The X11 interface reads file NetHack.ad (after cd'ing to the playground
directory, where 'make install' puts a copy) and feeds the contents to
X Windows for use as default resources to override the compiled in
defaults. When use of #define was introduced into NetHack.ad (back in
September, 2016) this was severely hobbled and startup spit out a lot
complaints to stderr about invalid resource values. This implements
rudimentary macro expansion for '#define name value' within the data
stream that's fed to X, getting back decent default values and
eliminating the invalid value complaints.
Black is a better choice given that the map background
will always be black. This also creates a better polished
experience when all window backgrounds are set to black.
Fix bug where permanent inventory window would go away after
any operation that used the inventory window to pick items. Since
we were hiding the permanent inventory window, this would also
leave a space filled with white, creating jarring visual if
using dark themed window backgrounds.
Originally by Ray Chason for 3.4.3, based on the Qt windowport by
Warwick Allison. The look and feel is mostly the same.
Some improvements over the Qt 3 interface are:
* Panes are resizable
* Full support for IBMgraphics, and walls and corridors are drawn with
graphical primitives for a continuous appearance no matter what the font
says
* Lots of irritating glitches fixed
* Menus support proportional fonts correctly
Adding this because the old Qt windowport cannot be compiled on Qt4,
even with Qt3 compatibility stuff.
TODO:
- background map glyphs
- status hilites
- menucolors
When built without STATUS_HILITES, don't treat highlighting options as
if they were unknown. This may need some tweaking; the feedback feels
a bit intrusive so perhaps 'statushilites' and 'hilite_status' should
just be ignored when not available.
'hitpointbar' now relies on wc2 handling instead of being conditionally
present.