215 lines
5.0 KiB
Plaintext
215 lines
5.0 KiB
Plaintext
NetHack Fixes List Revision 2.3e
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New Files:
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Fixes.2.3 This file.
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Makefile.3B2 A new Makefile for the ATT 3B2.
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Spoilers.mm As above - pre nroff -mm
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food.tbl Tables for above manual
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fount.tbl
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monster.tbl
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weapon.tbl
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nansi.doc Documentation for nansi.sys.
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hh Fixed improper def of "X" for casting spells.
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fight.c Dogname fix for "you hit your dog" line. (Janet Walz)
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pri.c Patch for "SCORE_ON_BOTL". (Gary Erickson)
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config.h
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pray.c Null refrence bug fix for Suns. (The Unknown Hacker)
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termcap.c null pointer bug fix. (Michael Grenier)
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mon.c chameleon shape made dependent on current lev. (RPH)
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spell.c
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monmove.c
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rnd.c fixed SYSV/BSD problems with random(). (many sources)
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config.h
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shk.c fix to allow compilation with or without HARD option.
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(reported by The Unknown Hacker)
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termcap.c ospeed fix for SYSV. (reported by Eric Rapin)
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unixunix.c fix for NFS sharing of playground. (Paul Meyer)
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options.c many misc. bugs while compiling for the PC. (Tom Almy)
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pcmain.c
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pctty.c
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hack.h
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nethack.cnf
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pager.c
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fight.c
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mkroom.h Addition of reorganized special-room code.
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mkshop.c (Eric S. Raymond)
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mklev.c
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rnd.c
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trap.c Fixed teleport to hell problems caused by rnz().
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(reported by Janet Walz)
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termcap.c Various fixes to MSDOSCOLOR code. (Tom Almy)
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end.c
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hack.c Fixed typos. (Steve Creps)
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msdos.c
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pcmain.c
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config.h Enabled the use of termcap file c:\etc\termcap or
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termcap.c .\termcap.cnf for MS Dos (Steve Creps)
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eat.c Continued implementation of Soldier code.
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makedefs.c Added Barracks code. (Steve Creps)
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makemon.c
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mklev.c
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mkroom.h
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objects.h
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mkshop.c
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mon.c
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monst.c
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permonst.h
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makedefs.c Added Landmines code. (Steve Creps)
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mklev.c
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trap.c
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mkroom.h Fixed item / shop probablility code. (Stefan Wrammerfors)
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shknam.c Added additional item typ available.
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pray.c Randomized time between prayers. (Stefan Wrammerfors)
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fight.c Fixed typo. (Stefan Wrammerfors)
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mhitu.c Fixed monster special abilities usage bug.
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(Stefan Wrammerfors)
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objnam.c Randomized max number and max bonus limits on objects
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wished for.
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Identified cursed items shown as such. (Stefan Wrammerfors)
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topten.c Added logfile to allow overall game tuning for balance.
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config.h (Stefan Wrammerfors)
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mklev.c moved code identifying medusa & wizard levs to eliminate
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*main.c garbage on screen. (Izchak Miller)
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u_init.c fixed up luck wraparound bug (Izchak Miller)
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hack.c
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dothrow.c
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fight.c
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mon.c
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play.c
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save.c
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sit.c
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mon.c fixed null referenced pointer bug. (The Unknown Hacker)
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config.h Hawaiian shirt code by Steve Linhart
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decl.c
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do_wear.c
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extern.h
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invent.c
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mhitu.c
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obj.h
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objects.h
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objnam.c
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polyself.c
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read.c
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steal.c
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u_init.c
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worn.c
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config.h "THEOLOGY" code addition (The Unknown Hacker)
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pray.c
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mklev.c Added typecasts to fix object generation bug on Microport
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fountain.c Sys V/AT. (Jerry Lahti)
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Makefile.unix Added ${CFLAGS} to makedefs build line. (Jerry Lahti)
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Makefile.att
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Makefile.3B2
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pager.c Inventory fix for "things that are here". (Steve Creps)
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cmd.c More wizard debugging tools:
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^F = level map
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^E = find doors & traps (Steve Creps)
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apply.c Blindfolded set/unset to "INTRINSIC" (many sources)
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lev.c new restmonchn() code. (Tom May)
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save.c
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o_init.c OS independance in init_objects (Tom May)
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objclass.h (removal of oc_descr_i)
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shk.c declaration of typename() (Tom May)
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apply.c declaration of lmonnam() (Tom May)
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mklev.c fixes to make medusa and wizard levels dependent on MAXLEVEL
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(Richard Hughey as pointed out to him by John Sin)
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fountain.c added "coins in fountain" code. (Chris Woodbury)
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objects.h bound gem color to type (Janet Walz)
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o_init.c
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spell.c spell list now displayed in the corner (Bruce Mewborne)
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apply.c multiple dragon types. (Bruce Mewborne)
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cmd.c wand of lightning.
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do.c ring of shock resistance.
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do_name.c giant eel replaced by electric eel.
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end.c "STOOGES" - three stooges code.
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engrave.c Named dagger/short sword "Sting".
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fight.c Lamps & Magic Lamps.
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makemon.c A Badge - identifies you as a Kop.
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config.h ^X option for wizard mode - gives current abilities.
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mhitu.c New monster djinni '&' for Magic lamps.
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mklev.c #rub command for lamps.
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mkobj.c New monster: Gremlin 'G' augments Gnome on lower levels.
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mon.c major modifications to buzz() code cleans it up.
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monmove.c
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monst.c objnam.c polyself.c potion.c
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pri.c rip.c shk.c sit.c
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u_init.c wizard.c zap.c makedefs.c
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monst.h obj.h objects.h permonst.h
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you.h *main.c *unix.c
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rnd.c fixed portability bug for 16 bit machines (Paul Eggert)
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mhitu.c fixed many lint flagged bugs (Izchak Miller)
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apply.c
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fight.c mklev.c mkmaze.c mkshop.c
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monmove.c shknam.c trap.c wizard.c
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zap.c shk.c do_name.c invent.c
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unixtty.c pctty.c unixmain.c pcmain.c
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do.c options.c termcap.c makemon.c
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spell.c
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termcap.c major rewrite *** NOTE: Untested by MRS *** (Kevin Sweet)
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do_name.c reversed quantity check for "n blessed +xx items"
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(Roland McGrath)
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config.h Added Kitchen Sink code (Janet Walz)
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rm.h
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decl.c do.c hack.c invent.c
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makedefs.c mklev.c options.c pager.c
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prisym.c wizard.c zap.c
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end.c Fixed "killed by" bugs in endgame code. (Steve Creps)
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objects.h Changed weight of a leash to a reasonable value. (Janet Walz)
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