Infrastructure bits: Qt tombstone uses a short buffer; make sure that
the plname value fits instead of relying on snprintf() to truncate it.
A warning about gold, if any, was iffy but this should guarantee no
reason for future complaint. Year was safe but a compiler sensitive
to buffer overflows wouldn't know that.
Actual bugs: Qt used money in inventory for gold amount on tombstone;
that overlooks gold in containers and will be 0 by tombstone stage if
bones get saved. Year was recalculated from current date+time instead
of using the value that gets passed in--blindly flagging that variable
as UNUSED was a mistake.
../win/Qt/qt_menu.cpp: In member function ‘virtual void nethack_qt_::NetHackQtTextWindow::UseRIP(int, time_t)’:
../win/Qt/qt_menu.cpp:680:54: warning: ‘%s’ directive output may be truncated writing up to 31 bytes into a region of size 17 [-Wformat-truncation=]
680 | snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", g.plname);
| ^~ ~~~~~~~~
In file included from /usr/include/stdio.h:867,
from ../include/global.h:9,
from ../include/config.h:608,
from ../include/hack.h:10,
from ../win/Qt/qt_menu.cpp:8:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:67:35: note: ‘__builtin_snprintf’ output between 1 and 32 bytes into a destination of size 17
67 | return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
68 | __bos (__s), __fmt, __va_arg_pack ());
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~../win/Qt/qt_menu.cpp: In member function ‘virtual void nethack_qt_::NetHackQtTextWindow::UseRIP(int, time_t)’:
../win/Qt/qt_menu.cpp:680:54: warning: ‘%s’ directive output may be truncated writing up to 31 bytes into a region of size 17 [-Wformat-truncation=]
680 | snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", g.plname);
| ^~ ~~~~~~~~
In file included from /usr/include/stdio.h:867,
from ../include/global.h:9,
from ../include/config.h:608,
from ../include/hack.h:10,
from ../win/Qt/qt_menu.cpp:8:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:67:35: note: ‘__builtin_snprintf’ output between 1 and 32 bytes into a destination of size 17
67 | return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
68 | __bos (__s), __fmt, __va_arg_pack ());
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Qt is capable of using an ascii map, and does so on the rogue level.
So failing to load tiles doesn't need to quit; it can continue in
text mode.
Not extensively tested. This disables the paper doll when the ascii
map is forced (either via options settings or due to tiles loading
failure, but not when simply on the rogue level) rather than trying
to display it with object class characters.
Playground setup: Qt does not use external files pet_mark.xbm and
pilemark.xbm, it has pixmaps for those compiled in via qt_xpms.h.
Presumably because the pet mark heart has two sizes there.
When items in the paper doll inventory subset (primary worn and
wielded items) have known BUC state, indicate what that is. It
now draws a one pixel wide white border around each doll tile,
and if BUC is known, that border gets its color changed (red for
known cursed, yellow for known uncursed, cyan for known blessed).
That isn't very visual so the first pixel inside the tile is
overwritten with the same color, and alternating pixels are also
overwritten for the second rectangle within. The 2..3 pixel wide
border is visible without cluttering the tile for 'normal' sized
paper doll. The tiles are allowed to be scrunched down to as
small as 6x6 so there won't be much left after 1 or 2 around the
edge are replaced.
Initially I was going to try to highlight welded items but the
more general BUC highlighting is simpler and usually more useful
to the player.
The qt_map.* bits are just reformatting. I was looking at pet
and pile annotations as a way to do BUC annotations but decided
not to attempt that.
During hallucination, actions which triggered update of persistent
inventory made Qt's display of map tiles for equipped objects have
those tiles switch randomly, but ordinary move-by-move fluctations
applied to floor objects left them alone.
Initially I took out hallucination of inventory items altogether,
but ended up putting that back and changing the floor hallucination
to affect Qt's paper doll too. The display.h change isn't needed
but I've left it in.
Enhance the "Qt Settings" dialog box to provide control over the
paper doll subset of inventory displayed between the message and
status windows (above the map). A ton of flailing about for a
fairly small but useful change in functionality.
Old dialog (no title):
| [ ] Zoomed -- check box
| "Width:" [ ] -- number entry spinner
| "Height:" [ ] -- ditto
| "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [ Dismiss ] -- button
New dialog:
| "Qt NetHack Settings"
|
| "Map:" [ ] "Zoomed" -- check box
| "Tile Width" [ ] -- number entry spinner
| "Tile Height" [ ] -- ditto
| "Invent:" [ ] "Shown" -- check box
| "Doll Width" [ ] -- number entry spinner
| "Doll Height" [ ] -- ditto
| "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [ Dismiss ] -- button
The inventory subset can now be suppressed. When shown (the default),
its size can be set independently of the map tiles' size. I've set
the default to be 32x32 tiles instead of 16x16 used for the map.
The settings are saved and restored automatically by Qt, and persist
not just across save/restore cycles but into new games. (That's not
a change, just a reminder.)