Commit Graph
619 Commits
Author SHA1 Message Date
nethack.rankin daf7cda0ee generated lex output 2002-01-22 09:27:01 +00:00
nethack.allison 2d5361e389 From <Someone>,
Fixes:
- menu shortcuts implemented
- most windows close on space (except for menus with
  PICK_ANY style)
- "hilite_pet" option is implemented
- map scrolling is improved somewhat (it now scrolls if
  the char is within 5 spaces from the edge of the map -
  configurable by #define CLIPAROUND_MARGIN)
- added 3  winhack-specific options:

 win32_map_mode:[tiles|ascii4x6|ascii6x8|ascii8x8
                 |ascii16x8|ascii7x12|ascii8x12|ascii15x12
                 |ascii12x16|ascii10x18|fit_to_screen]=20
 win32_align_status:[left|top|right|bottom]
 win32_align_message:[left|top|right|bottom]

Note: aligning status window to left or right edge of the screen does
not look good.
2002-01-22 00:30:58 +00:00
cohrs e7bdcb157f lava effects for monsters and objects
This patch, based on code sent to us by <Someone> well over a year ago, addresses
bugs recently resurfaced.  Namely, that lava does not generally do anything
to monsters or objects that land in java.  Newly renamed minliquid() handles
both water and lava, and new fire_damage() is used similar to water_damage().
2002-01-20 07:04:18 +00:00
nethack.allison 329c3057f7 Testing CVS keyword tag.
Michael
2002-01-19 13:17:20 +00:00
nethack.allison 751344643d Testing CVS keyword tag.
Michael
2002-01-19 13:15:51 +00:00
kmhugo bd49d4a6df Remove files duplicated in devteam module 2002-01-19 05:39:57 +00:00
nethack.allison 2fef55edc0 Add tile generation sub-project to win32 2002-01-18 12:57:06 +00:00
warwick f86ab80cfb Changes work with Qt 3.0 (basically just use obsoleted QTableView class
until I get around to replacing it properly).
2002-01-17 04:10:23 +00:00
nethack.allison 59b7cb4be4 Michael Allison wrote:
> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
2002-01-14 12:36:09 +00:00
nethack.allison cb6f682e9c more nt 2002-01-13 21:58:30 +00:00
nethack.allison 37cb3b1d3d More NT build changes 2002-01-13 21:22:51 +00:00
nethack.allison f19a999b9c nt documentation updates
M. Allison
2002-01-13 14:38:23 +00:00
nethack.allison e02ab47597 Changes to existing files by the win32 port additions. 2002-01-13 05:53:39 +00:00
nethack.rankin fbcf710621 update lex output 2002-01-13 04:16:04 +00:00
warwick 31b0ddda0b Some stuff missed for the splash screen in Qt windowport. 2002-01-11 08:23:37 +00:00
kmhugo 87843397c3 Macintosh port update
Several long-awaited updates for the Macintosh port, by Dean
Luick and myself.  This set affects Mac-only files.

* Update the support for MPW compilers.
* Use new system call names provided for in the latest Apple
  Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
* Clean up some unterminated comments.
2002-01-10 06:53:52 +00:00
cohrs c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz 7d736547ee *** empty log message *** 2002-01-05 21:06:00 +00:00
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