Add an alternative paniclog format as compile-time option

This commit is contained in:
Pasi Kallinen
2016-01-04 18:05:16 +02:00
parent 44a9f1db17
commit 34b45a2c10
2 changed files with 10 additions and 0 deletions

View File

@@ -206,6 +206,10 @@
#define NEWS "news" /* the file containing the latest hack news */
#define PANICLOG "paniclog" /* log of panic and impossible events */
/* alternative paniclog format, better suited for public servers with
many players, as it saves the player name and the game start time */
/* #define PANICLOG_FMT2 */
/*
* PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
* These control the contents of 'record', the high-scores file.

View File

@@ -3120,6 +3120,11 @@ const char *reason; /* explanation */
program_state.in_paniclog = 1;
lfile = fopen_datafile(PANICLOG, "a", TROUBLEPREFIX);
if (lfile) {
#ifdef PANICLOG_FMT2
(void) fprintf(lfile, "%ld %s: %s %s\n",
ubirthday, (plname ? plname : "(none)"),
type, reason);
#else
time_t now = getnow();
int uid = getuid();
char playmode = wizard ? 'D' : discover ? 'X' : '-';
@@ -3127,6 +3132,7 @@ const char *reason; /* explanation */
(void) fprintf(lfile, "%s %08ld %06ld %d %c: %s %s\n",
version_string(buf), yyyymmdd(now), hhmmss(now),
uid, playmode, type, reason);
#endif /* !PANICLOG_FMT2 */
(void) fclose(lfile);
}
program_state.in_paniclog = 0;