If the core frees the obj struct referred by lua, don't free it,
just mark it as OBJ_LUAFREE - lua will free it in gc once all
the references to it are gone.
Whenever a lua script references a core struct obj, increment a counter
in the obj struct. Core code will not free the obj, if there are any
lua references pointing to it, just makes it free-floating.
When lua script ends, the lua gc will free the free-floating objects.
Also exposes u.inventory to lua.
Breaks save and bones compat.