to $(CC) by default.
Necessary for C++ builds where the C++ compiler driver must be used
to link, adding libraries that the C compiler driver does not know
about.
Make the instructions a bit more blow-by-blow. Re-order them so they
correspond to the Install.unx step numbers. Explicitly refer to
Install.unx and Install.X11 where appropriate.
<Someone> noticed that if one builds something in util and the required .o
files aren't already built in src, the .o gets placed in the wrong place.
Added the missing '-o $@' to the compilation command.
Reported on RH 7.2 and 8.0. Compilation failed because system headers that
needed _GNU_SOURCE on these Redhat versions got included before it was
defined. To ensure _GNU_SOURCE is defined, added an autodetect for it to
config1.h and removed the need to set it in unixres.c. __linux__ is also
checked elsewhere.
I'm updating the official binary to be built on a Redhat 8.0 system. This
should give the binary some legs if we take a while to get the next release out.
Instead of adding a new artifact.h to pray.c, remove the existing
ones from attrib.c, invent.c, and mkobj.c. This also updates the Unix
and VMS editions of Makefile.src; having stale dependencies in those
for other ports could cause unnecessary recompilation but can't break
anything in this case.
- incorporate a more portable way of calling the real getres*id() functions
on Linux platforms that uses the glibc interface rather than calling
the system call directly. The previous version didn't work on ia64 linux.
- fix destruction of primary game windows
- One, it makes the color of the cursor box dynamic (these are the gnmap.c
changes), based on hp/hpmax (continuous colors white -> yellow -> red ->
magenta rather than discrete like in Qt).
- Two, it adds a new window, NHW_WORN (all the other changes and new files
gnworn.[ch]), placed at the end of the first row, to the right of the status,
with tiles of all the items currently equiped. I had to change the spacing of
the first row (no longer homogeneous) to accomodate this, but I think it still
looks okay. It's mostly like the Qt version but the equiped items are in
slightly different places, and a bit more compactly (added quiver, ball/chain,
monster skin armor; see the definition in gnworn.c for the layout).
- forgot to apply this change before making the 3.4.0 binary (it was
actually built using these settings). It's safer for the game itself to be
non-group writable so that someone on a public server can't exploit a
bounds checking or similar error to infect the executable itself with
a trojan horse.
- support X11 tile files (with or without XPM) that are 40 tiles wide
- rearrange some X11 code to share more code between XPM & non-XPM options
- clean out some deprecated X11/winmap.c #ifdefs
- update Qt code minimally to handle such an XPM file
- Pat noticed that makedefs -z makes both vis_tab.[ch], but they could be
built by two makes via make -j, causing corruption
- make -j at top level failed for similar reasons, added several
dependencies to ensure a valid ordering
- these changes will cause extra things to be built if you "make"
individual targets at the top level, but have little effect it you're a
real power user and "make" the actual target in the right directory
These changes clean up build warnings and allow the resulting "NetHack"
Application icons to be dragged around freely in the Finder, as is expected
for Mac apps.