fix issue #1025 - stuck in Mines' End
Issue reported by AndrioCelos: if you arrived at the Wine Cellar variation of Mines' End by falling or by level teleportion instead of via the stairs, you could end up in the treasure chamber. If you lacked a way to dig or to level teleport, you would be stuck. Since most of that level is undiggable, it would likely fill up with monsters before one that could dig would appear close enough to dig to you and you'd eventually starve. The initial report suggested including an escape item in the treasure chamber. This adds a teleport region to control hero's arrival spot instead. There was a suggestion fix things this way from copperwater but I didn't notice that until I had already chosen this method.... Fixes #1025
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@@ -55,6 +55,11 @@ if percent(50) then
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end
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end
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-- uncontroled arrival (via trap door, level teleport) will be in the central
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-- portion of level to prevent ending up stuck in the treasure area, whether
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-- arriving from above or below (despite this being bottom of Mines branch,
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-- hero might arrive from below by invoking Wiz role's Eye of the Aethiopica)
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des.teleport_region({ region={23,03,48,16}, region_islev=1 })
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-- Dungeon Description
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des.feature("fountain", {14,13})
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@@ -1206,6 +1206,8 @@ hero might hear unseen monster read scroll of create monster or scroll of
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wizard mode wish for terrain while on a fountain|sink spot made the counter
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for number of fountains|sinks become one too big; would affect level
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sound messages if all fountains|sinks were eventually destroyed
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add a level arrival region to the Gnone King's Wine Cellar variation of the
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Mines' End level so that hero can't end up in the treature chamber
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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