Commit Graph

66 Commits

Author SHA1 Message Date
nhmall
8c7137613b move a file that is no longer used to outdated 2022-01-29 15:00:50 -05:00
nhmall
893d11f7d5 mingw symbols follow-up 2022-01-29 14:06:52 -05:00
nhmall
721db76189 do away with symbols.template in windows
If the one provided in the zip/distribution is newer, replace
the one used by the game after renaming the current one to
symbols.save.

If the one used by the game is newer, do nothing with it.
2022-01-29 14:04:20 -05:00
nhmall
9b38353833 update for mingw build within CI 2022-01-29 13:58:38 -05:00
nhmall
4db0afe785 fix a comment typo 2022-01-29 09:36:09 -05:00
nhmall
c03f24ceb7 try to work around a mingw shortcoming within CI
The mingw-w64 version on the CI platform is older and
is missing a sought copy of winres.h.

This attempts to work around that by having the Makefile
create a temporary copy of winres.h in the win/win32 directory
which that windres.exe is already search in. The file is
then immediately removed after windres uses it.

The contents of the temporary winres.h match the contents
of that file that is distributed with the more up-to-date msys2
distribution of mingw-w64.

It won't be known if this workaround solves all the CI issues
with the mingw build until after it is committed and observed.
2022-01-29 09:20:29 -05:00
nhmall
c2024b8990 remove some outdated references to travis 2022-01-29 08:34:58 -05:00
nhmall
fdaf6ab328 comment bit 2022-01-28 09:31:30 -05:00
nhmall
a6a7af368f mingw rc and lua version 2022-01-28 00:08:02 -05:00
Feiyun Wang
96de8d58d6 Some improvements in Makefile.mingw32.depend
- Change $(cce) to output .d file prerequisite too, the same as .o
- Replace $(CLEAN_FILE) handling w/ "clean: cleandep", for more encapsulation
2022-01-27 18:34:50 -05:00
nhmall
8a26e01397 remove sys/windows/Makefile.gcc
It has been superseded by sys/windows/Makefile.mingw32
2022-01-27 18:34:23 -05:00
Feiyun Wang
2ba0ef0579 Add Makefile.mingw32 and Makefile.mingw32.depend 2022-01-27 18:33:52 -05:00
Feiyun Wang
1cb0260b1c Fix panic "Unexpected DpiAwareness state" in Windows 10 for mingw32 version. 2022-01-27 18:33:52 -05:00
Feiyun Wang
3de2b825b0 Fix mingw32 building errors. 2022-01-27 18:33:52 -05:00
Feiyun Wang
4b4070fb57 Remove DPI_AWARENESS stuff for mingw32 in win10.h 2022-01-27 18:33:52 -05:00
nhmall
5f0b52cf83 utilize the submodules for Windows build 2022-01-27 18:30:43 -05:00
nhmall
13ee03be1f support for build with current Lua version 5.4.4
On some platforms this may require:
       re-using a sys/unix/hints file to generate updated Makefiles
       make spotless
       make fetch-lua
2022-01-27 18:23:17 -05:00
nhmall
5928f8f70a windows date updates
Also remove reference to sys/windows/Makefile.gcc
2022-01-27 16:59:00 -05:00
nhmall
f4331a2d03 adjust build procedures for added file
Builds for:
   sys/msdos/Makefile.GCC - for local build on msdos itself (untested)
   sys/unix/NetHack.xcodeproj/project.pbxproj   - for Xcode build
   sys/windows/Makefile.gcc - for Windows build via Ming-w64 (untested)
   sys/windows/Makefile.msc - for visual studio nmake build
   sys/windows/vs/files.props for visual studio solution/project build
2022-01-20 10:37:53 -05:00
nhmall
33cbcab6b3 tested Jan 11 visual studio updates 2022-01-13 21:45:05 -05:00
nhmall
2e54e29dca ensure a sane startup color for windows console 2022-01-01 17:44:14 -05:00
nhmall
a194194039 more possible build fixes
Once again, I need to commit these first and observe the CI results
afterwards to verify the results.
2021-12-28 08:04:59 -05:00
nhmall
e9424445f6 possible build fix catch-up for Windows Makefile.gcc
Verification once CI attempts a build as no local testing capability
2021-12-27 21:43:46 -05:00
nhmall
6c0bc4fe25 another Makefile.msc comment tidbit 2021-12-24 09:37:52 -05:00
nhmall
19ef16a882 Makefile.msc comment tidbit 2021-12-24 09:36:43 -05:00
nhmall
c0f9d93ea4 update Windows test build to Visual Studio 17.0.4 2021-12-24 09:33:56 -05:00
nhmall
359f4dfc65 tested with visual studio 17.0.2 2021-12-03 10:19:18 -05:00
nhmall
dc4b98ebdc more windows keyhandling follow-up 2021-11-23 17:14:10 -05:00
nhmall
0a97cc5c5e windows console changes - eliminate *key.dll
Incorporate the functionality of the loadable DLL's (nhraykey.dll,
nhdefkey.dll, and nh340key.dll) into the consoletty.c code and
remove the dll building
2021-11-16 15:27:33 -05:00
nhmall
876e36d18c cut and paste error 2021-11-13 10:42:25 -05:00
nhmall
f19112e6b1 update Install.windows for vs 2022 compiler
Include visual studio 2022 in the list of compilers tested for build
- nmake Makefile.msc tested
2021-11-13 10:39:00 -05:00
nhmall
8063ad94d7 vs 2022 is current version as of November 8, 2021 2021-11-13 10:32:33 -05:00
nhmall
aa8fd3ab3c detect visual studio 2019 16.11.5 after build test 2021-11-03 10:47:01 -04:00
nhmall
710e3bae06 visual studio 2022 preview 7 2021-10-28 22:40:46 -04:00
nhmall
92f54e600d consoletty.c preprocessor directives
The preprocessing was a little messed up if VIRTUAL_TERMINAL_SEQUENCES was not
defined.
2021-10-12 21:15:54 -04:00
nhmall
1e78c296f3 remove a warning with gcc on Windows
"braces around scalar initializer"
2021-10-11 18:14:09 -04:00
nhmall
16c2df511d attempt to fix mingw build
This was detected by one of the CI builds.
2021-10-11 15:08:05 -04:00
nhmall
013f84f692 trailing blanks 2021-10-11 13:53:55 -04:00
nhmall
e5f7ba9fe5 Windows virtual terminal sequences
Microsoft has been making a recommendation that programs should switch
from using the classic low-level console API calls to virtual terminal
sequences for a couple of years.

References:
"Our recommendation is to replace the classic Windows Console API with virtual
terminal sequences. This article will outline the difference between the two
and discuss the reasons for our recommendation."
From:
Classic Console APIs versus Virtual Terminal Sequences
https://docs.microsoft.com/en-us/windows/console/classic-vs-vt

The online documentation for WriteConsoleOutputCharacter() and
WriteConsoleOutputAttribute() have this disclaimer on them:
"This document describes console platform functionality that is no longer a
part of our ecosystem roadmap. We do not recommend using this content in new
products, but we will continue to support existing usages for the indefinite
future. Our preferred modern solution focuses on virtual terminal sequences
for maximum compatibility in cross-platform scenarios. You can find more
information about this design decision in our classic console vs. virtual
terminal document."

Since NetHack started out as a terminal program, before there was a
Windows "classic" console API introduced with Windows NT, it seemed only
fitting that the Windows console port should evolve in the virtual terminal
direction.

This is a first stab at it. The performance won't be as instantaneous as
the low-level console API's. That's likely partly because of this consoletty.c
initial implementation, but it may also partly be because under the hood in
the OS, there's recognitions/translations/conversions going on. Microsoft
states it will continue to evolve the Windows Terminal and console, and
hopefully it will improve. Hopefully it isn't too slow to play. It still
attempts to take advantage of the back buffer stuff that Barton House
introduced to minimize screen updates. At this point, it can still be
recompiled without the virtual terminal support by defining NO_VT when
compiling consoletty.c, or by commenting out the definition of
VIRTUAL_TERMINAL_SEQUENCES at the top of sys/windows/consoletty.c

That's the informational news, and the negative news out of the way.

There's some good news too. Because the virtual terminal sequences
support include 24-bit color support, the Windows console under virtual
terminal sequence can provide a more pleasant set of colors to the NetHack
console interface. To that end, some color changes have been implemented
in consoletty.c now.

It makes the console port ready to accept and display 24-bit color from
the NetHack core, if that should ever happen, as well.

As usual with a first implementation, there may be some bugs. Reports
are welcome.
2021-10-11 09:48:48 -04:00
nhmall
f034f8ae86 Windows Makefile.gcc update
tilemap needs to link with tilemap.o monst.o objects.o drawing.o
2021-09-21 03:40:17 -04:00
nhmall
1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00
nhmall
fde51720f4 Windows Makefile.msc updates
Recognize latest version of Visual Studio Community 2017 version 15.9.39
Recognize latest version of Visual Studio Community 2019 version 16.11.3
The removal of the generated $(SRC)\tile.c file moved from
    nmake spotless
to
    nmake clean
2021-09-15 21:45:50 -04:00
nhmall
8ca0ce4b12 Makefile.gcc follow-up
Errors in the CI after dependency update
2021-09-14 23:39:22 -04:00
nhmall
db9059f735 Windows Makefile.gcc dependency update
Copy the recently updated dependencies from sys/unix/Makefile.src
over to sys/windows/Makefile.gcc.
2021-09-14 12:36:29 -04:00
nhmall
ef1af7c951 Windows Makefile.msc dependency update
Copy the recently updated dependencies from sys/unix/Makefile.src
over to sys/windows/Makefile.msc.
2021-09-14 10:25:49 -04:00
nhmall
15ec24a524 windows visual studio project build tweaks 2021-09-13 11:32:59 -04:00
nhmall
a772751745 build failure detected in CI
The build in the CI was failing after commits today due to this error:
prob error for class 4 (28%)

It was caused by running
	makedefs -o

Remove unnecessary invocation of makedefs with outdated options from
aftermakedefs.proj
2021-08-28 23:10:49 -04:00
nhmall
61ed041c9e Windows VS build failure if DLB wasn't defined 2021-08-22 19:25:13 -04:00
nhmall
12f8be6452 more visual studio build tweaks 2021-08-21 15:53:21 -04:00
nhmall
d1e49d7d67 follow-up build fixes for Windows 2021-08-21 15:48:40 -04:00