I'm not sure whether basic formatting cleanup belongs in 3.6.1, but
there are also a couple of strings that got split and require the
implicit concatenation of adjacent string literals introduced with
C89/C90. The code itself compiles with pre-ANSI compilers, or at
least used to--most of it was developed with one....
Much of it is tabs in comments. But there was one substantive item:
an obsolete reference to "use 'Q' to Quit" after however many years....
Message given when you see a cursed wand explode while being zapped
by a monster got suppressed if hero was deaf, even though there's no
reference to sound in that message. Change it to ignore deafness;
also, change the alternate message when not visible (which uses
You_hear so already gets suppressed when deaf without caller worrying
about it) use "nearby" or "in the distance" with same criteria as
hearing a wand being zapped, instead of always "in the distance".
I also changed the near/far criteria: threshold to be considered
"far" shrinks from 9 steps to 5 when there's no direct line of sight.
distant_name() temporarily blinded the hero before calling xname() or
doname() in order to prevent the object being formatted from having
its dknown flag set. The Eyes of the Overworld override blindness, so
that bit got set for heros wearing them regardless of intention. This
switches to a file-scope global instead of blindness as the way that
distant_name() tells xname() not to set dknown.
This bug has been present ever since the Eyes were added (3.3.0?).
Move the 'if (wizard) { /* give feedback for named fruit */ }' code
in ^X/enlightenment into an #if DEBUG block, and expand the if (wizard)
predicate with '&& explicitdebug("fruit")' to require that 'fruit' be in
DEBUGFILES. So, build with DEBUG enabled and run via
|% DEBUGFILES='fruit' nethack
to get it back....
This isn't actually a bug fix and it isn't necessary for 3.6.1, but I
got tired of seeing ^X and end-of-game disclosure of attributes end with
three lines about fruit when I'm not doing anything with named fruit.
This is important for public servers. Setting the MAXPLAYERS
sysconf value to 0 (or commenting it out) constructs the lock
files with the player UID and player name, so each player may
have one game at a time.
When a stack of corpses gets zapped by undead turning, the message was
"The <foo> corpses glows iridescently." Change it to "One of the <foo>
corpses glows iridescently." since only one of the stack gets revived.
After reading a cursed scroll of genocide, explicitly choosing "none"
when asked to pick what type of monster to wipe out, you get "sent in
some <rndmonst>". But picking nothing (or something invalid) 5 times
gave "that's enough tries" without sending in random monsters. Make
the time-to-give-up behavior be the same as the don't-want-to behavior.
Also, treat picking ESC the same as "none", like blessed genocide does.
Some commented make variables for X11 misspelled 'pilemark.xbm' with
bad '.xbm' suffix.
'symbols' was handled strangely, but it still should have been working
during playground installation. This removes the strangeness but I have
no idea whether it solves #H4015 ('unable to access "symbols" file' for
the Mac OSX binary).
Update the man pages and generated text copies for nethack and recover.
I haven't looked at the other four (dlb, makedefs, dgn_comp, lev_comp).
recover's page referred to INSURANCE as being conditional, which is no
longer the case. nethack's page was missing a bunch of files to be
found in the playground and also a couple of environment variables.
I haven't read through the text of the page to try to see whether other
updates are warranted.
The generated text is wider than the previous copy (one or two space
right margin instead of 5 or so). I just used 'make nethack.txt' and
'make recover.txt' so don't know why that changed. (The older, wider
margin looks better, so if anyone knows how to fix this, please do.
And there's got to be a better way to force a blank line inside a
table than my <space><tab> hack.)
The HP C compiler for VMS issued a pair of diagnostics for both *_lex.c
files, about an expression of the form (unsigned_var <= 0) maybe not
being what was really intended, and it was right. Changing that to
'< 1' would have suppressed the diagnostic but left the bug, which was
in code that performed a subtraction and then checked for a negative
result. It worked in older flex versions when the variables were
signed, but got broken when they were changed to unsigned (no doubt in
respose to gcc complaining about comparing signed and unsigned in some
other spot where one of them was used).
The bug is in flex's original skeleton, so was inherited by our new
custom skeleton. I've fixed it in the custom skeleton, which means
that sys/share/*_lex.c became out of date even though util/*_comp.l
remain unchanged.
Apparently tty doesn't mind if you use add_menu() without preceding
it with start_menu(), because doclassdisco() (the new with 3.6.0 '`'
command) works for me with all four settings of menustyle.
Changes to be committed:
modified: win/win32/winhack.c
sys_early_init was never called for win32 GUI. That was causing "rnd(0) -
program in disorder" in tt_oname.
SYSCF is enabled by default, but nethack won't run without the required
sysconf file. sys/vms/install.com expects to find a template one in
sys/vms/sysconf so create that.
Since the tarball will need repackaging, fix a comment typo (dyslexic
spelling of "nymph") in sys/unix/sysconf. Also, move DEBUGFILES to the
bottom so that more useful entries move up. And expand the comment for
the PANICTRACE options.
Generated with flex 2.6.0 and a new custom skeleton for that version
(which almost certainly won't work with any older or newer version of
flex, but that limitation has no effect on the usefulness of the
generated scanner code).
Function definitions are oldstyle:
int foo(bar)
char *bar;
{...}
rather than ANSI, like nethack's core code. Advance declarations use
FDECL for prototypes, so should also fit nethack, although the usage
'FDECL(, (arglist))' makes me feel a bit uneasy. gcc doesn't mind the
omitted first argument but other compilers might not like it.
The system headers (stdlib.h and a few others) that flex has been
insisting on including are gone (with this skeleton). It starts out
including "config.h" and that header has the responsibility for any
definitions and declarations necessary. That shouldn't be a big deal
since config.h -> XXXconf.h -> system.h is what we're already relying
on for everything else, but it does need testing for any configuration
that uses sys/share/{dgn,lev}_{lex,yacc}.c.
I'll be checking the skeleton into the NHinternals repository after
adding some documentation, but I'm wondering whether it should really
become part of the source distribution.
Fix the situation where disabling PANICTRACE, which happened implicitly
when BETA got disabled, caused SYSCF option processing to complain and
quit if the 'sysconf' file contained any PANICTRACE settings.
Now accept all the PANICTRACE options (assuming SYSCF is defined) even
if PANICTRACE is not defined. Their values are recorded in the 'sysopt'
struct, but only validated when the appropriate macros (PANICTRACE,
PANICTRACE_LIB) are defined.
Change
|Bad option line: "foo
|"
to
|Bad option line: "foo"
by stripping away the input line's newline before processing it.
(This doesn't address the PANICTRACE options processing issue.)
With DEBUG suppressed, I started getting
16 warning: empty body in an if-statement
and 2 warning: empty body in an else-statement
from gcc.
Using braces for an empty block instead of just ';' avoids the warning:
if (foo)
debugpline("foo");
is bad,
if (bar) {
debugpline("bar");
}
is good. ;-)
The changes to lint.h are just precautionary.
modified:
include/lint.h
src/attrib.c, bones.c, dbridge.c, dig.c, eat.c,
makemon.c, mkmaze.c, mon.c, sp_lev.c
Shorten a function name in sp_lev.c that exceeded 31 characters.
That's a limit imposed by the VMS linker and the compiler complains
that it will be truncated.
Make all sp_lev.c functions which aren't listed in extern.h be static
and give all of them a declaration at the top of the file. I reordered
the ones already declared there in the same order as they occur in the
source, so the diff is quite a bit bigger than the actual changes.
(Once the one with the long name became static, the length of its name
no longer mattered, but I've shortened it anyway.)
Indent a couple of #pragma directives. Some pre-ANSI compiler didn't
like '#' in column 1 followed by something it didn't understand, even
when that occurred in a conditional block which was in the midst of
being excluded. (util/*_comp.y recently reminded me of that. files.c
should get a fix like this too.)
This could use a bit of reformatting. I stripped off trailing spaces
from a handful of lines but otherwise have kept it as is since the
formatting issue is minor.
Another issue from old beta-tester mail: #annotate and #overview were
missing from the list of extended commands. M-A and M-O were listed
but marked "(if supported)" even though they've become unconditional.
Same for M-R, although in its case #ride wasn't missing.
Some old beta-tester mail suggested mentioning the implicit_uncursed
option in the "Curses and Blessings" section; this patch does that.
It also mentions that option in the "Configuring Menu Colors" section
since anyone trying to specify a color for " uncursed " will want
objects to be explicitly described as "uncursed".
The changes to the LaTeX version haven't been tested. The generated
plain text version has a lot of spurious changes due to the padding
method it uses to right-justify short lines.