The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
The test system is Slackware 14.2, which uses Qt 4.8.7.
* WANT_WIN_QT4 is defined, and has the expected meaning. Qt 5 is still
the default.
* The QT_NO_SOUND macro now excludes all headers and declarations
relating to sound; the multimedia package is not needed to build
(on any Qt 4, 5 or 6).
* A new function, nh_qsprintf, replaces QString::asprintf, for Qt
older than 5.5. These versions do not have QString::asprintf.
* DYNAMIC_STATUSLINES is disabled for Qt older than 5.9. These versions
do not have QSplitter::replaceWidget.
Using '-u name' rather than '-uname' was being treated as '--usage'
for any value of 'name'.
'-uname' worked as intended unless name was 'sage' (or leading
substring of it). That's still the case after this fix, where the
space after -u is now necessary for that special case name.
Instead of using a compile-time macro to suppress inclusion of the
menu entry to show UNIX command-line usage in the help menu, use a
sysconf setting instead.
Default is HIDEUSAGE=0, to include the entry for command-line usage.
Set HIDEUSAGE=1 to exclude that. Does not affect 'nethack --usage'
if player actually has access to the command-line.
Write up a description of how the command line works on UNIX and put
that in new file dat/usagehlp. Add support for
|nethack --usage | --help | -? | ?
to display it and exit.
Also add a menu entry for nethack's help command to show it during
play. That can be suppressed by uncommenting new '#define HIDE_USAGE'
in config.h since it won't be useful on servers that don't give
players access to command lines.
New genl_display_file() just writes to stdout. opt_usage(), which
calls it, might need some suid/sgid handling to make sure the output
is done as the player rather than as nethack.
doc/nethack.6 is already out of date again.
For Unix, set plname[] to the default value (player's username)
before running prscore() for 'nethack -s'. Avoids reference to
mysterious "hackplayer" if no entries are found.
1. remove all window interface bits from compiler.370, and have
the preceding include files set some variables to control
the behavior of compiler.370 when it comes to c++.
2. some more common Makefile lines into sys/unix/hints/include/multiw-3.370.
3. make it so you can pass cppregex=1 on the Make command line to build with
sys/share/cppregex.cpp instead of posixregex.c
4. fix sys/share/cppregex.cpp so that it will build with clang compiler
(required an additional header include). I don't know if it would have
worked with g++ without that change. The include can be placed into an #ifdef
block if there's an issue with the change on other compilers.
5. Anything that needs to compile using c++ (Qt, sys/share/cppregex.cpp) can
just ensure that CPLUSPLUS_NEEDED Makefile variable is set above the lines
in compiler.370 to ensure that things get set up for c++. It no longer
checks specifically for Qt. That is what sys/unix/hints/include/multiw-2.370
does now.
Add a 3rd multi-window include file that comes after compiler.370.
Relocate a small section of Makefile lines common to both macOS.370
and linux.370 to multiw-3.370.
Also relocate a section near the tail of compiler.370 that really
has nothing to do with compilers or compiler flags, but was
related to Qt which is one of the supported multi-window interfaces.
Now, the only usage of GCC_WARN is for the guard of PRINTF_F in wincurs.h.
This guard can be removed safely, as PRINTF_F is already used unconditionally in extern.h.
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.
If you want to try building on a platform that doesn't offer those
two functions, these are available:
define NOT_C99 /* to make some non-C99 code available */
define NEED_INDEX /* to define a macro for index() */
define NEED_RINDX /* to define a macro for rindex() */
Change the handling for windowing system specific files so that
when building for more than one set, each gets compiled as a set
instead of some being interspersed among rival window systems.
Put differently, handle tile.o specially so that there's no need
for the hints to sort the WINOBJ list in order to avoid tile.o
duplication.
So the order of compilation is
common source files
unix-specific files
tty files
curses files
X11 files
Qt files
tile.c (if applicable), version.c, date.c
Previously, some of the X11 files were scattered around among the
others because of the spelling of their file names.
Only matters if you're watching the progress of a build.
initoptions(), including initoptions_finish(), was running to
completion with the default window system before windowtype from the
command was parsed and activated. When the default window system
is tty without MS-DOS the map type gets set to ascii; command line
--windowtype:X11 doesn't switch it back to the X11 default of tiled.
So,
| NETHACKOPTIONS=windowtype:X11 nethack
ran nethack in tiles mode but
| nethack --windowtype:X11
ran it in text mode (assuming .nethackrc left tiles vs text with the
default setting).
I think this fix is quite iffy but it seems to work as intended....
It reclassifies '--windowtype' as an "early option" in unixmain.c,
and the options.c code ultimately processes it twice.
Change the regex_error_desc() interface. Have the caller pass in
a pointer to a buffer of at least BUFSZ characters and have
regex_error_desc() populate that. No need for static buffers or
extra dynamic alloction.
Also, change it to never return Null. None of its callers were
checking for that and could have passed Null to config_error_add()
or raw_print(). printf("%s", NULL) produces "null" on OSX but other
systems would probably crash if a Null result ever actually occurred.
The error explanation returned by cppregex included a trailing period.
config_error_add() adds one, so the message ended up with two. Have
regex_error_desc() check for final period and strip it off if found.
(My test case used a menucolor pattern of "[" which triggers an error
about mismatched brackets.)
Reformat cppregex.cpp; treat 'extern "C" {' as if it isn't introducing
a nested block. Fix the '#include <hack.h>' that 'make depend' was
ignoring.
Allow the hints file to apply a correct timestamp to
the Guidebooks prior to use.
Detect the NH_DATESUB in the Guidebook.mn or Guidebook.tex
files and replace the datestamping line that follows.
If git is available, it determines the hash of the last commit
applied to doc/Guidebook.mn, and then determines the date of
that commit. The interim Guidebook.dated.mn (or
Guidebook.dated.tex) gets the datestamp applied.
If git isn't available or doesn't correctly provide the hash
for doc/Guidebook.mn, it should just continue to use whatever
hard-coded date in the Guidebook.mn source file (it uses it
instead of the interim file).
On a machine with both homebrew and macports, the presence of
macports was causing the homebrew Qt settings to be overwritten
right after they were set. Check to see if QTDIR is already
defined before proceeding with QT macports.
if macports is detected:
- check for ncurses from macports
- adjust the library search path to include /opt/local/lib
- adjust the C compiler include search path to include /opt/local/include
via -I/opt/local/include.
- if libncursesw* is in /opt/local/lib, link with it.
Also, USEMACPORTS=1 will use macports if you have both homebrew and macports.
It isn't required, but the ordering in the Makefile will use homebrew first
otherwise.
starting screen (Issue #783)
On 2022-06-01 12:22 p.m., NetSysFire wrote:
> Steps to reproduce:
>
>1. Get any prompt and answer it. In my case it was a horribly old
> save I forgot about or when I wiztested something and forgot
> about that save, too.
>2. See that the copyright information got overwritten by the prompt:
>
>There is already a game in progress under your name. Destroy old game? [yn] (n)
> By Stichting Mathematisch Centrum and M. Stephenson.
> Version 3.7.0-59 Unix Work-in-progress, built May 31 2022 12:28:31.
> See license for details.
>
>
> Shall I pick character's race, role, gender and alignment for you? [ynaq]
>
> Expected behavior:
>
> Redraw after a prompt was answered, so the prompt vanishes and the
> entirety of the starting screen will be shown.
>
> NetHack, Copyright 1985-2022
> By Stichting Mathematisch Centrum and M. Stephenson.
> Version 3.7.0-59 Unix Work-in-progress, built May 31 2022 12:28:31.
> See license for details.
>
>
> Shall I pick character's race, role, gender and alignment for you? [ynaq]
>
> Proposed severity: low. Not gamebreaking, it is cosmetic only and does
> not have any other consequences.
>
The Copyright notice is placed by tty internal routines writing onto
the BASE_WINDOW fairly early in the startup sequence.
The prompt to "Destroy old game? [yn] (n)" is using the in-game
routine to write to the message window at the top of the screen and
prompt there, just like in-game prompts and messages.
If the player answered 'y' to that, the prompt for
"Shall I pick character's race, role, gender and alignment..."
appeared immediately after. That one, however, is written using
the BASE_WINDOW routines in tty, like the copyright notice.
This change does the following:
It moves the copyright lines down a little bit leaving room for the
"Destroy.." prompts.
It places the "Shall I pick characters's..." prompt further down the
screen by default, leaving some room for about 3 raw_print startup
messages after the copyright notice, just in case there are any.
The "Shall I pick character's..." prompt will still appear immediately
if there is a prompt such as "Destroy old game?..."
There were a couple of other issues around raw_print startup messages
too. Those are delivered using a raw_print mechanism to ensure they
are written even if the window-port is not fully operational. However,
they were only on the screen for the blink of an eye. This call
sequence in restore.c made them disappear almost immediately:
docrt() -> cls()
Put in a mechanism to detect the presence of raw_print messages
from the early startup, and if there were some, wait for a
keypress before obliterating the unread notifications.