When the game windows were initialized, the anhk icon for alignment
was centered relative to Lawful/Neutral/Chaotic label but during
the first status update it noticeably shifted left. Non-blank
hunger or encumbrance states could change from centered to left
justified when they were present and the icon was replaced. Oddly,
resetting the 'centered' attribute for the widget wasn't sufficient
to fix this. Running the resize code for that widget did. Another
case of trial and error to make things work the way they ought.
Also, don't highlight a change in alignment or dungeon location as
"got worse" if the internal numeric value went down instead of up;
always highlight as "got better" for those two fields. There ought
to be a third choice for just "changed" but that would have been
more complicated.
Clicking on the status panel runs ^X to show character and status
information without abbreviations. The code needed is identical
to what's now used for clicking on the paper doll inventory panel
except for the command to execute.
Replace the blank placeholder icon with individual placeholders
for Stone, Slime, Strngl, Deaf, Lev, Fly, and Ride. They're just
40x40 tiles showing solid color (different for each) holding white
block letters spelling the condition. For the first four of those,
the text runs from upper-left to lower-right, for Lev and Fly the
text runs from lower-left towards upper-right, and for Ride it's
horizontal. Not particularly exciting but better than blank. We
still need real artwork to make them be similar to the older
conditions.
Also moves the two petmarks and the pilemark from qt_xpms.h to
qt_map.cpp. The marks and the assorted status icons are all
static arrays, and including that header in two source files
meant that they were all duplicated unless the compiler or linker
was smart enough to discard the unused ones.
For Qt, experience points weren't shown when enabling 'showexp'
option because they were conditional upon '#if EXP_ON_BOTL'. That
got eliminated prior to 3.6.0 so wasn't defined for qt_stat.cpp.
When displayed, show Exp as Level:Xp/Exp instead of as a separate
status field. This has the intentional side-effect of omitting it
when hero is polymorphed and status shows HD instead of Xp.
Label the six characteristics in mixed case instead of all upper
case: Str, Dex, and so forth.
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.
Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
The status lines are out of date. This brings status conditions
up to 3.6.0 level: adding Stoned, Slimed, Strangled, Deaf,
Levitating, Flying, Riding. It also reorders a few things:
put encumbrance after hunger, put Confused after Stunned, and
Blind after Hallucinating. Also renames Sick to FoodPois and
Ill to TermIll.
So, the portion of status devoted to conditions is now (left to
right on one line):
Satiated/[omitted]/Hungry/Weak/Fainting/Fainted,
[omitted]/Burdened/Stressed/Strained/Overtaxed/Overloaded,
Stone, Slime, Strngl, FoodPois, TermIll,
Stun, Conf, Hallu, Blind, Deaf,
Lev, Fly, Ride.
It's actually two lines. The upper line has a 40x40 or so icon
(aka tile, defined in qt_xpms.h rather than a data file) above
the corresponding text on the lower line. I created a blank icon
and used it for all the added conditions. At some point someone
with artistic talent will need to draw a bunch of things.
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
^
[…]
../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Node *u = n;
^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
^
[…]
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
^
[…]
In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
^