Allow object files for utilities to be separate from the game object
files (essential for cross-compiling).
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@@ -94,6 +94,10 @@ LFLAGS =
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LIBS =
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# If you are cross-compiling, you must use this:
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#OBJDIR = .
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# otherwise, you can save a little bit of disk space with this:
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OBJDIR = ../src
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# yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c.
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# if, instead of yacc/lex you have bison/flex, comment/uncomment the following.
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@@ -132,13 +136,13 @@ UTILSRCS = $(MAKESRC) panic.c $(SPLEVSRC) $(DGNCOMPSRC) $(RECOVSRC) $(DLBSRC)
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# files that define all monsters and objects
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CMONOBJ = ../src/monst.c ../src/objects.c
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OMONOBJ = ../src/monst.o ../src/objects.o
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OMONOBJ = $(OBJDIR)/monst.o $(OBJDIR)/objects.o
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# files that provide access to NetHack's names
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CNAMING = ../src/drawing.c ../src/decl.c $(CMONOBJ)
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ONAMING = ../src/drawing.o ../src/decl.o $(OMONOBJ)
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ONAMING = $(OBJDIR)/drawing.o $(OBJDIR)/decl.o $(OMONOBJ)
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# dynamic memory allocation
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CALLOC = ../src/alloc.c panic.c
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OALLOC = ../src/alloc.o panic.o
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OALLOC = $(OBJDIR)/alloc.o panic.o
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# object files for makedefs
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MAKEOBJS = makedefs.o $(OMONOBJ)
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@@ -153,7 +157,7 @@ DGNCOMPOBJS = dgn_yacc.o dgn_lex.o dgn_main.o $(OALLOC)
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RECOVOBJS = recover.o
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# object files for the data librarian
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DLBOBJS = dlb_main.o ../src/dlb.o $(OALLOC)
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DLBOBJS = dlb_main.o $(OBJDIR)/dlb.o $(OALLOC)
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# flags for creating distribution versions of sys/share/*_lex.c, using
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# a more portable flex skeleton, which is not included in the distribution.
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@@ -359,18 +363,18 @@ tile2beos.o: ../win/BeOS/tile2beos.cpp $(HACK_H) ../include/tile.h
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# make sure object files from src are available when needed
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#
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../src/alloc.o: ../src/alloc.c $(CONFIG_H)
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@( cd ../src ; $(MAKE) alloc.o )
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../src/drawing.o: ../src/drawing.c $(CONFIG_H)
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@( cd ../src ; $(MAKE) drawing.o )
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../src/decl.o: ../src/decl.c $(CONFIG_H)
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@( cd ../src ; $(MAKE) decl.o )
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../src/monst.o: ../src/monst.c $(CONFIG_H)
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@( cd ../src ; $(MAKE) monst.o )
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../src/objects.o: ../src/objects.c $(CONFIG_H)
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@( cd ../src ; $(MAKE) objects.o )
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../src/dlb.o: ../src/dlb.c $(HACK_H) ../include/dlb.h
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@( cd ../src ; $(MAKE) dlb.o )
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$(OBJDIR)/alloc.o: ../src/alloc.c $(CONFIG_H)
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$(CC) $(CFLAGS) -c ../src/alloc.c
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$(OBJDIR)/drawing.o: ../src/drawing.c $(CONFIG_H)
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$(CC) $(CFLAGS) -c ../src/drawing.c
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$(OBJDIR)/decl.o: ../src/decl.c $(CONFIG_H)
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$(CC) $(CFLAGS) -c ../src/decl.c
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$(OBJDIR)/monst.o: ../src/monst.c $(CONFIG_H)
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$(CC) $(CFLAGS) -c ../src/monst.c
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$(OBJDIR)/objects.o: ../src/objects.c $(CONFIG_H)
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$(CC) $(CFLAGS) -c ../src/objects.c
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$(OBJDIR)/dlb.o: ../src/dlb.c $(HACK_H) ../include/dlb.h
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$(CC) $(CFLAGS) -c ../src/dlb.c
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# make sure hack.h dependencies get transitive information
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$(HACK_H): $(CONFIG_H)
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