Commit Graph

175 Commits

Author SHA1 Message Date
PatR
804499d9be add some new, easier achievements
Introduce eight achievements that can be attained by more players.
 Entered Gnomish Mines  - self explanatory
 Entered Mine Town      - the town portion, not just the level
 Entered a shop         - any tended shop on any level
 Entered a temple       - likewise for temple
 Consulted the Oracle   - bought at least one major or minor oracle
 Read a Discworld Novel - read at least one passage
 Entered Sokoban        - like mines
 Entered the Big Room   - not always possible since not always present

The novel and bigroom ones aren't always achieveable since novels are
only guaranteed if a book or scroll shop gets created and bigroom is
only guaranteed in wizard mode.  No one ever claimed that every
possible achievement can be attained in a single game.  (If one for
entering the Fort Ludios level--or perhaps entering the Fort itself--
eventually gets add, that won't be possible in every game either.)

The mine town one probably needs some tweaking.  Two of the town's
seven variants have no town boundary (despite a rectangular area of
pre-defined map) and at present simply arriving on either of those
levels is enough to be credited with the entered-town achievement.

Bump EDITLEVEL because u.uachieved[] has increased in size.  This
time it has been expanded to the maximum that xlogfile's bitmask of
achievements can handle, enough for up to 9 more achievements without
another EDITLEVEL increment.
2020-02-12 14:35:37 -08:00
nhmall
1566063b4c bump editlevel
the code in pr298 altered the sound bit for one existing monster
2020-02-10 22:12:38 -05:00
PatR
d462bdffca redo achievement tracking
Instead of an assortment of bits, assign numeric indices to the
potential achievements and keep an array of those in the order they
were attained.  So disclosure might show the same subset occurring
differently in different games depending on the player's actions.
The encoded field in xlogfile doesn't care about that and remains
the same.

Modifies 'struct u', so EDITLEVEL has been incremented and existing
save files are invalidated.
2020-02-10 00:17:54 -08:00
PatR
fb05f30167 update EDITLEVEL for achievement tracking 2020-01-30 18:28:55 -08:00
PatR
ea8248e3c6 new 'mention_decor' option
Somewhat similar to 'mention_walls', 'mention_decor' is a way to
request additional feedback when moving around the map.  It reports
furniture or unusual terrain when you step on that.  Normally stepping
on furniture only mentions it when it is covered by object(s).  And
moving onto (rather than into) water or lava or ice doesn't bother
saying anything at all.  With the new option set there will be a
message.  It uses Norep so won't repeat when moving from one water
spot to another or one lava spot to another or one ice spot to another
unless there has been at least one intervening message.  There is also
a one-shot message when moving from water or lava or ice onto ordinary
terrain (not Norep, just once since there's no land to land message).

Having the verbose flag Off doesn't inhibit these new messages but it
does shorten them: "A fountain." instead of "There is a fountain here."

The Guidebook gets a new subsection "Movement feedback" of the "Rooms
and corridors" section and it covers more than just 'mention_decor'.
As usual, Guidebook.tex is untested.

'mention_decor' persists across save/restore, so 'struct flags' has
changed and EDITLEVEL is being bumped, hence save files are invalided.
2020-01-29 09:47:36 -08:00
nhmall
efd0911f89 Merge recent changes into NetHack-3.7 2020-01-27 16:49:31 -05:00
nhmall
4302b7404c more typo propagation 2020-01-27 12:56:34 -05:00
nhmall
3c968a09a3 Merge 'NetHack-3.6' updates into NetHack-3.7-Jan2020 2020-01-25 23:45:38 -05:00
nhmall
9e165b9e2a release prep bits 2020-01-25 23:42:36 -05:00
nhmall
97b74e6f7b Merge branch 'NetHack-3.7' into NetHack-3.7-Jan2020 2020-01-24 17:27:48 -05:00
PatR
0166239a22 simplify achievement tracking for special objects
This turned out to be a lot more work than I anticipated, but it is
definitely simpler (other than having #wizmakemap take achievements
away if you replace the level that contains the 'prize', which wasn't
handled before).

I cheated and made Mine's End into a no-bones level because the new
flagging scheme for luckstone, bag, and amulet can't carry over from
one game to another.  It probably should have been no-bones all along.
Sokoban didn't have this issue because it's already no-bones.

Existing save files are invalidated.
2020-01-24 13:54:23 -08:00
nhmall
36bb4334e8 Merge fixes from 'NetHack-3.6' into NetHack-3.7-Jan2020 2020-01-20 21:33:20 -05:00
nhmall
b6efb765dc update README and patchlevel.h 2020-01-20 16:58:12 -05:00
PatR
d19cab4d98 implicit_uncursed, mention_walls
Move 'implicit_uncursed' and 'mention_walls' from iflags to flags to
make their current setting persist across save/restore.  Invalidates
existing save files.
2020-01-17 04:03:14 -08:00
nhmall
d5174323eb Merge 'NetHack-3.6' updates into NetHack-3.7-Jan2020 2020-01-14 22:09:29 -05:00
nhmall
a6c46bbd85 housekeeping items for 3.6.5 - first pass 2020-01-14 11:35:06 -05:00
Patric Mueller
5267a50c7e Move enhance_tip into context and don't show tip if #enhance has been used before
Breaks save and bones compatibility.
2020-01-06 00:50:32 +01:00
nhmall
218cbe9ea6 2020 2020-01-01 10:12:16 -05:00
Pasi Kallinen
7e07cef197 Lua struct obj improvements
If the core frees the obj struct referred by lua, don't free it,
just mark it as OBJ_LUAFREE - lua will free it in gc once all
the references to it are gone.
2020-01-01 13:25:59 +02:00
nhmall
a4dfac2cec pull requests #174 and #128 for hallucinatory traps and autounlock
Pull requests:
hallucinatory traps
autounlock

This breaks existing save files.

Closes #174
Closes #228
2019-12-27 09:05:27 -05:00
Pasi Kallinen
6d8d3a9557 Add lua object references
Whenever a lua script references a core struct obj, increment a counter
in the obj struct. Core code will not free the obj, if there are any
lua references pointing to it, just makes it free-floating.
When lua script ends, the lua gc will free the free-floating objects.

Also exposes u.inventory to lua.

Breaks save and bones compat.
2019-12-26 19:15:24 +02:00
PatR
c3fb94104b 'quick_farsight' option
Bite the bullet and add a special purpose boolean option to control
game behavior for random clairvoyance.  When objects or monsters are
discovered, it normally issues "you sense your surroundings" and
performs a getpos() operation which allows the player to browse the
map by moving the cursor around and getting 'autodescribe' feedback.
But there have been complaints that once the hero has the Amulet
(which triggers random clairvoyance even though hero isn't flagged
as having that attribute) the message and pause-to-browse become too
intrusive.

This was initially combined with the 'timed clairvoyance' fix because
they both bump EDITLEVEL to invalidate existing save files, but their
details don't interact so I separated them.
2019-12-22 13:40:59 -08:00
PatR
48a82fea8c fix github issue #266 - timed clairvoyance
When the hero has random clairvoyance, the code used
| (moves % 15) == 0 && rn2(2) != 0
(where 'moves' is actually the turn number) to decide when it would
kick in and show a portion of the map.  If the hero was fast enough
to get an extra move when the turn value met the (moves % 15) == 0
condition then clairvoyance could happen twice (or more if poly'd)
on the same turn.

The changes (one new field, reordering a few others) in 'struct
context' invalidate existing 3.7.0-x save files.

Fixes #266
2019-12-22 13:30:25 -08:00
nhmall
98976b3141 Merge branch 'NetHack-3.6' 2019-12-18 07:38:59 -05:00
nhmall
96155c7e02 housekeeping updates 2019-12-17 23:38:06 -05:00
nhmall
17feb01d8f Merge branch 'NetHack-3.6' 2019-12-17 14:39:15 -05:00
nhmall
74a5339a5e housekeeping updates for 3.6.4
typos

README update
2019-12-17 14:11:52 -05:00
nhmall
e81f761969 patchlevel 2019-12-08 08:02:39 -05:00
PatR
e9fab48aeb weakening the mysterious force effect
Izchak implemented the mysterious force and as far as I'm concerned,
it's here to stay.  But it can be fine tuned.  This is an experimental
attempt to make it happen less.  Each time it happens, the chance for
it happening again later will usually go down by an amount proportional
to how far it sent the hero back.  So chaotics will be sent back--or
"side to side"--less often than in 3.6.x but the tapering off of such
occurrences will be slower for them.  Lawfuls will also be sent back
less often--still potentially farther down than others--but tapering
off of send backs for them will be quicker.

I'll let somebody else figure out the before and after values for
number of attempts to climb up it takes to finally get out of Gehennom.
The numbers might need tuning.
2019-12-07 19:26:47 -08:00
nhmall
d48a956016 Merge branch 'NetHack-3.6' 2019-12-05 18:07:48 -05:00
nhmall
cfb382c626 more prep bits 2019-12-04 11:51:24 -05:00
PatR
adc455129d 3.7: goldX and other stuff
Move option variable goldX (True: treat gold as BUC unknown, False:
treat gold as uncursed during BUCX filtering) from iflags to flags
so that it persists across save/restore.

Get rid of a few obsolete things from struct flags.

Try to make the 'cursesgraphics' option work although I don't think
that it was ever functional enough for anybody to use so probably
could have been removed instead.

Bump EDITLEVEL; any current save files are invalid.

Demote status from Beta to Work-in-Progress.

I modified src/sfdata.c manually (not included here) to get a full
build.  The Unix Makefile.src needs to be taught when and how to
regenerate it.
2019-11-28 15:00:54 -08:00
nhmall
9de1ecd831 patchlevel.h comment bit 2019-11-08 16:59:38 -05:00
nhmall
50d04bbd61 Merge branch 'NetHack-3.6' 2019-11-07 23:10:47 -05:00
nhmall
96e7e11a5e typo 2019-11-07 10:59:20 -05:00
nhmall
cc3b101a02 Merge branch 'NetHack-3.6' 2019-11-07 10:52:19 -05:00
nhmall
71d229a99d Update README and include/patchlevel.h 2019-11-07 10:50:14 -05:00
PatR
eebbac1c65 3.7.x saves not compatible with 3.6.x 2019-06-06 15:59:27 -07:00
nhmall
edc1cbb23a Merge branch 'NetHack-3.6' 2019-05-10 13:51:41 -04:00
nhmall
dd93a1b0d4 ensure go-forward builds of branch NetHack-3.6 don't still say 3.6.2 2019-05-10 13:47:59 -04:00
nhmall
3be48695a5 Merge branch 'NetHack-3.6.2' 2019-05-07 21:18:51 -04:00
nhmall
39320dec2b NetHack 3.6.2 release-related updates 2019-05-07 14:39:24 -04:00
nhmall
f0defb1111 Merge branch 'NetHack-3.6.2' 2019-01-01 19:51:41 -05:00
nhmall
cb25676c43 update for 2019 2019-01-01 11:48:30 -05:00
nhmall
2b52b093e7 expand on patch 2 so far in patchlevel.h 2018-05-27 21:39:20 -04:00
nhmall
9ec7961272 patchlevel.h update 2018-05-27 21:33:35 -04:00
nhmall
82afd4b17c Merge branch 'NetHack-3.6.2' 2018-05-27 21:32:11 -04:00
nhmall
6f82802364 Revert "more pre-release updates"
This reverts commit 175b0b1960.
2018-05-27 11:04:46 -04:00
nhmall
ced7ebafec Merge branch 'NetHack-3.6.2' 2018-05-26 19:02:43 -04:00
nhmall
175b0b1960 more pre-release updates 2018-05-26 18:55:28 -04:00