The previous fix prevents the crash from 'the()' when NO_GLYPH was
used as an index into the defsyms array, but it resulted in giving
feedback of "you attack thin air" regardless of what was at the
target location, reverting to the situation that the buggy code was
attempting to address in the first place. Handle that differently
by removing the unseen monster glyph sooner. Also, the underwater
handling wasn't working as intended.
I blamed Derek's pudding farming patch for introducing the problem,
but all that did was replace the offending line(s) with different
indentation. The older post-3.4.3 patch which produced the problem
was mine. Sorry, Derek.
Changes to be committed:
modified: include/extern.h
modified: src/files.c
modified: src/objects.c
modified: src/spell.c
- charge a little more.
- no free read in the bookstore.
Changes to be committed:
modified: src/hack.c
modified: src/pager.c
Don't use glyph_to_cmap as an array index into
the defsyms[] array unless it really is a cmap.
Recent situation: glyph_to_cmap will return
NO_GLYPH for the unknown monster glyph 'I', which
is not a valid index for the defsyms[] array.
A recent fault on mingw32 revealed that faulty
code which passes a bad or out-of-range date
value could have game-fatal consequences.
Add some protection.
currently it's locked behind _MSC_VER, but anything that runs on Win32
should be able to use those functions as long as it has something that
can pass as a debug window.
also, add a non-wildcard-accepting version of showdebug for the dumpit()
functions in dungeon.c and questpgr.c; this makes DEBUGFILES=* workable
without being excruciatingly painful
...if the map is filled with monsters, and for some reason
the drowning just won't kill you.
Infinite looping cannot currently happen, because no-one who
can drown can keep surviving the drowning once their amulet
of life saving is used up.
For the POSIX regexp interface, move local declaration to beginning
of block to avoid requiring C99. Also switch to alloc() from bare
malloc() so that MONITOR_HEAP won't log a free which doesn't match
up to any allocation. This results in a change in behavior: if
the allocation fails, nethack will panic rather than report an
option parsing error. In practice there will be no difference
because nethack is not going to run out of dynamic memory during
initial options processing.