Files
nethack/include/display.h
PatR 93b972c158 cmap_walls_to_glyph() and a couple of others
I wasted a bunch of time yesterday trying to figure out why a maze
level in Gehennom wasn't being shown with orange walls and ended up
reformatting a few glyph handling macros while hunting for the problem.
It turned out that the wall color choosing was working as intended.
I was looking at a maze bordered by solid stone (pale blue with Qt's
tiles, unlike tty's blank space) rather than by walls.

Anyway, a couple of the macros have had a little bit of common code
factored out rather than just be reformatted so I'm putting this in.

[For future, maybe stone should be given branch-specific coloring
similar to walls?]
2022-05-16 09:46:36 -07:00

42 KiB