove three or four copies of FITSint_() that were duplicated in
utility programs like dlb and tile2bmp due to those not having
access to src/hacklib.o.  They do have access to src/alloc.o (and
util/panic.o).
2022-05-30 23:19:35 -07:00
nhmall
a8f0e91ddf replace leading tabs in several files 2022-05-30 12:09:35 -04:00
Michael Meyer
991e739af4 Fix: loot regression, auto-select with justpicked
When using 'A'/autopick with the 'items you just picked up' category,
instead of autoselecting all items within that category, it selected
every item in your inventory (like it used to work before 3.7).  Just
blew up a bag of holding because of this.

While testing the fix for that, I noticed 'P' wasn't working at all
with menustyle:traditional -- you could select it as a filter, but it
didn't actually get applied to anything, so it would end up prompting
you for every item in inventory.  Fix both those things.
2022-05-28 16:56:25 -07:00
nhmall
0ce9d3a1e9 Merge branch 'pr775' into NetHack-3.7 2022-05-28 19:42:21 -04:00
nhmall
9e6ac144b4 switch to using a flag parameter on newcham() 2022-05-28 19:35:48 -04:00
nhmall
67f80848bd Merge branch 'cancel-revert-msg' of https://github.com/copperwater/NetHack into pr775 2022-05-28 19:33:11 -04:00
SHIRAKATA Kentaro
95fdd85b82 split "act_on_act" into separate function 2022-05-29 06:40:44 +09:00
PatR
ef9d874c22 more PR #771 - blast vs spell
Add the patch from entrez to describe the tower of flame effect from
a scroll of fire as "the blast" rather than "your spell" if it reveals
a secret door.
2022-05-28 14:09:31 -07:00
PatR
07a2ba6b54 display lua warnings instead of ignoring them
This will be an annoyance for wizard mode until someone actually
figures out and fixes the problem.  The complaints from lua during
garbage collection aren't new, they were just being ignored before.
2022-05-28 12:49:08 -07:00
PatR
3c402fb312 lua sandbox code reformatting
Remove a ton of tabs in nhlua.c and add missing whitespace to a bunch
of 'if(test){' lines and to a few casts.

Also simplify? obj handling during garbage collection (does not fix
the current gc problem) in nhlobj.c.
2022-05-28 12:35:44 -07:00
nhmall
3a23f57ddd Merge branch 'little-fixups' of https://github.com/copperwater/NetHack into pr776 2022-05-28 13:53:12 -04:00
copperwater
a1258f898b Remove unused "mazeflag" parameter from mkfount()
This parameter appears to have been in the code for a very long time,
but never used, since no version of NetHack I can find had mazes with
randomly placed fountains in them. Certainly isn't used now, so this can
be reduced to the same call to find_okay_roompos used by similar
functions such as mksink.
2022-05-28 10:42:14 -04:00
copperwater
84f4e53fde Use RANDOM_CLASS instead of magic number 0 for mksobj_at() 2022-05-27 21:42:25 -04:00
copperwater
5529a9af45 Correction and clarification for "balk" math comment
Andrio pointed out at some point that the "below 25% HP: pet will not
attack at all" mentioned in this comment was wrong. It will not attack
*peaceful monsters* at all, but will still attack hostile monsters.

Also, the math behind the balk variable has confused several people,
thinking it's off by one and allowing the pet to attack one level higher
than stated. This is not the case, since it's the lowest level they
*won't* attack. Clarify that.
2022-05-27 21:35:05 -04:00
copperwater
9fa57cede7 Fix a stray magic number in pick_lock 2022-05-27 21:26:58 -04:00
copperwater
8e19d6628a Use looted rather than doormask when it pertains to a throne
They're both just aliases for rm.flags, but "doormask" doesn't mean
anything conceptual for a throne.
2022-05-27 21:25:18 -04:00
copperwater
218a6a9d25 Have newcham() give messages when monsters polymorph in more cases
This is a descendent of an earlier patch I wrote. The main idea is still
to clearly communicate to the player *what* something is turning into,
without the need to farlook afterwards, and give them the opportunity to
add MSGTYPE for when something jumps on a polymorph trap and becomes an
arch-lich. If it happens out of sight, the player also might get a whiff
of the monster's smell, giving a bit of advance warning.

There is one new case in here, in normal_shape(), which came about
because I noticed a weird message sequence: "The magic-absorbing blade
cancels the python!  You kill the chameleon!" with no intervening
message indicating the python reverted to a chameleon.
2022-05-27 20:54:47 -04:00
PatR
01f3be9a7c couple of is_clinger bits
The grounded() macro wasn't fully handling is_clinger().  Not sure
what impact this fix will have.

Add ability to cling to the ceiling to enlightenment feedback.  If
it gets fixed up to a state where it is useable while polymorphed,
some or all of it should be moved to non-magic ^X feedback.
2022-05-27 15:28:49 -07:00
nhmall
17fe18d18a Merge branch 'fix-write-named-scroll' of https://github.com/entrez/NetHack into pr551 2022-05-27 16:35:30 -04:00
Michael Meyer
4e3812b5e4 Fix: mdisplacem stoning and gloves
Apparently this is a bug that's existed since mon-vs-mon displacement
was introduced in 2003 (in 89c785e): if a monster displaced a footrice,
having gloves on would make it vulnerable to being stoned, while having
bare hands would protect it.  Switch it around so wearing gloves blocks
petrification, as it does under other circumstances.

Also add a message explaining why the displacing monster was stoned (if
the displacement attempt is visible to the hero), so the "Foo turns to
stone!" message has some context.
2022-05-27 15:58:12 -04:00
PatR
e7923bafe9 github pull request #772 - displaying new glob
If a monster killed a pudding, the resulting glob was dropped on
the map but might now be shown depending upon interaction--or lack
of such--with nearby globs.

The commit also changed the indentation of a label; I've reversed
that.  Having labels always be indented one space means there's
no need to look into nested blocks to find them.  But having no
indentation at all interferes with GNU diff (which is used for git
diff) showing the function that a band of changes occurs in (done
by augmenting the change bars in front of the band).  That is based
on the most recent preceding line having a letter in the leftmost
column.  Back when we had K&R-style function definitions which
didn't indent their arguments, that diff feature wasn't useful.
But after switching to ANSI-style definitions it is--except when an
unindented label interferes.
2022-05-25 12:38:07 -07:00
Michael Meyer
66c70eb453 Fix: invisible pudding globs
When a pudding was killed by a monster (player-caused deaths were exempt
because of a 'backup' newsym call in xkilled), and the resulting glob
ended up on the pudding's square (whether because there were no adjacent
globs, or because the adjacent glob merged into the new one rather than
vice-versa), the glob wouldn't be drawn onto the map until the squre was
redrawn with ^R or similar.  This was because the early return for globs
in make_corpse skipped the typical newsym call near the end of the
function.

In this commit I just added a newsym call to the glob case in
make_corpse, but adding a newsym call to monkilled as a guard against
similar cases (equivalent to the one in xkilled) seems like a possible
extension.  I wasn't sure if there's a particular reason it's not
included in monkilled, so I didn't mess with it.
2022-05-25 12:34:59 -07:00
PatR
8a092aef0e timer code readability
Something else noticed while looking for something unrelated.  The
original code is correct but I think the revised code is a little
easier to take in when looking at it.
2022-05-25 12:30:48 -07:00
PatR
a021424af8 maybe_finished_meal() comment bit
An end of line comment that spans multiple lines needs to start the
continuation line(s) with '*' or clang-format will convert it into
a block comment that follows the initial line.

  foo(); /* call foo
            but not bar */
would become
  foo();
  /*
   * call foo but not bar
   */
however
  foo(); /* call foo
          * but not bar */
would stay as-is.

All that for a one-line change, and then I've changed this particular
instance to be
  /* call foo but not bar */
  foo();

There are lots of these that should eventually be fixed.  I just
happened to notice this one when looking for something else.
2022-05-25 12:20:48 -07:00
PatR
f592b9dfdb zap_over_floor comment typo 2022-05-23 18:34:09 -07:00
PatR
11de1496b1 more github issue #771 - feedback for oil potion \
explosion that reveals a secret door

Make the fix to feedback when an exploding potion of oil reveals a
door and then destroys it not affect other zap_over_floor feedback.
This incorporates the followup comment from entrez.
2022-05-23 17:49:37 -07:00