Commit Graph

11815 Commits

Author SHA1 Message Date
PatR
fedc2d5abe nroff Guidebook fix
Options which show lists of possible values using '.CC' were
unintentionally being rendered with bold font.  I tracked it
down to "figure 3" which has been in place for quite a while.
The font setting and resetting wasn't working as I expected.
This change yields the intended results.
2021-02-10 18:48:21 -08:00
nhmall
046ff4129b bump editlevel 2021-02-10 19:54:10 -05:00
nhmall
e512e98966 Merge branch 'copperwater-pr460' into NetHack-3.7 2021-02-10 19:53:07 -05:00
Pasi Kallinen
da92e0349b Fix lua doc copypaste error 2021-02-10 22:06:36 +02:00
Pasi Kallinen
cc25f40d69 Add lua tests for config file parsing
Bare-bones for now, more tests needed.
2021-02-10 19:22:16 +02:00
Pasi Kallinen
9576154690 Add in_lua flag
In preparation of making config errors available to lua scripts,
instead outputting them via pline.
2021-02-10 17:06:12 +02:00
PatR
33ee596d68 curses comment
Add a TODO item for curses status display that will probably
never get done.  Could apply to tty too.
2021-02-09 15:50:03 -08:00
PatR
3aaa565eb6 wiz_identify vs perm_invent
Using ^I to identify inventory and picking '_' (or '^I' or full
menu) would update persistent inventory window after identifying
everything, but picking specific items (even everything as long
as '_' was excluded) to identify wasn't doing that.

I moved some fixes37.0 entries around to group the persistent
inventory ones together.  One involved hold_another_object so I
group those too.  I didn't look very hard to try to find others
that could fit with these.
2021-02-09 15:07:16 -08:00
nhw_cron
0639fd619d This is cron-daily v1-Jan-20-2020. guidebook updated: doc/Guidebook.txt 2021-02-08 21:17:44 -05:00
PatR
71bb01c328 curses persistent inventory window tweak
Under curses interface, provide a way to get a little more space
for perm_invent without turning off windowborders entirely.

Possible 'windowborders' values:
 0 = no borders, max screen space available for useful info
 1 = full borders, two lines and two columns wasted for each window
 2 = contingent borders, show if screen is big enough, else hide
New:
 3 = as 1 except no borders for perm_invent window
 4 = as 2 except never borders for perm_invent window

3 and 4 let the map, message, and status windows have borders while
providing two extra lines and two extra columns on each line for
persistent inventory.  It's not much but better than nothing when
borders are enabled.
2021-02-08 16:34:29 -08:00
PatR
e411dce04f plug config file parsing memory leak
The new options processing had a memory leak:  'parser.inbuf'.

Also, reorder some routines to fit in the corresponding comment
sections (with new sections for wizkit and symset) and reorder
some prototypes to match their order in the file.
2021-02-08 13:16:54 -08:00
nhmall
afc16f116e make engraving an occupation pr#460
copperwater commented 8 hours ago:
Instead of inexplicably paralyzing the player for the duration of their
engraving. Many a character has died by trying to engrave something and
then sitting there diligently writing it while monsters surround and
attack them. (This was especially prominent back in the 3.4.3 era when
repeated Elbereths were viable, but it still occurs today with e.g.
using a hard stone to engrave Elbereth). There were also some other
oddities - for instance, if something teleported the player away while
they were engraving, they would continue to "engrave" (be paralyzed) on
their new location, but would not produce any text there; the full
engraving would be placed on their initial position.

In this commit, I have converted engraving to use the occupation
framework, which treats it as an interruptible activity. This
necessitated some logical restructuring, mostly involving the engraving
being written out in chunks as the player spends more uninterrupted time
on it.

I've tried to keep this free of regressions except for those inherent to
the occupation system.

What has NOT changed:

o The rate of engraving is still 10 characters per turn, or 1 character
using slow methods.

o The formulas for determining how much a bladed weapon or marker can
engrave before getting exhausted are kept. Though this is a bit
convoluted, and if it's not considered important to preserve the
existing behavior, I would recommend simplifying it by decreasing the
maximum engraving length for weapons by 1 so that each point of
enchantment simply gets you 2 characters' worth of engraving (e.g. a
-2 weapon will only engrave 1 or 2 characters before dulling to -3,
rather than giving it a third "grace character".

o The input buffer is still modified based on confusion/blindness/etc
only at the time when the player inputs it (if they gain a
debilitating status while engraving, it will not affect the text). My
personal preference is to make the text affected in scenarios like
that, but it's not strictly necessary to do here, so I didn't.

o Wand messages such as "The floor is riddled by bullet holes", and
blinding from engraving lightning, still appear before the hero starts
to take any time engraving. As noted above, getting blinded by the
wand still has no effect on accurately engraving the text, unless the
hero was already blind or impaired.

What has changed:

o Moving off the engraving or losing the object being engraved with
causes the player to stop engraving.

o Wands can still engrave an arbitrary amount of text using a single
charge, but if the hero is interrupted and decides to start engraving
again, they will consume a second charge.

As it adds a new field to g.context, this is a save-breaking change.
2021-02-08 08:41:23 -05:00
nhmall
449786dd93 Merge branch 'engraving-occupation' of https://github.com/copperwater/NetHack into copperwater-pr460 2021-02-08 08:39:50 -05:00
copperwater
9c6a5fc423 Make engraving an occupation
Instead of inexplicably paralyzing the player for the duration of their
engraving. Many a character has died by trying to engrave something and
then sitting there diligently writing it while monsters surround and
attack them. (This was especially prominent back in the 3.4.3 era when
repeated Elbereths were viable, but it still occurs today with e.g.
using a hard stone to engrave Elbereth). There were also some other
oddities - for instance, if something teleported the player away while
they were engraving, they would continue to "engrave" (be paralyzed) on
their new location, but would not produce any text there; the full
engraving would be placed on their initial position.

In this commit, I have converted engraving to use the occupation
framework, which treats it as an interruptible activity. This
necessitated some logical restructuring, mostly involving the engraving
being written out in chunks as the player spends more uninterrupted time
on it.

I've tried to keep this free of regressions except for those inherent to
the occupation system.

What has NOT changed:
- The rate of engraving is still 10 characters per turn, or 1 character
  using slow methods.
- The formulas for determining how much a bladed weapon or marker can
  engrave before getting exhausted are kept. Though this is a bit
  convoluted, and if it's not considered important to preserve the
  existing behavior, I would recommend simplifying it by decreasing the
  maximum engraving length for weapons by 1 so that each point of
  enchantment simply gets you 2 characters' worth of engraving (e.g. a
  -2 weapon will only engrave 1 or 2 characters before dulling to -3,
  rather than giving it a third "grace character".
- The input buffer is still modified based on confusion/blindness/etc
  only at the time when the player inputs it (if they gain a
  debilitating status while engraving, it will not affect the text). My
  personal preference is to make the text affected in scenarios like
  that, but it's not strictly necessary to do here, so I didn't.
- Wand messages such as "The floor is riddled by bullet holes", and
  blinding from engraving lightning, still appear before the hero starts
  to take any time engraving. As noted above, getting blinded by the
  wand still has no effect on accurately engraving the text, unless the
  hero was already blind or impaired.

What has changed:
- Moving off the engraving or losing the object being engraved with
  causes the player to stop engraving.
- Wands can still engrave an arbitrary amount of text using a single
  charge, but if the hero is interrupted and decides to start engraving
  again, they will consume a second charge.

As it adds a new field to g.context, this is a save-breaking change.
2021-02-08 00:11:07 -05:00
Dean Luick
5eaf028c0f Re-fix altar compiler warning
Implement a better fix for commit 2f4f7d22d ("Fix align type
mixup wth align mask") which was reverted in commit 4e35e8b5a
("Revert "Fix align type mixup wth align mask"").

In the present code, the field align in both struct altar and
struct monster is not an aligntyp, but an align mask with extra flags.
Change the type to match its actual use and improve the naming.

Consolidate duplicated code into a single routine.

Change the return type of induced_align() to be unsigned to match
amask usage.

Change the special level align mask values to be separate from
the normal align mask values.
2021-02-07 22:25:25 -06:00
PatR
ebc2dfdcf2 display_pickinv
A formatting bit that grew a little.  An end of line comment that
spans on two or more lines
  foo(); /* call
            foo() */
will confuse clang-format if the continuation lines don't begin
with an asterisk
  foo(); /* call
          * foo() */
Instead of just doing that, I changed display_pickinv() to add a
comment for each of its arguments.
2021-02-07 14:58:08 -08:00
PatR
eb0588583f potion dipping tweak
Update some code from four weeks ago.  One of two hold_potion()
calls was followed by update_inventory() but the other wasn't.
Have hold_potion() do that itself.  I'm not sure that this is
needed and haven't convinced myself that it's not.
2021-02-06 16:34:41 -08:00
PatR
67d94d2930 partial fix for #K3262 - X11 perm_invent panic
Prevent the "X Error (bad Atom)" situation that causes an
"X Error" panic.

The issue isn't fixed.  This fails to implement the intended
functionality of having the X server remember the persistent
inventory window's location across games (until the next time
that the X server restarts).  Worse, on OSX the window creeps
each time it is updated (visually it seems to be moving down by
the height of the window's title bar).

That's not as bad as having it move to the pointer's location as
it did in 3.6.1, but prior to the commit which introduced this
code that had been fixed and it stayed put during the current
game, so more work is definitely needed.
2021-02-06 16:04:44 -08:00
nhmall
4e0a1e0462 during engraving, spaces were counted instead of non-spaces
2015 commit 27d8b631cd incorrectly altered a test

	/* Chop engraving down to size if necessary */
	if (len > maxelen) {
	    for (sp = ebuf; (maxelen && *sp); sp++)
->		if (!isspace(*sp)) maxelen--;
	    if (!maxelen && *sp) {
		*sp = (char)0;
		if (multi) nomovemsg = "You cannot write any more.";

was changed to:

	/* Chop engraving down to size if necessary */
        if (len > maxelen) {
	    for (sp = ebuf; (maxelen && *sp); sp++)
->		if (*sp == ' ') maxelen--;
	    if (!maxelen && *sp) {
		*sp = (char)0;
		if (multi) nomovemsg = "You cannot write any more.";

Fixes #457
2021-02-06 18:49:16 -05:00
nhmall
4e35e8b5a6 Revert "Fix align type mixup wth align mask"
This reverts commit 2f4f7d22d3
for now while the matter is investigated further.

Also closes #459
2021-02-06 14:54:54 -05:00
Pasi Kallinen
d817564a6a Lua: set and get config options
Still needs more work, especially the error handling.
2021-02-06 19:02:25 +02:00
nhmall
c4d9ceda9d Windows sys/winnt/Makefile.msc update 2021-02-05 19:54:15 -05:00
nhmall
bf3c84a4ce wasm cross-compile bit 2021-02-05 19:16:49 -05:00
nhmall
30bb6525b2 add -Wdeprecated-copy if clang and clang >= 9 2021-02-05 16:28:09 -05:00
nhmall
d344e61da1 typo fix 2021-02-05 10:03:18 -05:00
nhmall
5003a0578c sync some macOS hints changes to linux hints 2021-02-05 09:51:07 -05:00
nhmall
769b8877fc separate the C compiler flags and C++ compiler flags where needed 2021-02-05 09:45:03 -05:00
nhmall
f8785792bd potential fix for the macOS issue encountered
Some build flags were unintentionally overlooked in a previous change
2021-02-05 09:38:35 -05:00
nhmall
d714eca924 roll back a Makefile.src change due to macOS issue afterwards
Requires further investigation
2021-02-05 07:43:51 -05:00
Pasi Kallinen
9e550ccb07 Fix BIND segfault
Recent commit that added terminator entry to default_menu_cmd_info
caused a segfault when trying to BIND keys.
2021-02-05 11:14:14 +02:00
PatR
74213666bf curses: honor menu_next_page/&c option settings
tty and X11 honor the menu_xxx options.  Qt currently doesn't
support menu manipulation by keyboard.  curses does support that
but was only handling the default menu keys.
2021-02-05 01:04:48 -08:00
nhmall
b14c47132f more cross-compile warning bits
maximize warnings for NetHack sources
minimize warnings for Lua and pdcurses which we won't be changing
2021-02-04 19:42:07 -05:00
nhmall
d2f570154a another old-style-definition 2021-02-04 19:40:38 -05:00
nhmall
c87b556f42 more msdos cross-compile pdcurses warning suppression 2021-02-04 18:53:18 -05:00
nhmall
fd970e58a2 warnings in cross-compile of pdcurses are not desired 2021-02-04 18:41:07 -05:00
nhmall
4380b4e3e4 progress detail in the CI log file is too verbose 2021-02-04 18:04:11 -05:00
Bart House
1efae34cc7 Disable warning 4774 for lua source files. 2021-02-04 11:28:41 -08:00
nhmall
2dd982d62c follow-up on the util/recover.c change earlier
It failed in the CI
2021-02-04 12:50:53 -05:00
nhmall
0f58e0bdee Revert "follow-up on the util/recover.c change earlier"
This reverts commit 54e984c70c.
2021-02-04 12:48:51 -05:00
nhmall
54e984c70c follow-up on the util/recover.c change earlier
It failed in the CI
2021-02-04 12:47:03 -05:00
nhmall
0e051018e7 set but not used warning in util/recover.c
../util/recover.c:416:9: warning: variable 'bsize' set but not used [-Wunused-but-set-variable]
  416 |     int bsize;
      |         ^~~~~
2021-02-04 07:40:55 -05:00
PatR
304d74515a some options tidying
Somehow several arrays of compound option values ended up in
between defining menu_cmd_t and using menu_cmd_t.  Reorder them.

Also, add a terminator to the list of menu commands so that it
could potentially be used manipulated from other source files
that don't have access to the array size.
2021-02-04 01:35:58 -08:00
nhmall
91558e5ce9 another duplicate entry in Xcode project file 2021-02-03 22:04:15 -05:00
nhmall
b00677223d remove a duplicate entry in Xcode project file 2021-02-03 22:03:04 -05:00
nhmall
2cfd5784f2 add missing lua files to Xcode build 2021-02-03 21:52:42 -05:00
PatR
bb87d620a9 Couple of Xcode setup documenation bits 2021-02-03 17:10:49 -08:00
PatR
52ae2b9df3 prevent lua crash upon init failure
panic() instead, so not much help to the player.
2021-02-03 17:09:35 -08:00
PatR
14cb015d72 Qt close-window handling
Handle the unused variable 'ok' differently.
2021-02-03 13:42:17 -08:00
nhmall
78532e3855 Qt follow-up bit 2021-02-03 15:36:00 -05:00
nhmall
44b16979cf unused-but-set-variable warning in qt_main.cpp
../win/Qt/qt_main.cpp: In member function ‘virtual void nethack_qt_::NetHackQtMainWindow::closeEvent(QCloseEvent*)’:
../win/Qt/qt_main.cpp:1377:9: warning: variable ‘ok’ set but not used [-Wunused-but-set-variable]
 1377 |     int ok = 0;
      |         ^~
2021-02-03 15:33:30 -05:00