Using 'f', if hero is wielding a polearm, and a monster is in range,
don't switch away even if we do have ammo in quiver and a launcher
in the inventory.
Merge the recent change in the effect of blessed scroll of taming on
already tame monsters with the earlier change of any taming on already
tame monsters. Non-blessed has a chance of boosting monst->mtame by 1
when it is less than 10, more likely the lower the current value is.
For blessed, boost by 2 after that, so possibly by 3 if it is very low.
Make spell of charm monster when skilled or expert in enchantment
spells behave the same as blessed scroll of taming. [I'm not too sure
about this; it may make the spell too powerful.]
Experience equivalent to killing a monster is gained when starting a turn
adjacent to and being able to see the monster.
Breaks saves.
Idea and parts of code via dNetHack
When tutorializing a command that uses a ^X notation, show Ctrl-X
instead. Also show an explanation of the ^X nearby.
The only ctrl-key combination that can currently happen in the tutorial,
without rebinding keys, is the kick-command.
Fixes#1327
Sidenote: The main window size calculations are getting stupid.
It would be better to find out the widget sizes and shift
the splitter up, instead of letting it just take up half of the main window.
Idea and part of the code by Richard Henschel
GNU make looks first for a file called GNUmakefile, ahead of
looking for Makefile and then makefile.
Renaming sys/windows/Makefile.mingw32 to sys/windows/GNUmakefile
allows:
o src/GNUmakefile (for use by GNU make) and src/Makefile (for use
Microsoft nmake) to both reside in the src folder during build.
o src/GNUmakefile will be used by GNU make, without having to
explicitly specify "-f GNUmakefile" on the GNU make command line.
o src/Makefile will be used by Microsoft nmake, without having to
explicitly specify "-f Makefile" on the Microsoft nmake command line.
For the gcc build, the movemement of sys/windows/GNUmakefile needs
to be copied to src/GNUmakefile as part of the build process (see
sys/windows/build-msys2.txt).
For the Microsoft Visual Studio command line build with nmake,
sys/windows/Makefile.nmake needs to be copied to src/Makefile as
part of the build process (see sys/windows/build-nmake.txt).
They are both copied to the src folder from their respective
repository source file names when the nhsetup.bat file is used.
When a mimic in door form is hit by a wand of locking or wand of
opening or corresponding spell, bring it out of concealment like
was recently done for being zapped while in chest form. And give
some feedback rather than just changing the mimic's form to 'm'.
Give more detailed feedback when bumping into a mimic while moving.
The pull request was:
https://github.com/NetHack/NetHack/pull/1331
by @guillaumebrunerie
The text by @guillaumebrunerie that accompanied the pull request was:
I have been working on a browser/mobile port of NetHack 3.7 using
cross-compilation to WebAssembly (it is very playable already, you can
try it at https://guillaumebrunerie.github.io/nethack/).
[screen shot]
The existing code for compiling to WebAssembly was a great help, although
it wasn't fully up to date and was missing a number of things in order
to be able to create a proper window port (for instance there was no way
to set 'iflags.window_inited' to true, 'print_glyph' was not working
properly as its signature changed, and various other things).
This pull request contains various fixes and additions that I found were
needed/helpful.
Changes:
* export more constants/pointers/globals.
* fix various types that are incorrect.
* disable compression of save files, as it uses fork which isn't supported
in WebAssembly.
* include 'genl_player_setup' when 'SHIM_GRAPHICS' is defined, in order to
make it possible to reuse the existing player selection code.
* move initialization of JavaScript global constants up, as I was running
in some issue when 'raw_print' was being called before initialization.
* change various compilation options for Emscripten, in particular it now
generates an ES6 module (easier to use in a modern Javascript project)
and exports more methods from Emscripten (for instance to be able to use
the virtual file system when saving).
* simplify the implementation of the main loop to avoid 'setTimeout' which
can be pretty slow in the browser when called many times.
* change the way pointer arguments are being sent to JavaScript in 'getArg'
(they were being sent as a pointer to the pointer itself on the stack,
which doesn't really make sense, now the pointer itself is sent).
Because newsym() would be called only on the head position of the worm,
if hilite_pet was on, the segments and head of a long worm would have
mismatched highlighting in the immediate aftermath of taming or
untaming.
There was an issue with Windows mingw build because the function
prototypes were not available. Place them into a distinct
header file nhregex.h and include it from extern.h, and
available for cppregex.cpp to include without the rest of
extern.h (which can give some problems with c++).