The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
1455 lines
40 KiB
C
1455 lines
40 KiB
C
/* NetHack 3.7 windmain.c $NHDT-Date: 1596498320 2020/08/03 23:45:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.157 $ */
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/* Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Windows */
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#include "win32api.h" /* for GetModuleFileName */
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#include "hack.h"
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#ifdef DLB
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#include "dlb.h"
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#endif
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#include <ctype.h>
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#include <stdlib.h>
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#include <sys\stat.h>
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#include <errno.h>
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#include <ShlObj.h>
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#if !defined(SAFEPROCS)
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#error You must #define SAFEPROCS to build windmain.c
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#endif
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static void process_options(int argc, char **argv);
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static void nhusage(void);
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static char *get_executable_path(void);
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char *translate_path_variables(const char *, char *);
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char *exename(void);
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boolean fakeconsole(void);
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void freefakeconsole(void);
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extern void nethack_exit(int) NORETURN;
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#if defined(MSWIN_GRAPHICS)
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extern void mswin_destroy_reg(void);
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#endif
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#ifdef TTY_GRAPHICS
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extern void backsp(void);
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#endif
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extern void clear_screen(void);
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#ifdef update_file
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#undef update_file
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#endif
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#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
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extern void (*decgraphics_mode_callback)(void);
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#endif
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#ifdef CURSES_GRAPHICS
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extern void (*cursesgraphics_mode_callback)(void);
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#endif
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#ifdef ENHANCED_SYMBOLS
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extern void (*utf8graphics_mode_callback)(void);
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#endif
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#ifdef _MSC_VER
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#ifdef kbhit
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#undef kbhit
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#endif
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#include <conio.h.>
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#endif
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#ifdef PC_LOCKING
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static int eraseoldlocks(void);
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#endif
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int windows_nhgetch(void);
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void windows_nhbell(void);
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int windows_nh_poskey(int *, int *, int *);
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void windows_raw_print(const char *);
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char windows_yn_function(const char *, const char *, char);
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static void windows_getlin(const char *, char *);
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extern int windows_console_custom_nhgetch(void);
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void safe_routines(void);
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int tty_self_recover_prompt(void);
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int other_self_recover_prompt(void);
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char orgdir[PATHLEN];
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boolean getreturn_enabled;
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int windows_startup_state = 0; /* we flag whether to continue with this */
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/* 0 = keep starting up, everything is good */
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extern int redirect_stdout; /* from sys/share/pcsys.c */
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extern int GUILaunched;
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HANDLE hStdOut;
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#if defined(MSWIN_GRAPHICS)
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char default_window_sys[] = "mswin";
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#endif
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#ifdef WANT_GETHDATE
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static struct stat hbuf;
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#endif
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#include <sys/stat.h>
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extern char orgdir[];
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DISABLE_WARNING_UNREACHABLE_CODE
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int
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get_known_folder_path(
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const KNOWNFOLDERID * folder_id,
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char * path
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, size_t path_size)
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{
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PWSTR wide_path;
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if (FAILED(SHGetKnownFolderPath(folder_id, 0, NULL, &wide_path))) {
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error("Unable to get known folder path");
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return FALSE;
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}
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size_t converted;
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errno_t err;
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err = wcstombs_s(&converted, path, path_size, wide_path, _TRUNCATE);
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CoTaskMemFree(wide_path);
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if (err == STRUNCATE || err == EILSEQ) {
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// silently handle this problem
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return FALSE;
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} else if (err != 0) {
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error("Failed folder (%u) path string conversion, unexpected err = %d", folder_id->Data1, err);
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return FALSE;
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}
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return TRUE;
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}
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void
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create_directory(const char * path)
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{
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HRESULT hr = CreateDirectoryA(path, NULL);
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if (FAILED(hr) && hr != ERROR_ALREADY_EXISTS)
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error("Unable to create directory '%s'", path);
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}
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RESTORE_WARNING_UNREACHABLE_CODE
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int
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build_known_folder_path(
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const KNOWNFOLDERID * folder_id,
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char * path,
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size_t path_size,
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boolean versioned)
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{
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if(!get_known_folder_path(folder_id, path, path_size))
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return FALSE;
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strcat(path, "\\NetHack\\");
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create_directory(path);
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if (versioned) {
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Sprintf(eos(path), "%d.%d\\",
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VERSION_MAJOR, VERSION_MINOR);
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create_directory(path);
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}
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return TRUE;
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}
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void
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build_environment_path(
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const char * env_str,
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const char * folder,
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char * path,
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size_t path_size)
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{
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path[0] = '\0';
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const char * root_path = nh_getenv(env_str);
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if (root_path == NULL) return;
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strcpy_s(path, path_size, root_path);
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char * colon = strchr(path, ';');
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if (colon != NULL) path[0] = '\0';
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if (strlen(path) == 0) return;
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append_slash(path);
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if (folder != NULL) {
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strcat_s(path, path_size, folder);
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strcat_s(path, path_size, "\\");
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}
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}
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boolean
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folder_file_exists(const char * folder, const char * file_name)
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{
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char path[MAX_PATH];
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if (folder[0] == '\0') return FALSE;
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strcpy(path, folder);
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strcat(path, file_name);
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return file_exists(path);
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}
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boolean
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test_portable_config(
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const char *executable_path,
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char *portable_device_path,
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size_t portable_device_path_size)
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{
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int lth = 0;
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const char *sysconf = "sysconf";
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char tmppath[MAX_PATH];
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boolean retval = FALSE,
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save_initoptions_noterminate = iflags.initoptions_noterminate;
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if (portable_device_path && folder_file_exists(executable_path, "sysconf")) {
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/*
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There is a sysconf file (not just sysconf.template) present in
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the exe path, which is not the way NetHack is initially distributed,
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so assume it means that the admin/installer wants to override
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something, perhaps set up for a fully-portable configuration that
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leaves no traces behind elsewhere on this computer's hard drive -
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delve into that...
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*/
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*portable_device_path = '\0';
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lth = sizeof tmppath - strlen(sysconf);
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(void) strncpy(tmppath, executable_path, lth - 1);
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tmppath[lth - 1] = '\0';
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(void) strcat(tmppath, sysconf);
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iflags.initoptions_noterminate = 1;
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/* assure_syscf_file(); */
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config_error_init(TRUE, tmppath, FALSE);
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/* ... and _must_ parse correctly. */
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if (read_config_file(tmppath, set_in_sysconf)
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&& sysopt.portable_device_paths)
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retval = TRUE;
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(void) config_error_done();
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iflags.initoptions_noterminate = save_initoptions_noterminate;
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sysopt_release(); /* the real sysconf processing comes later */
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}
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if (retval) {
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lth = strlen(executable_path);
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if (lth <= (int) portable_device_path_size - 1)
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Strcpy(portable_device_path, executable_path);
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else
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retval = FALSE;
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}
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return retval;
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}
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static char portable_device_path[MAX_PATH];
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const char *get_portable_device(void)
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{
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return (const char *) portable_device_path;
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}
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void
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set_default_prefix_locations(const char *programPath)
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{
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static char executable_path[MAX_PATH];
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static char profile_path[MAX_PATH];
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static char versioned_profile_path[MAX_PATH];
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static char versioned_user_data_path[MAX_PATH];
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static char versioned_global_data_path[MAX_PATH];
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static char versioninfo[20];
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strcpy(executable_path, get_executable_path());
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append_slash(executable_path);
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if (test_portable_config(executable_path,
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portable_device_path, sizeof portable_device_path)) {
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gf.fqn_prefix[SYSCONFPREFIX] = executable_path;
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gf.fqn_prefix[CONFIGPREFIX] = portable_device_path;
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gf.fqn_prefix[HACKPREFIX] = portable_device_path;
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gf.fqn_prefix[SAVEPREFIX] = portable_device_path;
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gf.fqn_prefix[LEVELPREFIX] = portable_device_path;
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gf.fqn_prefix[BONESPREFIX] = portable_device_path;
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gf.fqn_prefix[SCOREPREFIX] = portable_device_path;
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gf.fqn_prefix[LOCKPREFIX] = portable_device_path;
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gf.fqn_prefix[TROUBLEPREFIX] = portable_device_path;
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gf.fqn_prefix[DATAPREFIX] = executable_path;
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} else {
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if(!build_known_folder_path(&FOLDERID_Profile, profile_path,
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sizeof(profile_path), FALSE))
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strcpy(profile_path, executable_path);
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if(!build_known_folder_path(&FOLDERID_Profile, versioned_profile_path,
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sizeof(profile_path), TRUE))
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strcpy(versioned_profile_path, executable_path);
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if(!build_known_folder_path(&FOLDERID_LocalAppData,
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versioned_user_data_path, sizeof(versioned_user_data_path), TRUE))
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strcpy(versioned_user_data_path, executable_path);
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if(!build_known_folder_path(&FOLDERID_ProgramData,
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versioned_global_data_path, sizeof(versioned_global_data_path), TRUE))
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strcpy(versioned_global_data_path, executable_path);
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gf.fqn_prefix[SYSCONFPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[CONFIGPREFIX] = profile_path;
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gf.fqn_prefix[HACKPREFIX] = versioned_profile_path;
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gf.fqn_prefix[SAVEPREFIX] = versioned_user_data_path;
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gf.fqn_prefix[LEVELPREFIX] = versioned_user_data_path;
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gf.fqn_prefix[BONESPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[SCOREPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[LOCKPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[TROUBLEPREFIX] = versioned_profile_path;
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gf.fqn_prefix[DATAPREFIX] = executable_path;
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}
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}
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/* copy file if destination does not exist */
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void
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copy_file(
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const char * dst_folder,
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const char * dst_name,
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const char * src_folder,
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const char * src_name)
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{
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char dst_path[MAX_PATH];
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strcpy(dst_path, dst_folder);
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strcat(dst_path, dst_name);
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char src_path[MAX_PATH];
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strcpy(src_path, src_folder);
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strcat(src_path, src_name);
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if(!file_exists(src_path))
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error("Unable to copy file '%s' as it does not exist", src_path);
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if(file_exists(dst_path))
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return;
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BOOL success = CopyFileA(src_path, dst_path, TRUE);
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if(!success) error("Failed to copy '%s' to '%s'", src_path, dst_path);
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}
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/* update file copying if it does not exist or src is newer then dst */
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void
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update_file(
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const char * dst_folder,
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const char * dst_name,
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const char * src_folder,
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const char * src_name,
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BOOL save_copy)
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{
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char dst_path[MAX_PATH];
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strcpy(dst_path, dst_folder);
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strcat(dst_path, dst_name);
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char src_path[MAX_PATH];
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strcpy(src_path, src_folder);
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strcat(src_path, src_name);
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char save_path[MAX_PATH];
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strcpy(save_path, dst_folder);
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strcat(save_path, dst_name);
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strcat(save_path, ".save");
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if(!file_exists(src_path))
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error("Unable to copy file '%s' as it does not exist", src_path);
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if (!file_newer(src_path, dst_path))
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return;
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if (file_exists(dst_path) && save_copy)
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CopyFileA(dst_path, save_path, FALSE);
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BOOL success = CopyFileA(src_path, dst_path, FALSE);
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if(!success) error("Failed to update '%s' to '%s'", src_path, dst_path);
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}
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void copy_sysconf_content(void)
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{
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/* Using the SYSCONFPREFIX path, lock it so that it does not change */
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fqn_prefix_locked[SYSCONFPREFIX] = TRUE;
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update_file(gf.fqn_prefix[SYSCONFPREFIX], SYSCF_TEMPLATE,
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gf.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE, FALSE);
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// update_file(gf.fqn_prefix[SYSCONFPREFIX], SYMBOLS_TEMPLATE,
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// gf.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, FALSE);
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/* If the required early game file does not exist, copy it */
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copy_file(gf.fqn_prefix[SYSCONFPREFIX], SYSCF_FILE,
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gf.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE);
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update_file(gf.fqn_prefix[SYSCONFPREFIX], SYMBOLS,
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gf.fqn_prefix[DATAPREFIX], SYMBOLS, TRUE);
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}
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void copy_config_content(void)
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{
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/* Using the CONFIGPREFIX path, lock it so that it does not change */
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fqn_prefix_locked[CONFIGPREFIX] = TRUE;
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/* Keep templates up to date */
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update_file(gf.fqn_prefix[CONFIGPREFIX], CONFIG_TEMPLATE,
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gf.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE, FALSE);
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/* If the required early game file does not exist, copy it */
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/* NOTE: We never replace .nethackrc or sysconf */
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copy_file(gf.fqn_prefix[CONFIGPREFIX], CONFIG_FILE,
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gf.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE);
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}
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void
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copy_hack_content(void)
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{
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nhassert(fqn_prefix_locked[HACKPREFIX]);
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/* Keep Guidebook and opthelp up to date */
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update_file(gf.fqn_prefix[HACKPREFIX], GUIDEBOOK_FILE,
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gf.fqn_prefix[DATAPREFIX], GUIDEBOOK_FILE, FALSE);
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update_file(gf.fqn_prefix[HACKPREFIX], OPTIONFILE,
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gf.fqn_prefix[DATAPREFIX], OPTIONFILE, FALSE);
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}
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extern const char *known_handling[]; /* symbols.c */
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extern const char *known_restrictions[]; /* symbols.c */
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/*
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* __MINGW32__ Note
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* If the graphics version is built, we don't need a main; it is skipped
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* to help MinGW decide which entry point to choose. If both main and
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* WinMain exist, the resulting executable won't work correctly.
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*/
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int
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#ifndef __MINGW32__
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main(int argc, char *argv[])
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#else
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mingw_main(int argc, char *argv[])
|
|
#endif
|
|
{
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boolean resuming = FALSE; /* assume new game */
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NHFILE *nhfp;
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char *windowtype = NULL;
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char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
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char failbuf[BUFSZ];
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|
int getlock_result = 0;
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|
|
|
#ifdef _MSC_VER
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|
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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|
#endif
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|
|
|
/*
|
|
* Get a set of valid safe windowport function
|
|
* pointers during early startup initialization.
|
|
*/
|
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safe_routines();
|
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early_init();
|
|
#ifdef _MSC_VER
|
|
#ifdef DEBUG
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|
/* set these appropriately for VS debugging */
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|
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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|
_CrtSetReportMode(_CRT_ERROR,
|
|
_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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|
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
|
|
/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
|
|
/* use STDERR by default
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|
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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|
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
|
|
/* Heap Debugging
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|
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
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| _CRTDBG_ALLOC_MEM_DF
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| _CRTDBG_CHECK_ALWAYS_DF
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| _CRTDBG_CHECK_CRT_DF
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| _CRTDBG_DELAY_FREE_MEM_DF
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| _CRTDBG_LEAK_CHECK_DF);
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_CrtSetBreakAlloc(1423);
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|
*/
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|
#endif
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|
#endif
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|
|
|
gh.hname = "NetHack"; /* used for syntax messages */
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|
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
/* Save current directory and make sure it gets restored when
|
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* the game is exited.
|
|
*/
|
|
if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
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|
error("NetHack: current directory path too long");
|
|
#endif
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|
|
set_default_prefix_locations(argv[0]);
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|
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdir(gf.fqn_prefix[HACKPREFIX]);
|
|
#endif
|
|
|
|
if (GUILaunched || IsDebuggerPresent())
|
|
getreturn_enabled = TRUE;
|
|
|
|
check_recordfile((char *) 0);
|
|
iflags.windowtype_deferred = TRUE;
|
|
copy_sysconf_content();
|
|
initoptions();
|
|
|
|
/* Now that sysconf has had a chance to set the TROUBLEPREFIX, don't
|
|
allow it to be changed from here on out. */
|
|
fqn_prefix_locked[TROUBLEPREFIX] = TRUE;
|
|
|
|
copy_config_content();
|
|
process_options(argc, argv);
|
|
|
|
/* did something earlier flag a need to exit without starting a game? */
|
|
if (windows_startup_state > 0) {
|
|
raw_printf("Exiting.");
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
/* Finished processing options, lock all directory paths */
|
|
for (int i = 0; i < PREFIX_COUNT; i++)
|
|
fqn_prefix_locked[i] = TRUE;
|
|
|
|
if (!validate_prefix_locations(failbuf)) {
|
|
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
|
|
failbuf);
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
copy_hack_content();
|
|
|
|
/*
|
|
* It seems you really want to play.
|
|
*/
|
|
if (argc >= 1 && !strcmpi(default_window_sys, "mswin")
|
|
&& (strstri(argv[0], "nethackw.exe") || GUILaunched))
|
|
iflags.windowtype_locked = TRUE;
|
|
windowtype = default_window_sys;
|
|
|
|
#ifdef DLB
|
|
if (!dlb_init()) {
|
|
pline("%s\n%s\n%s\n%s\n\n", copyright_banner_line(1),
|
|
copyright_banner_line(2), copyright_banner_line(3),
|
|
copyright_banner_line(4));
|
|
pline("NetHack was unable to open the required file \"%s\"", DLBFILE);
|
|
if (file_exists(DLBFILE))
|
|
pline("\nAre you perhaps trying to run NetHack within a zip "
|
|
"utility?");
|
|
error("dlb_init failure.");
|
|
}
|
|
#endif
|
|
|
|
if (!iflags.windowtype_locked) {
|
|
#if defined(TTY_GRAPHICS)
|
|
Strcpy(default_window_sys, "tty");
|
|
#else
|
|
#if defined(CURSES_GRAPHICS)
|
|
Strcpy(default_window_sys, "curses");
|
|
#endif /* CURSES */
|
|
#endif /* TTY */
|
|
if (iflags.windowtype_deferred && gc.chosen_windowtype[0])
|
|
windowtype = gc.chosen_windowtype;
|
|
}
|
|
choose_windows(windowtype);
|
|
|
|
u.uhp = 1; /* prevent RIP on early quits */
|
|
u.ux = 0; /* prevent flush_screen() */
|
|
|
|
nethack_enter(argc, argv);
|
|
iflags.use_background_glyph = FALSE;
|
|
if (WINDOWPORT(mswin))
|
|
iflags.use_background_glyph = TRUE;
|
|
if (WINDOWPORT(tty))
|
|
consoletty_open(1);
|
|
|
|
init_nhwindows(&argc, argv);
|
|
|
|
if (WINDOWPORT(tty))
|
|
toggle_mouse_support();
|
|
|
|
if (gs.symset[PRIMARYSET].handling
|
|
&& !symset_is_compatible(gs.symset[PRIMARYSET].handling,
|
|
windowprocs.wincap2)) {
|
|
/* current symset handling and windowtype are
|
|
not compatible, feature-wise. Use IBM defaults */
|
|
load_symset("IBMGraphics_2", PRIMARYSET);
|
|
load_symset("RogueEpyx", ROGUESET);
|
|
}
|
|
/* Has the callback for the symset been invoked? Config file processing to
|
|
load a symset runs too early to accomplish that because
|
|
the various *graphics_mode_callback pointers don't get set until
|
|
term_start_screen, unfortunately */
|
|
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
|
|
if (SYMHANDLING(H_DEC) && decgraphics_mode_callback)
|
|
(*decgraphics_mode_callback)();
|
|
#endif /* TERMLIB || CURSES */
|
|
#if 0
|
|
#ifdef CURSES_GRAPHICS
|
|
if (WINDOWPORT(curses))
|
|
(*cursesgraphics_mode_callback)();
|
|
#endif
|
|
#endif
|
|
#ifdef ENHANCED_SYMBOLS
|
|
if (SYMHANDLING(H_UTF8) && utf8graphics_mode_callback)
|
|
(*utf8graphics_mode_callback)();
|
|
#endif
|
|
|
|
/* strip role,race,&c suffix; calls askname() if gp.plname[] is empty
|
|
or holds a generic user name like "player" or "games" */
|
|
plnamesuffix();
|
|
set_playmode(); /* sets gp.plname to "wizard" for wizard mode */
|
|
/* until the getlock code is resolved, override askname()'s
|
|
setting of renameallowed; when False, player_selection()
|
|
won't resent renaming as an option */
|
|
iflags.renameallowed = FALSE;
|
|
/* Obtain the name of the logged on user and incorporate
|
|
* it into the name. */
|
|
Sprintf(fnamebuf, "%s", gp.plname);
|
|
(void) fname_encode(
|
|
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
|
|
fnamebuf, encodedfnamebuf, BUFSZ);
|
|
Sprintf(gl.lock, "%s", encodedfnamebuf);
|
|
/* regularize(lock); */ /* we encode now, rather than substitute */
|
|
if ((getlock_result = getlock()) == 0)
|
|
nethack_exit(EXIT_SUCCESS);
|
|
|
|
if (getlock_result < 0) {
|
|
set_savefile_name(TRUE);
|
|
}
|
|
/* Set up level 0 file to keep the game state.
|
|
*/
|
|
nhfp = create_levelfile(0, (char *) 0);
|
|
if (!nhfp) {
|
|
raw_print("Cannot create lock file");
|
|
} else {
|
|
gh.hackpid = GetCurrentProcessId();
|
|
write(nhfp->fd, (genericptr_t) &gh.hackpid, sizeof(gh.hackpid));
|
|
close_nhfile(nhfp);
|
|
}
|
|
/*
|
|
* Initialize the vision system. This must be before mklev() on a
|
|
* new game or before a level restore on a saved game.
|
|
*/
|
|
vision_init();
|
|
display_gamewindows();
|
|
/*
|
|
* First, try to find and restore a save file for specified character.
|
|
* We'll return here if new game player_selection() renames the hero.
|
|
*/
|
|
attempt_restore:
|
|
if ((getlock_result != -1) && (nhfp = restore_saved_game()) != 0) {
|
|
#ifdef NEWS
|
|
if (iflags.news) {
|
|
display_file(NEWS, FALSE);
|
|
iflags.news = FALSE;
|
|
}
|
|
#endif
|
|
if (ge.early_raw_messages)
|
|
raw_print("Restoring save file...");
|
|
else
|
|
pline("Restoring save file...");
|
|
mark_synch(); /* flush output */
|
|
if (dorecover(nhfp)) {
|
|
resuming = TRUE; /* not starting new game */
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
if (discover || wizard) {
|
|
if (yn("Do you want to keep the save file?") == 'n')
|
|
(void) delete_savefile();
|
|
else {
|
|
nh_compress(fqname(gs.SAVEF, SAVEPREFIX, 0));
|
|
}
|
|
}
|
|
}
|
|
if (gp.program_state.in_self_recover) {
|
|
gp.program_state.in_self_recover = FALSE;
|
|
set_savefile_name(TRUE);
|
|
}
|
|
}
|
|
|
|
if (!resuming) {
|
|
/* new game: start by choosing role, race, etc;
|
|
player might change the hero's name while doing that,
|
|
in which case we try to restore under the new name
|
|
and skip selection this time if that didn't succeed */
|
|
if (!iflags.renameinprogress) {
|
|
player_selection();
|
|
if (iflags.renameinprogress) {
|
|
/* player has renamed the hero while selecting role;
|
|
discard current lock file and create another for
|
|
the new character name */
|
|
goto attempt_restore;
|
|
}
|
|
}
|
|
newgame();
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
}
|
|
|
|
// iflags.debug_fuzzer = TRUE;
|
|
|
|
moveloop(resuming);
|
|
nethack_exit(EXIT_SUCCESS);
|
|
/*NOTREACHED*/
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
process_options(int argc, char * argv[])
|
|
{
|
|
int i;
|
|
|
|
/*
|
|
* Process options.
|
|
*/
|
|
if (argc > 1) {
|
|
if (argcheck(argc, argv, ARG_VERSION) == 2)
|
|
nethack_exit(EXIT_SUCCESS);
|
|
|
|
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
|
|
iflags.initoptions_noterminate = TRUE;
|
|
initoptions();
|
|
iflags.initoptions_noterminate = FALSE;
|
|
reveal_paths();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#ifndef NODUMPENUMS
|
|
if (argcheck(argc, argv, ARG_DUMPENUMS) == 2) {
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#ifdef ENHANCED_SYMBOLS
|
|
if (argcheck(argc, argv, ARG_DUMPGLYPHIDS) == 2) {
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#endif
|
|
#endif
|
|
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
|
|
/* avoid matching "-dec" for DECgraphics; since the man page
|
|
* says -d directory, hope nobody's using -desomething_else
|
|
*/
|
|
argc--;
|
|
argv++;
|
|
const char * dir = argv[0] + 2;
|
|
if (*dir == '=' || *dir == ':')
|
|
dir++;
|
|
if (!*dir && argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
dir = argv[0];
|
|
}
|
|
if (!*dir)
|
|
error("Flag -d must be followed by a directory name.");
|
|
Strcpy(gh.hackdir, dir);
|
|
}
|
|
|
|
if (argc > 1) {
|
|
/*
|
|
* Now we know the directory containing 'record' and
|
|
* may do a prscore().
|
|
*/
|
|
if (!strncmp(argv[1], "-s", 2)) {
|
|
#ifdef SYSCF
|
|
initoptions();
|
|
#endif
|
|
prscore(argc, argv);
|
|
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
if (GUILaunched) {
|
|
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
|
|
mswin_destroy_reg();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
/* Don't initialize the full window system just to print usage */
|
|
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
while (argc > 1 && argv[1][0] == '-') {
|
|
argv++;
|
|
argc--;
|
|
switch (argv[0][1]) {
|
|
case 'a':
|
|
if (argv[0][2]) {
|
|
if ((i = str2align(&argv[0][2])) >= 0)
|
|
flags.initalign = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2align(argv[0])) >= 0)
|
|
flags.initalign = i;
|
|
}
|
|
break;
|
|
case 'D':
|
|
wizard = TRUE, discover = FALSE;
|
|
break;
|
|
case 'X':
|
|
discover = TRUE, wizard = FALSE;
|
|
break;
|
|
#ifdef NEWS
|
|
case 'n':
|
|
iflags.news = FALSE;
|
|
break;
|
|
#endif
|
|
case 'u':
|
|
if (argv[0][2])
|
|
(void) strncpy(gp.plname, argv[0] + 2, sizeof(gp.plname) - 1);
|
|
else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
(void) strncpy(gp.plname, argv[0], sizeof(gp.plname) - 1);
|
|
} else
|
|
raw_print("Player name expected after -u");
|
|
break;
|
|
case 'g':
|
|
if (argv[0][2]) {
|
|
if ((i = str2gend(&argv[0][2])) >= 0)
|
|
flags.initgend = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2gend(argv[0])) >= 0)
|
|
flags.initgend = i;
|
|
}
|
|
break;
|
|
case 'p': /* profession (role) */
|
|
if (argv[0][2]) {
|
|
if ((i = str2role(&argv[0][2])) >= 0)
|
|
flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
case 'w': /* windowtype */
|
|
config_error_init(FALSE, "command line", FALSE);
|
|
if (strlen(&argv[0][2]) < (WINTYPELEN - 1))
|
|
Strcpy(gc.chosen_windowtype, &argv[0][2]);
|
|
config_error_done();
|
|
break;
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
nhusage(void)
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
(void) Sprintf(buf2, "\n or\n%s [--showpaths]",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
void
|
|
safe_routines(void)
|
|
{
|
|
/*
|
|
* Get a set of valid safe windowport function
|
|
* pointers during early startup initialization.
|
|
*/
|
|
if (!WINDOWPORT(safestartup))
|
|
windowprocs = *get_safe_procs(1);
|
|
if (!GUILaunched)
|
|
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
|
|
}
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help(void)
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode(void)
|
|
{
|
|
if (!strcmp(gp.plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#define PATH_SEPARATOR '\\'
|
|
|
|
#if defined(WIN32) && !defined(WIN32CON)
|
|
static char exenamebuf[PATHLEN];
|
|
extern HANDLE hConIn;
|
|
extern HANDLE hConOut;
|
|
boolean has_fakeconsole;
|
|
|
|
char *
|
|
exename(void)
|
|
{
|
|
int bsize = PATHLEN;
|
|
char *tmp = exenamebuf, *tmp2;
|
|
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[PATHLEN * 4];
|
|
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
|
|
}
|
|
#else
|
|
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
|
|
#endif
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
tmp2++;
|
|
return tmp2;
|
|
}
|
|
|
|
boolean
|
|
fakeconsole(void)
|
|
{
|
|
if (!hStdOut) {
|
|
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
|
|
if (!hStdOut && !hStdIn) {
|
|
/* Bool rval; */
|
|
AllocConsole();
|
|
AttachConsole(GetCurrentProcessId());
|
|
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
|
|
freopen("CON", "w", stdout);
|
|
freopen("CON", "r", stdin);
|
|
}
|
|
has_fakeconsole = TRUE;
|
|
}
|
|
|
|
/* Obtain handles for the standard Console I/O devices */
|
|
hConIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
#if 0
|
|
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
|
|
/* Unable to set control handler */
|
|
cmode = 0; /* just to have a statement to break on for debugger */
|
|
}
|
|
#endif
|
|
return has_fakeconsole;
|
|
}
|
|
void freefakeconsole(void)
|
|
{
|
|
if (has_fakeconsole) {
|
|
FreeConsole();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
char *
|
|
get_executable_path(void)
|
|
{
|
|
static char path_buffer[MAX_PATH];
|
|
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[BUFSZ];
|
|
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, path_buffer, sizeof(path_buffer), NULL, NULL);
|
|
}
|
|
#else
|
|
DWORD length = GetModuleFileName((HANDLE) 0, path_buffer, MAX_PATH);
|
|
if (length == ERROR_INSUFFICIENT_BUFFER) error("Unable to get module name");
|
|
path_buffer[length] = '\0';
|
|
#endif
|
|
|
|
char * seperator = strrchr(path_buffer, PATH_SEPARATOR);
|
|
if (seperator)
|
|
*seperator = '\0';
|
|
|
|
return path_buffer;
|
|
}
|
|
|
|
char *
|
|
translate_path_variables(const char* str, char* buf)
|
|
{
|
|
const char *src;
|
|
char evar[BUFSZ], *dest, *envp, *eptr = (char *) 0;
|
|
boolean in_evar;
|
|
size_t ccount, ecount, destcount, slen = str ? strlen(str) : 0;
|
|
|
|
if (!slen || !buf) {
|
|
if (buf)
|
|
*buf = '\0';
|
|
return buf;
|
|
}
|
|
|
|
dest = buf;
|
|
src = str;
|
|
in_evar = FALSE;
|
|
destcount = ecount = 0;
|
|
for (ccount = 0; ccount < slen && destcount < (BUFSZ - 1) &&
|
|
ecount < (BUFSZ - 1); ++ccount, ++src) {
|
|
if (*src == '%') {
|
|
if (in_evar) {
|
|
*eptr = '\0';
|
|
envp = nh_getenv(evar);
|
|
if (envp) {
|
|
size_t elen = strlen(envp);
|
|
|
|
if ((elen + destcount) < (size_t) (BUFSZ - 1)) {
|
|
Strcpy(dest, envp);
|
|
dest += elen;
|
|
destcount += elen;
|
|
}
|
|
}
|
|
} else {
|
|
eptr = evar;
|
|
ecount = 0;
|
|
}
|
|
in_evar = !in_evar;
|
|
continue;
|
|
}
|
|
if (in_evar) {
|
|
*eptr++ = *src;
|
|
ecount++;
|
|
} else {
|
|
*dest++ = *src;
|
|
destcount++;
|
|
}
|
|
}
|
|
*dest = '\0';
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print(const char* str)
|
|
{
|
|
if (str)
|
|
fprintf(stdout, "%s\n", str);
|
|
windows_nhgetch();
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print_bold(const char* str)
|
|
{
|
|
windows_raw_print(str);
|
|
return;
|
|
}
|
|
|
|
int
|
|
windows_nhgetch(void)
|
|
{
|
|
return getchar();
|
|
}
|
|
|
|
|
|
void
|
|
windows_nhbell(void)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
int
|
|
windows_nh_poskey(int *x, int *y, int *mod)
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
char
|
|
windows_yn_function(const char* query, const char* resp, char def)
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
windows_getlin(const char* prompt UNUSED, char* outbuf)
|
|
{
|
|
Strcpy(outbuf, "\033");
|
|
}
|
|
|
|
#ifdef PC_LOCKING
|
|
static int
|
|
eraseoldlocks(void)
|
|
{
|
|
register int i;
|
|
|
|
/* cannot use maxledgerno() here, because we need to find a lock name
|
|
* before starting everything (including the dungeon initialization
|
|
* that sets astral_level, needed for maxledgerno()) up
|
|
*/
|
|
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
|
|
/* try to remove all */
|
|
set_levelfile_name(gl.lock, i);
|
|
(void) unlink(fqname(gl.lock, LEVELPREFIX, 0));
|
|
}
|
|
set_levelfile_name(gl.lock, 0);
|
|
#ifdef HOLD_LOCKFILE_OPEN
|
|
really_close();
|
|
#endif
|
|
if (unlink(fqname(gl.lock, LEVELPREFIX, 0)))
|
|
return 0; /* cannot remove it */
|
|
return (1); /* success! */
|
|
}
|
|
|
|
DISABLE_WARNING_UNREACHABLE_CODE
|
|
|
|
int
|
|
getlock(void)
|
|
{
|
|
int fd, ern = 0, prompt_result = 1;
|
|
int fcmask = FCMASK;
|
|
#ifndef SELF_RECOVER
|
|
char tbuf[BUFSZ];
|
|
#endif
|
|
const char *fq_lock;
|
|
#define OOPS_BUFSZ 512
|
|
char oops[OOPS_BUFSZ];
|
|
boolean istty = WINDOWPORT(tty);
|
|
|
|
/* we ignore QUIT and INT at this point */
|
|
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
|
|
wait_synch();
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Quitting.");
|
|
}
|
|
|
|
/* regularize(lock); */ /* already done in pcmain */
|
|
/*Sprintf(tbuf, "%s", fqname(gl.lock, LEVELPREFIX, 0)); */
|
|
set_levelfile_name(gl.lock, 0);
|
|
fq_lock = fqname(gl.lock, LEVELPREFIX, 1);
|
|
if ((fd = open(fq_lock, 0)) == -1) {
|
|
if (errno == ENOENT)
|
|
goto gotlock; /* no such file */
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Bad directory or name: %s\n%s\n", fq_lock,
|
|
strerror(errno));
|
|
unlock_file(HLOCK);
|
|
Sprintf(oops, "Cannot open %s", fq_lock);
|
|
raw_print(oops);
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
(void) nhclose(fd);
|
|
|
|
if (WINDOWPORT(tty))
|
|
prompt_result = tty_self_recover_prompt();
|
|
else
|
|
prompt_result = other_self_recover_prompt();
|
|
/*
|
|
* prompt_result == 1 means recover old game.
|
|
* prompt_result == -1 means willfully destroy the old game.
|
|
* prompt_result == 0 should just exit.
|
|
*/
|
|
Sprintf(oops, "You chose to %s.",
|
|
(prompt_result == -1)
|
|
? "destroy the old game and start a new one"
|
|
: (prompt_result == 1)
|
|
? "recover the old game"
|
|
: "not start a new game");
|
|
if (istty)
|
|
clear_screen();
|
|
raw_printf("%s", oops);
|
|
if (prompt_result == 1) { /* recover */
|
|
if (recover_savefile()) {
|
|
#if 0
|
|
if (istty)
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
#endif
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't recover the old game.");
|
|
}
|
|
} else if (prompt_result < 0) { /* destroy old game */
|
|
if (eraseoldlocks()) {
|
|
if (istty)
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't destroy the old game.");
|
|
return 0;
|
|
}
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
gotlock:
|
|
fd = creat(fq_lock, fcmask);
|
|
if (fd == -1)
|
|
ern = errno;
|
|
unlock_file(HLOCK);
|
|
if (fd == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
Sprintf(oops, "cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
|
|
strerror(ern), " Are you sure that the directory",
|
|
gf.fqn_prefix[LEVELPREFIX]);
|
|
raw_print(oops);
|
|
} else {
|
|
if (write(fd, (char *) &gh.hackpid, sizeof(gh.hackpid))
|
|
!= sizeof(gh.hackpid)) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot write lock (%s)", fq_lock);
|
|
}
|
|
if (nhclose(fd) == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot close lock (%s)", fq_lock);
|
|
}
|
|
}
|
|
return prompt_result;
|
|
}
|
|
#endif /* PC_LOCKING */
|
|
|
|
boolean
|
|
file_exists(const char* path)
|
|
{
|
|
struct stat sb;
|
|
|
|
/* Just see if it's there */
|
|
if (stat(path, &sb)) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
RESTORE_WARNING_UNREACHABLE_CODE
|
|
|
|
/*
|
|
file_newer returns TRUE if the file at a_path is newer then the file
|
|
at b_path. If a_path does not exist, it returns FALSE. If b_path
|
|
does not exist, it returns TRUE.
|
|
*/
|
|
boolean
|
|
file_newer(const char* a_path, const char* b_path)
|
|
{
|
|
struct stat a_sb;
|
|
struct stat b_sb;
|
|
double timediff;
|
|
|
|
if (stat(a_path, &a_sb))
|
|
return FALSE;
|
|
|
|
if (stat(b_path, &b_sb))
|
|
return TRUE;
|
|
timediff = difftime(a_sb.st_mtime, b_sb.st_mtime);
|
|
|
|
if(timediff > 0)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* returns:
|
|
* 1 if game should be recovered
|
|
* -1 if old game should be destroyed, allowing new game to proceed.
|
|
*/
|
|
int
|
|
tty_self_recover_prompt(void)
|
|
{
|
|
register int c, ci, ct, pl, retval = 0;
|
|
/* for saving/replacing functions, if needed */
|
|
struct window_procs saved_procs = {0};
|
|
|
|
pl = 1;
|
|
c = 'n';
|
|
ct = 0;
|
|
saved_procs = windowprocs;
|
|
if (!WINDOWPORT(safestartup))
|
|
windowprocs = *get_safe_procs(2); /* arg 2 uses no-newline variant */
|
|
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("There are files from a game in progress under your name. ");
|
|
raw_print("Recover? [yn] ");
|
|
|
|
tty_ask_again:
|
|
|
|
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
|
|
if (ct > 0) {
|
|
/* invalid answer */
|
|
raw_print("\b \b");
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
#ifdef _MSC_VER
|
|
_putch(ci);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (pl == 1 && (c == 'n' || c == 'N')) {
|
|
/* no to recover */
|
|
raw_print("\n\nAre you sure you wish to destroy the old game rather than try to\n");
|
|
raw_print("recover it? [yn] ");
|
|
c = 'n';
|
|
ct = 0;
|
|
pl = 2;
|
|
goto tty_ask_again;
|
|
}
|
|
|
|
if (pl == 2 && (c == 'n' || c == 'N')) {
|
|
/* no to destruction of old game */
|
|
retval = 0;
|
|
} else {
|
|
/* only yes answers get here */
|
|
if (pl == 2)
|
|
retval = -1; /* yes, do destroy the old game anyway */
|
|
else
|
|
retval = 1; /* yes, do recover the old game */
|
|
}
|
|
if (saved_procs.name[0]) {
|
|
windowprocs = saved_procs;
|
|
raw_clear_screen();
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
other_self_recover_prompt(void)
|
|
{
|
|
register int c, ci, ct, pl, retval = 0;
|
|
boolean ismswin = WINDOWPORT(mswin),
|
|
iscurses = WINDOWPORT(curses);
|
|
|
|
pl = 1;
|
|
c = 'n';
|
|
ct = 0;
|
|
if (iflags.window_inited || WINDOWPORT(curses)) {
|
|
c = yn("There are files from a game in progress under your name. "
|
|
"Recover?");
|
|
} else {
|
|
c = 'n';
|
|
ct = 0;
|
|
raw_print("There are files from a game in progress under your name. "
|
|
"Recover? [yn]");
|
|
}
|
|
|
|
other_ask_again:
|
|
|
|
if (!ismswin && !iscurses) {
|
|
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
|
|
if (ct > 0) {
|
|
/* invalid answer */
|
|
raw_print("\b \b");
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
}
|
|
}
|
|
}
|
|
if (pl == 1 && (c == 'n' || c == 'N')) {
|
|
/* no to recover */
|
|
c = yn("Are you sure you wish to destroy the old game, rather than try to "
|
|
"recover it? [yn] ");
|
|
pl = 2;
|
|
if (!ismswin && !iscurses) {
|
|
c = 'n';
|
|
ct = 0;
|
|
goto other_ask_again;
|
|
}
|
|
}
|
|
if (pl == 2 && (c == 'n' || c == 'N')) {
|
|
/* no to destruction of old game */
|
|
retval = 0;
|
|
} else {
|
|
/* only yes answers get here */
|
|
if (pl == 2)
|
|
retval = -1; /* yes, do destroy the old game anyway */
|
|
else
|
|
retval = 1; /* yes, do recover the old game */
|
|
}
|
|
return retval;
|
|
}
|
|
/*windmain.c*/
|