Restore the ability to select extended commands by keystroke.
The key translation stuff had gotten attached to the wrong widget.
When using keys to highlight an entry in the extended command menu,
don't reset the key-by-key handling so quickly. (On second and
subsequent keystrokes, if you waited more than 0.5 second, the new
key started picking an extended command from scratch rather than
continuing the current one, making it pretty hard to disambiguate
commands which have the same initial letter. Now the delay
threshold is 2.5 seconds. In theory that should become a user-
preference resource but I don't think it's worth the effort.)
Display the help choice in response to '?'.
Clean up the formatting of the top two buttons (dismiss + help).
Start with a scroll bar if the menu is too big to fit on the screen.
Prior to this, on OSX, the full menu would be constructed but any
of it that was 'displayed' beneath the bottom of the screen was
inaccessible because it couldn't be dragged higher and couldn't be
resized to get a scroll bar (since the way to resize on OSX is by
dragging the bottom right corner--which was off the screen).
The problems I mentioned recently are still present: when scroll
bar is present, I can click beneath it and it moves down, but
neither dragging it up nor clicking above it will move it back up.
Fortunately the recently implemented up and down arrows both work,
even after clicking/dragging starts failing.
There was a lot of trial and error involved here. Most of it
eventually got phased out, but the mystery of 'defaultDistance'
(which is reported to be 0 but is actually 4) remains. The screen
height stuff at the end ought to be fixed up if someone can figure
out how to get the width of a horizontal scroll bar or the height
of a title bar. (I'm sure I used to know how to do the latter,
but that was 25 or so years ago, and in Fortran with Xlib rather
than Xt or Xaw....)
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
Suppress close to 400 warnings generated by gcc on the win/X11/*.c code,
most due to -Wwrite-strings which makes string literals implicitly have
the 'const' attribute. (Since modifying a string literal results in
undefined behavior, that is an appropriate check to have enabled, but
it can be troublesome since string literals have type 'char *' and code
that uses them that way is correct provided it avoids modifying them.)
113 warning: initialization discards qualifiers from pointer target type
127 warning: assignment discards qualifiers from pointer target type
29 warning: passing argument discards qualifiers from pointer target type
109 warning: unused parameter
12 warning: comparison between signed and unsigned
The nhStr() hack casts to 'char *', explicitly removing 'const', for
situations where it isn't feasible to make code directly honor const.
The vast marjority of uses are for the second parameter to XtSetArg(),
which is a macro that actually performs an assignment with the second
argument rather than passing it in a function. It takes values like
'XtNtop', which doesn't need to be altered (although in many places I
changed that to nhStr(XtNtop) for uniformity with the surrounding code,
and 'XtNbottom', which does need to have the extra const stripping to
avoid a warning. Go figure.
The nhUse() hack actually uses its argument in a meaningless way if the
code is compiled with FORCE_ARG_USAGE defined. When GCC_WARN is defined,
FORCE_ARG_USAGE will be enabled if it hasn't been already. Example:
/*ARGUSED*/
int foo(arg)
int arg; /* not used */
{
+ nhUse(arg);
return 0;
}
The extra line will expand to ';' when FORCE_ARG_USAGE is not defined
or too
nhUse_dummy += (unsigned)arg;
when it is. I figured direct assignment might lead to a different
warning by some compilers in a situation like
nhUse(arg);
nhUse(otherarg);
where the first assignment would be clobbered by the second, and using
bitwise operations or safer '+= (arg != 0)' would most likely generate
more non-useful code. Some tweaking might turn out to be necessary.
I noticed a few panic messages contained newlines, and one included a naked
carriage return. panic() adds a newline itself, and also generally ensures
the message will be on a new line (the initial "oops" ensures the message
itself will be on a new lines). This patch removes the unneeded characters.
Too much code was being shared between the extended command window
and the popup dialogs for player selection, causing an uninitialized
variable to be referenced, often resulting in a core dump.