Commit Graph

8014 Commits

Author SHA1 Message Date
nhmall
9e2eb0381f Merge branch 'NetHack-3.6.2' 2018-12-18 00:30:46 -05:00
nhmall
67aab1aaa1 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-18 00:30:30 -05:00
nhmall
c18fa565a2 wording adjustment to fixes entry 2018-12-18 00:24:37 -05:00
nhmall
94ac3047f0 fix OPTIONS=symset:default, roguesymset:RogueEpyx 2018-12-18 00:14:39 -05:00
nhmall
588ad86f6a Merge branch 'NetHack-3.6.2' 2018-12-17 20:39:48 -05:00
nhmall
19d4875151 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-17 20:39:32 -05:00
PatR
44e81187c2 fixes36.2 fixes
Fix a few typos, reword a couple of entries describing the bug rather
than its fix to use past tense, move a couple of entries to be adjacent
to closely related entries (there's a lot of scope for more of that...)
and remove a bunch of trailing spaces.

[fixes36.2 starts with a header line but the tags on it aren't being
substituted.]
2018-12-17 15:45:55 -08:00
nhmall
8548df569f Merge branch 'NetHack-3.6.2' 2018-12-17 07:32:00 -05:00
nhmall
3d84fed5bc Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-17 07:31:39 -05:00
PatR
942961e3e2 throwing recoil inside shop
Another bug from seven years ago, sent directly to devteam so no #H
number.  Report stated that throwing recoil could move a levitating
hero diagonally through a shop's doorway to exit it.  If the thrown
item was unpaid, it remained unpaid after landing on shop's floor
and was an unlisted item on shop's bill.  Moving diagonally out the
door seems to have been fixed, but the same effect still occurred
if you were far enough from the door to have the shopkeeper vacate
his door-blocking spot and throwing recoil took hero to that spot.
The thrown unpaid item remained unpaid, and walking out the door was
treated as shop robbery.
2018-12-17 03:05:10 -08:00
PatR
f9cef53758 yet more dropping while inside engulfer
I don't know why we have two different functions which do exactly
the same thing (checking whether an item is unpaid or is a container
that holds at least one unpaid item), but switch the #H2504 fix to
use 'the other one' and reverse one of the changes made when using
the inventory one.
2018-12-17 02:49:38 -08:00
PatR
a3a676a6bd more dropping unpaid shop items inside engulfer
I thought that the earlier fix for #H2504 was too easy for anything
shop related.  It didn't deal sensibly with containers owned by hero
but holding unpaid shop goods.
2018-12-17 00:45:00 -08:00
nhmall
55ce379927 Merge branch 'NetHack-3.6.2' 2018-12-16 22:22:01 -05:00
nhmall
7c0aeb2011 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-16 22:21:43 -05:00
PatR
a47ad0b918 dropping shop item(s) inside engulfer
'Yobjnam2()' is for beginning of sentence or other deliberate
capitalization.  Switch to yobjnam().
2018-12-16 16:06:15 -08:00
nhmall
6302fe3eaf Merge branch 'NetHack-3.6.2-beta01' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2-beta01 2018-12-16 18:55:30 -05:00
nhmall
c8defa67df revert to prior behavior 2018-12-16 18:52:55 -05:00
PatR
0f15b7c3ad fix #H2504 - dropping shop goods inside engulfer
This one is only seven years old.  Dropping an unpaid item inside an
engulfer leaves it unpaid and still on bill.  If engulfer is killed,
it ends up unpaid when back on the shop's floor.

Treat dropping an unpaid item into engulfer's inventory as stealing
that item.  You have to pay for it to leave the shop, and like any
other dying monster's inventory, the shopkeeper will take ownership
if it lands on the shop floor when the engulfer is killed.

The 'theft' doesn't anger the shopkeeper and the cost shows up on 'Ix'
as part of "usage fees/other charges" rather than as an itemized used
up item.
2018-12-16 15:43:17 -08:00
nhmall
a93066ba83 Merge branch 'NetHack-3.6.2' 2018-12-16 17:39:55 -05:00
nhmall
6eb90b76d9 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-16 17:39:39 -05:00
PatR
0fe6a731df fix #H2204 - mkclass() mon selection distribution
That #H number isn't a typo.  This finally fixes--at least improves--
something reported eight years ago.  The monster types chosen by
mkclass() could be way off in some circumstances.  Cited example was
repeated same-race sacrifice by chaotic hero on dungeon level 20; it
produced about twice as many incubi as succubi even though they're
the same as far as difficulty goes.  (No changes in the intervening
years had any discernable effect; that was still reproducible.)
The report also mentioned that ndemon() threw away the result from
mkclass() and retried quite often and suggested that mkclass() be
taught to filter by alignment when caller cared about that.

This seems to even things out, although it also made harder monsters
chosen more often.  A test program generated these numbers when
picking a chaotic demon 10000 times (level 1 hero on dungeon level 20,
so not realistic; actually probably level 0 hero since the program
didn't initialize struct u.)  Third column is the number of times the
monster type was chosen with the old mkclass(), fourth is same for
the new one.
    mkclass() calls    27315 10000
286 succubus            2800  3309
288 incubus             5552  3262
291 marilith             973   780
292 vrock                477  1617
293 hezrou               150   626
294 bone devil            46   247
295 ice devil              2   107
296 nalfeshnee             0    23
297 pit fiend              0    15
298 sandestin              0     4
299 balrog                 0    10
Note that vrock has generation frequency 2 and marilith only 1, so
getting twice as many vrocks as mariliths should be expected.

I temporarily changed ndemon() to ask for lawful demons instead of
chaotic ones and got this.
    mkclass() calls    15762 10000
287 horned devil        3197  3375
289 erinys              4991  3339
290 barbed devil        1812  3286

I also ran it for dragons with any alignment (so the outcome was
never thrown away; 10000 calls were needed for 10000 picks) instead
of demons of specific alignment and am suspicious of the outcome.
    mkclass() calls    10000 10000
140 baby yellow dragon  1124     0
141 gray dragon         1096  1096
142 silver dragon       1073  1099
143 red dragon          1061  1126
144 white dragon        1077  1128
145 orange dragon       1141  1118
146 black dragon        1154  1049
147 blue dragon         1137  1123
148 green dragon        1137  1154
149 yellow dragon          0  1107
There may be a flaw in the test program.  Or else old mkclass() was
not very good at picking dragons.
2018-12-16 14:21:30 -08:00
nhmall
16f651c338 Merge branch 'NetHack-3.6.2' 2018-12-16 08:00:30 -05:00
nhmall
bbdaac9c5c Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-16 08:00:05 -05:00
nhmall
42d9af1b23 don't show stubs in window port valid list 2018-12-15 23:11:52 -05:00
nhmall
9b16cf373c Merge branch 'NetHack-3.6.2' 2018-12-15 23:00:49 -05:00
nhmall
d127fd1c0e Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-15 23:00:26 -05:00
nhmall
91092cfa89 Merge branch 'NetHack-3.6.2-beta01' into win-minor 2018-12-15 22:58:32 -05:00
Bart House
6ae5931a63 Updateda PDCurses Visual Studio project to latest PDCurses content. 2018-12-15 19:52:58 -08:00
nhmall
e2c78002bb Merge branch 'NetHack-3.6.2-beta01' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2-beta01 2018-12-15 22:40:07 -05:00
nhmall
9de6c25e7e clean exit on window port init failure 2018-12-15 22:36:24 -05:00
PatR
dddbb66927 building lev_comp with USE_OLDARGS
The relatively recent change to lev_comp do deal with apparent junk
in some places in its generated data has triggered a bunch of
 "cast to 'vA' (aka 'const char *') from smaller integer type 'int'
 [-Wint-to-pointer-cast]"
from clang when building with USE_OLDARGS.  Probably should have
added a zillion explicit casts to long and 'L' suffix for 0 rather
than trying to handle both int and long.  Or maybe just turned off
that particular warning, which must be coming from -Wall or -Wextra.

This modification has no effect for USE_STDARG or USE_VARARGS configs.
2018-12-15 19:27:08 -08:00
nhmall
1b1ea19e57 comment out PDCurses bt default again 2018-12-15 22:04:55 -05:00
nhmall
91ef66b052 Merge branch 'NetHack-3.6.2-beta01' into win-minor 2018-12-15 22:03:44 -05:00
nhmall
31c4eba835 Guidebook bit 2018-12-15 22:03:05 -05:00
nhmall
1b0719a8cc Makefile.msc update
Tell people where to find the latest PDCurses git
repository
2018-12-15 21:52:00 -05:00
Bart House
3af29b4f26 Merge branch 'win-minor' of https://rodney.nethack.org:20040/git/NHsource into win-minor 2018-12-15 17:35:43 -08:00
Bart House
6cec6a88a5 Added PDCurses project to VS 2017 build. 2018-12-15 17:35:27 -08:00
nhmall
d20ea9c140 Merge branch 'master' into NetHack-3.7 2018-12-15 19:42:45 -05:00
nhmall
2508c98b4d Merge branch 'NetHack-3.6.2' 2018-12-15 19:42:23 -05:00
nhmall
08567ea6c0 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-15 19:41:59 -05:00
nhmall
718c029994 Merge branch 'win-minor' into NetHack-3.6.2-beta01 2018-12-15 19:34:56 -05:00
nhmall
902f76d1fa more win32 gui fuzzer work 2018-12-15 19:31:42 -05:00
nhmall
bebc92f6fb more win32 gui fuzzer work 2018-12-15 19:31:07 -05:00
PatR
594cb5f226 tty SIGHUP
We still don't know whether this will be of any help against
disconnected processes that hog the CPU instead of exiting, but I
don't think it imposes significant overhead on ones which aren't
disconnected.  Install it before it suffers from more bit rot.
2018-12-15 16:24:59 -08:00
nhmall
786034131f remove some out-of-date fixes entries 2018-12-15 18:47:56 -05:00
PatR
27a515a4cc get_hilite_color()
Stop pretending that long and int are the same size when picking status
highlight rule for gold or time or experience-points.

Also, K&R compilation might lack <limits.h>, so let XXXconf.h define the
necessary macro(s) (currently just LONG_MAX) so that it can be skipped.
2018-12-15 15:46:49 -08:00
nhmall
3709fcbffa Merge branch 'NetHack-3.6.2' 2018-12-15 18:25:08 -05:00
nhmall
f80f20074e Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2018-12-15 18:18:28 -05:00
Bart House
d77545128b Merge branch 'win-minor' of https://rodney.nethack.org:20040/git/NHsource into win-minor 2018-12-15 14:50:14 -08:00
Bart House
266b5e3891 Small improvements to fuzzer for NetHackW.
Can toggle fuzzer on/off using "Pause" key if attached to debugger.
Extended command selected randomly.
2018-12-15 14:49:59 -08:00