Commit Graph
99 Commits
Author SHA1 Message Date
nhmall 216c26aaef do vs2017 warnings.h a little differently than vs2019
fixes #545
2021-07-07 09:05:22 -04:00
nhmall 0a10bd632d change references from winnt to windows
rename sys/winnt to sys/windows
move vs (visual studio) folder out of win/win32 and into sys/windows
rename include/ntconf.h to include/windconf.h
rename winnt.c to windsys.c
place visual studio projects into individual subfolders.

This will hopefully resolve GitHub issue #484 as well.
2021-06-03 23:26:00 -04:00
Pasi Kallinen 967c7e5b0b Fix compile error on Windows
Fixes #508
2021-05-09 11:43:55 +03:00
nhmall f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Bart House d6b435a1d8 NetHackW: fix focus flashing when using far look
Changed when we update the map window back buffer.  We now defer all
back buffer renderig until mswin_map_update is called.  We update
the window only within the main message loop thus we should only
get fully coherent map state rendered prior to getting input.
2021-01-23 11:44:35 -08:00
Bart House 2b91931207 Fix delayed rendering of cursor with farlook in NetHackW. 2021-01-19 19:09:40 -08:00
nhmall c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall 1d94e65e45 finish mapglyph() removal 2021-01-02 09:22:53 -05:00
nhmall 0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
nhmall ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall 1443ceecc5 more patchlevel consolidation 2020-07-07 08:55:11 -04:00
nhmall cad10295b1 Merge some bug1 fixes from NetHack-3.6 2020-01-13 15:55:01 -05:00
Bart House 7074b1c55f Prevent crash caused by division by zero in NetHackW. 2019-12-21 15:34:57 -08:00
Bart House 37a7d624be Ensure front tile size is non-zero to avoid divide by zero exceptions. 2019-12-21 13:14:14 -08:00
nhmall 5f3398347c Merge branch 'NetHack-3.6' 2019-11-16 23:14:34 -05:00
nhmall a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
Bart House be5cdcf77a killer, level and rooms move to instance globals. 2018-12-24 19:50:08 -08:00
Bart House 0cd50847fb Changes to get fuzzer working in NetHackW. 2018-12-12 21:46:14 -08:00
Bart House ce7c9d5077 Terminal font when not fitting to screen. Consolas for fit to screen. 2018-12-11 20:52:07 -08:00
Bart House 1aec267c09 NetHackW default font changed from "Terminal" to "Courier New" 2018-12-09 14:06:25 -08:00
Bart House a8d5f49837 Merge branch 'win-minor' into win-fontmap
# Conflicts:
#	win/win32/mhmap.c
2018-12-09 14:02:57 -08:00
Bart House 88bbf781d1 Three fixes to NetHackW font handling.
Check that player level is valid before checking if it is rogue.
Prevent attempting to pick a font that is too small.
Don't leak fonts when trying to find a font that fits.
2018-12-09 11:57:50 -08:00
Bart House fccc3cbee6 Render the two block glyphs using FillRect instead of DrawText. 2018-12-09 11:30:29 -08:00
Bart House f081e53876 Fix for NetHackW.exe menu icon rendering. 2018-12-02 20:22:47 -08:00
Bart House f3dcdc7fda Splash dialog and main window handle dpi change notifications. 2018-12-02 18:09:34 -08:00
Bart House 95e701cd01 Fix map clearing when in tile mode and tile is set to NO_GLYPH. 2018-11-25 20:31:50 -08:00
Bart House d2436d9f3c Map curso blinking controlled by win32_cursorblink. 2018-11-16 21:48:00 -08:00
nhmall 96ec49213f Add some windows command line option hooks 2018-11-16 19:32:00 -05:00
Bart House dcac95b4b3 Delete GDI objects when map window is destroyed. 2018-11-16 13:50:12 -08:00
Bart House 94c4acc144 Made map cursor blink a compile time option. 2018-11-16 13:00:02 -08:00
Bart House 52cbbdafae Completed map back buffer work and implemented map cursor blink.
Map back buffer work is done eliminating all flickering caused by
clears of the front buffer during partial updates.

Implemented a cursor blink in both ascii and tile modes.

Fixed bug where we would lose fit to screen when entering rogue level.
2018-11-16 12:39:04 -08:00
Bart House 1f8c78fb40 Remove commented out line. 2018-11-14 21:08:59 -08:00
Bart House 8069659912 Adjust menu item rendering based on monitor dpi. 2018-11-12 22:40:36 -08:00
Bart House 4912149ff2 Implemented back buffer rendering to improve fit to screen rendering
quality.
2018-11-12 21:38:32 -08:00
Bart House 0bbc7cb6db Adjust tile size to bounds of text meterics when in ascii mode. 2018-11-12 19:36:08 -08:00
Bart House 3bb759a9ab Started work to support per monitor DPI. Using DPI to scale tiles
appropriately.

Renamed ntassert to nhassert.  (Naming mistake caused by using ntassert
at work).

Re-ordered a few more includes to get window headers included before
nethack headers.
2018-11-12 17:45:22 -08:00
Bart House f3bc4af242 Removing support for Visual Studio 2015 solution. 2018-11-12 09:13:51 -08:00
Bart House 8944235282 Enforced the inclusion of windows headers before nethack headers.
Moved the code page 437 mapping table to winnt.c so that it could be
used in window and console clients.
Added check that fonts support unicode values we use from code page 437.
Use unicode to draw text if font supports it otherwise use ASCII.
2018-11-12 01:58:56 -08:00
Pasi Kallinen f95747e3ef win32: Save and load map colors from registry 2016-10-06 21:00:15 +03:00
PatR 6459b5d301 black&white lava
Add MG_BW_LAVA to mapglyph() instead of hijacking MG_DETECT.  Used
to display lava in inverse video if color is disabled and lava is
using the same display character as water (which is the default).
(The use_inverse option must be enabled for tty to honor it.  X11's
text mode doesn't care.  Win32 does care but probably shouldn't--it's
not a case like tty where the hardware might not support it.)

This implements both MG_DETECT and MG_BW_LAVA for X11, but only if
the program is built with TEXTCOLOR enabled.  Those should work even
when color is not supported, but I suspect that configuration is
unlikely to ever be used so didn't want to spend the time to figure
out how to do it.  (The relevant data is overloaded on the color
data, so not available when TEXTCOLOR is disabled.)

The win32 revision is untested.
2016-05-28 00:51:54 -07:00
Alex Kompel c4bf762ec1 win32_gui: mimic tty interface when "Nethack mode" is selected (remove window features) 2016-01-03 19:52:05 -08:00
nhmall 5df350d548 separate option to toggle hilite_pile
Beta tester report.

The use of use_inverse meant that you couldn't selectively
choose to hilite pets but not piles. Add its own option.
2015-06-22 15:51:43 -04:00
nhmall 32200de64c more pilemark 2015-06-20 08:38:11 -04:00
nhmall 385d4c4293 Pilemark support for windows
Changes to be committed:
	modified:   win/win32/mhmap.c
	modified:   win/win32/winMS.h
	modified:   win/win32/winhack.c
2015-06-20 08:33:49 -04:00
nhmall 07f6dec128 try to add pilemark support
Changes to be committed:
	modified:   Files
	modified:   sys/winnt/Makefile.msc
	modified:   win/win32/mhmap.c
	new file:   win/win32/pilemark.uu
	modified:   win/win32/resource.h
	modified:   win/win32/winMS.h
	modified:   win/win32/winhack.rc
2015-06-14 18:33:32 -04:00
Alex Kompel 6a04c7ff18 win32_gui: "no flickering" patch broke text mode 2015-06-10 23:33:22 -07:00
Alex Kompel 979cf90a0d win32_gui: correctly handle NO_GLYPH as backgroung glyph 2015-06-10 23:12:18 -07:00
Alex Kompel ad654cdc61 win32_gui: flicker mitigation
- do not invalidate window area if tile has not actually changed
   - do not erase backround when invalidating the tile
   - use NO_GLYPH for uninitialized map areas (as opposed to -1)
2015-06-10 19:18:56 -07:00
Alex Kompel afa0e95e66 win32_gui: implement background glyph rendering
try to use system TrasnparentBlt (or not)
2015-06-09 08:34:11 -07:00
Sean Hunt 1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00