Allow object files for utilities to be separate from the game object

files (essential for cross-compiling).
This commit is contained in:
warwick
2002-08-14 05:04:09 +00:00
parent 8285ca28c6
commit b4cde57ce7

View File

@@ -94,6 +94,10 @@ LFLAGS =
LIBS =
# If you are cross-compiling, you must use this:
#OBJDIR = .
# otherwise, you can save a little bit of disk space with this:
OBJDIR = ../src
# yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c.
# if, instead of yacc/lex you have bison/flex, comment/uncomment the following.
@@ -132,13 +136,13 @@ UTILSRCS = $(MAKESRC) panic.c $(SPLEVSRC) $(DGNCOMPSRC) $(RECOVSRC) $(DLBSRC)
# files that define all monsters and objects
CMONOBJ = ../src/monst.c ../src/objects.c
OMONOBJ = ../src/monst.o ../src/objects.o
OMONOBJ = $(OBJDIR)/monst.o $(OBJDIR)/objects.o
# files that provide access to NetHack's names
CNAMING = ../src/drawing.c ../src/decl.c $(CMONOBJ)
ONAMING = ../src/drawing.o ../src/decl.o $(OMONOBJ)
ONAMING = $(OBJDIR)/drawing.o $(OBJDIR)/decl.o $(OMONOBJ)
# dynamic memory allocation
CALLOC = ../src/alloc.c panic.c
OALLOC = ../src/alloc.o panic.o
OALLOC = $(OBJDIR)/alloc.o panic.o
# object files for makedefs
MAKEOBJS = makedefs.o $(OMONOBJ)
@@ -153,7 +157,7 @@ DGNCOMPOBJS = dgn_yacc.o dgn_lex.o dgn_main.o $(OALLOC)
RECOVOBJS = recover.o
# object files for the data librarian
DLBOBJS = dlb_main.o ../src/dlb.o $(OALLOC)
DLBOBJS = dlb_main.o $(OBJDIR)/dlb.o $(OALLOC)
# flags for creating distribution versions of sys/share/*_lex.c, using
# a more portable flex skeleton, which is not included in the distribution.
@@ -359,18 +363,18 @@ tile2beos.o: ../win/BeOS/tile2beos.cpp $(HACK_H) ../include/tile.h
# make sure object files from src are available when needed
#
../src/alloc.o: ../src/alloc.c $(CONFIG_H)
@( cd ../src ; $(MAKE) alloc.o )
../src/drawing.o: ../src/drawing.c $(CONFIG_H)
@( cd ../src ; $(MAKE) drawing.o )
../src/decl.o: ../src/decl.c $(CONFIG_H)
@( cd ../src ; $(MAKE) decl.o )
../src/monst.o: ../src/monst.c $(CONFIG_H)
@( cd ../src ; $(MAKE) monst.o )
../src/objects.o: ../src/objects.c $(CONFIG_H)
@( cd ../src ; $(MAKE) objects.o )
../src/dlb.o: ../src/dlb.c $(HACK_H) ../include/dlb.h
@( cd ../src ; $(MAKE) dlb.o )
$(OBJDIR)/alloc.o: ../src/alloc.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/alloc.c
$(OBJDIR)/drawing.o: ../src/drawing.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/drawing.c
$(OBJDIR)/decl.o: ../src/decl.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/decl.c
$(OBJDIR)/monst.o: ../src/monst.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/monst.c
$(OBJDIR)/objects.o: ../src/objects.c $(CONFIG_H)
$(CC) $(CFLAGS) -c ../src/objects.c
$(OBJDIR)/dlb.o: ../src/dlb.c $(HACK_H) ../include/dlb.h
$(CC) $(CFLAGS) -c ../src/dlb.c
# make sure hack.h dependencies get transitive information
$(HACK_H): $(CONFIG_H)