Commit Graph

56 Commits

Author SHA1 Message Date
copperwater
a35cbf3816 Move Orcus shopkeeper removal from fixup_special into stock_room
The plan is to unify special room filling code and cause special rooms
to be filled as the very last stage of level creation. Since this will
occur after fixup_special, it was necessary to address the one remaining
piece of code in there that affects special room filling. (The Medusa
code remaining in there doesn't have to do with special rooms.)
2020-09-27 18:54:15 +03:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
Patric Mueller
6fcb3fc0c7 Only generate shop items on solid floor squares
This commit addresses one issue raised in #338 that shop items were generated
on lava squares.
2020-05-10 14:23:34 +02:00
Pasi Kallinen
7c44e06ab1 Dehardcode the monk minetown food shop conversion
Instead of trying to figure out in core whether to change a minetown
food shop to health food shop for monks, just figure it out in the
minetown level creation script.
2020-04-16 21:01:37 +03:00
PatR
c09733f2e4 health food store
When a food shop gets converted into a health food shop (minetown
when playing as a monk), the shop type and underlying room type
weren't changed to match.
2020-04-16 01:00:31 -07:00
Pasi Kallinen
fe8f18c5d7 Mimic in a health food store could cause a panic
Health food stores use a special "vegetarian class" of items,
which mkobj doesn't understand. Just make the mimic use a random
item class in that case.
2020-04-15 11:10:26 +03:00
PatR
6582b90008 fix github issue #321 - 'Mine Town' vs 'Minetown'
Change achievement spelling to match T-shirt spelling:  Minetown.

Fixes #321
2020-04-08 12:52:20 -07:00
nhmall
0d34f43830 remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core 2019-07-14 17:24:58 -04:00
Bart House
b1ab64db43 program_state moved to g. 2018-12-25 10:09:04 -08:00
Bart House
1c65e6afe0 context to g.context 2018-12-25 07:29:38 -08:00
Bart House
be5cdcf77a killer, level and rooms move to instance globals. 2018-12-24 19:50:08 -08:00
Bart House
572ee347b9 Another round of instance globals changes. 2018-12-24 16:43:50 -08:00
Bart House
74edf42f1c Moved decl.c globals into instance globals. 2018-12-22 18:44:22 -08:00
Bart House
576eece500 More globals moved to instance_globals. 2018-12-19 21:26:35 -08:00
PatR
2596052c39 github pull request #113 - shopkeeper placement
Fixes #113

Incorporate the contents of pull request #113 to fix shopkeeper setup
for irregularly shaped shop rooms.  Code intending to adjust the Y
coordinate was erroneously incrementing the X one instead.  (I'm not
sure whether we have any irregular shops at all but if so, they don't
have the necessary orientation to trigger this bug.)

And add a couple of formatting tweaks in the vicinity....
2018-07-04 19:26:59 -07:00
keni
d8c49ec9d1 Add updated copyright lines, part 1. 2018-04-25 15:00:13 -04:00
Pasi Kallinen
de716ec533 Unify shop location stocking test 2016-05-19 18:05:54 +03:00
PatR
6591f8beb1 fix #H4094 - shopkeeper "it" message
Most shop messages use shkname() to give the shopkeeper's accurate
name (or hallucinatory substitute) even if he or she can't be seen.
stolen_value() was using mon_nam(), which calls shkname() if the
monster is a shopkeeper who can be seen, but produces "it" when not
seen.  Change it to use shkname() like the rest of the shop routines.
Also, replace Monnam() (quite a few instances) with new Shknam() to
do the same duty when the name is at the start of a sentence.

There was also a very obscure bug where if you could see two
shopkeepers at the same time, you could probe the map one spot at
a time with repeated use of the 'p' command to locate monsters in
general and other shopkeepers in particular.  Very tedious and not
very useful, but now fixed.
2016-02-02 23:44:58 -08:00
karnov
93f7df6848 Added anagrams for new team members 2016-01-21 21:38:35 -05:00
nhmall
fa092f5fe9 housekeeping for 3.6.1
Changes to be committed:
	modified:   Files
	modified:   README
	modified:   dat/history
	modified:   doc/Guidebook.mn
	modified:   doc/Guidebook.tex
	modified:   include/global.h
	modified:   include/obj.h
	modified:   include/patchlevel.h
	modified:   src/invent.c
	modified:   src/objnam.c
	modified:   src/shknam.c
	modified:   src/sounds.c
	modified:   src/spell.c
	modified:   sys/winnt/Install.nt
	modified:   sys/winnt/nethack.def
	modified:   win/macosx/NetHackGuidebook.applescript
	modified:   win/macosx/NetHackTerm.applescript
	modified:   win/win32/mswproc.c
2015-12-16 17:52:34 -05:00
PatR
2e4e1adea3 fix more clang complaints
Fix some more of the complaints from clang's static analyzer.  The one
in options.c (manipulating warnings symbols) appears to be an actual bug.
All the rest are either because the analysis isn't quite sophicated
enough or outright bogus.

Two of them appear to be because a static routine is attempting to guard
against callers in the same file failing to pass in required output
pointers.  Stripping away the check for missing pointer should convince
the analyzer that those output parameters always receive a value.  We'll
see once the analysis is eventually re-run....
2015-11-21 00:25:50 -08:00
PatR
e5ff572891 formatting: casts involving typedefs
The automated reformatting put a space in casts of the form
'(type)(expression)', yielding '(type) (expression)', but it didn't
do that for '(typedef)(expression)'.  There are lots of instances of
'(boolean)(expression)'; (uchar) and (xchar) also occur.  I haven't
noticed other types, but I haven't looked in very many files yet.
2015-11-07 01:12:30 -08:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
nhmall
1e74df8b08 Changes to be committed:
modified:   src/shknam.c
	modified:   src/trap.c
	modified:   src/zap.c

While polymorph was clearing the name because poly_obj
actually creates a brand new obj and copies field values
over, water_damage does not so the name persisted on
the blank spellbook. In this case, that isn't really
appropriate. Clear the name.

Ensure that cancellation has no effect on these
ordinary books.

Make the second-hand bookstore an option for holding
the book tribute item too.
2015-04-05 00:20:42 -04:00
nhmall
d7ff451301 More book tribute integration 2015-03-21 10:33:59 -04:00
nhmall
0a8d24d87d more updates to the bookstore tribute 2015-03-20 00:58:29 -04:00
nhmall
d01bec9fae rare books store tribute 2015-03-18 21:47:18 -04:00
Sean Hunt
ac108cd365 Make GOLDOBJ unconditional. 2015-02-27 19:33:40 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
nethack.rankin
8df1e4d6cb fix #2253 - shk dismissing kops from other level (trunk only)
From a bug report, if you rob a shop, let the
angry shopkeeper catch up with you outside his shop, escape to another
level with adjacent shk tagging along, then pacify the shk by paying him
off, he will dismiss kops on the present level and return to his shop
but when you return to his shop level there'll still be kops chasing you
there.  This fix adds an extra flag to the eshk structure so that kops
can be dismissed a second time when the shk migrates back to shop level.
The first dismisal (on the "wrong" level) still takes place in case any
kops are around.  Neither dismissal actually occurs if there happens to
be another angry shk present on the level where dismissal is being done.
2011-04-15 01:55:42 +00:00
keni
4eabcee787 Add RCS version lines 2009-05-06 10:50:32 +00:00
nethack.allison
d430db0718 remove time_t from struct you (trunk only)
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.

32 bit time_t implementations will break at 19:14:07 on  January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.

This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.

This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
2007-12-19 03:19:25 +00:00
nethack.rankin
24a736684c update tool shopkeeper names list (trunk only)
shknam.c had the same comment typo as the one just fixed in do_name.c.
In the process of fixing it, I noticed that the prefix usage for Janet's
name didn't match that comment.  And in the process of fixing _that_, I
promoted several names from being port-specific to general and added a few
missing ones.  There was no attempt to be comprehensive; I'm sure that lots
of port team members' names are still missing.
2007-09-15 01:56:06 +00:00
nethack.allison
96c6163019 cast int64 to smaller types (trunk only)
The devteam feedback was to place casts in the code
in question.

This puts explicit casts on some code that was being
compiled into 'int64' then stuffed into smaller types with
VC2005.
2006-07-11 12:38:16 +00:00
nethack.rankin
5333a7a30d candelabrum in shop (trunk only)
The code to have Izchak recognize the Candelabrum of Invocation
instead of just being uninterested in an item not stocked in his shop was
being skipped when the character is hallucinating.  Make it work for any
lighting store (slash'em sometimes has another candle shop, run by a
randomly named shopkeeper), and make it recogize Izchak even when
hallucinating.  Also, have him give a message about the need for 7 candles
if the candelabrum doesn't already have them attached.
2006-05-12 00:30:32 +00:00
nethack.allison
0dc071bee8 mextra changes
Note: The CVS repository was tagged with NETHACK_PRE_MEXTRA
prior to application of this patch to allow easy withdrawal if necessary.

Adds a new mextra structure type that has a set
of pointers to various types of monster structures
including:
   mname, egd, epri, eshk, emin, edog

Replaces the mextra bits in the monst structure
with a single pointer called mtmp->mextra of type
(struct mextra *).
The pointer can be null if there are no additional
structures attached. The mextra structure is not
adjacent to the monst structure.

Reduces the in-memory footprint of the monst that
has no other structures attached, at the cost
of adding 6 extra long ints per monster to
the save file

The new mextra structure has the mextra fields
independent of each other, not overlapping as was
the case with previous NetHack versions.
This patch doesn't do anything to capitalize on
that difference however.

Consolidates vault.h, epri.h, eshk.h, emin.h and edog.h
into mextra.h

Adds a macro for checking for whether a monster has
a name:
	has_name(monst)

This fixes the magic trap panic
   expels() -> spoteffects() -> dotrap() ->
	domagictrap() -> tamedog()
because the monst no longer varies in size so no
replacement is required.
2006-01-06 05:46:03 +00:00
nethack.rankin
44b9e25397 shopkeeper names when hallucinating (trunk only)
A bug report complained that Izchak is identifiable when the hero is
hallucinating.  That's true but it wasn't particular to him; all shop
transactions were giving accurate shk name regardless of hallucination.
This is a quick fix that avoids changing shk message handling:  pick some
shk name at random each time one is used.  I didn't intend for it to also
force Izchak to use the general chat response instead of his set of special
messages, but that ends up happening due to randomized name not matching
his, so you really can't recognize him when hallucinating anymore.

     The almost never seen names now have a chance to come into play....
2005-12-15 05:33:15 +00:00
nethack.rankin
4e8880d4fb Mr. Izchak
Suppress "Mr" or "Ms" title for shopkeepers when they're going by a
first name rather than a surname.  The bug report was for Izchak, but it
would have happened with the two last resort names (which I've never seen
in actual use) and for the "hippie names" used in post-3.4.x health food
shops.  I have not attempted to specify gender for those, just flagged
them as first names.  This prepends a prefix character to the name string
(see comment in shknam.c) to specify gender and/or first name vs surname.
2005-03-13 06:48:35 +00:00
nethack.rankin
2ca87d8a5e more health food shops (trunk only)
Allow health food stores to carry eggs and tins of veggy contents in
their stock.  The tins will almost always contain spinach because random
tins containing meat are converted into that.

     Also, allow health food stores to be placed with the level compiler
(not tested) and to be forcibly placed in wizard mode via SHOPTYPE setting
of "V".  Increments EDITLEVEL in patchlevel.h because lighting store in
Minetown got renumbered and the special level for it needs to be rebuilt.
2005-03-13 05:29:01 +00:00
nethack.rankin
3d3088554c selling health food (trunk only)
I didn't remember a new shop type of "health food store" being added.
While trying to test some shop changes, it sure threw me for a loop when
a shopkeeper who sold lots of food refused to buy any.  This patch teaches
such shks to buy vegetarian food.  (No fixes entry included since the
relevant code hasn't been released yet.)

     Shouldn't such shops sometimes carry tins and eggs in their initial
stock?  They currently don't because those items fail the material==VEGGY
test.  Adding eggs would be easy; tins are messier since you can't decide
whether they're vegetarian until after they've been created.
2005-03-06 06:42:41 +00:00
nethack.allison
5fa8f73af8 housekeeping: mark trunk sources 3.5 (src) 2005-01-02 16:44:46 +00:00
nethack.allison
760d976e46 health food store (trunk only) 2003-11-16 04:36:27 +00:00
nethack.allison
cc830fb311 buglist - full level triggers impossible() from migrating mons
<email deleted> wrote:
> If more monsters fall through a trap door than can fit on the
> level below, when you go down the stairs, you get the following
> message:
>  "Program in disorder - perhaps you'd better #quit.
>  rloc(): couldn't relocate monster"
> This message seems to appear once for every monster-too-many that
> fell through the hole. I originally found this while
> intentionally completely filling a level with black puddings
> (there was a trap door I didn't know about). I also confirmed it
> in a wiz-mode test using gremlins and water.

[confirmed: moveloop -> deferred_goto -> goto_level ->
 losedogs -> mon_arrive -> rloc -> impossible]

This patch:
- causes rloc() to return TRUE if successful,
  or FALSE if it wasn't.
- adds code to mon_arrive() in dog.c to deal with
  the failed rloc()
- allows the x,y parameters to mkcorpstat() to
  be 0,0 in order to trigger random placement of the
  corpse on the level
- if you define DEBUG_MIGRATING_MONS when you build cmd.c
  then you'll have a debug-mode command #migratemons to
  store the number of random monsters that you specify
  on the migrating monsters chain.
2003-09-13 05:30:43 +00:00
nethack.allison
416412f92b Remove vestiges of old overlay source split
[trunk only]
2003-09-05 02:45:18 +00:00
nethack.allison
1ac71854a3 buglist item (main trunk only)
> The lighting store doesn't sell oil (probably never added when
> POT_OIL was added). There currently isn't enough room in the
> shclass struct for another item, but that could be expanded. I
> think adding oil there would be useful for the post-3.4.x
> version.
2003-08-03 18:05:36 +00:00
cohrs
21b26e867d shopkeeper geography
From: <Someone>
I dunno if this is relevant  but "Gomel" is actually not in Ukraine but in
Belarus. I am pretty sure because I have been there.
2003-06-26 00:53:10 +00:00
nethack.rankin
37e8d540a9 another pre-ANSI bit
Another vintage compiler (not as old as the previous one...) didn't
like the assignment `nlp = shkgeneral;' when nlp had been declared using
array syntax.  It didn't used to mind that, until an extra `const' was
inserted by the "move stuff to read-only area" patch submitted by someone
a while back.  The prototype is already using pointer syntax here.
2003-01-10 04:18:32 +00:00