When entering a new menucolor via options, show regex error
immediately afterwards, instead of asking for color and attribute
before showing the error.
Also actually show config errors even if config error handler
hasn't been initialized.
The function handles comments, empty lines, config sections,
CHOOSE, and line continuation, while calling another function
for other lines.
Currently used for config file, sysconf, and WIZKIT.
If user can make NETHACKOPTIONS point to a file, that user could then
get the file contents via the extended config file error reporting.
Add CONFIG_ERROR_SECURE compile-time option to make that case output
only the first error, no line number or error context.
Show the original line from the config file, followed by the line number and
a specific error message. Also show all errors from the config file before
waiting for key press.
Allows the user to define arbitrarily named optional sections
in the config file, and select which of those sections are used.
For example:
OPTIONS=color
CHOOSE=char A,char B
[char A]
OPTIONS=role:arc,race:dwa,align:law,gender:fem
[char B]
OPTIONS=role:wiz,race:elf,align:cha,gender:mal
The previous version of this would lead to big warnings and
impossibles. This doesn't seem like a useful case, but it's still
better to have better warning messages just in case it does
happen.
The previous behaviour was to mention the missing file, but then to
try and fail to lock the nonexistent file 10 times, which rather
obscured the original cause of the error as it took up so much more
room on the screen.
This patch also changes the error message. Failure to lock a
nonexistent file is almost always the result of a mistake during
the install process (e.g. running from the wrong directory, or
running without an install). We should give the user a hint about
that.
The BONES_POOLS implementation added an extra dot to the bones file
name (only when enabled) which would be a problem on some filesystems.
This changes the name from "bonD0.15.3" to "bon3D0.15" which avoids
the second dot and also fits within 8.3 characters. To enforce that,
the maximum value for BONES_POOLS is now 10 (yielding single-digit pool
numbers 0 through 9).
BONES_POOLS==1 will omit the pool number (that's not a change, just a
reminder), yielding "bonD0.15" and so on. Right now, BONES_POOLS==0
is equivalent to BONES_POOLS=1, but it could be changed someday to
mean that bones files shouldn't be used if we decide to support that.
The pool number as a suffix was being included in content validation,
so it wasn't possible to move "bonD0.15.3" to pool 2 by renaming it to
"bonD0.15.2". I'm not sure whether that was intentional, but it seems
overly draconian. "bon3D0.15" can be renamed to "bon2D0.15" and then
be loaded by a game assigned to pool 2. Also, pre-pool bones can be
retained by renaming to any valid pool and should still work.
The three letter filecode for quest bones has made the bonesid be
broken since 3.3.0 introduced it (the three letter code, not bones-id).
"QArc.2" for level 2 of the Archeologist quest was being written into
the bones file as "rc.2", but worked as intended because validation
when loading bones had the same mistake. This fixes it to use "QArc.2"
when saving and accept either "QArc.2" or "rc.2" when loading, so 3.6.0
bones files (and existing to-be-3.6.1 bones) will continue to work.
Reduce the chance of a player playing on a public server encountering
their own bones, by implementing separate bones pools. The pool a player
belongs to is determined at game start, and only bones in that pool
are used. The sysconf BONES_POOLS allows the sysadmin to define how
many pools there are.
Fix the SELF_RECOVER part of files.c which was actually in slightly
worse shape than previously fixed recover.c itself.
I think the HOLD_LOCKFILE_OPEN edition of nhclose() is the only
remaining file descriptor leak from the original #H5778 report.
The revised code compiles when SELF_RECOVER is defined, but I didn't
actually force a recovery to fully test it.
This patch includes a couple of reformatting and/or reorganization
bits in addition to the fd leak fix.
This is a modified version of Jason Dorje Short's key rebinding
patch, and allows also binding special keys, such as the ones
used in getloc and getpos.
One of the ways to play NetHack on nethack.alt.org is via a HTML
terminal in browser. Unfortunately this means several ctrl-key
combinations cannot be entered, because the browser intercepts
those. Similar thing applies to some international keyboard layouts
on Windows. With this patch, the user can just rebind the command
to a key that works best for them.
I've tested this on Linux TTY, X11, and Windows TTY and GUI.
Config file handling remembers the name of the last config file
read in order for options processing to use it in messages, but
it was also reused as default config file name if user-supplied
config file name failed access() test. So the SYSCF file became
the default user config file after it was used. The config file
handling was a real mess.
This patch fixes it for Unix but there is a lot of scope for
typos in the changes for other platforms. Testing is needed.
Add support for character enclosed within single quotes. Single
character without quotes would work for most characters, but not
'#' and possibly not '^' or '\\'. All the values in dat/symbols
are specified via backslash+digits so it isn't obvious that some
other form of value is allowed.
I think this parsing accepts all valid values. It doesn't reject
all invalid ones: opening quote followed by valid escape sequence
followed by junk followed by closing quote will ignore the junk.
I don't think there's any pressing need to worry about that.
Death Quotes have reached the current limit of 30 passages per 'book'.
Instead of increasing that, change the selection code to be able to
operate on a subset (dropped from 30 down to 20) at a time while
keeping the excess available for later selection.
Chatting with Death (more than 20 times since he also delivers non-
tribute messages) should cycle through 20 of his 30 passages without
repeating. After that, another subset of 20 out of the 30 will be
chosen, independent of the first set so might contain all, some, or
none of the 10 that left out before.
Setting CHECK_PLNAME to 1 makes WIZARDS, EXPLORERS, and SHELLERS
check the player name instead of the user's login name.
This is mostly useful for public servers which have external
login system and don't create user accounts for players.
read_config_file() has used a buffer of size (4 * BUFSZ) since 3.4.x
so parse_config_line() needs a buffer of the same size to avoid
buffer overrun. Allows my old .nethackrc to work again.
Chatting with Death doesn't always deliver a tribute Death Quote but
when it does, it wasn't giving each of them once before reusing them
even though they should have been treated the same as passage
selections from a novel. I'm still not sure why it wasn't working
as intended, but after some revision to the tribute parsing code, now
it is. If you #chat with Death enough times to get 20 tribute quotes,
you will see each of the 20 quotes once (in random order), then
further chatting will give them again (in different random order).
Changes to be committed:
modified: src/files.c
modified: sys/share/pcmain.c
Related to #H4170, bz274
The current startup code seeks out the SYSCONFPREFIX using:
envp = nh_getenv("COMMONPROGRAMFILES");
which is fine and usually translates to something like
"C:\\Program Files (x86)\\Common Files\\
NetHack then tacks on the NetHack subfolder to the path
"C:\\Program Files (x86)\\Common Files\\NetHack\\"
That should always be the definitive location.
However, in the event that there is no SYSCF_FILE actually
located at that system-wide spot (and ONLY in that event),
fall back to a secondary location of HACKDIR for locating
the SYSCF_FILE.
Also, there's some explicit tweaking added for the Microsoft
visual studio compiler debug execution to all a debug
session to correctly locate things. By default, on a
visual studio build, the executables are linked down in
subfolders of the build directory (Release, or Debug,
depending on visual studio build configuration options).
In light of the recent 'bad options' feedback issue where \r messed
up message display, try to to make newline handling be more consistent.
I'm sure there are lots of places that still handle \n manually, but
it's a start.
Reported directly to devteam (12 Dec), user had a config file originally
from MSDOS or Windows and used it on a linux system. That works as-is
except when it contained an invalid option line. Feedback was
"ad option line: "whatever-the-line-was
because of the carriage return character staying in the option buffer
after linefeed was stripped off from CR+LF line end.
He included a patch which replaced this existing fixup after fgets()
if ((p = index(buf, '\n')) != 0) *p = '\0';
with a loop over the whole string changing either '\n' or '\r' to '\0'.
This uses
if ((p = index(buf, '\n')) != 0) {
if (p > buf && *(p - 1) == '\r') --p;
*p = '\0';
}
instead. Ordinarily I would have just cloned the original line and then
substituted \r for \n in the copy, but the report mentioned "I couldn't
get index to work with carriage return". I don't know what he tried to
do or why simple index(buf,'\r') might not work as intended on his
platform, so I went with something that will work even if index()
behaves as strangely as the report suggested.
(We already have a couple of index(string,'\r') calls in use, but I'm
not going to change those unless someone complains about a problem.)
Some people are confused by the boulder -option, and
SYMBOLS=S_boulder, so allow defining symbols with
OPTION-lines in addition to the SYMBOLS.
So these are the same thing:
SYMBOLS=S_boulder:0
OPTIONS=S_boulder:0
Options parsing didn't support "default" (shown by the 'O' command)
or "Default symbols" (menu entry for choosing a symbol set via the
'O' command. Symbol handling is somewhat confusing, but this seems to
do the trick. They can't be truncated, but they're case-insensitive,
and "Default" and "symbols" can be separated by dash or underscore as
well as space, or run-together with no separator.
This is important for public servers. Setting the MAXPLAYERS
sysconf value to 0 (or commenting it out) constructs the lock
files with the player UID and player name, so each player may
have one game at a time.
Fix the situation where disabling PANICTRACE, which happened implicitly
when BETA got disabled, caused SYSCF option processing to complain and
quit if the 'sysconf' file contained any PANICTRACE settings.
Now accept all the PANICTRACE options (assuming SYSCF is defined) even
if PANICTRACE is not defined. Their values are recorded in the 'sysopt'
struct, but only validated when the appropriate macros (PANICTRACE,
PANICTRACE_LIB) are defined.