When you drop a container in a shop, gold in that container is added to your credit. However, if you put gold into a container after it was already on the shop floor, no credit was given. Then when you picked up the bag or tried to take out the gold, you'd be debited for it. This change causes in_container to handle gold the same as container dropping does.
43 lines
1.8 KiB
Groff
43 lines
1.8 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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avoid panic when secondary weapon is cursed while generating bones level
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don't crash when applying a figurine, candle, or bell that gets used up
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grammar bits
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two invisible monsters hitting one another should not be visible
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if only one monster in a monster-vs-monster fight is visible, show an I symbol
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for the other one whether it is an attacker or defender
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display "It" and not "The invisible <pet>" when an invisible pet eats food.
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include a hint about expected input when prompting for musical notes
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don't report "program initialization failed" if a panic occurs after the
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game is over
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include statue contents in end of game inventory disclosure
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treat handlessness as a major problem when deciding prayer outcome
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perform artifact touch checks when putting on accessories
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missing noun in message when horns pierce through your helmet
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don't use hcolor() for trapped chest gases when you aren't hallucinating
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the age of a potion of oil from a bones file wasn't being handled correctly
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putting gold in a container on the shop floor wasn't credited the way
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gold already in the container when dropped was credited
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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Gnome: compilation problems on Redhat 7.2 and 8.0
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unix: Makefile.utl would put OBJDIR objects in the wrong directory
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win32tty: add subkeyvalue option to alter key values; Finnish keyboard fix
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win32tty: distinguish between black/gray/white (by Quietust)
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General New Features
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--------------------
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32tty: keystroke handlers can be dynamically loaded to assist in resolving
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internationalization issues
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