Commit Graph

56 Commits

Author SHA1 Message Date
jwalz
11856d20b7 I recognize that this was an attempt to force the macro to act as a normal
statement that could be followed by ';' anywhere.  However, with the goto
there, my compiler complains every time it's used:
"ball.c", line 402: warning: statement not reached
"ball.c", line 434: warning: statement not reached
"ball.c", line 442: warning: statement not reached
"ball.c", line 449: warning: statement not reached
"ball.c", line 452: warning: statement not reached
"ball.c", line 457: warning: statement not reached
"ball.c", line 479: warning: statement not reached
"ball.c", line 498: warning: statement not reached
None of the current uses care about an excess statement, but is there a
way to satisfy both desires?
2002-03-31 22:42:07 +00:00
arromdee
9210d2c5ed iron balls (R676)
Well, this proved rather annoying.  Problems included:
-- the solid rock problem that was noticed
-- teleporting to a spot two spaces away but on the other side of solid rock
could also leave the chain in solid rock
-- in one place I said chainx instead of ballx, which could cause problems with
teleporting
-- the teleport code moved the player before moving the ball, violating the
assumption that the player hasn't been moved yet (which only caused problems
after I added the solid rock fix).

Ball movement still isn't quite right, though the cases are really rare.  I
may fix them later.
2002-03-26 06:05:24 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
cohrs
631df10a34 setuwep, et al, cleanup 2002-01-10 06:52:05 +00:00
cohrs
c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz
425fd2f039 *** empty log message *** 2002-01-05 21:05:48 +00:00