Dipping a towel into a potion, fountain, or some other water source
makes the towel wet. Hitting with a wet towel deals up to 6 points
of damage, but every hit reduces wetness, as does throwing or applying
the towel. You can also wish for a moist or wet towel.
Another item from the "A few bugs" mail. Casting spell of protection
when previous casting(s) hadn't timed out yet miscalculated the new AC
boost. At low levels--when this spell probably gets its most use--the
bug wasn't noticeable. (At high levels when someone might cast it a
whole bunch of times in succession, the effect could be noticed but
was probably just assumed to be working as intended. Its behavior is
somewhat convoluted.)
Fix another item in the "A few bugs" mail. Monsters who wanted to flee
weren't able to use 'sstairs' (extra stairway leading to different branch
of dungeon) due to a logic error in the find_defensive() choices.
if (terrain==STAIR) {
} else if (terrain==LADDER) {
} else if (x==sstairs.sx && y==sstairs.sy) {
} else { /* check traps */
}
wouldn't find 'sstairs' because they have terrain type STAIRS. (Also,
the sstairs check wasn't screening out immobile monsters, but that bug
didn't have a chance to manifest.)
There's a bunch of reformatting, and some code re-organization to improve
other formatting, and some additional logic fixes.