Add some prototypes and add a new include to a couple of files that
use config.h instead of hack.h. So sys/unix/Makefile.src has been
changed slightly.
Add support for black&white ice (3.7.0 feature) similar to already
supported black&white lava: show in inverse video if it uses the
same character as floor (in the ice case; as water in the lava case).
Inverse for monster detection, black&white lava, and now black&white
ice was being done unconditionally but has been changed so that the
user can disable it by toggling the 'use_inverse' run-time option.
[Bug noticed in the process: if you move an inverse video cursor
onto inverse video detected monster/lava/ice (when doing farlook, for
instance), the cursor disappears. I'm not sure how to address that.]
The extra column that the core sometimes uses for bookkeeping and
that was drawn as stone until recently when changed to blank space
(an unintentional left margin) is now gone for both the tiles map
and the text map. It's still part of the internal data but the map
window width and the map rendering exclude it.
This was too easy. There are bound to be bugs lurking....
Revert the change from impossible() to panic() that I made recently
and add code to allow continuing to succeed. The raw_print issued
there doesn't seem to go anywhere, but the game switches from tiles
map to text map and runs sanely.
Also, there was a second place that initialized the text map to all
spaces rather than S_unexplored. Change it to call the routine that
was already fixed for this.
X11 was still initializing a blank map to 'stone' instead of to
'unexplored'. When the core started forcing 'unexplored' as part
of cls(), you could see the S_stone background show up and then be
overwritten with S_unexplored.
Also, X11 is [still] drawing unused column 0. That was also 'stone'
but has been changed to 'nothing' so is now blank for both tiles map
and text map (regardless of S_unexplored value). The extra useless
column doesn't look too bad normally but does if a vertical scroll
bar is added to support a clipped map.
Add 'tethered' and 'holding' as displable status conditions for X11.
For tty-style status, they're ordinary. For 'fancy status', tethered
is displayed in the 'trapped' slot (since they'll never both be shown
at the same time) and holding is displayed in the 'held' slot (same
situation).
It's more proof of concept for overloading of status conditions than
adding useful specific conditions. This was the third iteration; the
first two were either too fragile or used even more code. It could
probably be simplified by making some mutally exclusive conditions be
more like hunger and encumbrance instead of being distinct flags
X11's "fancy status" does its own highlighting that predates
STATUS_HILITES, showing things which have changed in inverse video
for a turn. However, it excluded conditions plus hunger and
encumbrance. Make it highlight those similarly when they come On
(and when they change from one non-blank state to another in the
case of hunger or encumbrance). There's no corresponding
unhighlight when going Off because they're blanked out instead.
I started out adding a few new status conditions to X11's "fancy status"
(the default) to gauge how difficult it was going to be. In the process
I found several latent bugs. After fixing those, I decided that the same
status conditions should be added to the alternate "tty-style status".
Lots more latent bugs, some of the same nature, others different. Things
spiraled until the code change is very substantial.
Code for the old two-line status is still present but I don't know how
to activate it. Unlike tty-style status, it composes and displays two
lines of text and isn't capable of highlighting portions of that text,
so it would be considered deprecated anyway.
All testing was done with the default NetHack.ad (except when turning
'fancy_status' off) so I don't know whether the new code might override
previously customizable status settings. I'm not sure whether this list
covers all the fixes....
both tty-style and fancy
add new status conditions 'grabbed' (by eel), 'held', 'trapped', and
'sinking-into-lava' (others will eventually follow); grab and lava
are on by default, the others have to be enabled via options
both tty-style (not handled) and fancy (faulty boolean logic)
polymorphing didn't change Xp to HD (silver lining: rehumanizing
didn't need to reverse it)
tty-style only; fancy was ok
force white text (on black background) instead of settling for gray
turning on optional showexp, showscore, and/or time worked but turning
them back off again didn't remove the relevant fields
polymorphing when showexp was on didn't suppress Exp-points
tty-style only; fancy uses different layout
condense conditions into simple left-to-right space separated list
instead of giving them specific locations and having gaps of blank
space for conditions that aren't in effect
tty-style only; not applicable for fancy (status_hilites not implemented)
all highlights stuck if 'statushilites' was reset to 0 to disable them
displaying anything with bold attribute stuck; it wouldn't revert to
normal text if a different highlight rule without bold was used for
subsequent updates
avoid inverting leading space that separates from preceding field when
highlighting with inverse video attribute
add support for 'dim' attribute using gray foreground (only viable
after the fix for white foreground)
fancy only
reorganize the field layout so that things line up nicely instead of
having columns with six, seven, or eight lines be spread over same
amount of vertical space
line up the values of the six characteristics, similar to how vertical
status works in curses: all two digits; when exceptional strength is
present, the '18' lines up and rest goes past implicit right margin
use status conditions as provided by core instead of duplicating them
(other fields still duplicate stuff done in botl.c); doing this
required forcing 'VIA_WINDOWPORT()' if built without STATUS_HILITES
Separate out the reformatting from other changes I'm working on
for X11 "fancy status". Splits a few wide lines but mostly just
switches to the X11 idiom of combining
XSetArg(arglist[argcount], ...);
argcount++;
onto one line:
XSetArg(arglist[argcount], ...); argcount++;
combine boolean and compound options into a single allopt[] array for
processing in options.c.
move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.
during compile of options.c each option described in include/optlist.h:
1. automatically results in a function prototype for an optfn called
optfn_xxxx (xxxx is the option name).
2. automatically results in an opt_xxxx enum value for referencing
its index throughout options.c (xxxx is the option name).
3. is used to initialize an element of the allopt[] array at index
opt_xxxx (xxxx is the option name) based on the settings in the
NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
compilation of include/optlist.h.
each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.
req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.
req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.
req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.
req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.
function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.
moved reglyph_darkroom() function from options.c to display.c
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.
This is foundation work for changes to follow at a future date.
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.
This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.
iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).
The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.
This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
Support for scrolling within menus via first-/previous-/next-/last-
page keystrokes ("^<>|" by default) was added to X11's general menu
handling but the extended commands menu uses a special menu rather
than a general one. This clones the relevant code to add support for
those keys to extended commands.
The expansion of the extended commands list to include every command
has made picking extended commands out of X11's menu become tedious.
This uses the existing 'extmenu' option (previously tty-only) to
control whether all the commands are present or just the traditional
subset not bound to non-meta keystrokes ('adjust', 'chat', 'loot', &c).
If nethack is built to use graphical tombstone but file rip.xpm is
missing from the playground, there would be a crash if the rip output
was shown. My first attempt to fix it prevented the crash but didn't
display any tombstone, just the last couple of lines of output which
follow the tombstone. This keeps that in case of some other Xpm
failure, but checks for rip.xpm via stdio and reverts to genl_outrip
for text tombstone if it can't be opened.
Update tty command completion to ignore #shell and #suspend when
they're disabled. (Since they aren't flagged for command completion,
this should be unnoticeable.)
Update X11 extended command selection to not show shell and suspend
in the menu when they're disabled. (Trickier than I expected.)
X11 currently rejects #suspend (at run time, not compile time) but
allows #shell. If it was launched syncronously from a terminal
window, shell escape behaves sanely. Otherwise, that seems like
asking for trouble.
Text popups on OSX could be dismissed with <space> or <return> or
<esc> if user's X resources had 'NetHack*autofocus' set to True, but
for the default of False they ignored all keystrokes even if you
clicked inside the popup window to set focus explicitly. Clicking
on the Close Window button of the popup's title bar was the only way
to get the popup to go away. Fix suggested by Pasi.
I was experimenting with some potential changes to menu searching but
have not been satisfied with the result. However, this bit of code
consolidation is worthwhile regardless of that.
Some of the items in NetHack.ad were separated from others by "!"
comment line rather than plain blank line and that tended to make it
look like the two items were directly related. For the ones which
aren't, remove '!'.
I also expanded some comments and reordered a couple of resources,
moving 'slow' closer to top and advanced 'translations' farther down.
Restore handling for keystrokes on PICK_NONE menus so that scrolling
via keys works for them. (That handling was disabled as part of the
patch to support MENUCOLORS.)
Enable [cancel] button for all menus. (That had apparently been
grayed out for PICK_NONE menus since day 1 for X11 windowing.)
Previously the code used the ASCII Text Athena widgets for displaying
file contents. Unfortunately, the widget made it impossible to control
scrolling or pretty much anything else.
Use the menu code instead, making the file display window behave properly.