Commit Graph

8 Commits

Author SHA1 Message Date
RainRat
a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
PatR
c4c31ae6a8 fix issue #1025 - stuck in Mines' End
Issue reported by AndrioCelos:  if you arrived at the Wine Cellar
variation of Mines' End by falling or by level teleportion instead
of via the stairs, you could end up in the treasure chamber.  If
you lacked a way to dig or to level teleport, you would be stuck.
Since most of that level is undiggable, it would likely fill up with
monsters before one that could dig would appear close enough to dig
to you and you'd eventually starve.

The initial report suggested including an escape item in the treasure
chamber.  This adds a teleport region to control hero's arrival spot
instead.  There was a suggestion fix things this way from copperwater
but I didn't notice that until I had already chosen this method....

Fixes #1025
2023-06-10 01:49:55 -07:00
nhmall
0602a3b89f update lua file headers 2022-05-10 11:26:52 -04:00
vultur-cadens
3571934c59 Allow specifying object classes in the object name given to des.object()
and actually do so in the lua files.

Before this, it was not possible to specify (for example) "scroll of
teleportation" in des.object() because there is actually no object
defined in objects.h named "scroll of teleportation", so
find_objtype() failed to find it.  Instead, one had to request
"teleportation", but that is ambiguous, and find_objtype() would find
the first defined item with that name instead (ring of teleportation).

In cases of ambiguity, I referred to the des files from 3.6.6 (before
the lua conversion).
2022-04-24 00:35:25 -07:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
copperwater
35a2f6e3ed Convert math.random percentage computations into percent() 2020-04-06 19:48:28 +03:00
PatR
6c479f2317 more simplification of achievement tracking
Instead of hardcoding the "prize" type and then watching for that
to be created, specify it in the level description.

Also, instead of giving both Sokoban end levels 50:50 chance for
either prize, bias the one that used to always have the bag of
holding to now have 75% chance for that and 25% chance for amulet
of reflection, with the other one having those chances reversed.
So still 50:50 overall.
2020-01-30 17:35:32 -08:00
Pasi Kallinen
fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00