Error reported in display.c in current master code is gone,
but the menucolors stuff generated the following warnings when TEXTCOLOR wasn't defined.
..\win\tty\wintty.c(1688) : warning C4013: 'term_start_color' undefined; assuming extern returning int
..\win\tty\wintty.c(1711) : warning C4013: 'term_end_color' undefined; assuming extern returning int
Add MG_OBJPILE flag, which windowports can use to check if a location
has more than one object stack. If use_inverse is on, TTY will use
inverse to show such piles. If a boulder is the topmost item on a pile,
then the object pile flag is not used; mainly because boulders are "solid",
boulders dropped by monsters are nearly always over other objects, and so
that special levels such a Sokoban can "hide" items under the boulders.
TODO: a "pilemark", analogous to "petmark", perhaps a green plus sign,
which can be used by windowports with tiles.
Changes to be committed:
modified: doc/window.doc
modified: include/qt_win.h
modified: include/trampoli.h
modified: include/winX.h
modified: include/wingem.h
modified: include/winprocs.h
modified: include/wintty.h
modified: src/display.c
modified: src/windows.c
modified: sys/amiga/winami.p
modified: sys/amiga/winfuncs.c
modified: sys/amiga/winproto.h
modified: sys/wince/mswproc.c
modified: sys/wince/winMS.h
modified: win/Qt/qt_win.cpp
modified: win/X11/winmap.c
modified: win/chain/wc_chainin.c
modified: win/chain/wc_chainout.c
modified: win/chain/wc_trace.c
modified: win/gem/wingem.c
modified: win/gem/wingem1.c
modified: win/gnome/gnbind.c
modified: win/tty/wintty.c
modified: win/win32/mswproc.c
modified: win/win32/winMS.h
print_glyph now takes a second parameter.
Tiles on tiled ports always looked odd on places like the plane of air
where the background color of the tile didn't match the general background
of the surrounding area.
3.6 made that even worse and more glaringly noticeable with the introduction
of darkened room tiles.
The code to actually send something useful through the new parameter
for window ports to take advantage if they want will follow.
Honor things like OPTIONS:role=!tourist and NETHACKOPTIONS='race=!orc'
when performing interactive role selection. I don't think it was
completely correct when players let the program choose, but it must
have been close enough because we haven't gotten any complaints.
The post-3.4.3 interactive selection was ignoring options-base filtering
entirely and did get complaints for the pre-beta.
Role selection has a ton of code which bloats the program without doing
anything useful for actual game play. It ought to be split off into a
separate front end.
Changes to be committed:
modified: include/botl.h
modified: include/extern.h
modified: include/wintty.h
modified: src/botl.c
modified: src/options.c
modified: src/windows.c
modified: win/tty/wintty.c
get the tty versions started
Changes to be committed:
modified: include/botl.h
modified: src/botl.c
modified: src/windows.c
modified: win/tty/wintty.c
Move the windowport stuff out of botl.c and into windows.c
where it belongs.
Suppress some mostly longstanding "unused parameter" warnings where
the usage was generally conditional.
restlevl() had a conditional closing brace that confused the recent
reformat, resulting in some code inside a funciton ending up flush
against the left border (first column, that is, as if outside of the
function).
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
Allow the 'I' command to show inventory of known blessed items via
pseudo object classes B, C, U, and X. That's instead of an showing
inventory of specific object class. The two can't be combined
because 'I' operates on single character input.
I had to modify tty_yn_function to prevent it from forcing a BUCX
character into lower case (simply using lower case would cause a
conflict with 'u' and 'x' for inventory of shopping bill), and did
that by checking whether any of the acceptable response characters
are upper case. Pretty straightforward and shouldn't impact any
other uses that don't specify upper case choices.
I did the same thing for X11. Other interfaces most likely need
to do something similar. If they don't, a response of 'B' or 'C'
(for menustyle:traditional or menustyle:combination) will simply
not work, without causing any problems, same as typing an invalid
choice, and 'U' or 'X' will give shop feedback instead of the
requested subset of inventory.
The Guidebook revisions are untested.
Changes to be committed:
modified: include/config.h
modified: include/extern.h
modified: include/flag.h
modified: include/global.h
modified: include/ntconf.h
modified: include/wintty.h
modified: src/cmd.c
modified: src/files.c
modified: src/options.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
modified: sys/winnt/Makefile.gcc
modified: sys/winnt/Makefile.msc
modified: sys/winnt/nttty.c
new file: sys/winnt/stubs.c
modified: sys/winnt/winnt.c
modified: util/makedefs.c
modified: win/tty/wintty.c
Adjust the code and the command line Makefile so that
you no longer have to choose whether to build the tty
version NetHack.exe, or the gui version NetHackW.exe.
Both will now be built in a single 'nmake install' pass.
Convert search in tty menus from pmatch to case-insensitive pmatchi;
convert search in X11 menus from substring strstri to wildcard pmatchi.
tty bug: if the menu is full screen, the search prompt and subsequent
user input clobbers the menu header.
DEBUGFILES set to "wintty.c" reported a bad cursor positioning attempt
at the end of the RIP tombstone, and when set to "questpgr.c wintty.c"
reported a whole bunch right at the start of the game when enumerating
all the quest messages for the chosen role. Both were triggered by
this x==0 call to tty_curs() near the end of process_text_window().
if (i == cw->maxrow) {
if(cw->type == NHW_TEXT){
tty_curs(BASE_WINDOW, 0, (int)ttyDisplay->cury+1);
cl_eos();
}
...
The x value is always decremented in tty_curs, so passing in 0 yields
a bad value of -1. The bad call returns without doing anything, and
when DEBUG is disabled, it does so silently.
No fixes entry; it was caused by a post-3.4.3 fix for something else.
Changes to be committed:
modified: include/extern.h
modified: src/apply.c
modified: src/sys.c
modified: win/tty/wintty.c
The 3 files appeared to be missing sections. The erronoeous
versions have been emailed to the win32 team to determine
their fate.
Adds a missing prototype also.
-Add a boolean option menucolors to toggle menu color
-Add MENUCOLOR -config file option
TODO:
-Better support for win32
-Support more windowports
-Update Guidebook
-Allow changing menucolor lines in-game
gcc complained about assigning string literals to variables that aren't
const. String literals don't have const type but modifying them results
in undefined behavior, so the warning is justified. Except in this case
the strings were never being modified so if wasn't justified after all.
Switch to a static buffer anyway.
This is Michael Deutschmann's use_darkgray -patch.
Adds a boolean option use_darkgray, settable in config file.
This patch has been in use on NAO for years, and I have heard
once someone say their terminal didn't support the dark gray
color.
Looting a container generates a menu which contains ': - look inside'
but the recent change to make ':' be a menu command for selecting
items which match a search string made it impossible to pick that item.
(Well, I suppose you could enter a search string which matched it, but
that's a nuisance compared to just directly picking a choice.) This
makes menu selection for tty give precedence to menu choice characters
over mapped menu commands when some character happens to be both. I'm
not sure whether it ought to be expended to group accelerators too, so
didn't do that.
There's bound to be a better way to do this, but it works.
If a menu item was longer than terminal width, the menu wasn't
cleared away after it was finished with. This easily happened
when an inventory item was named.
* Replace variadic debugpline() with fixed argument debugpline0(str),
debugpline1(fmt,arg), and so on so that C99 support isn't required;
* showdebug() becomes a function rather than a macro and handles a
bit more;
* two debugpline() calls in light.c have been changed to impossible();
* DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
setting in !SYSCF configuration (I hope that's temporary).
On NAO, one of the major complaints was accidental escaping
from wishing prompt when using cursor keys. The users were
trying to go "back" on the entry to fix a typo, but lost
the wish instead.
This prevents escaping out of a text prompt if there is any
text entered into the prompt; pressing escape clears the prompt.
Show as much of the status line as possible, instead of chopping
it at COLNO - this prevents possible game-influencing status
effects (Ill, Burdened, etc) from being hidden.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
Remove date.h and patchlevel.h from win/tty/wintty.c, win/X11/winX.c,
and sys/share/pcmain.c (caveat: the latter two are untested) so that they
don't get recompiled every time any other source file changes and triggers
creation of a new date.h. Only version.c needs to be recompiled in that
situation. Also, Makefile.src was missing a reference to botl.h.